Shadow of the Demon Lord (Inactive)

Game Master bookrat

Current Map and Key
Map of the Northern Reach


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Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Chaos is definitely fun, and probably the frontrunner. Battle has some nice synergy with my conjured shadow weapon - I could kick some butt. Illusion has great flavour, and a mirror image type spell that lasts for hours. Fire and Destruction speak for themselves! But Chaos, Battle, and Illusion all fit pretty well with Brinda as she's developing as a character: Chaos because she's pretty all over the place; Battle, as she's getting pretty fired up about stuff; and Illusion for that tricksy angle that fits really well with both Enchantment and Shadow.

I'll decide in the next 24 hours. I'd completely forgotten we level up after every adventure!


M Rattus norvegicus

Hi guys.

I'm still here. I've been waiting for everyone to check in a level up before moving to the next module. I'll likely update late tonight or tomorrow morning even if everyone hasn't leveled up yet.


M Rattus norvegicus

Looks like everyone who had checked in has leveled up. We're down to three players.

I think 48 hours is plenty of time for people to check in on a game that's supposed have a daily posting rate.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

It is quite a drop from our initial numbers!


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

I forgot to check in, I am still here and will level in a bit


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Dwarf (M) | S12 A10 I11 W10 | HP 11/24 | Defense: 14 | Speed: 8 | Status: Good | Corruption: 0 | Insanity: 1 | Fortune: No

I really like this 'no one listens to the dwarf' thing. Lol


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

What are our funds like?


Dwarf (M) | S12 A10 I11 W10 | HP 11/24 | Defense: 14 | Speed: 8 | Status: Good | Corruption: 0 | Insanity: 1 | Fortune: No

Yeah I've only got the axe. I should get a shield and some armor or something. >.> I think we've just been lugging around all that gear. Haven't sold it yet.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

I chose the Battle tradition in the end. It's just really good, and if I have my shadow blade and presence on my Battle spells will make me a good combatant in boss battles. Also picked Question, which is kind of a one-shot zone of truth.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal
Jexen the Aged wrote:
What are our funds like?

I think my question got missed.


M Rattus norvegicus

It looks like no one has kept up with the inventory of anything the group has gained.

Sköllji seems to have quite a bit of copper pennies; likely from his own share from back when you defeated the bandits at Fletcher's Rest. But no one else has kept up with their own equipment. Some PCs don't even have an equipment section at all.

I guess all that gold, silver, and copper, plus the magical items and the magical incantations all went with Cyrenik and TAS when they went back to Fletcher's Rest after departing.

You have what you have. If it hasn't been added to your character sheet by now, then it got left behind.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

That is fair enough in my book. Jexen isn't especially concerned with gold after all.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Ouch! Harsh but fair - I'm terrible at keeping inventory. Going to miss that magical book and all those arcane goodies though! Also the decent clothes and dagger - back to rags and sling :)


Dwarf (M) | S12 A10 I11 W10 | HP 11/24 | Defense: 14 | Speed: 8 | Status: Good | Corruption: 0 | Insanity: 1 | Fortune: No

I can start keeping track of inventory. Or we can decide who's carrying what when we loot stuff.


M Rattus norvegicus

I've added a new slide to the map; very last slide has the three PCs on horseback. Sköllji and Crashing Waves are on your second to last slide on the caboose.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Phone might crap out, so posting may be limited.


M Rattus norvegicus

Work is a bit busy today. I'll make an update later today, which will give Brinda some more time to post.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Cheers for the heads up.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Just a heads up folks, inside the last two weeks till my thesis is due, so stuff's a bit crazy on my end till that's all done. I'll do my best to keep up, but feel free to bot me at any point!


M Rattus norvegicus

Sounds good. Thanks for the heads up.

Good luck!


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Should have some post Bonesmith up this evening, been super busy with kids and work over the last few days.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Need to pay more attention when making choices for characters, what are your feelings on retraining?


M Rattus norvegicus

I'm good with it. What are your ideas?


M Rattus norvegicus

At this point, everyone level up to 3. Since we have some consensus that everyone is staying on the train, plan to tell your level up story as it happens on the train.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

I'd like to swap Fey tradition for either nature or primal.
Super torn on where to take the character.
(Also did you know the level 4 sucks for elves?)


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M Rattus norvegicus

Sköllji, that was a fantastic post. Gain some Fortune!


M Rattus norvegicus

I'm good with that swap.

As far as where to take him - hmmm... He's been hunting his father for some time.

Avowed seems fitting - as a servant of the Fey world, you've successfully completed a mission which protects the Fey and the natural world.

You could become corrupt from the blade and take something along those lines, such as berzerker or Witch.

You could hone your weapons use and become a swashbuckler or assassin or fights.

You could have the meloncholy over the death of your father cause an awakening within you and go psychic or shaman or some other magic path.

