
*Whisper |

Whisper steps off her Suzuki and steps up beside Power. Waiting to see if his spell takes hold. Her right hand still inside her coat, grasping the butt of her Ingram Smartgun,
Delay Actions
@Gm How far away are these guys from Power and I?

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Power Init: 1d6 + 6 ⇒ (3) + 6 = 9
Of note, there might not be any outward sign that I cast a spell. Also, with those few successes, there might not be any sign at all. ^_^ So please don't let that slow you down. Oh, and, ya, can we get a rough map or description of everyone?

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Hmm, it looks as if that psot was eaten, they resisted his influence and two drew guns aimed at Power.
You guys have all come up in cabs in fornt of the scene. Causing a bit of a blockade. Probably about 10 meters in front of you. Two are still working on the girl in the car, two are in a car and another two standing by a 'free candy van'. You are right outside your vehicles at the moemtns.

*Whisper |

Ah! Okay, yes, that is important information. =) Whisper, please do violence unto their person. =)
Your wish is my command Power! =)
Simple action: Draw weapon.
Simple action: Full Auto (6 rounds) vs -5 defense
Attack 18 -1 recoil (Acc 8) : 17d6 ⇒ (2, 6, 2, 2, 4, 3, 1, 3, 1, 5, 5, 2, 4, 4, 1, 4, 3) = 52
Edge to reroll failures: 14d6 ⇒ (3, 5, 5, 1, 5, 5, 6, 2, 2, 2, 2, 2, 5, 2) = 47
8 hits Total. Vs -5 defense
Firing Gel rounds Dv 8s +1 AP
Whisper draws her Smartgun as the two men aim at Power. " Oh no you don't... " She braces the weapon on her shoulder and fires off some gel rounds at one of the men.

Gunner Nelson |

Gunner whips out his Predator from his quick draw holster.
draw: 10d6 ⇒ (6, 3, 3, 2, 2, 1, 5, 6, 5, 2) = 35 only need 2 successes to draw and fire
He fires a round at each of the men trying to man handles the girl.
simple action 1..draw and fire, simple action 2, fire
attack1: 12d6 ⇒ (4, 2, 6, 3, 1, 5, 4, 4, 6, 6, 5, 1) = 47
attack2: 12d6 ⇒ (3, 3, 6, 5, 1, 2, 1, 2, 3, 5, 3, 1) = 35

Max "3yeZ" |

Initiative
Whisper 23, Gunner 18, Fleshmonger 6 13, Le Roi 11, Ghoul 2 11, Fleshmonger 3 11, Max 10, Ghoul 1 10, Liam 9, Fleshmonger 2 9, Fleshmonger 1 8, Fleshmonger 4 7, Fleshmonger 5 7

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Whisper unloads on Fleshmonger 1
1d6 ⇒ 4 and unloads on the sucka!
soaking 12 (4 is your physical limit) 12d6 ⇒ (3, 3, 5, 3, 3, 4, 4, 4, 4, 2, 6, 4) = 45 soak 2 unloading them all into his vest causing him to pass out
Gunner don't you have to split the die pool in order to fire twice?
dodging 5 hits: 7d6 ⇒ (6, 4, 6, 5, 4, 1, 2) = 28=3
dodging 3 hits: 6d6 ⇒ (5, 3, 1, 4, 3, 2) = 18=2
soak 10 12d6 ⇒ (2, 6, 3, 4, 6, 1, 4, 6, 2, 3, 1, 3) = 41 7 P damage
soak 8 12d6 ⇒ (3, 3, 4, 6, 1, 6, 4, 4, 6, 4, 3, 2) = 46 5 S damage
Fleshmonger 6 eyes Rankev and throws a stunball his way. (Force 4)
12d6 ⇒ (2, 3, 3, 5, 2, 3, 1, 6, 4, 4, 4, 4) = 412 hits
resist: 12d6 ⇒ (4, 6, 4, 3, 4, 3, 1, 6, 5, 2, 1, 2) = 41 1 stun
Initiative
Whisper 23, Gunner 18, Fleshmonger 6 (0/1) 13, Le Roi 11, Ghoul 2 11, Fleshmonger 3 11, Max 10, Ghoul 1 10, Liam 9, Rankev 9, Fleshmonger 2 (7P/5S) 9, Fleshmonger 1 (Out due to Stun)8, Fleshmonger 4 7, Fleshmonger 5 7

*Whisper |

Isn't shooting limited by the accuracy of the weapon? Not your physical limit? Or do they both count? Not that it really matters in this case as I knocked the guy out...

