Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Narrator

The effort of Estelle and Jarrus is enough to end the bloated grindylow. While Noonan adds a bad cut to the shark-kraken.

Jarrus feels the urge to say something but under water only the noise of air escaping his mouth can be heard.


Female Human Cleric of Besmara (3)

Swim: 1d20 + 4 ⇒ (16) + 4 = 20
Sandara swims to the surface and away from the fight.
"Have you found my holy symbol?" she asks Lito. Sandara is in dire need of healing.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

RAWR!


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton throws his next blast at the closes opponent.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11


Narrator

The opponents are getting rare. But the most interesting target would be the shark-kraken. Which Trytton manages to hit despite the fact that it is in a close fight with Noonan. Which immediately ends that fight. The creature sinks unconscious to the ground where it is welcomed by the lacedons.

If I didn't loose track of something, then all enemies are dead. Well, the lacedons were dead before and are still moving. But Trytton can do a little target practice vs. these chained undead.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Jarrus takes a breath and swims to get that spear the Grindylow used baca use that did a thing.


Narrator

I'm unsure if I should let you swim to get the spear and then simply throw two full attacks of the lacedons at you as punishment for obviously not reading the previous posts thoroughly.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Bloody Hell!!!!! We forgot all about it. Rosie saw it by the shore before the Grindylows attacked and we never went to pick it up!!!
Luckally we found this little gem.

He pokes her gently twice with his stick.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

There now, does that be a bit better? We can't have your pretty face be ruined by a bunch of Grindylows now can we.
He gives her a wink and broad smile as his eyes run over her wet clothes "checking" for injury.

Then he turns and shouts out:

Alright ye lubbers! We have what we came for, but no reason we have to leave yet. Trytton take care of whatever those are on the bottom of the cave. The rest of you spread out and search this area and find us some booty! We didn't come all this way to leave without loot!

Quietly he says to Sandara.
As soon as we are done here, we will go find your holy symbol. Don't you worry lass.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton proceeds to kill things and then swims to the bottom and searches


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle watches the man flirt his way though things, once he starts yelling she scowls at Lito. Choosing to float in the water for a bit before going in search of the Pirate loot.

Take 20?: 20 + 8 = 28

"Lito fergot to bring yer holy symbol, eyes told hims but he sais it was fine." Estelle says smiling large


Narrator

Spoilsport! I wanted to see these lacedons die a slow painful death! Treasure follows later.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Wait what did I miss? I wanted to try swim and grab it before it got to the Lacedons :). Just wasn't sure if I should make a swim check. But once the fight is over I will be looting the crap out of the place.

Swim: 1d20 + 9 ⇒ (15) + 9 = 24


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Narrator

As Trytton killed the lacedons from a safe distance and Lito tries to get everyone to work Estelle decides to enjoy herself a bit first. Comfortly floating in the water lying on her back in the midst of gnawed bones, multiple now dead sea creatures, and dead undead. And besides all the chum that gave the water a brownish color it is now in addition colored red from the blood. Others might have considered to finish here as fast as possible and get out. But everyone his or her own.
Water after fight

Searching everything brings up quite some things. The shark-kraken has on it a potion of cure moderate wounds, a wand, vindictive harpoon, lobster pot containing grindylow flensing knives including two masterwork daggers, a masterwork silver dagger, a rusting masterwork cold iron sickle, a scrimshaw blade of great workmanship depicting an octopus worth 125 gp, and 12 other blades of varying shape and quality.

Dozens of scrimshaw objects litter the chamber in various nooks and crannies carved into the walls. Although many of these items are merely curious, repulsive, or both, among them are the jawbone of a shark carved with scrimshaw images of a vast octopus eating whales and containing a dozen silver and gold rings hammered into it (worth 250 gp), a huge hooked tooth from some colossal sea creature with a seaweedplugged cavity containing six pearls worth 75 gp each, and a whale skull weighing 25 pounds whose scrimshaw carvings detect as magic.

Some Read Magic:
They count as arcane scrolls of alter self, black tentacles,
blur, color spray, daylight, enlarge person, hypnotism, slow, touch of idiocy, and vampiric touch.

In addition, a total of eight 4-pound silver ingots were attached to Sandara Quinn and lies on te ground now, each worth 20 gp. The rest of their equipment lies scattered on the floor among the lacedons’ masterwork manacles, along with four magical crossbow bolts, a silver spearhead, an iron bracelet (maigc), 211 sp, and 136 gp.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

We gather all the stuff.

Lito comments back to Estelle.
I was so amazed by your fighting prowess, I must have missed your voice. Not my fault you are so impressive!

Then he addresses the rest of the group.
We should get out before this chum attracts sharks. We can catalog all this when we get to land. Onword me harties!

Then the group swims out of the mess


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan helps gather the loot up. Get good clean water. Nasty stuff might be diseased.


Narrator

Which way?

