EldonG
|
I should have mentioned - the hallway is wide, and there is an empty barrel next to the arrow slit. It looks like something once stood near the door, too - the floor is somewhat discolored there.
The door creaks open, revealing a room larger than your light can completely reach. There are dusty shelves lining the walls, supporting quite an assortment of things - the most common being scrolls and books.
There are small tables as well, the ones on the left side, inclined. A single candle sheds light in the distance, next to one, where a shadowy figure pores over an ancient tome. Though the figure no doubt notices the torchlight, it remains transfixed on the pages before it.
For now.
| Sakuro, Obsessed Arcanist |
"Imma stay back here..." Sakuro whispered quietly, having no desire to approach the figure. It probably had all kinds of nasty magic up its sleeves, and she saw no reason to become a target.
She did, however, remain just in range for spellcasting in case she needed to support any of her friends.
| Antonio Nedraid |
Antonio froze at the doorway, then backed up, shucked his pack, dug out his waterskin of mythic water and took a healthy couple of swallows.
"There are more of them in the back, nothing but black outlines in the dark."
Thus fortified with the mythic fire running through his veins again, he took up his torch and crossbow, and entered the room.
Raising his torch for maximum visibility, he approached the figure reading the tome while still scanning the area for threats.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
| Reiko Arashi |
Reiko nods, and takes a drink of his own mythic water. He then nods, and slides the blade of his katana across his forearm, drawing blood. His eyes begin to tinge crimson, and he strides forward to stand beside Antonio.
Be ready. This might get nasty.
EldonG
|
The figure pays no attention until people have come almost halfway across the room.
Yes? What is it this time? The voice is soft, dusty and dry, but possesses authority. The figure turns a little, exposing something of the face of an older man. His robe is quite different from the robes of the cultists, being dull black with arcane symbols in a light gray stitched on it.
I don't recall your faces. You don't belong here. Morte'aludin; kill.
There's a rustling in the shadows, but by now, you can see them more clearly - two black suits of armor step out, accompanied by a hollow sound, as if the wind was lightly playing across an open jug, and scraping.
Old man initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Strange black armor initiative: 1d20 + 5 ⇒ (6) + 5 = 11
| Reiko Arashi |
Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Is the room too small for Reiko to cast Mythic Enlarge Person? It would jump him up to huge.
EldonG
|
It's too low a ceiling for that, maybe 13' or 14'.
Things to consider - the room is pretty wide, but very long. There are shelves going up all the walls to maybe 2' shy of the ceiling. There are a number of small tables and chairs, with aisles between them. By the time you get into the room, you can see a door on the right wall, about midway, and a row of them in back.
| Antonio Nedraid |
History: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
When the armored figures present a threat, Antonio will fire.
Ranged light crossbow: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 ⇒ 1 piercing damage.
| Nia'Nikta |
Know: History: 1d20 + 10 ⇒ (18) + 10 = 28
Know: Arcane?: 1d20 + 10 ⇒ (14) + 10 = 24
Init: 1d20 + 2 ⇒ (5) + 2 = 7
Nia would send one of the dancing lights to the old man to illuminate him looking for signs of what he was even as she grips her whip and moves up with the others also trying to identify what type of golemn/creatures the two Morte'aludin are.(Death knight?) If they move close she would try to trip them.
Trip: 1d20 + 4 ⇒ (16) + 4 = 20
| Sakuro, Obsessed Arcanist |
Sakuro clenched one fist as she looked at the metal figures.
Ready Action: Cast Grease on the weapon of the first knight thing to try and attack any of her friends.
EldonG
|
You'll be looking for Knowledge: religion.
EldonG
|
Oh - I do owe you a little more description - the suits of armor are armed - they have knightly shields and longswords.
GM stuff 1: 1d20 ⇒ 17
GM stuff 2: 1d20 ⇒ 9
No, I don't expect anybody to make the roll, but it's there to be fair about it.
Reiko, it looks like you're first to act, should you so choose.
| Nia'Nikta |
Perception: 1d20 + 6 ⇒ (19) + 6 = 25 So close
Religion: 1d20 + 6 ⇒ (5) + 6 = 11
"There is a spirit in the armor. We have to put them to rest." she pits her whip on her shoulder and draws her sword as she closes.
atk: 1d20 + 4 ⇒ (9) + 4 = 13
This is second round since i already posted firt but had a moment to post
| Reiko Arashi |
Swift Action: Make Katana a +1. Standard Action: Cast Enlarge Person from spell scar (normal version). Move Action: Move in between the two suits, distracting them both. Using Flamboyant Arcana to Parry and Riposte if they attack.