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either way he is incapacitated.
Le Roi is attempting to control the vehicle, making headway but in no way is he close to finishing hacking it.
The Ghoul 2 opens fire on Whisper
9d6 ⇒ (2, 3, 3, 4, 3, 5, 1, 6, 5) = 32 = 3 hits
The Fleshmonger 3 fires at Gunner
8d6 ⇒ (6, 2, 2, 3, 2, 1, 5, 4) = 25 = 2 hits
Initiative
Whisper 23, Gunner 18, Fleshmonger 6 (0/1) 13, Le Roi 11, Ghoul 2 11, Fleshmonger 3 11, Max 10, Ghoul 1 10, Liam 9, Rankev 9, Fleshmonger 2 (7P/5S) 9, Fleshmonger 1 (Out due to Stun)8, Fleshmonger 4 7, Fleshmonger 5 7

Max "3yeZ" |

Max will move to a position of cover and prepare his monowhip.
dont really have a map but i am picturing some cars between the party and the enemy. I want to be in a position of relative cover from enemy fire but able to attack anyone that should charge at the party. prepping the whip takes my "standard action" though.

*Whisper |

Defense test: 9d6 ⇒ (2, 5, 4, 3, 3, 3, 4, 3, 1) = 28 1 hit

*Whisper |

Soak 16-2=14: 14d6 ⇒ (4, 3, 4, 5, 6, 1, 4, 3, 6, 1, 3, 1, 2, 6) = 49 4hits
So 7 stun. Ouch

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Now might be a good time to state that I spent all six of the karma on getting Counterspelling 2 ^_^
Power frowns in disdain as the most basest of practitioners--the street mage--throws a Stunball at him with an amateur's grace. 'Pah! He didn't even bother with the Bayesnian form! He has some skill, but it's obvious his teacher subscribes to the Keynesian field, which is vastly outdated. Y'know, maybe I could--" His musings are interrupted by the arrival of the ball, too quickly for him to put to use the most recent lessons that he gleaned, and he must rely on his iron-hard dwarven constitution to absorb the blow.
Willpower: 7d6 ⇒ (6, 2, 3, 6, 2, 4, 1) = 24 = 2 hits
The force surrounds the dwarven mage, but the azure-tinged mana sphere passes harmlessly over and through him.
'Hah! Amateur!'

*Whisper |

So minus 2 for wound penalties and -1 for already defending? I'm going to take -10 to initiative and go full defense to add my willpower.
Defense test: 6d6 + 4d6 ⇒ (4, 5, 3, 1, 4, 5) + (4, 5, 4, 5) = 40 4 hits

Liam McGregor |

I'm going to need an edge if this fight lasts much longer...
Improved reaction F5: 9d6 ⇒ (1, 4, 4, 5, 1, 6, 4, 1, 4) = 30
Two hits, +2 reaction, +1d6 initiative
Resist Drain F5: 7d6 ⇒ (5, 1, 6, 6, 1, 5, 2) = 26
One stun damage

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Power grimaces as the volume of fire coming from the hoodlums is of a significant level. 'Whoa. I better do something fast!'
He reaches out tries to ensnare the mind of ghoul 2, making him turn his gun on Fleshmonger 3. Then Power backs up a bit, trying to find cover while keeping an eye on the battle, perhaps just crouching behind a car.
Control Action, F5: 16d6 ⇒ (5, 5, 4, 4, 6, 1, 4, 4, 6, 3, 4, 2, 6, 2, 2, 6) = 64 = 6 hits
Resist 5 or Ghoul 2 attacks FM3
Resist Stun 5: 13d6 ⇒ (2, 4, 2, 5, 6, 3, 4, 1, 2, 3, 5, 3, 6) = 46 = 4 hits, 1 stun

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and whisper manages to dodge the assualt rifles by ducking behind the car.
Liam concentrates for mere moments.
Rankev uses his words of power
7d6 + 3d6 + 3d6 ⇒ (6, 1, 1, 6, 6, 2, 1) + (5, 3, 2) + (2, 4, 2) = 41 = 4 hits, and the ghouldturns his rifle to the fleshmonger
(if I forget this please remind me)
Fleshmonger 2 Firgin at Whisper
5d6 ⇒ (5, 1, 2, 3, 3) = 14
Fleshmonger 4 firing at Rankev
8d6 ⇒ (3, 5, 4, 5, 5, 2, 3, 4) = 31
Fleshmonger 5 Firing at Gunner
8d6 ⇒ (2, 6, 2, 6, 1, 2, 3, 5) = 27
Initiative
Whisper 3, Gunner 8, Fleshmonger 6 (0/1) 3, Le Roi 1, Ghoul 2 1, Fleshmonger 3 1
EDveryone go ahead and roll initiative for next round.

