Shadows of the Sand (Inactive)

Game Master caster4life

Players start as newly-trained members of a Qadiran strike force, about to embark on their first mission.

Start date: 4718 AR, Gozran 9th
Current date: 4718 AR, Gozran 30th

Current map
Qadira map
Mission log
Group loot
XP Tracker


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Oh, take the rapier Jackdaw.

Zaza nods, and advances along. Moving on north with Amari.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw moves forward as well, his hand wrapped around the new crossbow and his other hand holding his spear.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

As Amari listens in the dark, he definitely hears feet moving toward him! Just then, Zaza looks around the corner and spots two more drow oncoming!

GM screen:

Inits: AHJLZ E: 6d20 ⇒ (4, 5, 16, 6, 1, 8) = 40

Jackdaw and Hadha react quickly to the challenge!

The enemies are now illuminated since they're close enough to Jackdaw's belt lantern. Jackdaw and Hadha, GO!

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw quietly steps to the lead, levels the crossbow, and fires his poisoned bolt into the flat-footed drow directly in front of him.

Hit or miss, he then drops the crossbow to the ground and prepares himself for the bolts he knows are now heading his way.

pttting!: 1d20 + 5 ⇒ (20) + 5 = 251d4 ⇒ 4

critical pttting!?: 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 3


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha is taken by surprise! He runs forward and uses his weird black ray!
ranged touch disrupt pattern: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
But his aim is off.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Hadha, please check the map and move yourself on it or let me know if you are temporarily unable to do so. That would hit flat-footed touch AC but I don't think you can get into range to fire without cover issues. Moved you.

GM screen:

Fort save: 1d20 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 10 ⇒ (10) + 10 = 20

Jackdaw's shot drops one of the drow unconscious on the ground while Hadha fires but misses with his ray. The other drow looks surprised at seeing drow poison used against her and levels her own crossbow at Jackdaw while backing up. Her shot barely dings off his armor.

Everyone, GO!!


Zaza takes a step forward and encourages her allies to strike true!

Inspire Courage, +1/+1


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

The groups black archer gives Jackdaw a quick nod, before stepping behind the newcomer and fires a salvo of arrows right over his shoulder at the onrushing drow! (taking the soft-cover penalty to not block the route for the melees, drow gets +4AC)

Flurry Attack #1: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31+1=32
Damage: 2d6 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12+1=13
Flurry Attack #2: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13+1=14
Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12+1=13

After the first shot, Jackdaw makes a slight movement that throws off his aim on the follow-up shot, making that one clatter against the sewer ceiling.
Blame the new guy! ;-P

EDIT: Simu-Post with Zaza! I added IC as an appendix to the rolls

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw levels his spear and charges forward, bumping Amari, but attempting to slam his longspear into the conscious drow.

longspear: 1d20 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 111d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11

However, the collision with Amari badly throws off his aim!

ok, we can blame each other for our natural 1's!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Thanks for staying aware and communicating about soft cover, Amari. Helps me manage it too.

Amari lands one solid shot then misses once while Jackdaw fails to land the solid strike he was hoping for...

Hadha and Lo'laan still to go!


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Lo hustles down the tunnel to join the others.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Hadha needs to go!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Skipping Hadha.

GM screen:

Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Dam: 1d6 + 1 ⇒ (6) + 1 = 7

The drow drops her crossbow, draws a rapier, and steps forward, stabbing at Jackdaw. But the raven man's armor deflects the blade.

Everyone, GO!!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari sends another double-arrow over the head of Lo and Jackdaw at the barely visible enemy.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 2) + 3 + 1 + 1 = 12
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 4) + 3 + 1 + 1 = 14
Still soft cover +4AC for the drow.

This time, Amari has to redirect the aim on his first arrow in the last second to not hit Lo in the back.
The second arrow zipps past the animal trainer, then over the shoulder of Jackdow and on a direct collision couse to the Drows evil, grimacing face!


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

ranged touch disrupt pattern: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5

Hadha moves up and fires his ray, but all the obstacles prove too much to overcome this time.


