
Eleanis Riasky |

Open till we get 10 (!) players.
This is Azih with a support/healer cleric that can stay near the front line. I've got an idea for a backstory I'll put up later. Please let me know if I've missed anything. First time playing cleric.
Please let me know what you think.
Edit: As for Gear, I dumped a LOT of cash on a fancy armour. You can go through money really easy if you start buying rings of protection or stat boosting gear.

Masha. |

4d6 ⇒ (5, 4, 1, 3) = 13
4d6 ⇒ (1, 3, 4, 3) = 11
4d6 ⇒ (3, 5, 3, 3) = 14
4d6 ⇒ (1, 4, 5, 2) = 12
4d6 ⇒ (2, 3, 5, 6) = 16 -13
4d6 ⇒ (3, 5, 5, 1) = 14 -13
4d6 ⇒ (6, 1, 4, 2) = 13
4d6 ⇒ (6, 6, 4, 5) = 21 -17
4d6 ⇒ (3, 1, 3, 6) = 13
4d6 ⇒ (5, 2, 5, 1) = 13
4d6 ⇒ (3, 4, 4, 1) = 12
4d6 ⇒ (2, 2, 5, 1) = 10
4d6 ⇒ (3, 2, 1, 4) = 10
4d6 ⇒ (5, 3, 6, 2) = 16 - 14
4d6 ⇒ (5, 1, 3, 6) = 15
4d6 ⇒ (6, 6, 5, 2) = 19 - 17
4d6 ⇒ (6, 3, 6, 6) = 21 - 18
4d6 ⇒ (1, 4, 1, 4) = 10

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hello people!
4d6 - 2 ⇒ (5, 2, 6, 2) - 2 = 13
4d6 - 2 ⇒ (5, 6, 2, 3) - 2 = 14
4d6 - 1 ⇒ (1, 6, 5, 1) - 1 = 12
4d6 - 3 ⇒ (5, 3, 4, 3) - 3 = 12
4d6 - 1 ⇒ (1, 6, 6, 1) - 1 = 13
4d6 - 2 ⇒ (2, 6, 4, 2) - 2 = 12
4d6 - 2 ⇒ (2, 3, 3, 5) - 2 = 11
4d6 - 1 ⇒ (2, 1, 6, 6) - 1 = 14
4d6 - 1 ⇒ (4, 3, 1, 1) - 1 = 8
4d6 - 1 ⇒ (5, 1, 3, 4) - 1 = 12
4d6 - 1 ⇒ (4, 3, 1, 5) - 1 = 12
4d6 - 2 ⇒ (5, 2, 4, 2) - 2 = 11
4d6 - 1 ⇒ (3, 5, 1, 4) - 1 = 12
4d6 - 3 ⇒ (3, 6, 6, 3) - 3 = 15
4d6 - 2 ⇒ (2, 4, 6, 3) - 2 = 13
4d6 - 2 ⇒ (4, 4, 2, 3) - 2 = 11
4d6 - 1 ⇒ (6, 6, 1, 4) - 1 = 16
4d6 - 2 ⇒ (5, 2, 3, 6) - 2 = 14
so
16, 15, 14, 14, 14, 13

mdt |
1 person marked this as a favorite. |

Stat 1: 4d6 ⇒ (1, 6, 3, 5) = 15 -> 14 : 14
Stat 2: 4d6 ⇒ (1, 1, 6, 5) = 13 -> 12
Stat 3: 4d6 ⇒ (3, 6, 5, 6) = 20 -> 17 : 17
Stat 4: 4d6 ⇒ (3, 5, 5, 2) = 15 -> 13 : 13
Stat 5: 4d6 ⇒ (5, 2, 1, 3) = 11 -> 10
Stat 6: 4d6 ⇒ (5, 1, 2, 5) = 13 -> 12
Stat 7: 4d6 ⇒ (2, 4, 1, 1) = 8 - 7
Stat 8: 4d6 ⇒ (6, 1, 1, 3) = 11 - 10
Stat 9: 4d6 ⇒ (5, 2, 4, 5) = 16 - 14 : 14
Stat 10: 4d6 ⇒ (4, 2, 6, 4) = 16 - 14 : 14
Stat 11: 4d6 ⇒ (1, 5, 1, 4) = 11 - 10
Stat 12: 4d6 ⇒ (6, 1, 3, 3) = 13 - 12
Stat 13: 4d6 ⇒ (5, 2, 5, 5) = 17 - 15 : 15
Stat 14: 4d6 ⇒ (1, 4, 2, 1) = 8 - 7
Stat 15: 4d6 ⇒ (2, 1, 2, 6) = 11 - 10
Stat 16: 4d6 ⇒ (3, 1, 5, 2) = 11 - 10
Stat 17: 4d6 ⇒ (1, 3, 4, 1) = 9 - 8
Stat 18: 4d6 ⇒ (3, 1, 1, 5) = 10 - 9
So, 17, 15, 14, 14, 14, 13
Not bad, but those were some awful rolls. :)
I'm thinking a Strix Hunter with a Falcon Animal Companion?

