Shadows of the Sand (Inactive)

Game Master caster4life

Players start as newly-trained members of a Qadiran strike force, about to embark on their first mission.

Start date: 4718 AR, Gozran 9th
Current date: 4718 AR, Gozran 30th

Current map
Qadira map
Mission log
Group loot
XP Tracker


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N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Will: 1d20 + 3 ⇒ (13) + 3 = 16
Will: 1d20 + 2 ⇒ (2) + 2 = 4

Lo'Laan continues his attempts to stave off the blindness.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Lo, the save is at the end of your turn as a free action. You can still flail around.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

I'm just as likely to attack a friend than a foe, and my friends are easier to hit.


Eagles: 1d3 ⇒ 2

As Zaza completes her spell, another pair of eagles appear! They swoop toward the enemy, joining their fellow companion, who also strikes!

Don't want to crowd the map, just assume there are some eagles flying 5-feet up so they don't get in people's way. Two move and attack, third one gets a full attack, all from higher ground and with inspire courage.

Claw: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20; Damage, Smite: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Claw: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10; Damage, Smite: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Bite: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17; Damage, Smite: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Bite: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17; Damage, Smite: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Bite: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6; Damage, Smite: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

So the eagles are above the southern Drow? I assume so because you can see him.

A veritable swarm of eagles attacks the Drow monk but he dodges them all with wily skill. He then lashes out at multiple targets!

GM screen:

Trip Amari: 1d20 ⇒ 3
Punch Hadha: 2d20 ⇒ (20, 20) = 40
Confirms: 2d20 ⇒ (17, 14) = 31
Dam: 2d6 ⇒ (6, 3) = 9
Dam: 2d6 ⇒ (4, 5) = 9
Conc: 1d20 ⇒ 17
Dam: 2d6 ⇒ (1, 6) = 7

He tries to trip Amari but fails. Then he strikes Hadha twice (4 and 3 damage to Hadha). The Drow spellcaster sidesteps then casts a spell at the Taldane investigator!

Saul, take an aoo then (unless you deal a ton of damage on the aoo) make a DC 21 reflex save or take 7 points of damage and be trapped in an aqueous sphere. Will describe what happens there based on your aoo.

Everyone, GO!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Die already, you two-bit fiend!"

MW mace attack power attack: 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 211d8 + 5 ⇒ (8) + 5 = 13 not risking a miss, 3 combat stamina

reflex: 1d20 + 8 ⇒ (20) + 8 = 28

bam!


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Will: 1d20 + 3 ⇒ (5) + 3 = 8
Will: 1d20 + 2 ⇒ (18) + 2 = 20


Yeah, 3 eagles by the monk to the south.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Finally able to see clear again, Amari sends several arrows against the false Taldan trying so desperate to put him down on his knees again.
Flurry Attack #1: 1d20 + 11 + 1 + 1 + 1 ⇒ (6) + 11 + 1 + 1 + 1 = 20
Damage: 2d6 + 3 + 1 + 1 ⇒ (1, 4) + 3 + 1 + 1 = 10
Flurry Attack #2: 1d20 + 11 + 1 + 1 + 1 ⇒ (11) + 11 + 1 + 1 + 1 = 25
Damage: 2d6 + 3 + 1 + 1 ⇒ (4, 5) + 3 + 1 + 1 = 14
Ki Extra, Perfect Strike Arrow!: 1d20 + 11 + 1 + 1 + 1 ⇒ (6) + 11 + 1 + 1 + 1 = 20
Ki Extra, Perfect Strike 2nd roll: 1d20 + 11 + 1 + 1 + 1 ⇒ (6) + 11 + 1 + 1 + 1 = 20 wow...
Damage: 2d6 + 3 + 1 + 1 ⇒ (6, 1) + 3 + 1 + 1 = 12


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok Amari I'm a little confused what you mean by the false Taldane since that applies to both Drow. Are you going for the caster or the monk?


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

ah sorry. I mean the monk.
Though the note about him trying to put me down narrowed it down :-)


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok only Amari, Lo, and the Taldane investigator have gone so far. It looks like Serenity shook off the glitterdust and can see now.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

The other post says it's DC 21 and a 23 for Lo


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha attempts to stand and move away from the drow up the crates.
acrobatics: 1d20 + 12 ⇒ (2) + 12 = 14


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ah thanks, Lo. I was off by 1.