After Amari launches his volley, Zaza advances and uses her whip to try and take the rapier out of his hands!

Move and disarm rapier with whip.
Disarm, Inspire Courage: 1d20 + 13 ⇒ (15) + 13 = 28


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Amari lands on shot, wounding the drow, while Zaza's whip rips the rapier right from her grasp!

Lo and Jackdaw still to go.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Instead of attacking the active drow, Jackdaw decides to end the sleeping one before it could wake. He steps back, and plunges his spear into its back.

coup de grace: 2d8 + 10 ⇒ (2, 2) + 10 = 14


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

GM screen:

Fort: 1d20 ⇒ 13

The drow dies under Jackdaw's spear.

Lo should go!


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Lo moves into the backline ready to advance upon the drow.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Disarmed, the drow steps back and fires her crossbow at the Jackdaw who finished off her companion, cursing in a strange tongue.

GM screen:

Attack: 1d20 ⇒ 18
Dam: 1d4 ⇒ 1

The bolt zips through the dark hallway and nicks Jackdaw lightly but he feels a strange, sleepy sensation coming over him.

1 damage but DC 13 fort save or fall unconscious. Everyone, GO!

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

save v poison: 1d20 + 5 ⇒ (3) + 5 = 8

Feeling the sting, Jackdaw knows exactly what is happening... since he just did it to the other drow. He collapses to the ground.


Well damn, that backfired. Literally!

Believing the enemy drow was now potentially vulnerable, Zaza tries to move behind him and trip him.

Move and trip. Draw an AOO, but I'm hoping he can't take one. And maybe set up a flank with Lo once she moves up.
Trip: 1d20 + 11 ⇒ (8) + 11 = 19


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

As Hadha tries again to fire over her shoulder.
ranged touch, disrupt pattern: 1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21
the drow dodges into his shot!
confirm?: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5
But the ray misses a critical point by a hair!
damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Following Hadhas aim, Amari sends another dual-arrow at the remaining Drow.
Those poisened arrows are a real pain...
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 1) + 3 + 1 + 1 = 11
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Damage: 2d6 + 3 + 1 + 1 ⇒ (6, 2) + 3 + 1 + 1 = 13

Still +4AC due to cover


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Hadha finishes off the drow, despite it being prone, with a fine shot.

Fort: 1d20 + 5 ⇒ (20) + 5 = 25

Jackdaw is still unconscious for a while.

DC 15 medicine:

It seems he will probably wake up in about a minute.


Whoops, I need to remember--trip attacks after ranged attacks.

Zaza looks over the unconscious ally. "Well, this Jackdaw has fighting spirit, I'll say that."

She goes to the other drow and binds and gags him. "We may need to question him later, though I think our priority is to secure the area."


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari quickly hurries over to the fallen ally and gives him a once-over.
Take ten to auto-succed
He then quickly signs:
<He is out cold for abiut a minute.
I can carry him until he wakes up.
Will take me a few moments to get ready if combat breaks out though.
>


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Before shouldering the unconscious fighter, Amari will check out the corner they passed by as the fight broke out.
He does not want to risk keeping a potentially fatal danger in their backs...
marked it on the map


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

While Amari checks out the northwest corner, determining that it is safe, Jackdaw wakes up, finding himself being carried.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Uhhh... Ok. Put me down."

Did the formerly sleeping-now dead-drow also have a crossbow with one poisoned bolt? If so Jackdaw will grab that and use it again in the next battle.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari will put down the newcomer as he appears to be mostly awake again, giving him a brief nod.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"I don't suppose you....Nevermind."

Jackdaw nods his thanks and then carefully feels his mask and re- positions it. Reaching down he grabs the unused crossbow and indicates he is ready to move on.


I don't think we killed the sleeping drow yet.

Zaza disarms the now bound and gagged drow and invites Jackdaw to look over the useful items.

Also, any chance there is poison on one of the rapiers used?


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Jackdow killed it before getting put to sleep with a coup de graze


Oh, I see that now. My bad.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The sleeping drow had unused poison on both her rapier and her crossbow.

