Full Name |
Antonio Nedraid |
Race |
Human |
Classes/Levels |
Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK |
Gender |
Male |
Size |
M |
Age |
18 |
Special Abilities |
As Rogue (Unchained, Swashbuckler) |
Alignment |
CG |
Deity |
Cayden Cailean |
Languages |
Common, Hallit, Sylvan, Varisian |
Occupation |
Swashbuckler; Noble Scion; Wastrel |
Strength |
12 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
7 |
Charisma |
12 |
About Antonio Nedraid
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Antonio Nedraid L2
Male human (Taldan) unchained rogue (swashbuckler) 2 (Pathfinder RPG Advanced Player's Guide 135, Pathfinder Unchained 20)
CG Medium humanoid (human)
Init +4; Senses Perception +2
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 natural)
hp 17 (2d8+4)
Fort +1, Ref +7, Will -2
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee cold iron dagger +5 (1d4+1/19-20) or
. . kunala's alori dueling sword +3 (1d8+1/19-20) or
. . sap +5 (1d6+1 nonlethal) or
. . silver dagger +5 (1d4/19-20) or
. . unarmed strike +5 (1d3+1 nonlethal)
Ranged heavy wrist launcher +5 (1d4/19-20) or
. . light crossbow +5 (1d8/19-20) or
. . sling +5 (1d4+1)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 18, Con 12, Int 13, Wis 7, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats
Combat Expertise,
Improved Feint,
Weapon Finesse,
Weapon Focus (aldori duelling sword)
Traits
blade bravado (taldan),
mivoni duelist (mivon),
noble born - lebeda
Skills
Acrobatics +8,
Appraise +5,
Bluff +6,
Climb +4,
Diplomacy +5,
Disable Device +9,
Disguise +5,
Escape Artist +7,
Intimidate +5,
Knowledge (dungeoneering) +5,
Knowledge (history) +2,
Knowledge (local) +5,
Linguistics +5,
Perception +2,
Perform (string instruments) +5,
Ride +4,
Sense Motive +2,
Sleight of Hand +7,
Stealth +8,
Survival -1,
Swim +4,
Use Magic Device +5
Languages Common, Hallit, Sylvan, Varisian
SQ
hedonistic,
rogue talent (weapon training)
Combat Gear
potion of cure light wounds,
acid,
caltrops,
smokestick;
Other Gear
mwk chain shirt,
barbed bolt (3),
cold iron dagger,
crossbow bolts (10),
guardsman's cloak,
heavy wrist launcher[UI],
incendiary bolt (10),
kunala's aldori dueling sword[ISWG],
light crossbow,
mwk swept-hilt rapier, sap, silver dagger, sling,
smoke arrows[APG],
amulet of natural armor +1, goodberry (12), backpack, bedroll, belt pouch, bolts, smoke x10 (worth 10 gp, 1 lb), chalk (10), common wine (per pitcher), concealable thieves' tools[UI], fine wine (per bottle), flint and steel, grappling bolt[UE], grappling hook, hat[UE], hemp rope (50 ft.), Lute, mess kit[UE], mirror, piton (10), pot, powder[APG] (5), soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, light horse, bit and bridle, blanket, feed (per day), riding saddle, saddlebags,
14 gp, 9 sp, 5 cp
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Tracked Resources
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Acid - 0/1
Barbed bolt - 0/3
Cold iron dagger - 0/1
Crossbow bolts - 0/10
Goodberry - 0/12
Incendiary bolt - 0/10
Potion of cure light wounds - 0/1
Silver dagger - 0/1
Smoke arrows - 0/1
Smokestick - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Feint You can make a Bluff check to feint in combat as a move action.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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Blade Bravado
You grew up fighting in a dueling academy and have honed your skills with one-handed weapons.
Benefit When wielding a one-handed weapon and nothing in your off hand, you gain a +1 trait bonus on Acrobatics and Bluff checks.
Mivoni Duelist
Source People of the River pg. 12
Category Region
Requirement(s) Mivon
Your training in Aldori sword fighting included several bouts in the Sevier, which has taught you how to inflict further punishment in one-on-one fights. You gain a +1 trait bonus on damage rolls when you are the only one threatening your opponent.
Noble Born
Source Kingmaker Player's Guide pg. 10
Category Campaign
You claim a tangential but legitimate connection to one of Brevoy’s noble families. If you aren’t human, you were likely adopted by one of Brevoy’s nobles or were instead a favored servant or even a childhood friend of a noble scion. Whatever the cause, you’ve had a comfortable life, but one far from the dignity and decadence your distant cousins know. Although you are associated with an esteemed name, your immediate family is hardly well to do, and you’ve found your name to be more of a burden to you than a boon in many social situations. You’ve recently decided to test yourself, to see if you can face the world without the aegis of a name you have little real claim or care for. An expedition into the storied Stolen Lands seems like just the test to see if you really are worth the title “noble.” Choose one of the following noble families and associated benefits.
>Lebeda: Your family’s history of trading along the shores of Lake Reykal pervades your blood. As a deft merchant of the region, you gain a bonus language: Dwarven, Elven, Hallit, Gnome, Giant, Halfling, Skald, or >Sylvan<. Your family motto is “Success through Grace.”
APPEARANCE:
A good looking young man of wiry build, dark unkempt hair and a ready smile on his face.
His clothing is typical of a gentleman, but worn and frayed. His weapons are of high quality and well taken care of.
BACKGROUND:
Antonio was born to the Lebeda noble house, and he was sent to the finest universities and sword schools in Taldor. While he did take to the sword, he also discovered girls, gambling and drinking and eventually washed out.
After one too many embarrassments, the Lebeda family cut their losses and drop kicked him off the palace grounds and scrubbed his name from the family roster.
Now at the bottom of his purse, Antonio is just sobering up to the need to earn new coin and he is beginning to look for something to advance his circumstances.