Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

I'm trying to figure out who's where now --

I thought Ghelve was in a room downstairs with Silfr, and Glim was upstairs with Finneas, and Dryant was in the clock room by the door?

Shall I just presume we all gathered in the room with the clock now since everyone seems to be talking with one another?

Shadow Lodge

I think other than my retracted questions to Ghelve you've got our locations straight, as that's where I thought everyone was as well.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
Dyrant Maynor, the Pre-Sainted wrote:

"Really? People just vanished in this enclave? People would just disappear?" Dyrant looks at the Ghelve, then at Atol, eyes squinting.

1+1=2

"It might be that we need to explore that place. Atol, you should definitely come."

Oh No! What would we do if Atol simply vanished??

Balodek wrote:
Ah, no sorry. On him I was using my Sense Crazy skill.

Oh I got it backwards, I thought you were using Sense Crazy on Glim... which, you should do, often. :)


Dryant the Brigand wrote:

"Really? People just vanished in this enclave? People would just disappear?" Dyrant looks at the Ghelve, then at Atol, eyes squinting.

1+1=2

"It might be that we need to explore that place. Atol, you should definitely come."

I loved that as well!


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)
D30 wrote:
Dryant the Brigand wrote:

"Really? People just vanished in this enclave? People would just disappear?" Dyrant looks at the Ghelve, then at Atol, eyes squinting.

1+1=2

"It might be that we need to explore that place. Atol, you should definitely come."

I loved that as well!

totally brilliant! :D


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

A stab at party "marching order"..

Single File
Glim, Finneas, Atol, Dryant and Silfr

Thinking that Silfr can summon things behind our foes from the greatest distance, and can handle melee in a pinch from the rear.

Dryant would likely let "Atol go first".

And Finneas can easily see over Glim's stature running ahead.

Two-Abreast
Glim-Finneas
Atol-Silfr
Dryant

Switched Silfr and Dryant here, since I don't know if Dryant would stand shoulder-to-shoulder with Atol.


Glimmil wrote:


Thinking that Silfr can summon things behind our foes from the greatest distance, and can handle melee in a pinch from the rear.

Silfr will be getting in his synth-suit for this trip underground and be unable to summon.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Ah, feel free to propose an alternative order then if you'd like to be further up front?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

I'm fine in the middle, or even bringing up the rear if that's best for the group. Atol will go where he's told more or less... :D


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

I'm good with my place, subject to changing with Silfr as the situation demands. I don't know enough about that particular flavor of summoner to understand how good they are in combat yet. Or my Oracle for that matter.


GM_Chris wrote:


Undzo was able to dine on "Sonnets for Serious Smiths and other Non-believers."

Thanks :)


This morning I remember a dream fragment about this play-by-post.

Specifically, reading that Painlord was expressing disapproval for my use of spoiler tags around the words in celestial. :)

Shadow Lodge

I'll second (or third) it, these maps are great. Really nice job on them.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

The shadows are amazing -- is this being done in Photoshop or some gaming tool?


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
The bright area on the map is what is lit by the light on Glimmil's shield. The shaded area is what Finneas can see with his darkvision.

I don't know if it's important or not -- but we can all see out to 60ft right? It's just creatures between 30ft and 60ft have concealment.

I believe Glim should be able to see 60ft out as "normal" and 120ft as "dim" (having concealment) from his low-light vision.


Glimmil wrote:
I don't know if it's important or not -- but we can all see out to 60ft right?

The light spell is a torch, 20' bright for, 20' dim light. Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters. So, Glimmil and Silfir will get 40' bright, 40' dim.

In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness.


Glimmil wrote:


The shadows are amazing -- is this being done in Photoshop or some gaming tool?

The program is RPTools MapTool.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
The light spell is a torch, 20' bright for, 20' dim light.

Ack, my apologies - in another PbP, I just cracked a sunrod, so even though I typed Glim was holding his shield high, I was thinking sunrod distances...

The mapping and the pausing at the landing is making me (the player) nervous.


BTW Silfr has darkvision 60 feeet while synthesized.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Glimmil wrote:
Ah, he picked the 'A' door. I should have known he'd pick it .. 'A' is for Atol, his fellow Cuthbertite and his bestest friend in Cauldron.

**facekeyboard**


D30 wrote:
BTW Silfr has darkvision 60 feeet while synthesized.

I've parked the Silfir token back at J1 and created a new shiny token for the synth with the darkvision property.


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Dragging an Ally

The drag rules are worded as being used against an opponent, but I encourage creative solutions to problems. Here are my thoughts:

- Dragging is a standard action, plus requires having enough movement left. As such, it's not cheap.
- It has significant limitations
> Dragging is limited to dragging the person into your former square.
> Dragging provokes AOO's without use of a feat.
> Dragging does not provoke AOO's for the person being dragged without the use of a 2nd feat.

I'm open to discussion, but my current ruling in regards to dragging an ally is such:

- Dragging an ally in combat requires a CMB vs. CMD check unless the ally readies an action to be dragged. The ally is busy dodging, swinging, etc, and can't hold still for an ally.
> If the ally is helpless, it's a move action to grab them and then you can drag them up to your speed as if dragging an object.
> If the ally readies, they will become flat footed as they are dragged away. The person dragging can move up to their speed as if dragging an object.
- The dragged ally will provoke AOO's from enemies--even if it is only 5'. A 5' step is a careful step, not a sudden grab by the collar from your ally. Just as dragging an opponent does not grant the extra benefit of AOO's, dragging an ally does not grant the extra benefit of no AOO's.
- The person dragging the ally will provoke AOO's from their own movement as usual. They will not count as having entered & left the ally's square.
- Dragging cannot be done around hard corners or another path that is blocked.


