Shadowrun Missions: Chicago (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Max 116y partial cover (+2 defense)
Adrik 100y no cover
Rankev 150y partial cover (+2 defense)
Liam 150y full cover (+4 defense)

Rankev lies in a bloody mess bleeding out of the new orifice created for him.

Adrik 18, Liam 12, Max 11, Sniper 11, Rankev 8


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

running+strength: 8d6 ⇒ (5, 2, 3, 1, 3, 2, 6, 6) = 28 - 3 hits
stealth-2 dice for running: 16d6 ⇒ (6, 5, 1, 1, 1, 1, 5, 4, 4, 6, 6, 6, 6, 4, 4, 4) = 64 - 7 hits!
perception-2 dice for running: 8d6 ⇒ (1, 4, 6, 4, 2, 5, 1, 1) = 24 - 2 hits

repeat of last action, just trying to get closer while ending in cover and avoiding traps.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

"Dreck!"

Liam will move to Rankev and attempt heal him.

Heal Force 5 (Magic + sorcery - wounds - Background): 9d6 ⇒ (5, 3, 1, 4, 5, 2, 5, 4, 3) = 32 3 Hits

Drain F-4: 7d6 ⇒ (3, 1, 4, 5, 1, 3, 5) = 22

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Well, frag my hoop, I'm stable. =)

Lantern Lodge

Male

Max 97y full cover (+2 defense)
Adrik 100y no cover
Rankev 150y partial cover (+2 defense)
Liam 150y full cover (+4 defense)

The sniper will set his sights on Adrick
17d6 ⇒ (2, 4, 6, 2, 3, 5, 6, 3, 6, 1, 5, 6, 3, 5, 6, 6, 4) = 73 =9 hits reduced to 8

Rankev 8, Adrik 8, Liam 2, Max 1, Sniper 1


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Armor(12) + body (5): 17d6 ⇒ (4, 2, 3, 5, 3, 5, 2, 2, 4, 6, 4, 5, 5, 3, 4, 4, 5) = 66 = 6 sucesses

2 hits

Lantern Lodge

Male

Adrik I needed your dodge first.
Then your damage will be 12+ my net hits to be soaked by your armor -4 + body


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

oops..sorry

Dodge: Reaction(7)+Intuition(4)11d6 ⇒ (5, 4, 6, 5, 4, 1, 3, 3, 3, 4, 2) = 40 = 3 sucesses

Lantern Lodge

Male

resist 17P, with armor and body, -4 penalty


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Armor (12)+ Body(5) -4: 13d6 ⇒ (2, 6, 4, 5, 4, 2, 1, 1, 6, 6, 1, 3, 6) = 47 = 5 Successes
Using Edge to re-roll: 8d6 ⇒ (3, 2, 4, 3, 4, 1, 5, 4) = 26 = 1 successes

Lantern Lodge

Male

rankev, max, liam...

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

My Phys damage condition is full, so, from what I can infer (I've looked everywhere in the rule book, and I can't find it, but the internetz seem to agree on this) is that I'm unconscious. If this is not so, great, I'll do stuff. Otherwise I'm just happy I'm not taking constant damage and I'm waiting for the two heavy hitters to clean this sniper up and...okay, I don't know what we're gonna do. ^_^ I'm fine having them try to finish the other mission. I just can't promise that my unconscious not-yet-corpse is gonna assist much. =)

(Also, um, the other guy was my ride. Can we NPC him for the drive out of here? =)

Lantern Lodge

Male

that's fine, him driving.

I don't want this to be a tpk, so I am going to give you the benefit of the doubt since its so vague and say youre up. I do hope you can get something to go you're way.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

from 97 yds to...
running+strength: 8d6 ⇒ (2, 3, 2, 6, 5, 1, 4, 4) = 27 - 2 hits
stealth-2 dice for running: 16d6 ⇒ (6, 1, 3, 2, 3, 1, 4, 3, 5, 2, 2, 1, 2, 2, 6, 2) = 45 - 3 hits
perception-2 dice for running: 8d6 ⇒ (2, 6, 3, 2, 6, 1, 6, 2) = 28 - 3 hits

repeat of last action, just trying to get closer while ending in cover and avoiding traps.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

With the damage taken, I think my initiative is lowered so I don't have another action.
Even if there is one, Bad Wolf is just going to stay very VERY low for now.

Lantern Lodge

Male

Max 79y full cover (+4 defense)
Adrik 100y no cover
Rankev 150y partial cover (+2 defense)
Liam 150y full cover (+4 defense)

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Power groans and weaves a bit. He seems to be functional, but he has a lot less blood than he used to, and everything is...a purple shade of hazy.

He squints, and can still make out the gesticulating form of the sniper. His eyes dart down quick and see the two other runners darting forth, but despairs that they are equipped enough to take him down before he gets pinged...again, for the last time.

Power digs deep within him and gets ready to give it his all...okay, let's not talk crazy now, not quite his all. He may still need to walk out of here.

