DaWay |
So after reviewing the rules, if the vehicle had a jack Le Roi would be able to take control, but as written it doesn't but I am going to fudge the adventure a little bit and say Le Roi now has control of one of the Fleshmonger vehicles.
Max they have mostly taken cover behind vehicles.
Gunner you are going to take four stun.
need to look up effects of clout.
Next Round
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2
Fleshmonger 2 (7P/5S)
Fleshmonger 3
Fleshmonger 4
Fleshmonger 5
Fleshmonger 6 (0/1)
Ghoul 1
Ghoul 2 (controlled)
Max "3yeZ" |
Max will wait until one of them pops around a corner and take a shot at them from behind cover of his own.
colt gov't 2066: 14d6 ⇒ (3, 2, 5, 1, 1, 5, 4, 2, 4, 6, 1, 1, 1, 4) = 40 - 3 hits
Dmg 7P, AP-1
DaWay |
Vs. Liam's Clout
9d6 ⇒ (4, 2, 3, 2, 4, 2, 4, 5, 2) = 28
Mx vs. Fleshmonger 2
6d6 ⇒ (6, 1, 1, 3, 4, 2) = 17
soak 9s -1 AP
19d6 ⇒ (5, 1, 4, 3, 4, 6, 6, 4, 6, 6, 3, 2, 4, 2, 4, 6, 4, 5, 2) = 77 = 2 stun
Next Round
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2
Fleshmonger 2 (7P/7S)
Fleshmonger 3
Fleshmonger 4
Fleshmonger 5
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)
If gunner does not post an action by tomorrow I will bot/skip him
DaWay |
Ghoul 1 turns his gun towards Liam
9d6 ⇒ (6, 5, 4, 6, 2, 6, 3, 2, 3) = 37 = 4 hits
Ghoul 2 prepares to fire on Fleshmonger 5
9d6 ⇒ (3, 1, 5, 6, 3, 2, 3, 3, 5) = 31 = 3 hits
FM5 defend6d6 ⇒ (1, 4, 3, 2, 4, 1) = 15
FM5 soak 12P, -2 AP
11d6 ⇒ (3, 5, 2, 2, 4, 3, 2, 4, 5, 5, 1) = 36
On Le Roi's turn
With control of the vehicle, Le Roi closes and locks the vehicle's doors. He starts the engine and prepares to run over the ghouls and gangers.
Initative
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2
Fleshmonger 2 (7P/7S)
Fleshmonger 3
Fleshmonger 4
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)
Rankev "Power" Davis |
Resisting Stun 9 (B+A)-1A: 21d6 ⇒ (3, 3, 5, 6, 6, 6, 3, 6, 3, 1, 1, 5, 6, 1, 4, 3, 3, 5, 1, 5, 3) = 79
Rankev catches the round in the thick part of his armored jacket, and his hearty dwarven constitution absorbs the blow without palpable sign.
Rankev's humor is now evaporated. He sets his sight on He Who Hath Wronged Him (FM 4) and sends a full-power Bolt in his direction.
PowerBolt F6: 12d6 ⇒ (6, 2, 3, 4, 1, 5, 2, 2, 4, 1, 5, 1) = 36 = 3 hits
Resist Stun (f-3)=3: 13d6 ⇒ (2, 6, 5, 4, 5, 6, 4, 5, 5, 2, 1, 6, 5) = 56 = enough.
Rankev fumes. He expected better of himself.
DaWay |
defend: 5d6 ⇒ (1, 2, 3, 2, 3) = 11
soak: 3d6 ⇒ (3, 5, 5) = 13
and a blast is sent, way of fleshmonger 4, singing some hair and sizzling some skin
Fleshmonger 3 will attack Gunner
8d6 ⇒ (1, 3, 4, 3, 5, 5, 1, 4) = 26 =2
Le Roi starts the car
Fleshmonger 6 will disappear
8d6 ⇒ (5, 4, 2, 3, 1, 4, 6, 3) = 28 =2
Fleshmonger 5 will attack Liam
5d6 ⇒ (5, 2, 5, 1, 4) = 17 =2
Fleshmonger 4 will attack Max
6d6 ⇒ (4, 2, 2, 4, 6, 2) = 20 =1
Fleshmonger 2 will attack Rankev
2d6 ⇒ (1, 4) = 5 =0
Initative
Gunner 15, Liam 9, Max 4, G1 4, G2* 1
Fleshmonger 2 (7S/7P)
Fleshmonger 3
Fleshmonger 4 (0/6)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)
Max "3yeZ" |
dang, totally missed where i was attacked. i am unclear just what they are attacking with so i guess i will assume it is Armor i need to roll?
armor: 19d6 ⇒ (3, 3, 6, 1, 4, 2, 3, 2, 4, 6, 5, 3, 5, 2, 1, 3, 3, 5, 1) = 62 = 5 hits vs enemy's 1 hit
Max "3yeZ" |
Defense = Reaction + Intuition: 8d6 ⇒ (5, 6, 3, 3, 5, 4, 1, 2) = 29 = 3 hits vs enemy 1 hit
wow, i somehow missed summarizing that score on my sheet when i was trying to make my shortcuts.
Max "3yeZ" |
can you tell me where the baddies are in relation to me?
DaWay |
Baddies are less the 10 yards from you, two hiding behind one of their vans. A ghoul hiding behind another. 2 hiding behind the kidnap victim car. 1 ghoul shooting at them without cover, another baddie behind some bystanders car and one is invisible.
2 hit defend 6d6 ⇒ (2, 5, 2, 5, 6, 2) = 22 three, the shot misses
5 hit defend 5d6 ⇒ (6, 4, 6, 6, 4) = 26 Two, one net hit
9 soak, AP -1 12d6 ⇒ (1, 4, 3, 6, 5, 2, 6, 5, 3, 4, 3, 2) = 44 4, 5 physical damage to three.
Gunner lines up his shot, and arbitrailry fire to make the ganger dodge the way he wants to line up a shot that hits him, square in the chest.
Liam you have full cover +4 to defend rolls.
Initative
Max 4, G1 4, G2* 1
Fleshmonger 2 (7S/7P)
Fleshmonger 3 (0/5)
Fleshmonger 4 (0/6)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)
Max "3yeZ" |
Max takes a shot with his Colt Gov't 2066 at the enemy in the open.
colt: 14d6 ⇒ (1, 3, 5, 3, 3, 3, 2, 2, 5, 1, 1, 5, 1, 3) = 38 = 3 successes
DaWay |
defend versus max.
6d6 ⇒ (3, 5, 2, 6, 2, 4) = 22
Holding his whip, Max quixkly draws his trusty Colt takes aim and fires at Fleshmonger 4
soak 7, AP 1
12d6 ⇒ (5, 1, 3, 4, 4, 3, 1, 5, 2, 4, 3, 6) = 41
and drops the ganger, a hole in his forehead.
Ghoul 1 will take a shot at Max who just dropped one of his friends.
9d6 ⇒ (4, 3, 3, 3, 1, 5, 5, 6, 2) = 32 = 3 hits
and Ghoul 2 will take aim at fleshmonger 3
9d6 ⇒ (5, 1, 6, 5, 5, 3, 2, 6, 2) = 35 = 5 hits
defend6d6 ⇒ (6, 1, 4, 1, 2, 5) = 19 = 2 hits
soak 13 hits, AP -2
11d6 ⇒ (3, 5, 2, 6, 3, 3, 6, 3, 1, 6, 6) = 44 = 5 hits
Fleshmonger 3 goes down
Fleshmonger 2 (7S/7P)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)
Go ahead and give me initiative
F2 = 6
f5 = 6
f68 + 1d6 ⇒ 8 + (5) = 13
g19 + 1d6 ⇒ 9 + (2) = 11
g29 + 1d6 ⇒ 9 + (1) = 10
Max "3yeZ" |
Defense = Reaction + Intuition: 8d6 ⇒ (6, 6, 4, 6, 6, 5, 4, 1) = 38 = 5 hits vs enemy 3 hits
initiative: 8 + 1d6 ⇒ 8 + (4) = 12
Rankev "Power" Davis |
Initiative: 1d6 + 6 ⇒ (1) + 6 = 7
Power pumps his fist gives a little "Whoop!" as his controlled Ghoul gets a good tag on 'Monger. Suddenly he fells a little less useless.