Indicate where you want to move on to on the map. Feel free to put yourselves in whatever marching order is useful to you.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw peeks around the corridor to the south, and points the poisoned crossbow that direction in case something jumps out unexpectedly. I believe Amari has drawn an arrow on the map toward our next destination.


Zaza takes the poisoned rapier, then moves into formation. She proceeds quietly.

Stealth Synergy: 1d20 + 11 ⇒ (3) + 11 = 14

Someone make that better, please!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

In this case, stealth doesn't matter much because there's a creature just around the corner who heard the big fight you just had.

Jackdaw peeks around the corner as the shadows move to check out a new area and spots a large threat, a giant spider with some sort of red markings on its abdomen. The element of surprise lost, the spider rushes forward to attack!

GM screen:

Inits: 6d20 ⇒ (20, 6, 2, 15, 10, 10) = 63

Amari, Lo'laan, and Zaza react quickly to the new threat!

Those PCs should go for the top of round 1!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I hope you've enjoyed your holiday! I certainly did. Let's get combat actions from Amari, Lo, and Zaza.


It was lovely, at least the parts where I didn't have to work!

"A foul ally of these drow--slay it" Zaza inspires her allies to face the new threat.
Inspire Courage.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Ready Action
Attack: 1d20 + 9 - 1 + 1 ⇒ (5) + 9 - 1 + 1 = 14

Lo advances and readies his weapon against the giant spider.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari side-steps the group to get a clear shot at the beast and lets loose, aiming for the host of evil eyes.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
Damage: 2d6 + 3 + 1 + 1 ⇒ (4, 5) + 3 + 1 + 1 = 14
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Damage: 2d6 + 3 + 1 + 1 ⇒ (1, 6) + 3 + 1 + 1 = 12
No soft cover - yet


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Actually, Amari, I'm pretty sure there is soft cover here. Pick the corner of your square that best suits you and draw a line to any corner of the spiders square. If you pick your top right corner, you'll have to pass through Jackdaw's square to get to the spider's top left corner. If you pick your bottom right corner, the line passes through Lo's square to reach the spider's bottom right corner.

Amaria lands one shot but can't get another around Lo and Jackdaw while Lo prepares for the spider's assault. The spider rushes forward greedily and bites at the half-orc but can't get past his armor!

Provokes from Lo thanks to his reach.

GM screen:

Bite: 1d20 ⇒ 5

The shadows react quickly, in unison with their new friend.

Everyone, GO!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Ah, right you are. Two more levels and I don't have to worry about that anymore ;-)
With the fight devolving into a melee quickly, Amari has a harder time aiming, but he does not let that hinder him.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
Damage: 2d6 + 3 + 1 + 1 ⇒ (2, 1) + 3 + 1 + 1 = 8
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Damage: 2d6 + 3 + 1 + 1 ⇒ (3, 1) + 3 + 1 + 1 = 9
This time soft cover for sure.
Lol, two identical set of attack d20's!
But what about those damage rolls this time o.O


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha also tries to shoot his ray through the melee
ranged touch disrupt pattern: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5
but misses


Thinking that tripping a spider would be near impossible, Zaza uses her whip to try and help Lo's next attack against the spider. Aid Another

Aid Another vs AC 10: 1d20 + 8 ⇒ (20) + 8 = 28. Well, that was overkill. Lo gets +2 to attack.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

AoO: 1d20 + 9 - 1 + 1 ⇒ (11) + 9 - 1 + 1 = 20
5' Step
Attack w/Aid: 1d20 + 9 - 1 + 1 + 2 ⇒ (15) + 9 - 1 + 1 + 2 = 26
Damage: 1d10 + 7 + 3 + 1 ⇒ (8) + 7 + 3 + 1 = 19
Damage: 1d10 + 7 + 3 + 1 ⇒ (5) + 7 + 3 + 1 = 16

Lo sweeps his Glaive trying to carve it into the giant spider.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

After the arrow blasts, Lo'laan strikes the spider down with two mighty blows!

240 xp each. Where would you like to go now?

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