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fort: 1d20 + 5 ⇒ (1) + 5 = 6
As Jackdaw slides to the ground, all he can think is.... I hope... I see the sun again...

Shadows of Sand GM |

Agaban rushes over to Jackdaw and casts delay poison.
You're prone but you can take a full round's actions.

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Popping to his feet, the confused Jackdaw says in Saul Gibson's voice, "It was a dark and scary night, the drow were coming, and gritty gumshoe Saul Gibson was on the case. With his trusty sidekick Jackdaw, the two were sure to get to the bottom of the caper. Why are the two never seen at the same time, everyone wonders?"
Shaking his head, Jackdaw suddenly realizes what he said and what current costume he is in. Switching his voice back to the gravely cut-off tones, he mutters, "You should ignore that."
Getting up and giving my speech are my turn since it was a long one...

Shadows of Sand GM |

Zaza moves up behind Lo'Laan and prepares to help trip a drow who comes within her whip's reach while maintaining her song.
Inspire courage still up for +1/+1. She readies a whip-trip.
Attacks at +10: 6d20 ⇒ (6, 8, 20, 9, 5, 19) = 67
Confirms: 2d20 ⇒ (11, 2) = 13
Dams: 2d4 + 1d4 + 1d4 ⇒ (4, 3) + (4) + (2) = 13
Amari and Hadha miss but Lo'laan strikes a solid blow while the Jackdaw recovers from the poisoned bolts.
But instead of charging in, the wily drow reposition and level their crossbows at Lo'Laan, who has moved to the front, making himself a target. They pepper him with crossbow bolts but get rather unlucky aside from one hard shot. The damage is not too serious but he begins to feel drowsy...
They have a 60% chance to hit him with each shot but only landed half of them. 13 damage but three saves DC 13 fort saves or fall unconscious. Everyone, GO!

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longspear: 1d20 + 7 + 1 + 1d6 ⇒ (7) + 7 + 1 + (6) = 211d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Jackdaw/Saul runs north next to red, trying to use that drow as cover against any other bolts. He feels his inspiration flowing. [using 2 inspiration to get d6 on a hit]

Lo'Laan Jin |

Fort: 1d20 + 5 ⇒ (1) + 5 = 6 Tenacious Reroll: 1d20 + 5 ⇒ (14) + 5 = 19
Fort: 1d20 + 5 ⇒ (3) + 5 = 8
Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Darkness seeps into Lo's vision as the Drow Poison runs its course. After a few seconds of futile resistance, Lo falls unconscious.

Shadows of Sand GM |

After 1 minute, Lo repeats the save against the one that he failed on. If he succeeds, he's conscious. If he fails, he's unconscious for 2d4 hours.

Amari Al'Fahd |

Amari rushes forward, positioning himself between two of the dark elves, clearly intending to cut their retreat. He looses an arrow against the one with the spear cut (red I think?)
Perfect Shot!: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Perfect Shot 2nd dice!: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
Damage #1: 2d6 + 3 + 1 + 1 ⇒ (1, 3) + 3 + 1 + 1 = 9

Shadows of Sand GM |

Hadha should still go. I'll bot Zaza after he does so.

Shadows of Sand GM |

Moved you as you described, Haha.
Jackdaw, Amari, and Hadha all land solid strikes. Zaza moves forward and tries to trip one of the drow while protecting the fallen Lo'laan.
Trip: 1d20 ⇒ 3
But the drow warrior shrugs off her whip.
The drow leader and Shalazat continue to exchange angry, rapid flashes of spells and weapon blows. You and the drow soldiers seem to have agreed it is wiser to give them space.
The drow next to Amari sees Amari has no melee weapon drawn and fires point blank at him (provoking from Amari's feet). The drow on his other side drops his crossbow and draws a rapier. The other three drow all drop their bows and rush forward to thrust at Zaza.
Fire A: 1d20 ⇒ 2
Stab H: 1d20 + 11 ⇒ (14) + 11 = 25
Dam: 1d8 + 1 ⇒ (1) + 1 = 2
H fort: 1d20 + 3 ⇒ (18) + 3 = 21
Stabs Z: 3d20 ⇒ (2, 13, 17) = 32
Dam: 2d8 + 2 ⇒ (8, 1) + 2 = 11
Forts: 2d20 ⇒ (15, 8) = 23
Zaza aoo: 1d20 ⇒ 10
Dam: 1d4 ⇒ 1
Amari is missed but Hadha is struck with the rapier lightly (2 dam) but feels the poison coursing through him. He manages to throw it off, however (botted a 21 save). Zaza is struck three times but strikes one of the drow as he moves to flank her. But she succumbs to the poisoned rapiers as well.
Everyone, GO!

