| Estelle Numbduster |
Flurry punch: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 4 ⇒ (6) + 4 = 10 1d4 bleed
flurry knee: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 4 ⇒ (2) + 4 = 6
Estelle moves to the edge of the group of Grindylows.
| GM Foxy |
The remaining eight grindylows attack.
Attack Noonan: 1d20 + 2 ⇒ (5) + 2 = 7
Attack Noonan: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack Estelle: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Attack Estelle: 1d20 + 2 ⇒ (6) + 2 = 8
Attack Trytton: 1d20 + 2 ⇒ (13) + 2 = 15
Attack Trytton: 1d20 + 2 ⇒ (3) + 2 = 5
Attack Jarrus: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Attack Jarrus: 1d20 + 2 ⇒ (8) + 2 = 10
Attack Lito: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| Estelle Numbduster |
Stabilize: 1d20 + 5 - 6 ⇒ (6) + 5 - 6 = 5
-7/33
Con 14
Estelle goes belly up in the water, bleeding from multiple small holes in her body.
| Lito de'Anora |
Lito keeps directing the fight even while he stabs at the grindylow in front of him with his charged dagger.
Inspire Courage + 1(Round 9/12)
Dagger + Inspiration: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage + Inspiriation + Arcane Strike: 1d4 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
And just misses as the thing swims out of the way.
| Jarrus Darkhaven |
Jarrus, with pirate fury just hacks at the grindylow that attacked him.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
"Just die already ye barnacle chewing bastiches!"
| GM Foxy |
Noonan uses his claws again.
Swim: 1d20 + 10 ⇒ (1) + 10 = 11
Claw,Rage: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Claw,Rage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Claw,Rage: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Claw,Rage: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
I checked your stats and with PA+Rage you'd to 1d6+6+2 Damage. But as it is not needed I took the higher to hit to correct the rolls.
Which ends two more grindylows. Suddenly one of the grindylows notices something and calls out in Aquan "<They have the queens spear! She is dead!>" On that all grindylows turn around and with a jet of water propel themselves out of the cave and through the tunnel.
| Estelle Numbduster |
stabilize: 1d20 + 5 - 7 ⇒ (16) + 5 - 7 = 14
Estelle stops bleeding and after Sandara pokes her twice, Estelle's eyes flash open and she rushes to the surface to keep from drowning. Gasping for breath, Estelle shakes her head to clear it, taking a a deep breath she dives back in to the fight.
On next round: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 4 ⇒ (3) + 4 = 7 1d4 bleed
confirm crit?: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 4 ⇒ (1) + 4 = 5
| GM Foxy |
You stabilize automatically once you're healed at least one HP.
Estelle hits the water really hard until she notices that all the enemies are gone already.
Sorry I wasn't more clear. The grindylow's jet ability gives them 200feet movement. They are gone for good and you would have to put in quite some effort to hunt them down. They left into the open sea.
| Estelle Numbduster |
Estelle looks around, the water still dark from blood and debris. She realizes that she was hitting nothing, after realizing she might look foolish Estelle surfaces again. Waiting for the others to surface.
"Sos we keeps going or we goes back?"
| Lito de'Anora |
After a quick search of the cave/bodies:
Yes, it is time to go.
Lito leads the group back the way they came all the way back to the exit (if possible)
Did we find Sandara's hat?
| Lito de'Anora |
Lito reaches for the wand in his pocket and looks confused until he sees it in Sandara's hand.
He says to Sandara.
That's a good idea. Make it so..
Then he winks at her:
I must say: Mighty forward if you, grabbing the stick in my pocket...
| Sandara Quinn __ |
Sandara chuckles "I wouldn't dare to. I'm not going to find out if that would earn me lashes from the captain." Then she starts using the wand on everyone who looks hurt.
CLW Estelle: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Estelle: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Estelle: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Estelle: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Estelle: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Estelle: 1d8 + 1 ⇒ (1) + 1 = 2
back to 31
CLW Noonan: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Noonan: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Noonan: 1d8 + 1 ⇒ (2) + 1 = 3
back to 32
CLW Jarrus: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Jarrus: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Jarrus: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Jarrus: 1d8 + 1 ⇒ (5) + 1 = 6
back to 31
CLW Lito: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Lito: 1d8 + 1 ⇒ (7) + 1 = 8
back to 31
CLW Sandara: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Sandara: 1d8 + 1 ⇒ (6) + 1 = 7
back to 20
"Trytton, how are you?" she asks.
| Estelle Numbduster |
Estelle stretches out her muscles, smiling large at Sandara.
"Thank ye, now lets get the hell out o' this hole. Trytton lead on ye seem to know where ye going."
| Lito de'Anora |
Lito chuckles.
You forget, Estelle and I are in charge of discipline not the captain.
I'm sure neither of us would use the lash for saving Estelle
| GM Foxy |
Swimming through the tunnel shows two options. One is back to the crater you came into the cove. The increasing movement in the water indicates that the way further along the tunnel leads to the open sea.
As most of the group are no big swimmers you go back to the crater. Looking up you notice some kind of nest. It is well hidden in a cleft halfway up the highest crater wall but with the creatures moving about it is obvious. About half a dozen bat winged insects the size of a cat scurry around.
Distance to nest: 40 foot; Swimming is DC 15 here. Climbing the walls is DC15 too. Only one roll needed, but three full rounds time. You get a surprise round as the pests are busy with something else at the moment.
| Lito de'Anora |
Arcana: 1d20 + 6 ⇒ (20) + 6 = 26
Lito points at the nest.
Thats not good. Stirges. Huge bloodsucking Mosquitos.
They will feast on us if we try to climb.
I suggest we either swim out the other way, or The rest of us retreat and Trytton fires water at the nest and retreats under the water when they get close.
| Estelle Numbduster |
Estelle will stay close to Trytton just in case something else comes up, she will watch the man take out the beasts from a distance with water.
| Trytton |
Trytton swims about 20ft below the surface of the water and then starts summoning water blasts to throw at the stirges one after another.
Gather power move action to increase range, 120ft blast.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
He keeps throwing blasts until he can't see any more stirges.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
| GM Foxy |
Miss Chance DC 50 to hit: 1d100 ⇒ 63
Miss Chance DC 50 to hit: 1d100 ⇒ 17
Miss Chance DC 50 to hit: 1d100 ⇒ 96
Missed Anyway
Miss Chance DC 50 to hit: 1d100 ⇒ 87
Missed Anyway
Missed Anyway
Miss Chance DC 50 to hit: 1d100 ⇒ 75
Missed Anyway
Trytton shoots blindly through the churnign water in the general direction of the nest. The first one is a hit that scares up the swarm. He then takes down another one before the rest flies away.
| Lito de'Anora |
It may have been attracted to something. We should check out the nest.
Climb up rope: 1d20 + 5 ⇒ (8) + 5 = 13
Is that a good enough check To climb with the rope?
| GM Foxy |
Rope up the wall is DC 5. But the crater has different heights at the various sides. The lowest 40feet and the highest 80 feet. I assume you used the 50feet rope from the lowest point. And the nest is in the middle of the highest. So you end up on the wrong side but you can for sure climb down on the other side again.
| Lito de'Anora |
Lito looks down at the nest from above.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
I can't see anything of the nest from up here....
| Estelle Numbduster |
Estelle goes up behind Sandara, Attempting to reach up and grab the woman's buttocks as they climb.
climb: 1d20 + 8 ⇒ (2) + 8 = 10
Nearly falling Estelle quickly grabs the rope again.