Lini

Xyla Delacroix's page

54 posts. Alias of Gothnique.


Full Name

Xyla Delacroix

Race

Gathlain

Classes/Levels

DragonRider Level 4

Gender

Female

Size

Small

Alignment

LN

Location

Sky Islands

Languages

Common, Fey, Elven, Draconic

Occupation

Sailor

Strength 17
Dexterity 16
Constitution 15
Intelligence 14
Wisdom 16
Charisma 20

About Xyla Delacroix

Skills:

Climb: 7 = Str +3, Rank +1 Bonus +3
Craft: 6 = Int +2, Rank +1, Bonus +3
Diplomacy: 9 = Cha +5, Rank +1, Bonus +3
Fly: 10 = Dex +3, Rank +2, Bonus +3, Size +2
Handle Animal: 10 = Cha +5, Rank +2, Bouns +3
Intimidate: 9 = Cha +5, Rank +2, Bonus +3
Knowledge(Arcana): 6 = Int +2, Rank +1, Bonus +3,
Knowledge(Geography): 6 = Int +2, Rank +1, Bonus +3
Knowledge(Nobility): 6 = Int +2, Rank +1, Bonus +3
Perception: 7 = Wis +3, Rank +1, Bonus +3
Profession(sailor): 7 = Wis +3, Rank +1, Bonus +3
Ride: 8 = Dex +3, Rank +2, Bonus +3
Spell-craft: 6 = Int +2, Rank +2, Bonus +3
Stealth: 7 = Dex +3, Size +4

Defense:

Hp: 37 = 1d10+2 con, Level 4
Ac: 19 = 10+, Armor +3, Dex +3, Size +1, Nat. Armor +2
Touch Ac: 16 = 10+, Dex +3, Size +1, Nat. Armor +2
Flat Footed: 16 = 10+, Armor +3, Size +1, Nat. Armor +2
CMD 22 = Bab +5, Str +3, Dex +3, Size +1, +10
Fortitude: 6 = Base +4, Ability Mod +2,
Reflex: 7 = Base +4, Ability Mod +3,
Will: 7 = Base +4, Ability Mod +3,

Offense:

Speed: 30Ft
Initative: 3 = Dex +3
Base Attack Bonus : +5 = +4, Size +1
Melee Attack (1): Longspear +1 = Bab +5, Str +3, Size +1
Melee Damage (1) : Longspear +1= 1d6+1, Str +3, x3 (breach, reach) P (type)
Melee Attack (2) : Scythe +1 = Bab +5, Str +3, Size +1
Melee Damage (2) : Scythe +1= 1d6+1, Str +3, x4 (Trip) P or S (type)
Range Attack (1) : Heavy Crossbow +1 = Bab +5, Dex +3, Size +1
Range Damage (1) : Heavy Crossbow +1= 1d8+1, Bab +5, 19-20x2, P (type) 120ft
Range Ammunition (1) Bolts +1 = Total: 20
Range Ammunition (2) Acid Bolts+1 = +1d4 acid damage, Total: 10
Range Attack (2): Chakram +1 = Bab +5, Str +3, Size +1
Range Damage(2): Chakram +1= 1d6+1, Str +3, Bab +5, x2, S (type), 30ft,
CMB: 8 = Bab +5, Str +3, Size -1

Feats:

Mounted Combat : Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.

Flyby Attack : When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Traits:

Deck Fighter : You gain a +1 trait bonus on attacks of opportunity when fighting aboard a ship.

Auspicious Tattoo : You bear a tattoo depicting one of the totems listed for your tribe that favors you with good fortune. You gain a +1 trait bonus on Will saving throws.

Marked by Unknown Forces : You may cast light three times per day as a spell-like ability, but this ability only targets the palm of your hand, and it manifests as a glowing sigil representing your ominous birth—a holy or unholy symbol, a demonic symbol, or perhaps some other distinctive marking established by you and your GM. Those who recognize this symbol have a starting attitude toward you of one step closer to friendly (if they are followers of or scholars studying the sign) or one step closer to hostile (if they are opposed to the sign or its followers).

Low-Light Vision : See twice as far in dim light.

Natural Armor : Gathlain have strangely resilient skin, granting them a +2 natural armor bonus.

Fly : Gathlain have a fly speed of 40 ft. (poor maneuverability)

Entangle Spell-like Ability: Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no

Feather Step Spell-like Ability: Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 10 minutes/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes

Link A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.