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As friends fall from the poison, Jackdaw wonders if they are in over their heads, and if he might simply black out and wake up in chains.
But he will fight until that happens!
He moves to flank red, and attacks.
longspear: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d8 + 5 ⇒ (4) + 5 = 9

Amari Al'Fahd |

With a wicked grin, Amari sends a kick against the drow who thought him unable to respond.
AoO Strike: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
AoO Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Followed by a lightning fast series of three arrows aimed to take down the first if the enemies. (red again if he is still standing) Should the first fall, he will redirect the remainder to the one he just kicked.
Flurry of Bows!: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Flurry of Bows!: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Damage #1: 2d6 + 3 + 1 + 1 ⇒ (4, 1) + 3 + 1 + 1 = 10
Damage #2: 2d6 + 1 + 1 + 3 ⇒ (4, 5) + 1 + 1 + 3 = 14
Ki Extra!: 1d20 + 11 + 1 + 1 ⇒ (9) + 11 + 1 + 1 = 22
Damage #3: 2d6 + 3 + 1 + 1 ⇒ (1, 6) + 3 + 1 + 1 = 12

Shadows of Sand GM |

Lo'laan and Zaza have fallen. Agaban does what he can to help but his resources are low and he misses with his crossbow. But Amari, Hadha, and Jackdaw all lash out with disciplined fury, finishing off two of the drow and wounding a third (orange).
Attacks: 3d20 ⇒ (17, 2, 6) = 25
Dam: 1d6 + 1 ⇒ (1) + 1 = 2
Fort: 1d20 + 6 ⇒ (8) + 6 = 14
Seeing Amari launch three deadly arrows, the drow converge on him to attack. Two miss the wily monk but a third lands a small scratch on him (2 dam). The monk begins feeling tired but his training lies deep inside him and he refuses to be fatigued, shaking off the poison (I rolled 14 for his save against DC 13).
Everyone GO! purple's movement provoked from Hadha if he threatens with some kind of melee attack.

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anyway to help Lo'laan be able to participate? Slap him, etc?
Saul/Jackdaw turns his ire toward the purple one, standing between him and Hadha.
longspear: 1d20 + 7 + 2 + 1d6 + 2 ⇒ (4) + 7 + 2 + (4) + 2 = 191d8 + 5 ⇒ (1) + 5 = 6
going to spend 2 combat stamina and my final inspiration points to turn this sucky roll into something that has a chance

Shadows of Sand GM |

Unfortunately, the only way you could deal with the poison would be some magic or ability to fix it. Or time. Agaban already spent his delay poison getting Jackdaw back up. These drow warriors don't deal much damage but the sleep effect is the main reason they're scary.

Amari Al'Fahd |

Well aware of the impending doom inflicted by every ever so small wound, Amari redoubles his effort to take down as many Drow as possible while they are all focused on him.
He employs all the tricks of the Al'Fahd close-quarter fighting training to make himself as hard a target as possible, all the while shooting arrow after arrow at point blank range.
(defensive stance, -2 atk, +2 AC now 25)
Flurry of Bows!: 1d20 + 10 + 1 + 1 - 2 ⇒ (10) + 10 + 1 + 1 - 2 = 20
Flurry of Bows!: 1d20 + 10 + 1 + 1 - 2 ⇒ (4) + 10 + 1 + 1 - 2 = 14
Damage #1: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
Damage #2: 1d8 + 1 + 1 + 3 ⇒ (6) + 1 + 1 + 3 = 11
Ki Extra!: 1d20 + 10 + 1 + 1 - 2 ⇒ (5) + 10 + 1 + 1 - 2 = 15
Damage #3: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

Shadows of Sand GM |

Yes note Zaza can't keep inspiring while she's unconscious. Agaban has some cure spells left. Let's call it 1 clw and 1 cmw so feel free to bot those to yourselves.
Attacks: 3d20 ⇒ (5, 4, 18) = 27
Scorching J, A, H: 3d20 ⇒ (10, 11, 9) = 30
Bounce: 4d20 ⇒ (15, 14, 5, 7) = 41
Dam: 4d6 ⇒ (3, 5, 5, 4) = 17
Dam: 4d6 ⇒ (6, 4, 5, 2) = 17
Dam: 4d6 ⇒ (1, 6, 4, 6) = 17
Dam: 1d4 + 11 ⇒ (4) + 11 = 15
Dam: 1d4 + 11 ⇒ (1) + 11 = 12
Dam: 1d4 + 11 ⇒ (4) + 11 = 15
Dam: 1d4 + 11 ⇒ (4) + 11 = 15
Attacks: 2d20 ⇒ (4, 9) = 13
Iterative attacks: 2d20 ⇒ (6, 8) = 14
Amari lands one of his shots while Jackdaw lands a jab with his spear and Hadha misses once. Suddenly, the drow leader tumbles away from Shalazat and fires a spell at Jackdaw, Amari, and Hadha, lances of fire shooting out and striking into you (17 fire damage each as the scorching rays hit you). Shalazat responds quickly by throwing a dagger that strikes one of the drow and manages to luckily deflect off it into another. The dagger continues zipping around the room with incredible speed, striking three drow and downing one of them, before returning to her hand (startoss shower) then she steps to engage with the drow leader once more, spells and blades flashing back and forth between the two. The remaining drow try to recover from their wounds and step around Amari to jab at him, each striking at him twice, but the monk dodges every attack!
Highest to hit was 20. Everyone, GO!

Amari Al'Fahd |

Flinching from the new horrible burning scar across his bare chest, the black skinned monk does not pause in the intricate fighting dance drilled into him by his upbringing. Dodging, arrow drawing and firing intertwined in one uninterrupted fluid movement.
(defensive stance, -2 atk, +2 AC=25)
Flurry of Bows!: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17
Flurry of Bows!: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 20
Damage #1: 2d6 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13
Damage #2: 2d6 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Ki Extra Attack: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18
Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12
(I don't think it would be healthy for agaban to get into touch range to heal me.)
Edit: spend 2 Stamina on that 18 to make it a 20.

Hadha Al-Yatim |

Hadha's vision blurs as the fire stiches its way across his shoulder and left side of his chest. He keeps it together, but barely. With great effort and a strained grunt, he fires another ray at the one directly in front of him (purple)
ranged touch, disrupt pattern: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
damage: 1d6 + 6 + 1d6 ⇒ (2) + 6 + (6) = 14
but the pain is too much and his aim is severely mis-judged.

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Saul takes step back so that he is equidistant from purple and yellow.
He strikes at whichever seems more likely to fall! if I can't tell, then purple.
longspear: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 5 ⇒ (4) + 5 = 9
[hp:8/28]