Eleanis Riasky |

Elianss Duskflare wrote:Can somebody point me the character creation rules?The rules seem to be: 4th level, 20 pt buy, any race but dwarf, any class/alignment, average wealth for 4th level.
Also, here is the alias for Hal the Sky Stalker.
Attributes are 18 rolls of 4d6 drop lowest and then pick the top 6. I got a 33 point character from that :)

Dragonflyer1243 |

Hal the Sky Stalker wrote:Attributes are 18 rolls of 4d6 drop lowest and then pick the top 6. I got a 33 point character from that :)Elianss Duskflare wrote:Can somebody point me the character creation rules?The rules seem to be: 4th level, 20 pt buy, any race but dwarf, any class/alignment, average wealth for 4th level.
Also, here is the alias for Hal the Sky Stalker.
My bad, I wasn't thinking when I wrote that, you're right.

Gothnique |

Characters are 4th level no dwarf or aquatic races and classes can be whatever. The dm is open to classes and races from the pathfinder site it's like www.d20pfsrd.com
Max health fist level then roll the rest. Spend gold on food sleeping stuff maybe some rope or tool kits a way to see stuff like that might help but azih has good idea with fancy armor n stuff and u can get masterwork stuff too
And yes it's still open till we get 10 finished characters

Theorythmus |
1 person marked this as a favorite. |

Pirates? In the sky? Sounds interesting :)
Question : What kind of tech level are we talking about? (Seeing as floating ships/continents could either be high powered magic or technology.)
And does anyone have a list of what was being submitted up to now? So that I do not make a similar concept as someone else.

Theorythmus |

1: 4d6 - 1 ⇒ (1, 5, 2, 3) - 1 = 10
2: 4d6 - 1 ⇒ (3, 1, 6, 1) - 1 = 10
3: 4d6 - 2 ⇒ (3, 3, 2, 6) - 2 = 12
4: 4d6 - 2 ⇒ (5, 5, 2, 4) - 2 = 14
5: 4d6 - 1 ⇒ (4, 2, 4, 1) - 1 = 10
6: 4d6 - 2 ⇒ (2, 2, 5, 3) - 2 = 10
7: 4d6 - 3 ⇒ (4, 4, 5, 3) - 3 = 13
8: 4d6 - 2 ⇒ (2, 4, 4, 5) - 2 = 13
9: 4d6 - 1 ⇒ (3, 4, 1, 5) - 1 = 12
10: 4d6 - 1 ⇒ (1, 6, 3, 4) - 1 = 13
11: 4d6 - 3 ⇒ (5, 3, 6, 6) - 3 = 17
12: 4d6 - 2 ⇒ (2, 3, 2, 4) - 2 = 9
13: 4d6 - 2 ⇒ (3, 6, 2, 6) - 2 = 15
14: 4d6 - 1 ⇒ (1, 4, 3, 2) - 1 = 9
15: 4d6 - 2 ⇒ (6, 5, 3, 2) - 2 = 14
16: 4d6 - 1 ⇒ (4, 4, 1, 2) - 1 = 10
17: 4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
18: 4d6 - 2 ⇒ (2, 6, 2, 2) - 2 = 10
choosing : 17,16,15,14,14,13
I am a bit stumped on what to play though, but will see if I come up with something.

Oz Folklore |

Everyone getting excited got 9 Players One more And ill start and if I don't get one more in By the time I get everyone to the boat then ill start it then. I am stoked. If you haven't yet please make your way over to the game play and post once about what your doing this morning and if you could make your way toward the strange boat.