Reiko's eyes grow more and more crimson, until they look like pools of glowing blood, and one of the scars on his right arm glows a matching red, and then fades. As he grows, he growls out
This place reeks of foul magic! You are connected to the evil that has plagued this place!
He strides forward, meeting the two suits of armor, and holds his massive sword up in a readied stance.
I'll deal with your guards first, and then you!
Readied Parry: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d10 + 5 ⇒ (6) + 5 = 11
EldonG
|
The old man makes practiced movements with his fingers and intones something strange - magic flickers from his fingertips, leaving trails in the air, and he stares directly at Reiko, then, producing an eyeball and a needle, he drives the needle through the sphere, releasing the magic - you all feel the intensity of the magic, though.
Saving throws everybody, please - Fort.
The two ominous black figures interpose themselves, and attack:
Reiko: 1d20 + 5 ⇒ (20) + 5 = 25 for: 1d8 + 2 ⇒ (8) + 2 = 10 possible damage.
Reiko: 1d20 + 5 ⇒ (9) + 5 = 14 for: 1d8 + 2 ⇒ (7) + 2 = 9 possible damage.
Possible crit: 1d20 + 5 ⇒ (16) + 5 = 21 for: 1d8 + 2 ⇒ (4) + 2 = 6 extra damage.
Reiko, this save can change how things actually unfold, so make that, then I'll hand out the results.
| Reiko Arashi |
Fortitude Save: 1d20 + 6 ⇒ (6) + 6 = 12
EldonG
|
Ok, that's a failure - you're wracked with pain - every part of you just wants to scream at the top of your lungs.
Game effects, for now: –2 penalty to AC, attacks, melee damage rolls, and Reflex saving throws, and must succeed at a concentration check (DC equal to the DC of this spell) to cast spells.
Everybody else may also be affected. Spellcraft, anybody?
| Reiko Arashi |
Ok, that's a failure - you're wracked with pain - every part of you just wants to scream at the top of your lungs.
Game effects, for now: –2 penalty to AC, attacks, melee damage rolls, and Reflex saving throws, and must succeed at a concentration check (DC equal to the DC of this spell) to cast spells.
Everybody else may also be affected. Spellcraft, anybody?
Actually, my mythic power allows me to succeed on any concentration checks to cast spells. Does that cover this as well?
EldonG
|
EldonG wrote:Actually, my mythic power allows me to succeed on any concentration checks to cast spells. Does that cover this as well?Ok, that's a failure - you're wracked with pain - every part of you just wants to scream at the top of your lungs.
Game effects, for now: –2 penalty to AC, attacks, melee damage rolls, and Reflex saving throws, and must succeed at a concentration check (DC equal to the DC of this spell) to cast spells.
Everybody else may also be affected. Spellcraft, anybody?
The specific always overrules the general. Any abilities that contradict the general wording of the spell will work. That was just the wording of the spell, cut and pasted, as I figured others might be affected. Don't forget, though, "This ability doesn't apply to spells of the highest spell level you can cast."
| Nia'Nikta |
Okay Computer crashed so will have to wait til tomorrow to have map up but im gonna make a half map here
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--------- S -------
Key
C=Caster
K=Knight Armors
R= Reiko
N= Nia
A= Antonio
S= Sakuro
If You need changes tell me I hope this helps people.
GM Where are we in rounds do I need to post new action?
| Antonio Nedraid |
It's easy to do as Nia said; Antonio screams as he moves forward until he is just to the right of the rightmost knights armor, drawing his rapier along the way.
He lashed out at it.
rapier attack: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 for a possible 1d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5 piercing damage.
...Crit confirm?: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 for a possible extra 1d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5 piercing damage.
He then used a Mythic Surge to Surprise Strike the knight armor, Immediately move around into flank with Reiko on the opposite side and attack, bypassing all DR.
Mythic Surprise Strike rapier attack: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25 for a possible 1d6 + 4 - 2 + 2d6 ⇒ (1) + 4 - 2 + (2, 4) = 9 piercing and precision damage, and bypassing all DR.
...Crit confirm?: 1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21 for a possible extra 1d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5 piercing damage.
| Reiko Arashi |
Reiko flexes his arms and laughs. His eyes are now a burning crimson and his muscles are taut, almost bulging out of his scarred skin.
