Sakuro, Obsessed Arcanist's page

396 posts. Alias of Rednal.


Full Name

Sakuro

Race

Human

Classes/Levels

Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Gender

Female

Size

Medium

Strength 14
Dexterity 16
Constitution 14
Intelligence 20
Wisdom 14
Charisma 15

About Sakuro, Obsessed Arcanist

Sakuro

Appearance

Female human arcanist 4/Archmage 1
NG Medium humanoid (human)
Init +9; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 35 (4d6+17)
Fort +3, Ref +4, Will +6
Defensive Abilities hard to kill
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Offense
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Speed 30 ft.
Special Attacks arcane reservoir (2/7), arcanist exploits (bloodline development[ACG], dimensional slide[ACG], quick study[ACG]), consume spells, mythic power (7/day, surge +1d6), wild arcana[MA]
Arcanist Spells Prepared (CL 4th; concentration +11)
. . 2nd—mirror image
. . 1st—enlarge person (DC 16), grease, shield
. . 0 (at will)—detect magic, flare (DC 15), light, prestidigitation, ray of frost, read magic
. . Bloodline Arcane
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Statistics
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Str 14, Dex 16, Con 14, Int 20, Wis 14, Cha 16
Base Atk +2; CMB +4; CMD 17
Feats Extra Arcanist Exploit[ACG], Extra Mythic Power[M], Improved Initiative, Toughness
Traits focused mind, reactionary
Skills Appraise +10, Diplomacy +4, Escape Artist +4, Fly +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (planes) +11, Knowledge (religion) +10, Linguistics +11, Perception +6, Spellcraft +12, Use Magic Device +10
Languages Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Ignan
SQ arcane bond (ring), bloodline (arcane), perfect preparation[MA]
Combat Gear scroll of alchemical tinkering, scroll of enlarge person (2) scroll of protection from evil (2); Other Gear Arcane Bond Ring, pearl of power (1st) x1, scroll case x2, wizard's kit, 967 gp, 6 sp

Aya's Spellbook:

Spoiler:
All cantrips, Burning hands, Color spray, Enlarge person, Glitterdust, Grease, Infernal healing, Magic Armor, Magic Missile, Protection from evil, Shield, Sleep, Shocking Grasp, Ray of enfeeblement

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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Reservoir +1 DC or CL (6/day) (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold an amount of magical energy equal to twice the arcanist's level. Each day when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 1 + 1/2 her arcanist level (minimum 0). Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points that the total mentioned above; points gained in excess of this maximum are lost. Points from the arcanist reservoir are used to fuel many of the arcanist's powers (see arcane exploits). In addition, the arcanist can expend one point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the DC of the spell by 1. She can expend no more than one point from her reservoir on a given spell in this way.
Bloodline Development (3 rounds) Use 1 reservoir as a swift action to treat bloodline ability at full level for 2 rounds.
Consume Spells (Su) The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to the level of the slot consumed. She cannot consume cantrips (0 level spells) in this way. Points added to the arcane reservoir in excess of the limit (see arcane reservoir) are lost.
Dimensional Slide (40') (Su) The arcanist can expend one point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see; this is in place of 5 feet of movement. She can only use this ability once per round. She does not provoke an attack of opportunity for the movement caused by this ability, but any other movement provokes as normal.
Focused Mind +2 to Concentration checks
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities.
Pearl of Power (1st) Once per day, this can be used to recover an expended spell and allow it to be cast again.
Perfect Preparation (Ex) No need for a spellbook or familiar when preparing spells.
Quick Study (Ex) Using 1 reservoir as a full round action, consult spellbook to switch out memorized spell. This provokes an Attack of Opportunity.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
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Sakuro is a very rare breed of spellcaster - an Arcanist, mixing the natural talent of sorcerers with the intelligence and dedication of a wizard. Such individuals often reach areas that no other spellcaster can, even if they do start a bit slow, but her free-thinking and general good nature have helped quite a lot.

To put it another way, Sakuro LOVES magic. Big-time. She enjoys studying it, reading about it, practicing it, and doing things with it that make other people very nervous. Mostly because few people take the time to get to know a genius spellcaster who things that blowing things up is always a step in the right direction - though, lately, she's settled down into the realm of more utility, trying to figure out exactly how much she can get done with a minimal amount of effort.

Outside of her penchant for general magic, her natural talents help her in... certain ways. She can effectively teleport at-will (a limited number of times per day, of course), and she often gets creative with precisely how she does that. One of her favorite actions is simply appearing behind people when there's no other way to get there, acting like she'd been there all along.

Despite her mischievous nature, Sakuro is basically a nice person. Some people want to use magic to dominate others, while she just wants to use it, and she often casts minor spells to help others just because she can. Of course, it seems that fate has bigger things in store for her when it comes to magic... and she certainly doesn't object to that.