Shadows of Sand GM |

Amari and Jackdaw finish off one of the drow with a blow to the other. At the same time, Shalazat strikes the drow spellcaster multiple times with her blade, dropping him to the ground. The last remaining drow snarls at you and steps over to the sleeping Zaza, his blade pointed immediately at her neck. "Stand back or she dies, now!"
It's a little irregular but I'm letting the Drow ready an action to coup de grace. Here's a spoilerful of my reasoning and why this is partially to your advantage, if you care to read it. PCs go but be careful what you do as you don't know what his trigger is for the readied action and if you do trigger it, Zaza may die. Obviously, though, I don't want you to respond by being afraid to ever try anything.
I'm doing something not exactly RAW here as a compromise of several things:
1. This drow is spiteful and could coup de grace Zaza right now.
2. I want to give you a chance to talk to him and try to deal with this situation. Technically, speaking is a free action and you could have a conversation of indefinite length while it's still his turn here.
3. I'd like to give you guys the opportunity to try to do things besides talk here but that would require his turn to end without killing Zaza. So I'm allowing him to essentially ready a coup de grace, even though you can't ready a full round action. The alternative is he does it right away without an opportunity to negotiate or anything, which isn't satisfying.

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It would be a shame if the blonde dame went to the big party in the sky, but it's the others call. She is their comrade, not mine.
stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Shadows of Sand GM |

Yes I'm ok with that if you guys keep him talking in the meantime. I'll roll opposed perception and if he notices you start to move, he might CDG before you move, as readied actions do.

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Jackdaw takes an almost imperceptible step forward, to within spear's length.
[24 stealth]

Hadha Al-Yatim |

Hadha's mind races as he tries to come up with a way out of his situation. Surely any obvious move will kill Zaza. So it must be subtle. Good. Let's do subtle
Part of the Psionic rules allows me to dispense with all displays with a successful concentration check. See under Display, if you want to read the text. Thankfully, Deja Vu doesn't have any other verbal or somatic components.
concentraion DC 16: 1d20 + 7 ⇒ (20) + 7 = 27
He draws upon his will, focuses as hard as he can to contain the power and prevent any sign of it's use, and insinuates himself into the mind of the Drow, silently and without a single movement compelling him to relive the last few seconds. If it didn't work, then Hadha hopes he is just confused. After all, no one is going to move, just as he said.
Casting Augmented Deja Vu, DC 16 will or repeat his last action. If he can't repeat his action, he does nothing, meaning we have a one round window to remove him from melee range of Zaza.

Shadows of Sand GM |

Cool. I'll let Hadha's successful use of Deja Vu help provide cover for Jackdaw's stealth.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
The drow does not notice Jackdaw's threat as he again repeats his threat. "Stay back or I will kill her!"
Jackdaw can 5 ft step so he'll now get an aoo if the drow tries to CDG. May or may not be enough to finish him to prevent the CDG. I will say that getting closer than 10 ft, however, will not be feasible without incredible stealth. What are you guys doing now? Someone will want to at least talk to him a little.

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I'm being quiet so he doesn't see me sneaking on him

Amari Al'Fahd |

Sorry, days flies ATM for me. Plus Amari isn't the talker, really ^^
Seeing the state of affairs and no one taking the lead, he sighs inwardly.
Here was one of the dilemma his master had warned him.
Weighting between your vow and one of your comrades life is like choosing between your two hands. Which one will you rather see broken?
In a low but sharp voice which would be hard to hear in any other circumstance but which echoes clearly in this tense stand-off, Amari raises his voice.
"Why do you want to provoke a war between Taldar and Quadira, Drow?"
Is it a clever tactic to simply ignore the thread? Trying to off-balance the enemy by playing against expectation? Or simple the first thing that came to his mind?

Shadows of Sand GM |

Just to be clear, Jackdaw, he knows you're there but didn't notice you inched close enough to jab him with your spear.
The Drow's eyes narrow at Amari's question and he sneers but keeps his rapier close to Zaza's throat. "Isn't it obvious, desert-peasant? The weaker your nations become, the easier it will be for us to rise up and take what we want."
Ok so I'll rule that Amari distracted him for about a round's worth of actions so Jackdaw and Hadha can try something else. He's still looking around so it's not totally free what those actions could be for you but Amari is stalling for time. It's also not as free as when Hadha got him with the deja vu, which really kept him tied up for a moment and gave penalties to him noticing or reacting to something you tried.