You call this pain! I'll show you pain when I rip you out of your own skin!
He swings his katana at the armor Antonio didn't perforate.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d10 + 5 ⇒ (9) + 5 = 14
Attack of Opportunity From Earlier: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 5 ⇒ (8) + 5 = 13
| Nia'Nikta |
Sorry should have said that OOC before. To give you guys a heads up. The spell states you have to use at least a move action screaming. It's either that or take the -2 to everything for that round. If you scream, no negative.
So Antonio, one of those attacks won't count Normally but I have you covered With Decisive Strike so your first attack will do what is described below with a +1 Bonus to attack
Decisive Strike (Su): As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.
Nia'Nikta frowns and grabs her wineskin drinking from it quickly as she felt the sudden surge of energy wash through her. A quick moment and she sends her power surging into Reiko using her decisive strike.
"Sakuro, can you do something about that caster?"
By the way GM The Dancing lights are in a diamond shape around us 10 feet from each other and shed light like a torch
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------------- S ------------
EldonG
|
Ok, this round, so far - Reiko cuts deep into the armor, and something ectoplasmic streams out, fading in the darkness. The armor clatters to the floor, lifelessly.
The other one jerks its sword toward the enlarged form in an attempt to finish Reiko -
Attack: 1d20 + 5 ⇒ (3) + 5 = 8 for a possible: 1d8 + 2 ⇒ (3) + 2 = 5 damage.
In his soft, slightly hoarse voice, the old man intones another spell, and shimmers momentarily.
Antonio, seeing his moment, makes a quick jab into the other suit of armor, sending his rapier straight through the weak point under the arm, and sees the tip emerge from the far side, beneath the gorget. Again, something viscous flows out and quickly fades, as the armor slides off of the slim sword.
A scowl crosses the old man's face, and me momentarily focuses on something unseen before turning back to you all.
Damn you, those were unreplaceable...unlike my wolves.
That mythic surprise strike is a quick action - no problem.
| Sakuro, Obsessed Arcanist |
Sakuro's response was a pained scream. With her hand shaking, she shakily pointed at the wizard with her ring, then sent out a bolt of black energy. It... appeared to be remarkably accurate, actually. Maybe the screaming had helped.
Using her Arcane Bond Ring to cast Ray of Enfeeblement from Aya's Spellbook.
Ranged Touch Attack: 1d20 + 4 ⇒ (20) + 4 = 24 for Strength Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Crit?: 1d20 + 4 ⇒ (19) + 4 = 23 for Strength Damage: 1d6 + 1 ⇒ (2) + 1 = 3
If they were really lucky, the wizard's things would genuinely weigh him down now.
| Reiko Arashi |
Reiko strides forward and places his blade at the neck of the old man.
Speak. Now. You think you caused us pain with that magic? Imagine how you'll feel when I skin you alive and bathe you in sulfur...
Intimidate: 1d20 + 10 ⇒ (1) + 10 = 11
Intimidate Reroll from Inspired Trait: 1d20 + 10 ⇒ (6) + 10 = 16
EldonG
|
Paizo was giving me fits, less than an hour ago - I was trying to amend the post:
Quickly, you discover that it's not a good time for celebrating - not only are you all still in pain (with the exception of Nia), but suddenly Antonio's torch flickers out as a gust of cold penetrates him to the bone, from behind.
Damage: 2d6 ⇒ (2, 4) = 6
Antonio, you may save (Ref) for half.
The attack is all but silent, and impossible to hear in all the screaming and chaos.
EldonG
|
With Antonio's torch out, the Dancing Lights illuminate a nice circle around you, but still leave some areas eerily dark.
| Antonio Nedraid |
Antonio turned to the dragon and charged at it.
rapier charge attack: 1d20 + 7 + 2 - 2 ⇒ (12) + 7 + 2 - 2 = 19 for a possible 1d6 + 4 - 2 ⇒ (6) + 4 - 2 = 8 piercing damage.
EldonG
|
Antonio's quick move catches the little dragon before it gets completely hidden, drawing blood. It does shrink away quickly at that point.
The old man gasps, almost unable to speak, with Reiko's blade at his throat. The situation seems almost under control, but the pain is intense, and not going away.
| Reiko Arashi |
Reiko screams out at the old man.
SPEAK DAMN YOU! I'LL MAKE YOU BEG FOR DEATH IF YOU DON'T!!
The elf seems barely in control, his enlarged muscles bulging with rage.