Alain

Durnik Jonson's page

53 posts. Alias of Vrog Skyreaver.


Race

Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1

Classes/Levels

Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Alignment

Warrior/Juggernaut 3

Languages

Common, Dwarven, Elven, Trollish

About Durnik Jonson

Size: 1
Speed: 10

Professions: Blacksmith (Common), Militia (Military)

Class Features:
Catch Your Breath (You can use an action or a triggered action on your turn to heal damage equal to your healing rate.)

Weapon Training (When attacking with a weapon, you make the attack roll with 1 boon.)

Combat Prowess (Your attacks with weapons deal 1d6 extra damage.)

Forceful Strike (When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.)

Powerful Fists: Your weapon attacks using unarmed strikes deal 1d6 extra damage. In addition, when you attack a target that’s smaller than you with an unarmed strike or a grab, you make the attack roll with 1 boon.

Unstoppable: If you are immobilized or slowed, you can use an action, or a triggered action on your turn, to remove the affliction.

Posessions:

Armor: Hard Leather (Def: Agi +2); Large Shield (Defense 2)

Weapons: Club (1d6)

Clothing: Fine Clothes

Adventuring Gear: Backpack, Cloak, Week's Rations, Waterskin, Coil of Rope, Tinderbox, 2 Torches, 2 Healing Potions, Smith's Tools. 2 cp

Other: Book written in an unknown language

Character Backstory:

Okay, quick notes on my new character before I start da rolls. I'm thinking that he could be one of the young men from Fletcher's Rest who helped in the battle with the Bandits.

After the group left, he decided to follow them, hoping that the heroes would let him join their group.
He arrived in Cheqwood this morning, and after talking to the locals headed out in the direction the group was heading.

As far as rulebooks goes, I just have the main one and the Demon Lord's Companion, but I don't plan on taking anything from the latter...yet.

Ancestry Rolls:

Background: You saved your town from terrible monsters. (A bit on the nose there!)

Personality: You try to do what you think is right, even if it breaks laws and social conventions. Like most people who live on the fringes of civilization, he's not much for following arbitrary rules or laws, but he sticks to his morals.

Religion: No religion. He gives lip service to the new faith, but he's far from faithful.

Age: Going with young adult, cause it fits where I see him, although he's almost 18, so he's on the cusp of adulthood.

Build: He's average height for a Human and stocky, like most smiths.

Appearance: You are perfectly average in appearance. You look like everyone else.

10 questions:

1) Describe one Positive and one Negative personality trait you have.

Durnik tends to rely on common sense, something far too lacking in the modern age, but sometimes his pragmatism can get in his own way. He's also not all that bright.
2) How do others make you feel? Do you like being the center of attention or bring left alone; is there a such thing as a stranger to you or do you even know what it's like to have a friend. Things like that.
Durnik is fine being on his own; in his village, he knew most everyone, and when he was apprenticed to the blacksmith, he took to the work well enough. Most people would consider him normal, and most of the people he knew from Fletcher's Rest tried to talk him out of going, but he had made up his mind.
3) Name one thing you value most. Then name one thing you could lose. These could be ideals, physical possessions, relationships, etc..
Durnik values honesty. Most smiths have similar mindsets when it comes to doubletalk or
4) What do you fear? What do you hate?
Durnik is actually afraid of the woods, although he'd never tell; he hates bullies (people who think they have power and use it to push other people around).
5) What do you desire? What do you love?
Deep down, Durnik wants to be a hero; he likes the idea of helping others; he loves honest conversation, a good beer, and a warm hearth.
6) You have (at least) one secret. What is it?
Durnik is not his father's son. Durnik knows this (his father told him on his deathbed), but he doesn't know who his real father is.
7) Have you done something Notable? What was it?
Durnik joined the militia in helping to wipe out the bandits near his home. It was the most exciting thing he had ever done.
8) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?
While Durnik does tend to avoid authority, he IS willing to follow those who he believes to be trustworthy.
9) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?
Durnik keeps his word.
10) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?
Durnik believes that both Good and Evil creatures exist, but he also believes that most men fall somewhere in the middle. Besides, it's really not his place to tell other folk how to live.