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"If you kill her now, you lose all leverage and we kill you immediately after. Step back and run away, and we don't chase you down. It is only logical."
diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

Shadows of Sand GM |

The drow eyes Jackdaw warily but doesn't like his offer or Hadha's poor attempt at assistance. "No. I'll drag her with me into the tunnel then leave her when I feel safe enough. How about that!?" He keeps his rapier right on Zaza's throat.
Try something else? Or go for broke and try to attack him? There's always a chance Zaza will make the fort save, or Jackdaw's aoo might crit, etc.

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"Fine. Take her, then, and leave her when you are far enough away. I see little other choice."

Amari Al'Fahd |

Time for a final gamble...
"Take me instead of her.
You would need to carry her and she may wake up any moment and struggle.
I will leave my weapon here and come along quietly."
Behind his back he signs quickly towards Hadha:
<I will try to subdue him when the opportunity arises.
Be ready.
Follow us silently if necessary.>

Shadows of Sand GM |

Clarification Amari, if you agree to this, he'll have a readied cdg on you. Raw, that doesn't work but he would never agree otherwise. Are you still down for that?

Amari Al'Fahd |

Yah. If things go south, I have a better Fort save than Zaz at least.
But I also have one or two ideas to break out of that situation, but we will first have to see what the Drow is doing...

Shadows of Sand GM |

The drow nods. "Fine. You will be my hostage." He draws a knife and holds it to Zaza's throat and holds out his rapier. "Bring your throat to my blade and I will step away from your friend. You and I will head back into the tunnel."

Shadows of Sand GM |

Gonna keep this moving with the Drow's action since nobody seems to want to interfere.
The Drow leads Amari back down the tunnel with the rapier point pressed to Amari's throat. He heads around one corner with the monk then another into pitch blackness, leading the human slowly and warning him not to stumble on an uneven step from time to time.
Will give another couple days IRL to see if you do something.

Hadha Al-Yatim |

Hadha follows silently and waits for Amari to make his move.
stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Constant readied action to preform a ranged touch and entangle the Drow, anchoring him to the tunnel walls.
readied ranged touch: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
damage: 1 + 6 + 1 = 8

Shadows of Sand GM |

Jackdaw, are you going with Hadha? It matters for the purposes of stealth synergy.

Amari Al'Fahd |

Having completely forgotten about the deep, deep darkness of the corridor, Amari flinches inwardly. This would make things much more difficult for him.
But try he must, that much is obvious, for he did not trust the Drow to stand up to his word. Not like he was going to anyway.
But at first he is the perfect hostage, hoping to cull the alertness of the enemy by following his instructions to the letter.
After three or four corridors, Amari will wait for another of those step the drow is warning him about, steps over it as he is ordered to and then, right as the perceived situation is resolved, stumples forward and to the side, right into the weapon arm of the enemy, such that the dangerous weapon arm is pushed aside by his shoulder!
GiveMeThatTwentyPrettyPlease! (acrobatic I'd guess): 1d20 + 10 ⇒ (14) + 10 = 24
I hope this will break his readied CDG by catching him unawares. I'd be willing to spend 4 additional stamina points on this if allowed.
Should he survive this reckless action, he will immediately attempt to grapple the Drow.
Grapple: 1d20 + 9 ⇒ (19) + 9 = 28

Shadows of Sand GM |

Ok this is kind of tricky. That beats the Drow's cmd so I'm going to rule that he now has to make the attack roll on the CDG instead of auto-hitting. He has a slightly worse than 50:50 chance of hitting.
CDG attack: 1d20 + 11 ⇒ (14) + 11 = 25
Dam: 2d6 + 2 ⇒ (2, 5) + 2 = 9
As Amari tries to twist out of the way, the Drow stabs him in the neck! Perhaps the doughty monk can withstand the blow?
He hit. Exactly average damage roll on the CDG for 9 damage. DC 19 fort to survive the CDG. I will allow you to spend combat stamina on the save.