
Doctor Abner Svengalu Toffitt |

Don't think we need the clairaudience scroll since we have a potion of it and Toffitt's alchemical allocation (making it reusable). I'm not keen on building a lot of our party wealth around consumables, though I tend to use them a lot less than other people (with the exception of the Gray Reek, who was burning up a lot of them a few levels back).

Dyrant Maynor, the Pre-Sainted |

Hmmm. PRD recommends PC wealth of 23,350 at 7th level. Party is at roughly 13,000 each in gold earned. I can probably add another 2,000-4,000 in unsold treasure. This puts party members around 15,000-17,000. Guess there's some room for some drops.
Well, that's one way to fix it.
You could also hit us with a bunch of vampires and whatnot, suck a few levels out of us, and get us down to our wealth range.
Whatever works.
-D
p.s. I believe Dy's wealth is 15300 or so (which includes the headband)...which assumes true value (aka scribe price) of scrolls and his gp.

Doctor Abner Svengalu Toffitt |

Treasure kept by Toffitt from this last round
4,000 gp - Belt of Strength +2 (using until he gets Belt of Dex)
A list of Toffitt's purchases during this round:
50 gp - oil of bless weapon
2,200 gp - haversack
4 gp - silvered blunt arrows (20)
2 gp - cold iron arrows
= = = =
On order (or possibly arrived...?)
1,000 gp - boro bead, lvl 1
4,000 gp - Belt of Dexterity +2
He will order another lvl 1 boro bead, and a lvl 2. But not sure how far in advance Skie is willing to take orders, if the cash isn't on hand...

Dyrant Maynor, the Pre-Sainted |

Is that Erinyes likely to appear while we attack the fortress to defend Cauldron?
"That flying tramp that a horse could easily smash if restricted to a 100 yard long field of battle. She sure is."
She's still around!??!?!
#%@#$%!!
@#%!#%#$%!!!!

Finneas Glenn |

Finneas shopping list:
20 regular arrows
20 cold iron arrows
20 silver arrows
Enough rations to make it to the Temple and back.
Finneas will also pay to have the red dragon armor prepped for eventual crafting of armor, not sure what that'll cost.
In addition to that any scroll costs Dyrant or Atol incur Finneas will pay his share of, as they benefit him in the long run.
Eventually I need to save up enough to have Holy put on my sword.

GM_Chris |

Finneas shopping list:
20 regular arrows
20 cold iron arrows
20 silver arrows
Enough rations to make it to the Temple and back.Finneas will also pay to have the red dragon armor prepped for eventual crafting of armor, not sure what that'll cost.
In addition to that any scroll costs Dyrant or Atol incur Finneas will pay his share of, as they benefit him in the long run.
Eventually I need to save up enough to have Holy put on my sword.
I copy the purchases. We'll work out the dragon armor all at once when you have enough.

Dyrant Maynor, the Pre-Sainted |

Atol gets 40 posts of eulogy and I get wrapped in a soggy blanket and strapped to the back of a horse? I feel cheated. :P
Wait. Who said you were getting a blanket? You might be, but not a good one.
Also, "strapped to"?! I think you meant to type "dragged behind".
Geez. You got a big head, Finn! (which is one of the reasons it's hard to strap you to a horse...tough to balance)
:)

GM_Chris |

Instant replay automatically kicking in for a character death.
Let's see...
Rounds for Atol
1 - Bless
2 - Strength surge (Finneas hit for 34)
3 - CMW (Healed for 17)
Not sure if this attack by Finneas included the bless. If not, it would've hit. AC was 29. Looks like it didn't since your profile lists your raging attack as +11 and that's all you used for this one.
4 - Daylight (Not sure if it just counters darkness, or prevails. Even the best affect would only give kuo-toa a -1 to attacks and none of the hits were that close)
5 - strength surge
6 - pick up pick
7 - strength surge (Finneas dies end of this round)
8 - Prayer spell
At these levels, I won't usually retro things, but I'd make an exception for a character death. In this case, we'd just pick up from here with Finneas miracously alive at -13.

Finneas Glenn |

I didn't include the Bless for the whole fight, totally missed that Atol had cast it. I would really like an exception as I love Finneas and want to keep playing him, but totally understand any decision you make. I need to pay more attention to group buffing either way.

