Lantern Bearer

Crashing Waves's page

89 posts. Alias of ElbowtotheFace.


Race

M Elf Rogue Mystic 3| S10, A13, I11, W10 | HP 6/20 | D16 | Move: 12 | Insanity: | Corruption: | Fortune: No | Status: Normal

About Crashing Waves

Starting Attribute Scores Strength 10, Agility 13, Intellect 11, Will 10
Perception 12
Defense 16
Health 20
Healing Rate 5
Size 1, Speed 12, Power 2, Damage 0, Insanity 0, Corruption 0
Languages and Professions You speak the Common Tongue and High Archaic. You also speak, read, and write Elvish. You might gain additional professions or languages based on your age.
Immune damage from disease; charmed, diseased
Shadowsight You see into areas obscured by shadows as if those areas were lit.
Spell Defense You take half damage from spells and you make any challenge roll to resist a spell with 1 boon. A creature attacking you with a spell makes the attack roll with 1 bane.
Bewitching Presence Your magical nature alters how others see you and behave around you. You make attack rolls in social situations with 1 boon. If you touch or are touched by an object made from iron, you lose this trait for as long you remain in contact with the object and for 1 minute afterward.
Iron Vulnerability You are impaired while you are in contact with iron. In addition, if you touch or are touched by an object made from iron, you lose Spell Defense for as long you remain in contact with the object and for 1 minute afterward.
Elf Background: You have confused pain for pleasure, spending 17 years mutilating your body.
Age: Less than 50
Faerie Mark: blue hair, pointy ears, fox tail
Elf Quirk: grass stained hands and feet
[/b]Elf personality:[/b] You are curious about the world beyond your home and seek new experiences among the fascinating creatures there.
Profession: Apothecary, Witch hunter, Tracker
Starting gear: You have a dagger, a staff or club or sling with 20 stones, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 1 torch, and a pouch containing 3 cp.
Interesting thing: A bright blue frog that can speak the Common Tongue and has a random academic profession. The frog claims it was once human. (Medicine)
Attributes Increase two by 1
Characteristics Health +3
Languages and Professions You either add one language to the list of languages you can speak or add one common, criminal, or wilderness profession.
Nimble Recovery You can use an action to heal damage equal to your healing rate and then move up to half your Speed without triggering free attacks. Once you use this talent, you cannot use it again until after you complete a rest.
Trickery Once per round, you can make an attack roll or challenge roll with 1 boon. If you attack with 1 boon from this talent, your attack deals 1d6 extra damage.
Exploit Opportunity Once per round, when the total of your attack roll is 20 or higher and exceeds the target number by at least 5, you can take another turn at any point before the end of the round.
Roguery Talent Choose a roguery talent from the ones described below.
-Magic Increase your Power by 1 and discover one tradition. Then, make two choices: discover one tradition or learn one spell for each. If you choose this talent a second time, increase your Power by 1 and discover a new tradition or learn one spell.
Traditions: Primal, Time.
Spells: Delay (time 0), Beast within (Primal 0), Rewrite Moment (time 1)
Enlightened Defense: bonus to defense equal to 1+power when not wearing armor or a shield.
Iron Fist: unarmed attacks die becomes 1d6.
Qi Focus: Action to become focused, +1 to defense and +4 speed.
Qi Strike: On a successful attack end focus to add 1d6 damage per Power.