Bonded Dragon Steed:

A dragonrider has a mystic bond with a youthful true dragon, a bond that guarantees the dragons loyalty to the rider (as long as it is treated with respect), and allows the dragonrider to tap into some of the bonded steed’s arcane power. A character that starts as a dragonrider at 1st level is assumed to have already bonded with a dragon of his choice. A character multiclassing into dragonrider is approached by a dragon as a prospective bonded mount within 30 days. The bond causes the dragon to grow slightly in size, and drives it to gain power as its dragonrider gains experience, rather than as it gains age categories. Many of a dragon’s normal powers (spell-like abilities, spellcasting, unlimited breath weapon use) are either suspended or modified as the arcane power that drives them is used to fuel the bond between dragonrider and dragon mount. This bond, once forged, ends only if both rider and steed decide to end it, or if one is killed and not resurrected in a timely fashion.

Special Abilities:

Share Spells: Starting at 2nd level, the dragonrider may cast a spell with a target of “You” on his dragon steed (as a spell with a range of touch) instead of on himself. A dragonrider may cast spells on his dragon steed even if the spells normally do not affect creatures of the steed’s type (dragon). Spells cast in this way must come from a class that grants a dragon steed. This ability does not allow the steed to share abilities that are not spells, even if they function like spells.

Resist Energy (cold): Beginning at 3rd level, a dragonrider gains a natural resistance to damage of the same energy type as the damage of his bonded dragon steed’s breath weapon. This begins at energy resistance 5, and increase by 5 every 5 levels, to a maximum of energy resistance 20 at 18th level. The energy resistance is tied to the dragonrider’s current steed—should he change bonded dragons steed to one with a new type of breath weapon damage, his resistance also changes to the new type.

Summon Steed: Once per day, as a full round action, a dragonrider may magically call his steed to his side. This ability is the equivalent of a spell of a level equal to one third the dragonrider’s level. The steed immediately appears adjacent to the dragonrider. A dragonrider can use this ability once per day at 4th level, twice per day at 7th level, and one additional time per day for every 4 levels thereafter, for a total of five times per day at 19th level.

[spoiler=Spells]
Level-0 Known 0 PerDay 0
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Level-1 Known 0 PerDay 0
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Worn Items:

Chest: Leaf Armor (MW), Pocket Watch
Right Hand: Chakram
Left Hand: Crossbow
Feet: Soft paw, Boots
Legs: Skirt, Stockings
Waist: Corset, Belt, Compass
Back: Cloak, Patch worked, Scythe, Longspear
Neck: Brooch, opal/silver/with moon design, Pocketed Scarf
Shoulders: Furs, Pet Parrot
Head: Fancy, Intricate Feathery Hat, Unique Eye Patch

Other Items(Backpack, MW):

2752gp 9sp
Bedroll
Ioun Torch
Trail Ration (4)
Water Skin
Animal Feed(bird)=10days
Animal Feed(Carnivore)=10days
Star Charts
Rope, Spider Silk 50ft
Ever Burning Torch

Wishlist:

Appearance:

Reaching a Grand Height of 2Ft 6in.
Weighing in at 42lbs.
I enjoy going barefoot and earthing.
Light pale porcelain skin.
Long hair full of dreads, braids, followers, and colors; it is very wild and Earth/Jungle like.
Small yet long pointy ear with piercings.
Two different colored eyes, One Bright Turquois and One Bright Teal. They both have a silver opal outline. I constantly switch which eye is covered by patch so people have to keep guessing my eye color. ;)
Curvy in all the right places, very voluptuous and playful!
Beautiful wings made of plants, brightly colored that remind you of rainbows in the Jungle after a morning rain.

Background:

I grew up in the wild mainly jungle terrain where I stumble upon a beautiful egg that seemed lonely so I watched over it. Then on day it hatched and it was the cutest little dragon I’ve ever seen. It was on the smaller end for its kinds but from birth we just bonded like nothing before. So we tend to travel and go on adventures like jungle pirates! I also stumbled upon a wounded baby parrot and healed it and gave it love and it became another best friend of mine, Alyi likes her too. We like the Three Mustkateers!:D Always looking for new treasures and friends.

Mirri Zyanna:

N Tiny animal
Init +2; Senses low-light vision; Perception +6
DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS

Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SPECIAL ABILITIES
Familiar
The master of a raven familiar gains a +3 bonus on Appraise checks.
ECOLOGY
Environment any temperate
Organization solitary, pair, flock (3–12), or unkindness (13–100)
Treasure none
The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals.

Apperance: blue/teal/gray purple green mixture like a mix between a spix macaw and an amazon parrot. I think she is a hybrid due to her coloration and markings. She would be brighter if male but love her none the less. :D

Alyi Elendoni: