| Full Name |
Jexen |
| Race |
Clockwork Warrior/Fighter 3 (M) | S13, A8, I10, W10 | HP 1/26 | Defense 14 | Insanity 4 | Fortune: No | Move: 8 | Status: Normal |
| Size |
Small, 4', 75lb |
| Age |
?? 11-50 |
| Languages |
Common (speak only) |
| Occupation |
Academic (Geography), Martial (Marine) |
| Strength |
12 |
| Dexterity |
8 |
| Intelligence |
10 |
| Wisdom |
9 |
About Jexen the Aged
"The clockwork were built for some purpose by a mage who plucked a Soul from the Underworld and bound it to a machine."
A mage forged Jexen for his own inscrutable reasons.
Ability Score: S12, A8, I10, W9.
Perception = Intellect
Defense = 13 (14 with shield)
Health = 21
Healing Rate = 1/4 Health (round down)
Size: 1/2
Speed: 8
Power: 0
Damage: 0
Insanity: 4
Corruption: 0
Languages and Professions: Common (speak only), Academic (Geography), Martial (Marine), Martial (Soldier)
Immunities: Damage from Disease and Poison, asleep, diseased, fatigued, and poisoned conditions
Key: You have a key on you somewhere that you can't reach. When it is cranked and turning, you count as a creature and can move and make actions. When it stops, you become an object and cannot move or act (or perceive or talk, it's in "OFF" mode). Your key stops turning when you become incapacitated. It also stops turning at the end any round in which you get a total of 0 or lower on any attack roll or challenge roll. Any creature within reach can spend an action to turn the key and activate you. If you are not incapacitated, you become a creature once more. If you are, roll a d6; on a 4 or higher heal 1 point if damage and become a creature at the end of the round (3 or less does nothing).
Mechanical Body: You do not eat, drink, breathe, or age. You cannot be transformed into an undead. You cannot swim (you sink).
Repairing Damage: When you're a creature, you heal as any creature. If you're an object, any creature can repair you with a tool kit. At the end of each 4 hours of work, that creature makes an Intellect roll with 1 Bane. On a success, you heal damage equal to your healing Rate.
Age: You are old, 11 - 50 years.
Purpose: You were built to work. Increase your Strength by 2.
Form: You are a small humanoid clockwork. Reduce your Size to 1/2. You are 4 feet tall and weigh 75 pounds.
Appearance: You have a mere suggestion of facial features.
Background: You can’t remember your past. You don’t know where you came from or how you came to be where you are.
Personality: You search for meaning in a world in which you have no place.
Profession 1: Academic (Geography)
Profession 2: Martial (Marine)
Starting Equipment: Getting By. You earn enough to meet all your expenses. You have a dagger, a sling with 20 stones, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 3 torches, and a pouch containing 2 cp. Sword, shield.
Interesting Thing: A newborn baby that might or might not be yours.
Questions and Answers
1) Describe one Positive and one Negative personality trait you have. If you need inspiration, you can roll 2d20 each and I'll list what you roll.
Positive: Self-sacrificing
Negative: Self-sacrificing
2) How do others make you feel? Do you like being the center of attention or bring left alone; is there a such thing as a stranger to you or do you even know what it's like to have a friend. Things like that.
Uncomfortable with attention. Doesn't remember having friends.
3) Name one thing you value most. Then name one thing you could lose. These could be ideals, physical possessions, relationships, etc..
The baby is a mystery, but it must be looked after.
One thing to lose, there doesn't seem to be much *left* to lose. Perhaps his strength?
4) What do you fear? What do you hate?
Fear: Pointlessness, or the baby perishing
Hate: I don't think he remembers what he hates.
5) What do you desire? What do you love?
Desire to find meaning in life.
Love? The closest is affection for the baby.
6) You have (at least) one secret. What is it?
Why did Jexen's creator make him? Jexen suspects that it was for a dark purpose.
7) Have you done something Notable? What was it?
He doesn't know. But he suspects that he was used for battle, given his skills.
8) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?
Let others take charge, currently drifting.
Authority is good. He lacks his.
9) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?
He wants to follow through. But he doesn't remember any promises he's made. He feels guilt about this.
10) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?
He suspects that he served Evil, willingly or no. He thinks it is Good to protect the baby. He sees himself as a blank slate, and urgently trying to fill it with white.