GM screen:

Punch: 1d20 ⇒ 6
Trip: 1d20 ⇒ 19
Dam: 1d6 ⇒ 2

The drow punches Hadha once when he stands up then grabs his ankle and pulls him back down when he tries to get away!

1 damage to Hadha and tripped so prone still in the same square up on the boxes. Zaza and Agaban still to go.

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Maintaining his position Agaban takes another stab at the drow monk.

Attack, BAB, Str, IC: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
Damage, Str, IC: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Zaza just keeps using her summoning wand, trusting her summons to travel where she cannot! Summon Monster II again. Each summons just lasts 3 rounds, so fairly soon the first eagle will return to whence it came.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Saw Zaza's post yesterday but didn't get a response in until now. Sorry folks.

The Drow curses in some dark language at the Taldane who just struck him another solid blow. He waves his hand at the great orb of water, ten feet across, and sends it hurtling at the Taldane, who dodges out of the way again! "Your reflexes are quick, Taldane. Let's try your mind!" as he clutches a rod in his right hand and a burst of lights clash all over the Taldane's face! But Saul shakes it off with dogged determination!

I can't believe this. Nat 17 then nat 18 on saves I've rolled for Saul. All, please remind me whether you have a preference of me rolling your saves for you to save time or rolling saves yourselves. It worked well for Saul there... Those were DC 21 and 23 saves...

GM screen:

Saul save: 1d20 ⇒ 17
Saul will save: 1d20 ⇒ 18
Flurry: 3d20 ⇒ (9, 12, 3) = 24
Dam Amari: 1d6 ⇒ 4

The drow monk lashes out again and trips Amari (1 damage), punching him as well. He tries to kick Serenity bus misses.

All, are your damage tag lines up to date? Once they're up to date, go ahead and take your turn. Party, GO!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Keep rolling for me! You know my rolls...

Bloody hells and blast it all to the infernal plane! No one has ever stood up against so many mace smashes to the head before. This is why I send Jackdaw into messes like this, damn it.

The Taldane investigator continues to pursue and swing at the drow mage, though the blonde Qadiran dame is a constant distraction.

[dice=MW mace attack power attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 5 ⇒ (7) + 5 = 12


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Thankfully for the Taldane investigator, the blonde Qadiran dame is outside the building with a bunch of crates between him and her. He surely wouldn't be dodging spells so well if she were in the same room, which must be far more distracting...

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

No damage dealt here unless I was forgetting something...is anyone close to needing a heal?

Continuing to stab at the drow monk, who seems to have a sixth sense in dodging all the attacks coming his way.

Attack, BAB, Str, IC: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Damage, Str, IC: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha attempts to stand and step away from the drow.
acrobatics just in case: 1d20 + 12 ⇒ (16) + 12 = 28


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

GM screen:

AoO: 1d20 ⇒ 19
Dam: 1d6 ⇒ 5

Hadha gets punched as he stands (2 dam) but then moves away from the drow.

Move and move for him. Agaban, I don't think you took damage yet, true.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Saves:

Will: 1d20 + 3 ⇒ (13) + 3 = 16
Will: 1d20 + 2 ⇒ (7) + 2 = 9


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Looking for actions from Zaza and Amari.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

GenCon is now so I think many people are there.


Summon Eagles: 1d3 ⇒ 3

The endless flock of eagles continues to strike at the well-guarded monk. 3 adjacent, 3 have to move. Higher ground, smite, inspire courage. I would have them go after the caster, but I assume they're not smart enough to do that.

Claw: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6; Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Claw: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18; Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Bite: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10; Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Claw: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7; Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Claw: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 23; Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Bite: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24; Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Claw: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17; Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Claw: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7; Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Bite: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18; Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Bite: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6; Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Bite: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9; Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Bite: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19; Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Zatinya prepares to summon more!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The eagles lash out fiercely but none of them can land a blow on this wily monk!

Did Amari say he was going to gencon? Because I'm pretty sure he lives in Europe so I'd be surprised. Will bot him soon once I get the chance.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

GM screen:

AoO: 1d20 ⇒ 16
Dam: 1d6 ⇒ 6
Flurry: 3d20 ⇒ (3, 18, 15) = 36
Dam: 1d6 ⇒ 5
Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Dam: 2d6 ⇒ (4, 5) = 9
Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Reflex: 1d20 ⇒ 8

Amari shoots: 1d20 ⇒ 20

Amari stands and is struck (3 damage) for his trouble then fires at the drow sorcerer but misses. The drow monk trips Amari once again and kicks Serenity (2 dam) as he lashes out rapidly in all directions. The sorcerer then waves his hand and the giant ball of water engulfs the Taldane investigator! (9 nonlethal dam to Saul and he is now underwater in a giant rolling ball of water. You take 2d6 nonlethal at the beginning of each turn and can attempt a DC 21 reflex save to break out. You are entangled while inside it). Content that the Taldane is dealt with, the drow turns back to the Shadows and conjures a pit under Lo'laan and Agaban!

DC 20 reflex saves or fall 30 ft. Serenity needs to make the save too but has a +2 bonus. The monk made his save not to fall. Party, GO!


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Hadha touches one of his tattoos and it slithers off of him, then down to the drow! It crawls over to the drow (entering it's space) and attempts to touch him!
touch: 1d20 + 7 ⇒ (18) + 7 = 25
damage, untyped: 1d6 ⇒ 6


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Caster drow or monk drow? Also, your class's abilities are so foreign to me, can you tell me the name of the ability when you use stuff? That makes it WAY easier for me to look up and make sure I understand it.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Caster drow.
That was a crawling tattoo. I have it linked on my sheet under Consumables. Apologies

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

reflex: 1d20 + 8 ⇒ (6) + 8 = 14

nonlethal damage: 2d6 ⇒ (4, 3) = 7

What the hell? You are too slow, Gibson, too slow! Get your damn act together, you clown!


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Reflex: 1d20 + 13 ⇒ (16) + 13 = 29
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Will: 1d20 + 2 ⇒ (1) + 2 = 3


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Grunting, Amari picks himself up once again, completely ignoring the kicking drow right beside him in favor of taking very careful aim on the caster that causes the party that much trouble. Perfect strike, since I cannot flurry after standing up.
Arrow away!: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Perfect Strike Reroll: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage: 2d6 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6
Oh boy. Min damage on a perfect strike - with a mediocre double-roll.
@GM: do I have a miss chance against the caster?


Fed up with being stuck on the other side of this pit as her allies do battle, Zaza takes some steps back, and then runs. She tries to clear the pit in front of her. Move x2

Acrobatics DC15?: 1d20 + 7 ⇒ (12) + 7 = 19

Thankfully her timing is good and she makes it to the other side!

One of the eagles she summoned disappear. The others persistently continue their assault on the monk.

Claw: 1d20 + 5 ⇒ (20) + 5 = 25; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (4) + 5 = 9; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (5) + 5 = 10; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (9) + 5 = 14; Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 5 ⇒ (2) + 5 = 7; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (11) + 5 = 16; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (1) + 5 = 6; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 5 ⇒ (12) + 5 = 17; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (12) + 5 = 17; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 5 ⇒ (2) + 5 = 7; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (13) + 5 = 18; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (11) + 5 = 16; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 5 ⇒ (1) + 5 = 6; Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Crit confirm: 1d20 + 5 ⇒ (10) + 5 = 15; Damage: 1d4 + 2 ⇒ (3) + 2 = 5

One of the attacks actually manages to land!

2 more eagles disappear next turn.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Are you blinded Amari? If not, no miss chance. Agaban can still go.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok I'll just go ahead and roll reflex saves for Agaban and Serenity.

Agaban reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Serenity reflex: 1d20 + 2 + 10 ⇒ (8) + 2 + 10 = 20

Agaban manages to dodge the edge of the pit while Serenity has to dig her claws into the floor of the warehouse but manages not to fall.

Amari and Hadha together finish off the drow caster! Only the extremely dodgy monk remains, still unscathed by your attacks.

Will bot Agaban today if he doesn't post some action.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

I misunderstood there. I had actually rolled for her but not myself.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ah ok you both made it.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

so, uh, teeam up, or enemy turn still? :confused:


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I've just been needing to resolve Agaban so I can take the enemy action next. I'll just skip him other than moving him off the pit.

Lo, if you and Serenity end your turn there this round, you have to save against the pit again with a +2 bonus. So if you want to retcon that you moved a little, that would be a good idea.

GM screen:

Flurry: 3d20 ⇒ (10, 19, 19) = 48
Dam: 3d6 ⇒ (2, 3, 6) = 11

A burst of light flashes over Amari, Agaban, and Serenity once again!

DC 20 will saves against glitterdust to avoid being blinded. Can repeat at the end of your turn if you fail.

The monk steps away from the pit and strikes Hadha lightly three times (5 damage) but Hadha feels slowed down by being struck in the stomach (DC 15 fort save against stun for Hadha).

The Taldane still struggles in the orb!

Nonlethal damage to Saul: 2d10 ⇒ (7, 10) = 17

Can repeat the DC 21 reflex save to break out of the sphere into a random square. We'll say 1 is straight north of you and then count clockwise. If you roll a square you can't enter, re-roll.

Everyone, GO!


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

fort: 1d20 + 3 ⇒ (6) + 3 = 9
Hadha doubles over!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Will-Save: 1d20 + 8 ⇒ (18) + 8 = 26 yes!
This time, Amari is fast enough and covers his eyes and ears with his arm and withers the flashing dust.
Where is this coming from? The spellcaster did fall!
Amari looks around quickly, searching the room for another target beside the monk.
Did we hear anyone casting a spell?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Wow ok my bad. I messed up in editing my sheet of monster hps. You're right. The caster is down. No glitterdust. That's what I get for waiting that long to advance combat.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

no prob.
I just took half a week to resolve a double-round of combat in my game.
NEVER tell your players that this is the boss room *lol* (yeah, they would have figured it out regardless of course)
They will start throwing grenades at everything that looks too green and blow up half the round in what amounts to 12 seconds ^^


Did someone say the caster is down? Woohoo!

Zaza's cestus glows as she imbues it with magic. Walking straight up to the monk, she causes the glow to burst in his eyes, at the same time she tries to knock him off his feet!

To be precise, swift action to cast Dazzling Blade, move action to enter into melee, free action to discharge Dazzling Blade (Reflex DC16 or blinded for 1 round), and standard action to do a trip combat maneuver.

Trip, Inspire Courage: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22

The disappearing flock of eagles continue their assault on the remaining drow. Three remain to launch attacks.

Claw: 1d20 + 5 ⇒ (19) + 5 = 24; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (8) + 5 = 13; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (10) + 5 = 15; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (7) + 5 = 12; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 5 ⇒ (5) + 5 = 10; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (12) + 5 = 17; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (7) + 5 = 12; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 5 ⇒ (17) + 5 = 22; Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

GM screen:

Will saves: 1d20 + 3 ⇒ (11) + 3 = 14

The monk barely fails to shake off Zaza's spell and blinks rapidly, his dark-adjusted eyes failing him in the dazzling light. Thanks to his blindness, Zaza barely manages to trip him!

Thanks for the breakdown, Zaza. But now you need to make a DC 20 reflex save with a +2 bonus since you're ending your turn on the edge of the pit.


Do the eagles get some damage in finally? Blinded + Prone should make those attacks way deadlier.

Reflex DC20: 1d20 + 7 ⇒ (13) + 7 = 20

Zaza teeters on the edge of the pit as she maneuvers, but just manages not to fall in!

@Saul--if you fail your save to escape the orb, Zaza uses Saving Finale to give you a reroll.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

reflex: 1d20 + 8 ⇒ (3) + 8 = 11

reflex reroll from zatinya: 1d20 + 8 ⇒ (18) + 8 = 26

Saul struggles inside the bubble... His head and vision become blurry, and he nearly passes out. But suddenly a magic surge inside him ignites a desire to live and he pops out of the bubble!

d8 direction: 1d8 ⇒ 3

He immediately gets as far away as he can from his near death experience and seeks cover behind some crates.

zaza you saved this detectives life. He doesn't know that, but feel free to rub it in later

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