Shadowrun Missions: Chicago (Inactive)

Game Master DaWay


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Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

"Unless you get smushed by a falling giant credstick..." Bad Wolf mutters somewhat deadpan.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

"sounds like we are in."

Lantern Lodge

Male

Wiz! Simon says as your commlink screen fades back to the home menu.

I need to know where you are headed next, the park or the Janus Industries lab?

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

"If we're prioritizing, I'd say that we head on to the park and complete our first and primary mission. With the thingamagior replaced, we only need to worry about this new lab mission. If we go to the lab and encounter difficulty, we'll be at risk for not completing -two- missions. And I hear tell that's not a good thing to make a habit of."


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

>>I agree. 3yeZ sends out, not speaking.

>>Guards knocked out and shaken down, wiz tech in place, let's roll?


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

"Da. Let's finish the first contract and be sure of that pay before we mess around with the second"

Lantern Lodge

Male

What’s left of Interstate 290 is a craterous mess. The highway hasn’t been maintained in two decades, so it’s a wonder the roads are even driveable. Oddly, the packed snow and ice help, but it’s a little like learning to play hockey for the first time.

When you arrive at Garfield Park, you find an overgrown series of playgrounds and picnic shelters surrounding a wooded area that’s too small to be called a forest and too large to be called a grove. But you don’t see a transmission node anywhere. Ah, suburbia.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Max will start looking around with his augmented senses, surely one of them will pick up something amiss to indicate the disguised node. He also keeps an eye out for any guards or gangers.

with visual and audio zoom, thermo vision, sound filter, and radio signal scanner, he ought to be able to see or hear something

Lantern Lodge

Male

Alright Max, lets get a computer + intuition extended test looking for 6 success, 1 minute per roll.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Power considers going Astral to try and tell the difference between a real tree and a fake tree, but seeing that 3yeZ starts looking around in a professional manner, Power makes the decision to just follow him around and keep an eye out for persons taking too great an interest in their little excursion.

Lantern Lodge

Male

Power it would be Assensing+Intuition, same extended qualifications.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

computer+intuition: 5d6 ⇒ (6, 2, 2, 4, 3) = 17 - 1 hit
computer+intuition: 5d6 ⇒ (5, 1, 2, 1, 4) = 13 - 1 hit
computer+intuition: 5d6 ⇒ (4, 3, 6, 5, 1) = 19 - 2 hit
computer+intuition: 5d6 ⇒ (3, 2, 3, 2, 6) = 16 - 1 hit
computer+intuition: 5d6 ⇒ (2, 3, 5, 6, 6) = 22 - 3 hit

4-5 minutes

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Power will forgo Assensing, preferring to keep watch while 3yez checks around. He seems to know what he's doing, and it wouldn't do to get surprised when they still have another task to go to after this one.

Lantern Lodge

Male

Momentarily Max finds the fake tree, and then the most horrific sound possible rings out, a single gun shot....aimed at 1d4 ⇒ 2
Bad Wolf.

It doesn't look like you have anything like combat sense, so we can retcon this as needed

17d6 ⇒ (6, 1, 5, 5, 1, 6, 6, 5, 3, 1, 6, 1, 5, 5, 3, 2, 2) = 63 = 9 hits reduced to 8
soak 21 physical damage, armor piercing -4


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

i dont know what combat sense is, and damn these enemies rolling ridiculously well against us!!


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Resist Armour 5 (9-4) Body 4: 9d6 ⇒ (5, 1, 5, 5, 3, 4, 2, 2, 3) = 30

That's three hits, leaving 18 in damage, 4 more than Bad wolf can survive, so...I guess I have no choice but to burn one edge and hope the rest can stabilize him.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Power shouts "DREK! SNIPER, GET DOWN!" and hurls himself at Bad Wolf's prone form. Power digs deep into his internal reserves, and tries to force his way past the background noise, past his self-imposed limits to try and save the shadowrunner's life.

Healing, force 6, Quick Healer: 14d6 ⇒ (3, 5, 1, 4, 6, 2, 4, 4, 6, 4, 3, 4, 4, 1) = 51 = 3 hits

spent 1 pt Edge for failure re-roll: 11d6 ⇒ (3, 5, 3, 4, 5, 1, 3, 5, 3, 5, 4) = 41 = 4 more

Resist Drain w. 2d pen.: 11d6 ⇒ (4, 1, 1, 1, 5, 5, 6, 2, 4, 3, 5) = 37 = 4 hits, 2 drain

Power reels slightly, heady with the exertion of such a large spell. In truth, he thought he'd not have to case something that large, preferring to pace himself on his first day out, but, as they say....
plus ca change.

Fun Fact: Plus ca Change was the name of the first short story of the first edition of Shadowrun. =)

Lantern Lodge

Male

Liam it seems you forgot to cast armor this morning, would you like to take the chance for retcon?


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

It would add 4 more, so if I rolled four fives or sixes...

4d6 ⇒ (4, 4, 2, 5) = 15

Nope, just one better...not my day today.


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Rick falls to the ground and scans the area from where the shot originated switching from low=light to thermographic vision as needed.