Spellcraft DC 15:
You know that magic bracers always come in sets of two


Female Human Cleric of Besmara (3)

"It is much better, thank you, but I still feel like a half eaten chicken leg." Sandara replies to Lito. "Is anyone else hurt?" Sandara asks out of habit even though she can not cast right now.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I am hurt some


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

As he waits for others, Lito casts Detect magic.
Sprllcraft: 1d20 + 5 ⇒ (12) + 5 = 17

We missed a bracer someplace. They should be two of them.

He starts hunting around a little Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Narrator

Estelle is pretty sure that it is not here as she searched really thoroughly. But as you know what you are looking for you see it as you leave. In the cave the krakenfish had it's home you find among the distended skeletal jaws decorating the walls is a dull metal bracelet snagged upon a jawbone.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Grab it and head out


Narrator

Hey a varisian woman is stealing our loot! And you still have to tell if you're going back the same way you came or going the other way.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Tereze won't steal your loot. More like fix you up while scolding you pirates for not be the good person your mom knows you could, and examining your magic stuff.

Ye all be done here, or should we explore some more?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

As they are floating back to where they came from Estelle looks at the other passage. She swims over to the entrance and looks down the cave.

perception: 1d20 + 8 ⇒ (9) + 8 = 17

"Wes should be trying this way, might be more o' them fishy goblin."


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ok, go ahead and lead.

Group take off down the passage Estelle points out.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

"Aye I'm feeling good about this. I'll be right behind ye Estelle."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan follows Estelle


Narrator

Following the other way leads past another cave where a carpet of seaweed collected.

Perception DC 20:
Hidden beneath the carpet of seaweed a series of metal bars spaced approximately 18 inches apart. These bars form the cavern floor and are wedged in place. Below them are two lacedons clawing out.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Watch it. False floor, There be Ghouls down there.

He points at the creatures clawing their way out.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

perception: 1d20 + 8 ⇒ (1) + 8 = 9

Estelle swims high over the seaweed.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan stabs the things


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Jarrus decides to err on the side of caution and swims high over them as well.


Narrator

You only need to swim into the cave if you want to loot it. It's a dead end. And then you need to kill the lacedons. Which would require Trytton to make a couple of rolls at these creatures that can't defend.


Male Gillman Water Kineticist 2 ____ 34 HP

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 + 7 ⇒ (6, 4) + 7 = 17

Trytton floats above the cage manifesting blast after blast flinging them at the undead.


Narrator

The lacedons are disposed with two precise shots. Then Trytton adds two more shots for whatever reason blowing the corpses apart. Looking around there are some shiny things - probably coins - lying on the ground. The only problem are the iron bars that are tight in place.
(Str DC 25)


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Shoukd we try this together?

If we all agree Lito swims down to try to help pull up the bars.

Strength Aid another: 1d20 + 1 ⇒ (20) + 1 = 21


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Jarrus will help.

Strength check aid another: 1d20 + 1 ⇒ (10) + 1 = 11


Narrator

As Lito pulls as the bar his skin turns green and he becomes large and bulky. "Call me Hulk" he says. ;)


Male Gillman Water Kineticist 2 ____ 34 HP

Str: 1d20 ⇒ 7 Trytton helps too


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

str check: 1d20 + 4 ⇒ (13) + 4 = 17


Narrator

With all that help you manage to rip one bar out. Which gets you a big enough entrance to dive to the ground.

One of the lacedons still wears the sodden remains of a battered greatcoat with five large silver buttons worth 2 gp each.

Perception DC 25:
One of the buttons has a secret compartment containing an anchor feather token.
In addition, 120 gp in assorted coinage lies among the decaying crab shells, dead fish, and seaweed at the bottom of the chamber.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle will cut the buttons free, placing them in her pocket for later.

perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

If that is it for this room the group moves in to another unexplored chamber.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Yup, moving on.


Kitsune Game Master

Moving on to the next chamber. The tunnel leading into this natural tidal cavern is decorated with the jawbones of numerous frightful-looking fish, resembling the throat of some hideous aquatic creature.

Inside everything if full of seaweed. And grindylows.
Initiative Grindylow: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Grindylow: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Grindylow: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Grindylow: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Grindylow: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Grindylow: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Grindylow: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Grindylow: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Lito: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Estelle: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Trytton: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Jarrus: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Noonan: 1d20 + 2 ⇒ (12) + 2 = 14

One of the quicker Grindylows attacks with his spear Lito.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan rages and starts clawing grindys
Rage Clw,PA: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 6 ⇒ (4) + 6 = 10

Rage Clw,PA: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 6 ⇒ (4) + 6 = 10
Rage 8/10


Narrator

Noonan kills two grindylows.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito starts calling out advice to coordinate the groups combat again.
inspire courage + 1 (Round 8/12)


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Jarrus hacks at any grindies that come his way.

Tidewater Cutlass to the face: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage to the face: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Confirming Critical to the face: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Even more damage to the face (maybe?): 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Narrator

And another grindylow is down.

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