Sior's PFS Destiny of the Sands Part II : Race to Seeker's Folly (High-tier)
(Inactive)
Game Master
Sior
Part 1 Briefing
Oasis map
Seeker's Folly Map
Cartouches
Male Humanoid (Human) GM 4
Discussion shall resume until morale improves.
Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |
Ouroboreia's ready (no level-up and saving money for now).
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Dotting this one as well before I miss stuff again :)
Male Tengu Druid (Swamp Druid) 4
Male Tengu Druid (Swamp Druid) 4
Updated Mikhaere to level 4, except for the gold and such from this scenario (unless I totally missed the Chronicle?)...
Probably won't buy anything much at this point. Daddy's saving for a new headband of wisdom.
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Mikhaere wrote: (unless I totally missed the Chronicle?)... There's links to those in the thread from part 1
Male Tengu Druid (Swamp Druid) 4
Oops! Thanks for that. I must have looked at it on my phone and then totally forgotten ^_^
Male Humanoid (Human) GM 4
I believe we are just waiting for Roland's player to input another character to continue the series. Will send him a PM.
Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
Guilford wil buy a mithral dagger (502 GP) and a handy haversack (2,000 GP), selling alchemical silver dagger for 11 GP.
Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |
I believe I've found the information I was looking for regarding scribing scrolls found in adventures:
PFS FAQ says:
PFS FAQ wrote: Can I scribe spells from another PC's spellbook into my own? What about gaining spells via scrolls found during an adventure?
Players are welcome to exchange spells with each other during an adventure. They must still follow all the normal rules as put forth in the Core Rulebook and their class descriptions (for instance, an alchemist can scribe from a wizard, but not vice-versa) and they must not bog the session down.
Similarly, scrolls found during an adventure can be used to add spells to spellbooks and similar class features (such as a witch's familiar), using the normal rules for doing so. Scrolls used in this way during an adventure do not need to be purchased, but are still consumed as normal.
With either method, the GM should sign off on the spells gained (after witnessing successful skill checks) on affected players' chronicle sheets. All other methods of gaining new spells (such as by gaining a level or purchasing access to an NPC's spellbook) function as described in the Core Rulebook and relevant class descriptions.
In the rare instance of a wizard charging a fee for the privilege of copying spells from their spellbooks, this fee is equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells do not change the fee in PFS.
(emphasis mine)
Male Tengu Druid (Swamp Druid) 4
Apologies to everyone in games I'm in.
I have exams at the moment, which is making me busier than normal, but I also had a mild family crisis (nothing serious thankfully!) that resulted in me needing to babysit my sister's kids while trying to juggle studying and exams and whatnot. Busy times.
I'll try my best to catch up tonight and tomorrow, but please do bot me in the instance that I am (almost certainly) holding things up.
After my exams are done next week things will be better. Sorry again!
Male Humanoid (Human) GM 4
Go ahead and roll day jobs and boon checks since this fight is all but over.
Boon roll for GM: 1d20 ⇒ 7
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4
Day Job: 1d20 + 11 ⇒ (13) + 11 = 24
BOON!: 1d20 ⇒ 9
Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
Day Job: 1d20 + 5 ⇒ (17) + 5 = 22
Boon: 1d20 ⇒ 20
Oooh...
Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }
Day Job 1d20 + 3 ⇒ (19) + 3 = 22 Craft Bows
Boon 1d20 ⇒ 4
Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |
Day Job: 1d20 + 11 ⇒ (6) + 11 = 17
Boon: 1d20 ⇒ 3
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Boon roll: 1d20 ⇒ 2
No day job
Male Humanoid (Human) GM 4
Congrats, Guilford. Please send me which boon you would like and an email address for the VO's to send it to you. I shall report the game shortly thereafter.
Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1
Thanks! Put me down for Moment of Glory.
rexbrittania (at) yahoo (dot) com
Male Humanoid (Human) GM 4
Session reported!
Also, here's the link to the next part. Check in and post at your leisure. We won't start until everyone's ready.
Male Humanoid (Human) GM 4
And here's the link to your chronicle sheets. Be sure to retrieve all three of your chronicles for this scenario as you will be granted some mythic powers for Part III.
Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }
Male Humanoid (Human) GM 4
Just one issue. You cannot improve the strength rating on a bow after it's been made (p. 23 Guide to Organized Play). Alternative (expensive though it is) is to get the adaptive quality for 1000gp. It will always equal your strength, even when it gets reduced due to reduce person or enfeeblements.
Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }
Thanks. I thought I had read that strength upgrades were possible someplace...but obviously that was an error or not in PFS. I will save up for the adaptive. That sounds like a great deal once I can afford it.
Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }
Are we ok to close this thread?
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