Lantern Lodge

Male

perception check adrik.

now might be a good time to use edge. 3 more hits and bad wolf might have a chance.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Re-reads edge rules, wait a moment, I can spend edge to re-roll the dice that didn't succeed rather than the whole roll? That might just be perfect here.

spend edge to re-roll failed dice: 9d6 ⇒ (4, 2, 4, 5, 6, 3, 3, 3, 6) = 36

Whew, skin of my teeth here!

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Okay, let me just get this straight so I know that I can follow it. So, he had 18 incoming, armor spell took 1, re-rolled edge for 3, leaving 14, which is his overflow + 4, leaving him stabilized. Then I healed him for 7, putting him at -7 Physical.
(Of note, at 4 overflow, he might not need to burn Edge. Unless we're gonna leave that as the price of playing poker. ;-)

Lantern Lodge

Male

Sorta he was at 21 got 3 hits for the soak, for 18.
gave him a retcon for armor got 1 more, leaving 17.
burned edge to get reroll for all get 3 more hits leaving 14.
Which placed him just before dead. Then you healed him (not sure if the quick healer trait applies here I need to go reread that.)
healing 7, but now he cannot use a first aid kit.
So he is at 7 Physical right now.

and there is still the sniper on the roof!

Initiatives.


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Perception: 6d6 ⇒ (2, 3, 6, 6, 3, 4) = 24 Successes: 2

Initiative: 3d6 + 11 ⇒ (5, 1, 4) + 11 = 21

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Initiative: 1d6 + 6 ⇒ (4) + 6 = 10

DaWay, I'm fine with you rolling initiative for everything. It seems easy and quicker that way. =)


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

init: 8 + 1d6 ⇒ 8 + (6) = 14
perception since i was already looking around with cybereyes: 10d6 ⇒ (6, 2, 5, 3, 6, 1, 6, 4, 2, 1) = 36 - 4 hits

Lantern Lodge

Male

Initiative
Adrik: 21 = 21
Max: 14 = 14
Liam: 7 = 7
Rankev: 10 = 10
Antagonist: 9 + 2d6 ⇒ 9 + (1, 5) = 15

Adrik 21, antagonist 15, max 14, rankev 10, liam 7

He's there! Across the street on the roof of one of the three story apartment buildings. It's almost like he is giving his position away with all the hooting and hollering.


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Adrik moves towards the figure waving, keeping hidden as much as possible. He will also keep his senses tuned to any possible ambush or anything else out of the ordinary.

Sneak: 6d6 ⇒ (4, 1, 6, 1, 3, 5) = 20 2 Successes

Perception: 6d6 ⇒ (3, 2, 1, 4, 1, 5) = 16 1 Success

Lantern Lodge

Male

Figuring he his about 150 yards away, sneaking, Adrick is now 140 yards away.

in alphabetical order: 1d4 ⇒ 3 poor liam, I am rolling again he is already down and not a perceived threat 1d4 ⇒ 3 stop picking liam! 1d4 ⇒ 1

Adrik, lets see if I can see him
3d6 ⇒ (3, 2, 5) = 10 no.

Next 1d2 ⇒ 2 Rankev, gets shot at.
17d6 ⇒ (5, 3, 3, 4, 5, 2, 1, 3, 1, 3, 4, 1, 6, 1, 5, 4, 4) = 55 = 4 hits


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Do we know of gangs or other power groups in this area who would be defending this area? Also, does the trajectory of the bullet match the placement of his hooting/hollering self? And does that suggest anything strange to my myriad of special visions/sounds?

Lantern Lodge

Male

No, yes, no.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

R+I: 6d6 ⇒ (2, 1, 3, 2, 1, 3) = 12 That is...quite bad. Also, to clarify the question, I think what Max meant to ask is: Did he actually see the guy shoot just now?


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

no, i was mostly trying to see if someone sniping us would really be so stupid as to give their position away so handily.

that said, no way we are getting that far in a combat timeframe. we need to take cover and advance carefully.

unless your spells can reach him. or someone has a laser to shine in his scope to cover us. one of my guns has a laser but i dont know how far that'll reach

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Exactly. It's more likely that he's the distraction and there's another shooter in the area. Hence, if he's shouting when the other shot goes off, we know he's not the shooter. And the range of magic is mostly described as just "line of sight", meaning if I somehow manage to survive this shot I can make his day a lot more interesting. =)


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

For clarity, Bad wolf is still unconscious? I assumed he was, but better make sure so nobody is waiting on me because I elected to do nothing, thinking I couldn't.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4
Power wrote:
Then I healed him for 7, putting him at -7 Physical.

@Liam: No, you're up. All told, you have only 7 pts of damage.

Lantern Lodge

Male

Adrik 21, antagonist 15, max 14, rankev 10, liam 7
Adrik 11,
antagonist 5, max 4
Liam 1

Rankev soak 16P, -4 Armor


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Adrik breaks from cover and sprints towards the gunman, trying to cover as much ground a quickly as possible.