Dyrant Maynor, the Pre-Sainted |

Sigh. Stupid house was broken into today whilst the wife and I were at work.
Thankfully, the kittens are fine.
We (and the police) believe it was teenager(s) as all they took was the PS3, our PS3 games, large amounts of loose change that I had been collecting, and went through my wife's jewelry.
Still the side door to the house (which I had thought was decently secure) was kicked in and is still pretty messed up.
TheWife is not happy...but we got off pretty lightly.
Anyhoot, grumble.

Doctor Abner Svengalu Toffitt |

BTW, perfect spell for the erinyes: Weapons Against Evil. Pretty sweet.

Doctor Abner Svengalu Toffitt |

Well yes, Toffitt is already prepped for 8th. And 9th. But it'd still take some effort to edit the changes into his actual stats!

Dyrant Maynor, the Pre-Sainted |

@ Dyrant.
Unless I'm missing something, which happens frequently, Aralynn has a reach of 0' and will have to enter enemy spaces and provoke to deliver touch spells.
Totally agree. Missed first time, fixed on redux:
Round 2, Init 6 REDUX
Aralynn, oh brave servant of light, moves forward to touch the dragon, delivering a holy shock (provoking).

GM_Chris |

Congratulations! Welcome to level 8 folks.
Haven't used hero points much, but I do want to have them in play. They seem like good insurance against bad luck.
Each of you gains one at level 8.
Atol had one leftover -- you max at 3.
And, I award one to Finneas for another battle of rushing in, dealing the most damage, incurring the wrath of the big bad guy, and sticking with it.

Finneas Glenn |

Level 8
Rage Prophet 2
+1 STR
HP 6 + 2
Spells:
1 Protection From Evil
2 See Invisibility (Spirit Guide), Grace
Skills
+1 Perception
+3 Acrobatics
+1 Fort
+1 Ref
+1 BAB

Doctor Abner Svengalu Toffitt |

Level 8
Alchemist lvl 7
+6 HP
+1 BAB
+1 Str
+2 3rd level extracts
+1d6 sneak attack
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Knowledge Nature
+1 Knowledge Arcane
+1 Perception
+1 Sense Motive
Formula: Haste
Formula: Anthropomorphic animal

Atol Lem |

NEXT LEVEL (8) (Cleric 7)
+1 Charisma (bumped to 16)
+6 HP (+5 base, +1 favored class)
+1 BAB
+1d6 Channel Energy (total 4d6)
+1 First Level spell (typically Divine Favor)
+2+1 Fourth Level spell (typically Blessings of Fervor, Spiritual Ally +Spell Immunity)
+2 skills (diplomacy, knowledge(history)) (+2 base, +1 human, -1 Int)

Doctor Abner Svengalu Toffitt |

Cassock of the Clergy: The cut and color of this solemn vestment varies from religion to religion, but its properties are the same. The wearer may command the cassock of the clergy to display the holy symbol of her deity or hide this symbol. At the most basic level, the garment functions as a divine focus. Additionally, the wearer gains a +3 competence bonus on Charisma-based checks to influence creatures that match her alignment or that of her patron deity. Also, the wearer may use bless and sanctuary (DC 11) each once per day, and may prepare one additional orison each day. If the wearer is a spontaneous divine caster, once per day she may spend 1 hour in prayer to gain an orison of her choice as a spell known for the next 24 hours.
And a staff that can summon a CR2 python?
Man, that sucks GM Chris. Ha ha. But it'll mean extra gold, so i'm happy...

Doctor Abner Svengalu Toffitt |

It'd actually be better in Finneas' hands, slightly. But yeah, why would Atol choose something useful...? :-p

Finneas Glenn |

It'd be almost impossible to convince Finneas to wear it. Even if he understood how to use it the other Kordites would laugh at him for wearing it.

Dyrant Maynor, the Pre-Sainted |

Dyrant Lvl Next:
+1 Cuthbertine
+6 HP (4 class, 1 con, 1 FC)
+1 Intelligence (Lang: TBD via RP)
+1 Hex (Cackle...HEH!)
Ward is now +3 AC/Saves. Evil Glare is now -4 to AC/blah.
+Spells: Wall of Ice, Scrying, Wandering Star Motes
+15 Skills:
+2 Acrobatics
+2 Know (Arcana)
+2 Know (Local)
+4 Know (Nature)
+4 Know (Planes)
+1 Spellcraft