In all my other games I say something dumb like "I don't mind if the DM rolls Initiative for me. It may be that SR could be an exception to that since everyone has odd scores. Still, what do you guys think? Should we just put our initiative in our action bars and let DaWay roll it for us? Might be faster. =)
Max "3yeZ" |
doesn't bother me, my initiative bar is full but on the campaign tab i think, he has all the scores listed to copy/paste. We could just notify him of discrepancies from that.
Liam McGregor |
Cowering besides the car, Bad Wolf channels mana into his hands, pop up long enough to hurl a stunball at the biggest concentration of foes (without risking the hostage) before dodging down again.
Stunball (F5): 13d6 ⇒ (4, 3, 1, 1, 2, 6, 6, 4, 6, 4, 2, 6, 6) = 51
5 Hits = 5 Damage Direct damage
Drain: 7d6 ⇒ (5, 2, 4, 6, 4, 1, 6) = 28
3 Hits, 2 Stun damage:
Ooof, like a punch to the gut that is....
DaWay |
bangbangbang, gunner's predator sounds off, as bullets fly towards the critically injured gang member.
defense vs 4 hits
2d6 ⇒ (2, 5) = 7 1 hit
soak vs. 11
12d6 ⇒ (3, 3, 1, 6, 6, 3, 4, 1, 1, 1, 3, 6) = 38
and one bullet finds its way into the dome of the ganger.
another fleshmonger is knocked out from the results of a stun ball delivered by liam.
Fleshmonger 6 remains unseen until he drops his invisibility and holds a gun up to gunner's head, and squeezes off a round.
8d6 + 4d6 ⇒ (5, 1, 6, 5, 3, 5, 4, 3) + (6, 1, 3, 1) = 43 = 5 hits
Initiative
Gunner 23, Liam 21, F6 13, Max 12,g1 11, g2 10, Rankev 7, F2 6, F5 6,
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)
Max "3yeZ" |
how far is the enemy that is on Gunner from me? I'd like to move closer and hit the guy with my whip, provided i can do so from a spot that won't leave me out in the open (i'd like some cover behind a car or something). In the interest of speed, I will roll as follows and let you decide. the most important thing is that i stay in cover, i'd choose to shoot from cover and do less damage than move out of safety for a more damaging melee attack.
number of dice are the same either way.
attack: 14d6 ⇒ (6, 3, 4, 6, 3, 1, 4, 3, 2, 1, 6, 4, 3, 5) = 51 = 4 hits
he has -1 defense against my whip due to range.
he has -3 defense against my colt due to receiving a ranged attack while in melee
Colt DMG: 7P, AP-1
Whip DMG: 12P, AP-8
DaWay |
Ghoul 1 continues the firefight against Gunner
9d6 ⇒ (6, 5, 3, 1, 3, 5, 2, 4, 2) = 31 = 3 hits, dont forget your partial cover bonus
Ghoul 2 will fire on ghoul 1
9d6 ⇒ (3, 6, 6, 6, 5, 2, 5, 3, 3) = 39 = 5 hits
defense
9d6 ⇒ (5, 3, 3, 1, 5, 4, 4, 1, 4) = 30 = 2 hits
soak 12 S, AP -2
18d6 ⇒ (5, 5, 2, 4, 3, 4, 6, 3, 5, 5, 1, 1, 3, 1, 1, 4, 1, 4) = 58
Initiative
Gunner 23, Liam 21, F6 13, Max 12,g1 11, g2 10, Rankev 7,
Gunner 13, Liam 11, Max 2, G1 1
Ghoul 1 (7/2)
Ghoul 2 (controlled)
Liam McGregor |
Almost done...almost...just a little more.
Bad Wolf sucks down a lungful of air through clenched teeth, forces his mind to clear and attempts another magical attack, this time directed against the damaged ghoul.
Stunbolt (F5): 12d6 ⇒ (5, 4, 4, 2, 3, 6, 1, 1, 1, 4, 4, 6) = 41
Three hits, direct damage
Drain (F-3): 6d6 ⇒ (1, 5, 3, 2, 5, 1) = 17
Two hits, no drain