And if you're at a complete and utter loss for what to do, you could retire him and make a new PC.


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

My thoughts on how to advance CW:

Mystic: Unarmed wander fighting evil in the world, opting to turn himself into a living weapon as opposed to the weapons made from death that his father used.

Now that I type that out I think that's what I will go with


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

Superb post Skolji!

I'll level up when I've rested a lot more.


M Rattus norvegicus

I think we're on a bit of a hiatus right now.

Brinda is out with a thesis. Jexen is out with a cold. Durnik hasn't checked in for nearly a week.

Once at least three of you have your characters ready for Level 3, we'll move ahead.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Hey folks, sorry for the extended absence, just dropping by to say that while I'm currently in an academic hell of my own making, the damn thing is due Monday, so boom or bust I'll be fully back on board then. Apologies again.


M Rattus norvegicus

Good luck! Don't worry about us, we'll be here when you get back!


M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

I have leveled up, would you like more about what we are doing on the train or you want us to hold tight for a bit?


1 person marked this as a favorite.
M Rattus norvegicus

You're free to write things happening on the train - at the very least to help keep the game alive.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


M Rattus norvegicus

Thanks for the heads up! Looks like Most day will he our official restart date. :)


3 people marked this as a favorite.
Dwarf (M) | S12 A10 I11 W10 | HP 11/24 | Defense: 14 | Speed: 8 | Status: Good | Corruption: 0 | Insanity: 1 | Fortune: No

Most day. The manyest of days.


1 person marked this as a favorite.
M Rattus norvegicus

Most day!

G$! d$&ned phone.


1 person marked this as a favorite.
M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

Mostday when most of the days are left in the week, not to be confused with Fewday when there are few days left in the week.


2 people marked this as a favorite.

Mostday, Lessday, Halfday, Almostday, and Fewday


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

I'll be stuck on phone for a while longer, no pdfs.


1 person marked this as a favorite.
Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

You forgot Sataroundday and cantseethesunday elbow.


Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal

You lost your faith—in your god, your nation, your family, or even yourself. Now you seek a new path free from old obligations, carving your destiny from the future.

Level 3 Fighter
Attributes Increase two by 1 str and will

Characteristics Health +5 to 26

Languages and Professions You speak another language or add a profession to your list of professions.

Fight with Anything If you attack with a weapon or improvised weapon whose damage die is less than 1d6, you treat the damage die as 1d6. In addition, when you attack with a weapon or improvised weapon, you make the attack roll with 1 boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.

Fighter Talent Choose one fighter talent from the ones described below.

Shield Bash When you get a success on an attack roll made using a shield, you bash the target and make attack rolls against the same target with 2 boons until the end of the next round.


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

Alright, paper submitted, I'm back! Just getting caught up on all my games now, looks like we're making level 3 choices, so I'll read up on the 30-odd posts I'm behind, level up, and be back amongst it :)

Thanks for not dumping me from the game!


M Rattus norvegicus

Welcome back!


Current identity: Brinda Sarwick, human female |
Spells Used:
Shadow Dart 2/2
S8, A11, I13, W11, D11, HP 6/15 | Status: Normal
Other stats:
Perception: 13 | Size: 1 | Speed: 10 | Power: 2 | Insanity: 1 | Corruption: 2

So bookrat, re: levelling up, I'm a bit torn between the warlock and the wizard at the moment. The idea of stealing magic is pretty cool, but so is the wizard's grimoire. Any advice or suggestions from you (or anyone else)?


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Okay, I've started writing up my GM spoilery thing, but it kinda got...long. I'm going to give it a once over and then slim it down to something more manageable.

As far as levelling goes, I am also taking Fighter (since none of the other Expert Paths really fit Durnik).

That gives me:

+1 str and will
+5 health to 23

Learning Trollish as a language
Fighter Talent: keeping it simple by taking defensive expertise, which increases my defense by 1.


M Rattus norvegicus

Heads up Durnik - the fighter class has been improved. Please use this instead:

Fighter:
Attributes Increase two by 1
Characteristics Health +5
Languages and Professions You speak another language or add a profession to your list of professions.
Fight with Anything If you attack with a weapon or improvised weapon whose damage die is less than 1d6, you treat the damage die as 1d6. In addition, when you attack with a weapon or improvised weapon, you make the attack roll with 1 boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.
Fighter Talent Choose one fighter talent from the ones described below.

Fighter Talents
•Fight with Two Weapons. When you attack with two weapons, you reduce the number of banes from the attack by 2.

•Haft Attack. When you attack with a polearm or a staff, you can use a triggered action to attack with the other end of the weapon. Make the attack roll with 1 bane and the attack deals 1d6 damage.

•Powerful Attack. When you attack with a heavy weapon, you can make the attack roll with 1 bane to deal 2d6 extra damage.

•Precise Attack. When you attack with a swift weapon, you can make the attack roll against the target’s Agility instead of its Defense.