*Whisper |

Defending: 5d6 + 4d6 ⇒ (1, 2, 2, 3, 3) + (6, 4, 3, 2) = 26 1 hit, so a glancing blow?
Whisper hunkers down behind the car and takes cover. Then she returns fire at the fleshmonger.
Simple Action: take cover
Simple action: 3 round burst at Fleshmonger 2 18d6-4 recoil -2 Wounds Acc: 8: 12d6 ⇒ (5, 4, 6, 1, 1, 3, 6, 4, 1, 3, 4, 1) = 39
3 hits vs -2 for burst. Damage value 8s +1 Ap (Gel Rounds)
Initiative: 4d6 + 9 - 2 ⇒ (3, 5, 4, 2) + 9 - 2 = 21

*Whisper |

Are you sure? Pg 160: "Wound modifiers are applied directly to the character’s Initiative attribute. These changes are made immediately after the injury occurs and can af- fect the initiative order even within the same Initiative Pass. These changes do not allow the character to act again; they simply change their Initiative score."
I read that as changing the 9 to a 7
That would make my initiative 17 (9+3+5) then I guess.

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Power tries to get out of the bullet's path....
R+I: 6d6 ⇒ (3, 3, 1, 3, 5, 6) = 21 = 2 hits
...but barely doesn't fully succeed.
Initiative: 1d6 + 6 ⇒ (4) + 6 = 10
Is everyone okay with the GM just rolling Initiative for us? It seems like it would be faster that way.

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Rankev is hit, soak 9 Stun, -1 Armor
Whisper (I am positive about that), and is missed by the shot
Gunner are you going to defend?
Gunner unloads his semi automatic (4 hits) on a Fleshmonger
Initiative
Whisper 3, Gunner 8, Fleshmonger 6 (0/1) 3, Le Roi 1, Ghoul 2 1, Fleshmonger 3 1
Next Round
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2
Fleshmonger 2 (7P/5S) 6 = 6
Fleshmonger 3 6 + 1d6 ⇒ 6 + (4) = 10
Fleshmonger 4 6 + 1d6 ⇒ 6 + (1) = 7
Fleshmonger 5 6 + 1d6 ⇒ 6 + (2) = 8
Fleshmonger 6 (0/1) 8 + 1d6 ⇒ 8 + (1) = 9
Ghoul 1 9 + 1d6 ⇒ 9 + (5) = 14
Ghoul 2 (controlled) 9 + 1d6 ⇒ 9 + (2) = 11

Liam McGregor |

Bad wolf surveys the battle, so far nobody had shot at him, probably because from over where he was, nobody had even spotted him yet, or perhaps he did not seem a threat.
That was about to change.

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Gunner soak 8 -1 AP
Le Roi I am reviewing the rules on hacking, it's one of the areas my knowledge base is lacking. hopefully I will get tat up tonight.
I am being nice, and assume Whisper is dead due to the amount of fire concentrated at her from the last two enemies.
Next Round
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2
Fleshmonger 2 (7P/5S)
Fleshmonger 3
Fleshmonger 4
Fleshmonger 5
Fleshmonger 6 (0/1)
Ghoul 1
Ghoul 2 (controlled)

Max "3yeZ" |

Gunner having stated his action, i think BadWolf is up

Liam McGregor |

There! That's the one.
Having zeroed in on an enemy, Bad wolf focuses his will and attempts to unleash a magical attack on the uncontrolled ghoul.
Clout F5: 13d6 ⇒ (2, 2, 6, 6, 5, 2, 4, 4, 2, 2, 2, 1, 2) = 40
Opposed test is Int + Rea
Resist Drain (F-3): 9d6 ⇒ (5, 1, 6, 1, 2, 2, 2, 3, 6) = 28

Max "3yeZ" |

how are the combatants and cover arranged before i make my move?