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Remember Quantum Princess said that the node was inside the tower.
Rick and 3eyZ see an additional guard up in the tower. The two down seem to solely be guarding the door.
The guards seem to be discussing last nights Urban Brawl match and how lucky the dwarf is that he gets to be inside. There is no radio chatter.

Adrik "Rick" Ivanov |

Rick will try to move up to the tower without the guards seeing him. And modifiers due to weather/night?
Sneaking: 6d6 ⇒ (2, 6, 3, 6, 5, 4) = 26 - 3 successes (Physical limit is 7, so possible 1 more success if there are modifiers)

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Rankev almost gets a cramp in his hand from holding on to the car's suicide bar, and he heaves a mighty sigh of relief when the trip finally ends.
As the group parks far enough away to observe the duo guards, Renkev gets out to stretch his legs, and opine on the next plan of action.
"Oh dear oh dear. A pair of uncooperatives. Oh my well but there are a great many ways to deal with this. We could always ask them to let us inside. You never know! Or we could put them out with bullets from long ranges. Always effective but the repercussions could be devastating. We could try talking to them first! Usually people organized enough to stand guard are also organized enough to not shoot first, just in case someone important comes by. If they say 'no' then we can always retreat and shoot them later.
Oh my oh my I wish I had paid more attention in Detection class.
Or we could invade their thoughts and try to get them to talk. I can't quite control them both, but I can probably leash one of them pretty well.
Mind you, the place is probably in bad repair so the idea to walk around and look for a back door isn't a bad one. We can always go hot later."
Then Rick goes and sneaks off and Rankev gets all nervous-y and sighs deeply.

Max "3yeZ" |

Readying his pistol, 3yeZ moves forward to back up Rick.
sneaking 7 + agility 7 + catlike 2 + chameleon suit 2: 18d6 ⇒ (6, 5, 5, 5, 3, 4, 1, 4, 2, 3, 4, 3, 5, 2, 1, 4, 3, 1) = 61 5 hits, limit 9, not accounting for modifiers, though I imagine that visibility would be in our favor rather than out of our favor. I also get +4 sneak dice if they try to use thermal detection against me.
3yeZ sends a message forward to Rick via comms.
>>Got your 6

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Rick I will, apply the modifiers to the guards visibility to see you.
6d6 ⇒ (5, 6, 5, 3, 5, 2) = 26 4 successes
6d6 ⇒ (6, 3, 1, 3, 2, 5) = 20 2 successes
5d6 ⇒ (5, 2, 1, 3, 1) = 12 1 success
The first guard sees Ricks form in stark contrast to the falling snow. He raises his AK-97 leveled at center mass of Rick. Halt! If you continue further I will shoot.

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Rankev watches for a bit, wondering exactly what the frag the others are trying to do. His hopes begin to die as Rick gets closer and closer, until one of the door guards seems him and reacts. Rankev sighs deeply, again, muttering "They didn't even try talking..."
Wondering if he can salvage anything, Power targets the guard that raised his weapon.
Spell:Influence-4: 4d6 + 2d6 + 2d6 ⇒ (3, 6, 1, 2) + (3, 3) + (2, 5) = 25 = 2 hits
Resist Drain3: 13d6 ⇒ (5, 1, 2, 3, 2, 6, 1, 3, 6, 2, 4, 4, 4) = 43 = no drain
Influence='The man is friendly and can be let by without a problem.'
I've never understood if spells have display in Shadowrun. Do I have to wave my hands and shout real loud? Or does it just happen without trace or display? Also, what's the ruling on Max's question? Can we just assume that we all have open-mic Bluetooth and can whisper messages to each other?

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That's for you guys to decide, remember if there is an open mic it's free game for your enemies to hack your radio traffic. Also don't forget the background count, all your drain has a two dice penalty.
7d6 ⇒ (1, 1, 3, 3, 2, 6, 3) = 19 1 hit, the man lowers his weapon, and waves you in, his partner looks confused and reaches for his radio.
You have one minute until the Mind Trick doesn't work any more.
As far as I am concerned it works how you want with the Manipulation spells, combat spells are more overt.

Max "3yeZ" |

they didn't see me, i take it? If so, I will move around the tower and look for other ways in.
Max sneaks along in the snow, his clothing shifting to match his white surroundings.
3yeZ>> can one of you block that radio? Otherwise we might have to go loud.
experimenting with non-vocal comms in terms of things like text. I imagine there is like an app or chatroom we can keep up in an AR window to keep in silent contact, like a group text. terrorists use apps for their robust security protocols these days, so i figure it is possible for shadowrunners.

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Rankev sighs in relief. Whew. No need for anyone to get hurt. Drek, they might even -want- their hi-teky thing-ma-bob fixed.
He sends a message to Rick: >>It's okay. Just act natural and friendly. Say you're 'from maintenance, for the dwarf upstairs,' then just head up. Do it quickly.<<

Max "3yeZ" |

In that event, Max will remain nearby but hidden for the event that things go loud.

Adrik "Rick" Ivanov |

Not really knowing what is happening, but willing to take advantage of the situation, Rick smiles and walks towards the two guards. As soon as the one reaches for his comm, Rick go into action, striking to stun.
Do we roll for initiative now?

Adrik "Rick" Ivanov |

Turning to Guard 1, Adrik strikes the man, but only to stun, not wanting to kill anyone during this run.
Unarmed Attack: 13d6 ⇒ (6, 2, 5, 4, 5, 2, 4, 1, 2, 6, 2, 2, 3) = 44 - 4 successes

Adrik "Rick" Ivanov |


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defend: 9d6 ⇒ (3, 5, 5, 4, 5, 5, 6, 6, 2) = 41 = 6 success
The guard leans back, away from Adrik's fist, causing him to catch nothing but air.
Guard 1 will attempt to push Adrik back with a kick in order to get some distance.
Unarmed: 10d6 ⇒ (2, 4, 6, 6, 4, 1, 3, 5, 5, 1) = 37 = 4 hits
Adrik you are right I should include the numbers for the passes.
Adrik 22, Guard 1 20, Killjoy 18, Guard 2 15, Max 14, Liam 11, Rankev 10, Guard 3 8

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you can either block, and then use your counterstrike adept power. You have not learned the counterstrike martial arts technique. This will incur a -5 penalty to your initiative
There is no parry for unarmed, that is counterstrike
You can also roll the standard defend, or go full defense.
Don't forget all your unarmed attacks are at -2 dice due to the background count and you being an adept.

Adrik "Rick" Ivanov |

Ok, I think I will just do a standard defend for this one...also, I think I have the info you asked for on my tagline...I hope!
Defend: 11d6 ⇒ (1, 3, 1, 1, 5, 2, 5, 3, 1, 1, 2) = 25 - 2 successes
dear god these dice hate me, lol That is a glitch I think, or is that still something that is done in 5th edition!!!

Max "3yeZ" |

unless i am mistaken, i think you BARELY missed a glitch. you got 5 1's out of 11 dice, i think six ones (more than half the total dice rolled) constitute a glitch.

Max "3yeZ" |

so that was Guard 1's attack, and now it is Killjoy's turn? and also what do you mean by "soak"? I can't find it in the book NVM found it

'Killjoy' |

Killjoy curses under his breath when Rick swings at the first guard. Pulling down his ballistic mask, the decker finds the other guard's commlink and attempts to gain access.
Brute Force Hack (Logic+Hacking): 15d6 ⇒ (6, 4, 6, 1, 3, 5, 3, 6, 6, 1, 4, 6, 1, 5, 2) = 59 = 6 hits

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Which guard?
Killjoy don't forget because to the Matrix Noise you are at -3 dice. due to crumbling infrastructure and heavy snow.
The attempt seems to fail as they run all of their gear with the wireless turned off.
Guard 2 opens fire at Adrik
11d6 ⇒ (6, 1, 6, 3, 1, 2, 3, 1, 4, 4, 5) = 36 = 3 hits
Rick don't forget to take the 1 die penalty due to this being the second attack against you this round.

'Killjoy' |

I think because I bought three Antennae earware that my Noise is reduced by three. Does that counteract the -3?
And I was specifically targeting Guard 2, which I believe is the one Rick didn't attack.

Max "3yeZ" |

Max sneaks up and attempts to touch the guard reaching for his radio with his shock glove.
touch-only attack: 10d6 + 2d6 ⇒ (5, 2, 2, 4, 3, 2, 5, 4, 2, 5) + (1, 5) = 40 - 4 hits
additional dice for superior position (sneaking up behind him): 2d6 ⇒ (3, 2) = 5 - no extra hits
8 stun damage (electric) and AP is 5

Max "3yeZ" |

is there any bonus for me or penalty for him, if he is already in melee with Rick?
these guys are rolling really well and we are rolling very s%+~tily

Max "3yeZ" |

yeah i think we just kinda acted before making a solid plan, and everything is just reactions at this point.

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Resolving actions for Adrik
body + armor: 17d6 ⇒ (1, 3, 6, 2, 3, 6, 3, 4, 1, 4, 4, 5, 3, 1, 6, 4, 1) = 57 = 4 hits, 1 stun damage
defend: 10d6 ⇒ (6, 4, 6, 6, 2, 3, 1, 2, 5, 4) = 39 = 4 hits
Adrik gets out of the way of the bullet
Adrik 22, Guard 1 20, Killjoy 18, Guard 2 15, Max 14, Liam 11, Rankev 10, Guard 3 8
Adrik (1s)

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Yeah, this would be the definition of "walking in with pants down" :}
As the melee breaks out and expands, Rankev thinks he can at least keep this from spiraling even more out of control. It looks like the 3rd guard, the dwarf in the tower, is the lynch pin of this, since one of them tried to call him. Perhaps if the deteriment is turned into a benefit, things can be controlled.
Of course this calls for desperate measures, but, a pound of prevention and all that.
Control Actions 4: 4d6 + 2d6 + 2d6 ⇒ (5, 3, 6, 6) + (3, 6) + (6, 6) = 41 = 6 hits
Resist Drain 3: 11d6 ⇒ (1, 1, 1, 2, 6, 6, 5, 1, 1, 4, 4) = 32 = 3 hits, no drain (accounted for 2 d pen.)
Control Actions: He must come down the stairs and join the others at the door.
Whoa. 5 1s out of 11. You know what the freekin' odds of that happening are??? The dice are -hating- us right now. :/

Max "3yeZ" |

oh, i think i will try this Edge thing out, since I failed and I guess you can never get more Edge than maximum. I have an Edge score of 5, so I go to 4/5 until i rest and eat, right?
I rolled 14 dice on my test, and only got 4 hits. So if i use the "Second Chance" function of Edge, I can reroll 10 of those, which I'd like to do (unless that isn't OK for reasons I am not aware of).
10d6 ⇒ (3, 4, 5, 4, 4, 5, 4, 4, 5, 2) = 40 - 3 more hits to add to my original 4 hits, for a total of 7 hits (my limit is 7 anyway) versus his 5 hits for defense.
8 stun damage (electric) and AP is 5

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counterspelling: 12d6 ⇒ (1, 4, 3, 2, 4, 2, 4, 4, 4, 6, 3, 1) = 38 = 1 hit.
soak 9 stun: 11d6 ⇒ (6, 2, 1, 5, 3, 5, 3, 3, 3, 4, 5) = 40 = 4 hits
Adrik 22, Guard 1 20, Killjoy 18, Guard 2 15, Max 14, Liam 11, Rankev 10, Guard 3 8
Adrik (1s)
Guard 1 (5s)
EDIT: Guard 3 resisting 5 hits
12d6 ⇒ (2, 4, 2, 2, 5, 2, 4, 1, 2, 4, 5, 3) = 36 = 2 hits

Liam McGregor |

Ok, I'm not 100% sure this will be right, it's been awhile, and I'm not completely up on the 5th edition rules yet (but I got a book now), but here goes.
Realizing that the guards on the ground are outnumbered as is, Liam instead focus on the guard in the tower.
The glass meant that he could not affect him with indirect spells, but as long as he could see him, he could hit him with a direct spell.
Stunbolt (Force 7) against guard 3 (Magic/Sorcery/Totem/Foci/Background): 15d6 ⇒ (5, 6, 6, 1, 6, 3, 3, 3, 4, 2, 1, 4, 1, 3, 3) = 51 4 successes
Drain (F-3): 7d6 ⇒ (3, 1, 4, 3, 4, 6, 4) = 25 Only 1 Success
3 Stun damage