Will sprint towards the building


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

running+strength: 8d6 ⇒ (4, 5, 3, 4, 5, 1, 5, 6) = 33 - 4 hits
stealth-2 dice for running: 16d6 ⇒ (2, 4, 6, 6, 5, 2, 1, 6, 3, 1, 4, 4, 5, 3, 2, 5) = 59 - 6 hits
perception-2 dice for running: 8d6 ⇒ (4, 3, 3, 6, 2, 5, 1, 4) = 28 - 2 hits

Max sprints towards the building while attempting to avoid any traps, but still using cover and attempts to mask his passage.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

6 bod + 10 armor: 16d6 ⇒ (3, 4, 3, 5, 2, 5, 6, 1, 1, 4, 2, 1, 5, 6, 3, 1) = 52 = 5 hits
Ya, we're totes spending an Edge here
11d6 ⇒ (4, 1, 3, 2, 6, 5, 6, 6, 1, 4, 6) = 44 = total 10

Whew. Coulda been worse. takes 6 P, only at -1 due to pain tolerance 1.

Rankev convulses as the high-velocity round impacts, shredding through his low-power spell and burrowing through his high-quality ballistic jacket.
He grits his teeth and turns toward the overly-obvious sniper.

"Now you will know that I. am. POWER!"

Manipulation(control actions Force4) w/-2 -1 pen: 13d6 ⇒ (3, 1, 4, 5, 2, 4, 2, 2, 5, 4, 3, 5, 2) = 42

Resist 3 or throw rifle over the side of the building

resist w/ -1 pen: 12d6 ⇒ (2, 4, 5, 6, 5, 3, 5, 1, 2, 3, 2, 4) = 42 = 4 hits no drain


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Geez, the dreck is going on?

Not at all happy about what just happened, Liam wipes some blood from his face and makes for the nearest cover.

Lantern Lodge

Male

Max Sprints towards the building trying to find whatever cover is available
132 yards to go.

The sniper tries to reist the magical urge from Rankev.
7d6 ⇒ (5, 1, 3, 4, 1, 1, 3) = 18 edge spent 6d6 ⇒ (5, 4, 6, 4, 1, 5) = 25 = 4 hits

Liam take for cover.

Adrik runs towards the gunman once more 124 yards.

Yes, you can see him on the roof with the rifle, he is taking no precautions to hide his position or even take cover for that matter.

He aims once again, and takes a shot at 1d4 ⇒ 4 Rankev.
you dirty fragging half zombie, imma gunna kill you.
16d6 ⇒ (2, 6, 1, 5, 1, 1, 6, 1, 6, 3, 5, 6, 5, 4, 6, 5) = 63 =8 hits

Initiative
max 4 , Liam 1
Everyone has +2 to their dice pools for defense due to cover.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

running+strength: 8d6 ⇒ (1, 1, 6, 6, 4, 4, 2, 4) = 28 - 2 hits
stealth-2 dice for running: 16d6 ⇒ (6, 4, 4, 6, 3, 3, 5, 2, 6, 3, 2, 2, 2, 2, 1, 4) = 55 - 4 hits
perception-2 dice for running: 8d6 ⇒ (1, 6, 3, 2, 3, 1, 3, 1) = 20 - 1 hit

repeat of last action, just trying to get closer while ending in cover and avoiding traps.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

R+I+cover: 8d6 ⇒ (2, 3, 5, 6, 2, 5, 4, 4) = 31 = 3 hits

Also, Liam, I think you're only at 7P damage.


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Continue to sprint towards the gunman for my final action this round.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Half-zombie?!? I swear, if I almost got killed o'er a drecking MISUNDERSTANDING, I won't be very forgiving....

Liam ducks under cover, doing his best to move while staying low, to confuse the sniper as to where exactly he is.

Can't shoot what you can't see eh?

Lantern Lodge

Male

Max 116y partial cover (+2 defense)
Adrik 112y no cover
Rankev 150y partial cover (+2 defense)
Liam 150y full cover (+4 defense)

Rankev resist 15P, -4 armor.

Next round
Adrik: 11 + 3d6 ⇒ 11 + (3, 3, 1) = 18
Max: 8 + 1d6 ⇒ 8 + (3) = 11
Liam: 7 + 1d6 ⇒ 7 + (5) = 12
Rankev: 6 + 1d6 ⇒ 6 + (2) = 8
Crazy Sniper: 9 + 2d6 ⇒ 9 + (1, 1) = 11

Adrik 18, Liam 12, Max 11, Sniper 11, Rankev 8


Human Physical Adapt | Condition Monitors (P 11/11 | S 10/10) | Limits (P 7|M 5|S 5 |A 5) | Perception 6 | Armor Rating 12 | Unarmed Strike -13[7], DV 5P | Yamaha Pulsar - Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)

Adrik continues to sprint at top speed towards the building with the sniper.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Armor + Body: 10d6 ⇒ (6, 3, 6, 1, 6, 4, 2, 2, 5, 2) = 37 = 4 hits

Edge re-roll: 6d6 ⇒ (5, 2, 2, 6, 6, 4) = 25 = 3 hits That puts me at 8P damage, which is 3 beyond. I have a body of 6, so I'm not dead...yet. :p

Although Rankev stood tall after the first round, the second high-grain sniper bullet knocks him to the ground, and he remains there, unmoving.

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