•Shield Bash. When you get a success on an attack roll made using a shield, you bash the target and make attack rolls against the same target with 2 boons until the end of the next round.

•Swift Reload. You can use a triggered action on your turn to reload a weapon that has the reload property.

•Swift Shot. When you make an attack with a ranged weapon that does not have a reload property, you can use a triggered action to attack with the same weapon. You make the second attack roll with 1 bane.

Alternatively, here's are some other class options which may suit you:

Knight:
Attributes. Increase two by 1

Characteristics. Health +5

Languages and Professions. You speak another language, learn to read and write a language you know how to speak, or add an academic profession to your list of professions.

Armor Specialization. While wearing medium or heavy armor, you gain a +1 bonus to Defense.

Devastating Charge. When you charge, your attack deals 1d6 extra damage or 2d6 extra damage if you are riding another creature.

Warding Shield. If you are armed with a shield when a creature attacks another creature within your reach, you can use a triggered action to impose 1 bane on the triggering creature’s attack roll.

A note: Knights typically gain such status through a Lord or Lady. The next adventure is bring given to you by a Lord, and we can easily write that into the story.

Juggernaut:
Attributes. Increase Strength by 1 and one other attribute by 1

Characteristics. Health +6

Powerful Fists. Your weapon attacks using unarmed strikes deal 1d6 extra damage. In addition, when you attack a target that’s smaller than you with an unarmed strike or a grab, you make the attack roll with 1 boon.

Unstoppable. If you are immobilized or slowed, you can use an action, or a triggered action on your turn, to remove the affliction.

Note: This class is typically for larger races, but it could still work rather well.


M Rattus norvegicus

Brinda:
Re: Spell book. Yes, it was meant to be incantations. However, if you choose the Wizard, it could be your first Grimiore (current spells in the book would be treated as an incantation and disaooear appropriately), but other than the the book would be yours to keep.

If it was the Bonesmith's, you could say he dropped it on the train somewhere as he was fleeing from you.

Re: class choice. Just last night I was reviewing those two classes, and I was equally torn.

I also had a cool idea to play a warrior who picked up warlock only for the purpose of stealing spells, as a way to make a "non-magical" warrior who was "immune to magic," using the steal spell ability to make the enemy spell just disappear.

For Brinda, I'd probably go wizard. It seems to fit her better, especially with how much time she's spent to studying books.


M Rattus norvegicus

Please note that many of the expert classes have been altered in one of two new books: Paths of Power and Paths of Power. These cover magical and martial classes in the core book.

Additionally, the Warrior and Rogue novice paths are re-examined in Natural Born Scoundrels and Bred for Battle.

You can find the books here. However, before purchasing, please see the next post.

Wizard Update:
Attributes. Choose two attributes and increase both by 1.

Characteristics. Increase your Health by 2 and your Power by 1.

Languages and Professions. You can speak another language or add another area of scholarship.

Magic. You either discover a new tradition or learn one spell from a tradition you have already discovered.

Grimoire. You acquire a tome filled with magical lore. The tome grants 1 boon on Intellect challenge rolls you make to recall information about magic. In addition, the tome also contains spells you have discovered during your travels. Your Grimoire holds three spells of a rank you can cast. The spells can belong to any tradition, even a tradition you have not yet discovered. For the purpose of gaining Corruption from learning certain spells, choosing a spell to include in your Grimoire counts as learning it. Finally, if you learn a spell already in your Grimoire, you can add another spell to your Grimoire of a rank you can learn and cast. You can create additional Grimoires to hold more spells or to replace a Grimoire you have lost. To create a Grimoire, you must spend 48 hours creating a book using exotic materials worth 5 gc. When you complete your work, you can inscribe any three spells of a rank you can cast inside the book.

Grimoire Casting. If you are holding a Grimoire, you can cast a spell it contains by expending the casting of a spell you have learned of the same or higher rank.

Spellbinder:
Attributes. Choose two attributes and increase both by 1.

Characteristics. Increase your Health by 3 and your Power by 1.

Magic. You either discover a new tradition or learn one spell from a tradition you have already discovered. In addition, you learn the spellbound weapon spell, described below.

Spellbound Weapon (Rank 0)
You touch one weapon you can reach and imbue it with magical power that lasts for 4 hours. Until the spell ends, you gain the following benefits with the target weapon.
• The weapon counts as your implement.
• The weapon grants you 1 boon on attack rolls you make with it.
• If the weapon is within 1 mile of you, you can use an action to teleport it to your hand or to your feet if your hands are full.
• You can use an action to touch the target weapon and remove all damage from it, even if the weapon is destroyed, provided you have at least a fragment of it.

Sacrifice. You can use a triggered action to expend a casting of this spell. Until the end of the round, your attacks with the weapon deal extra damage equal to your Power.

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