Force 5 Manipulate Actions -2 -3: 11d6 ⇒ (2, 6, 1, 6, 2, 5, 6, 3, 2, 5, 2) = 40 = 5 hits

Same. Resist 5 or throw rifle over edge and kneel down passively.

Resist Stun 5 -3pen: 10d6 ⇒ (5, 2, 3, 3, 2, 4, 5, 1, 4, 2) = 31 --> 2 hits. 3 more stun.

Power groans and sags down. Seems like he's having a bad day. Yesterday at this time we was just deciding which donut to have with his coffee. He swears if he ever finds those runners that ruined his life he will make them -pay-.

Lantern Lodge

Male

7d6 ⇒ (3, 6, 5, 1, 6, 1, 4) = 26
The rifle flies from the side of the building and the sniper ducks out of sight behind the parapet wall of the apartment building.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

whew, nice gamble. but how long does he kneel for?

Lantern Lodge

Male

2 minutes

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Better get going. ;)


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

going at top speed!

Lantern Lodge

Male

Since Max and Adrik are pursuing the gunman, I'm gonna say it take 39 seconds to reach the building, than another minute to find the stairs and ascend to the top. Leaving 21 seconds to interact with the sniper. Who will take a shot with a handgun when you reach the top, from a kneeling position, missing the group, but setting the tone.


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Sprinting as far as my wounded body will take me....how many boxes did I need to mark off? I thought I was down and out...


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Done with this drek-for-brains, Max lashes out with his monofilament whip at the sniper who s+#$ all over his run for no discernable reason.

reach melee: 13d6 ⇒ (3, 3, 3, 5, 2, 6, 5, 6, 2, 3, 3, 3, 4) = 48 - 4 hits
and he has -1 to defense vs it
damage: 12P, AP -8

Lantern Lodge

Male

You were down, but not out. Adrik is in Overflow boxes right?

10d6 ⇒ (6, 3, 5, 2, 5, 5, 1, 1, 3, 6) = 37 = 5 hits, and he manages to get out of the way of the whip before drawing a knife and attacking Max
12d6 ⇒ (3, 2, 3, 5, 2, 1, 4, 1, 4, 4, 1, 6) = 36 = 2 hits


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

this is my first time defending in melee so hopefully i do this right

(parry) reaction+intuition+melee: 14d6 ⇒ (4, 4, 3, 2, 2, 5, 4, 4, 1, 2, 3, 5, 2, 5) = 46 - 3 hits

Lantern Lodge

Male

I don't have the book in front of me, but I believe parry lowers your initiative by 5, while it doesn't matter in this round, it does have consequences.

Initiative
Adrik: 11 = 11
Max: 8 + 1d6 ⇒ 8 + (3) = 11
Liam: 7 = 7
Rankev: 6 = 6
sniper: 9 + 2d6 ⇒ 9 + (3, 2) = 14
Sniper 14, Adrik 11, Max 11, Liam 7, Rankev 7

The sniper attacks again with his knife
12d6 ⇒ (4, 5, 6, 4, 5, 4, 4, 1, 4, 1, 1, 2) = 41 = 3 hits


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

yes it does lower it by 5.

reaction+intuition: 9d6 ⇒ (6, 3, 2, 2, 2, 4, 6, 1, 1) = 27 - 2 hits (standard defense i can do for free it says)

on my action:

Max steps back and lashes out again!
monofilament whip: 13d6 ⇒ (2, 1, 3, 2, 2, 1, 2, 4, 2, 5, 4, 5, 4) = 37 - 2 hits
extra dice if Adrik is also in melee: 1d6 ⇒ 3 - no extra hit
he has -1 defense dice against this

Lantern Lodge

Male

soak 6S -3 AP

10d6 ⇒ (1, 4, 5, 2, 2, 5, 6, 6, 5, 2) = 38=5 hits, dodge the whip again


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

alrighty, i have 14 armor, and his AP is -3, leaving my modified armor value at 11. My Bone Density Augmentation boosts my Body by 1 for damage reduction tests, so I roll 16 dice.

16d6 ⇒ (3, 2, 3, 1, 3, 5, 2, 4, 5, 6, 6, 4, 1, 4, 5, 5) = 59 - 6 hits
his 6 DV minus my 6 hits = 0, looks like i got just lucky enough that my armor stopped his damage.

Adrik still to go on 11, then Liam and Rankev at 7


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Heavily wounded, Rick moves in and tries to disable the shooter.

Attack-martial arts:
Wound level = -3
Attack - 10d6 ⇒ (3, 2, 5, 4, 2, 6, 2, 1, 5, 4) = 34 = 3 Successes


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Well, Bad Wolf isn't going to leave Power alone in his condition, so unless he does something...crazy, we'll just be holding down here, quietly rooting for you guys.

Lantern Lodge

Male

defense: 11d6 ⇒ (5, 5, 6, 2, 5, 1, 4, 3, 1, 3, 2) = 37 = 4 success
And the deranged elf manages to avoid both the attack from Adrik and the crack of the whip from Max.

Rankev any actions.