Looks good to me.

BTW Painlord, what is Dryant's CMD? 11?

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
D30 wrote:
BTW Painlord, what is Dryant's CMD? 11?

Your elf mom is an 11.

*zing*

-Pain

p.s. Yeah, 11.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Might be easier to grapple and move. :)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
Glimmil trots along happily and passes the first door which has a letter "J" on it. Double moves 40' to O,-12

Unfortunately, double-moving for Glimmil is only 30' unless he's running, or unless the GM has super-special rules that favor gnomes in medium armor.

Why am I starting to feel like a summoned monster plodding along down a hallway looking for traps?

Maybe Atol should go first?


Glimmil wrote:


Why am I starting to feel like a summoned monster plodding along down a hallway looking for traps?

Maybe Atol should go first?

Atol is a plodding monster? :)

Glimmil wrote:


** If he sees a mask with a mouth filled with magical darkness, he will NOT try to climb into it.

And here I thought gnomes had a sense of adventure? How bad could it be?


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
What I need to know is if anyone followed Glimmil south down to the doors at row S/T, Columns -12,-13. If so, how far behind were you? Or, did everyone stay at the intersection?

This is particularly critical to see who is shot by the poisoned, flaming, ghost-touch spear trap that Glimmil triggered!

I'm going to die aren't I?

--

EDIT --

Silfr wrote:
Silfr had followed Glimmil down there - close enough to act if he is turned into a gnome-kebab again

Oh no, now you've done it ... at least we have company in death!

Shadow Lodge

I have a gold piece on the gnome dying in flames.

Anybody else want to take a spin on the "Gnomish-City-of-Death Wheel-of-Doom & Traptastic-Family-Fun"?


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

... and thus concludes Glim's short but glorious career as a dedicated trap-springer.

Thank god Finneas has some rope.


Glimmil wrote:


... and thus concludes Glim's short but glorious career as a dedicated trap-springer.

Darn I'd have hoped that 21 perception would find a trap...

Next to it, yes, but from the intersection, no. Such is the luck. Not that you're going that way, but the auto check rogue trap-finding talent is worth it for days such as these.

Shadow Lodge

Finneas has rope but the poor Haunted bastard can't pull it out as a Move action, has to be a Standard. Hopefully it's then a Move to throw it down the pit, not that either should be an issue, assuming Silfr survived the fall.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

The fact the trap rolled initiative has me nervous...

Maybe we should come back after hiring a level 2 rogue to find traps for us, if Jzadirune will be littered with them? :)

Shadow Lodge

We don't need a level 2 rogue, we need a fatter gnome. :P


I'll get Feather Fall at level 2 if I am going to be trap finding.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
D30 wrote:
I'll get Feather Fall at level 2 if I am going to be trap finding.

Or a wand of Mount. That would work well to as long as you're okay with walking behind a horse.

Shadow Lodge

Am I the only one worried by the extra voice in my head?


Balodek wrote:
Am I the only one worried by the extra voice in my head?

Voice? What voice?

Shadow Lodge

GM_Chris wrote:
Balodek wrote:
Am I the only one worried by the extra voice in my head?
Voice? What voice?

He said with an evil innocent smirk.


Balodek wrote:
Am I the only one worried by the extra voice in my head?

Our characters haven't heard it yet. Maybe you should verbalize it and our characters can react based on what you say (or rather repeat).

Shadow Lodge

Well Dyrant is already convinced I'm addlepated so there probably won't be any harm. :D


Atol Lem wrote:
Atol is unsure how injured his friend is, so he'll ready an action - next time he sees him, even a glimpse, he'll channel energy 1d6 worth of healing.

Now there's a 20 wisdom action.

Shadow Lodge

Finneas Glenn wrote:

Finneas stares at the rope and Glimmil in disbelief.

Could he be one of them? Disguised as a paladin and sent to lead us into the traps of this place? First he comes straight here despite our planning and then he doesn't trigger it to save Silfr?"

Now, just so I'm clear, I know that Glimmil is a scatter brained gnome paladin with reasons for his actions. Finneas does not. So I am not trying to start any conflict, just reflect Finneas' frustration at Glimmil the Spoony Paladin.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

LOL.

Having DM'd my tabletop group where a doppelganger infiltrated the party without discovery for months of real-life time, I can appreciate it!

Who knows? Is GM_Chris that evil where he'd recruit someone randomly into the PbP to play a doppelganger.

Maybbbbbeeee....

From a meta-game perspective, I don't think Glimmil can Disable Device fast enough (if at all), and I don't think even him jumping up and down will open the trapdoor. I wager he can do 20 damage through DR5 with a couple solid swings, though...

Now the real question is why the big strong half-orc is just standing there holding rope acting like he's having a discussion in his own head! :)

Shadow Lodge

'cause having you hold the rope while I jump on the trap wouldn't work out for any of us. ;)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

If Finneas asked, Glim would happily hold the rope.

The purpose of this game is to entertain our GM, right? And make him work hard to keep us from dying?


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
Dyrant Maynor, the Pre-Sainted wrote:
"Finneas, give me about 15' of length on the rope and hold tight. Atol, you may want to help!"

Just had a mental image of Dyrant leaping onto the trapdoor and taking Finneas down into the spiked pit with him while Glimmil and Atol watch on in disbelief.

Personally, I'd blame all that stew.

Also, happy 500th post in the game thread!


GM_Chris wrote:


Glimmil chips away at the floor, less than half of his damage overcoming the hardness of the wood, while the rope from Finneas bounces off him. Dyrant sees Finneas's rope, but nothing onto which it could be tied. