About Rankev "Power" Davis-------------------------------------------------------
---===Statistics===---:
-------------------------------=DEFENSE=-------------------------------
-------------------------------=STATISTICS=---------------- -------------------------=Traits=---------------------- Metamagic Master (Magic Missile): When you use the chosen spell(Magic Missile) with a metamagic feat, it uses up a spell slot one level lower than it normally would. Benefits: Even without knowing it, the Rule of Threes governs your life-- you get a +1 bonus to Perception (to always be watchful in bizarre circumstances), a +1 bonus to saves vs. planar effects and the spell-like abilities of outsiders, and the ability to add +3 once per day to any one roll (except attacks or damage). This third you can apply after rolling to change the result- for the powers that rule the Planes are merciful to the uninitiated.
{Feat}Seeker: Ever the watchful sort, his intellect was kicked into high gear when he was kicked out of his normal plane. Our intrepid hero quickly learned that he must let nothing miss his gaze, or else be forever lost in the City of Doors.
{Feat} Bullied: +2 on Init ----------------=Race Traits=------------------- Normal Speed
--------------=Feats=-----------------
1st: Toppling spell (Spell with the [force] descriptor knocks targets prone.)
A toppling spell only affects spells with the force descriptor.
3rd: Craft Wondrous Item -------------=Skills=- (2[base]+4[Int]+1[Race](=7)/lvl|)--------- Knowledge (Planes) (Int)____+8{+1rank,+4Int}Y Acrobatics*(Dex)____+0{+0rank,+0Dex}
Knowledge (Geography)(Int)____+8{+1rank,+4Int}Y
Knowledge (Religion) (Int)____+{+0rank,+3Int}Y
Knowledge (Planes){Prime-Faerun)(Int)____+8{+1rank,+4Int}Y -=Non-Standard Skill Bonuses=- -=Languages=- Common, Abyssal, Infernal, Gnoll, Goblin, Giant, Draconic. ---===Special Abilities===---:
-------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result. Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. ---===Spells===---:
-------------------------------=Spells=------------------------------- Arcane Bond: Object (+1 spell) Spells Known: 0) (Sv DC 10+0+4=15) Light
1) (3/3) (Sv DC 10+1+4=15) Magic Missile
Toppling Magic Missile Damage!: 1d4 + 1 + 1
2nd: (Bonded Object) -------------------- Spellbook: ALL cantrips I)
-----------------------------=0th (at will)=-------------------------------- ------------------------------=1st (0/day)=------------------------------ ---===Gear/Possessions===---:
-------------------------------=GEAR/POSSESSIONS=-------------------------- ----- Scholar's Outfit (0 lb.) Bandolier-R Shoulder (0 lb) Bandolier-L Shoulder (0 lb)
Masterwork Backpack holds:
Weapons: Light crossbow with 10 bolts, quarterstaff. Combat Gear: Acid (2),
Meditation Tea
bedroll,
-=Carrying Capacity=-
-=Money=- 9 GP 18 SP 20 CP
[DICE=Magic Missile Intense spell Damage!]d4+1+1[/DICE]
[DICE=Magic Missile Damage!]d4+1+1[/DICE]
Backstory:
List of Planes: Prime Material Plane (each prime individually, so Faerun for you) Transitive Planes: Astral
Air
The Other Outer Planes: Mechanus (LN)
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