If so, I will retcon this,
The elf swings wildly at Max once more.
12d6 ⇒ (3, 3, 2, 1, 4, 3, 2, 2, 1, 4, 3, 1) = 29 = 0 hits.

Rankev 7, Sniper 4, Adrik 1, Max 1

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Not really. I feel like I'm living on borrowed time as it is, and since I can't see him I can't throw any mojo. Power is confident that the two tough fighters can finish off the sniper without any trouble. =)


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Max backs up again before whipping at the man, keeping his prey moving in circles around Adrik.

whip: 14d6 ⇒ (5, 6, 5, 5, 4, 2, 4, 5, 3, 5, 4, 4, 6, 3) = 61 - 7 hits!!
-1 defense against the whip. Damage is 12, AP -8

Lantern Lodge

Male

defense -2/Parry: 14d6 ⇒ (2, 6, 6, 1, 4, 5, 6, 2, 2, 4, 4, 3, 3, 5) = 53 = 5 hits
Soak 13P, AP -8: 8d6 ⇒ (1, 5, 2, 4, 5, 2, 5, 4) = 28 = 3 hits
At the end of the round, the psychological disturbed elf will take a hellish lash from Max's whip (9P).

Lantern Lodge

Male

Adrik attacks the elf, 8d6 ⇒ (3, 1, 5, 2, 5, 6, 5, 4) = 31 = 4 hits
Elf dodge 8d6 ⇒ (5, 5, 4, 1, 2, 5, 5, 2) = 29 = 4 hits, he slips the punch.

Initiative
Adrik: 11 = 11
Max: 8 + 1d6 ⇒ 8 + (6) = 14
Liam: 7 = 7
Rankev: 6 = 6
Elf: 9 = 9

Initiative
Max 14, Adrik 11, Elf 9 (9P), Liam 7, Rankev 6, Max 4, Adrik 1


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Max backs up again before whipping at the man, keeping his prey moving in circles around Adrik.

whip: 14d6 ⇒ (2, 6, 2, 1, 2, 2, 3, 6, 3, 1, 2, 4, 6, 6) = 46 - 4 hits
-1 defense against the whip. Damage is 12, AP -8

Lantern Lodge

Male

7d6 ⇒ (5, 1, 5, 5, 2, 6, 6) = 30 = 5 hits


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Again Adrik tries to strike the man

Attack: 8d6 ⇒ (3, 2, 2, 4, 5, 1, 5, 5) = 27 3 hits


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

dude gets a hit more than me off of half as many dice. the roller hates this party for sure.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

"We're kind of exposed out here, c'mon, give me your hand, let's take cover in th' building in case there are any more snipers."

Bad Wolf leans down and offers Rankev his hand.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Power nods slowly, and accepts the help up. He'll try and walk on his own, and follow Liam to some shelter.

"Where are those guys? I hope they're okay. Shouldn't they have been back by now?"


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

"Doubt it, it'd probably take about this long t' git up there, and they'd probably take the time to relax an' saunter down when they are done."

so Power and Bad Wolf are using their turns to move towards the building.

Lantern Lodge

Male

7d6 ⇒ (6, 1, 3, 1, 1, 3, 1) = 16
Soaking 6S from Adrik.
16d6 ⇒ (5, 2, 5, 2, 3, 5, 3, 3, 4, 2, 4, 5, 1, 5, 6, 5) = 60 soaked

Attacking Max with a combat knife.
9d6 ⇒ (2, 3, 3, 3, 3, 5, 2, 4, 5) = 30 = 2 hits

Initiative
Elf 9 (9P), Liam 7, Rankev 6, Max 4, Adrik 1

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Liam and Rankev are moving toward the building.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Max backs up again before whipping at the man, keeping his prey moving in circles around Adrik.

whip: 14d6 ⇒ (3, 2, 4, 5, 4, 2, 3, 1, 3, 6, 5, 2, 3, 5) = 48 - 4 hits
-1 defense against the whip. Damage is 12, AP -8

on that 7d6 roll the sniper made for soaking from Adrik, i see he got 1 success and over half were 1s. is that a glitch? i dont have my book in front of me

Lantern Lodge

Male

yes, sorry I glossed over that. Let's say it imposes a -4 penalty to defense, as he lea es himself wide open.

3d6 ⇒ (3, 6, 1) = 10 =1 hit
soak 15P, AP -8
spending edge
8d6 + 4d6 + 2d6 + 1d6 ⇒ (3, 3, 1, 5, 5, 6, 5, 3) + (4, 3, 3, 6) + (6, 4) + (5) = 62 = 7 hits
and another crack of the whip and the body of the elf lies in what would seem a very uncomfortable position if he were still alive. His neck, distended and twisted to the right side, his eyes rolled into the back of his head.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Max will examine the remains with his full scope of visual and audio senses before looting the body with his hands.

perception: 10d6 ⇒ (2, 5, 3, 6, 5, 4, 5, 3, 4, 4) = 41 - 4 hits, looking for dangerous things like dead-man's switch, etc.

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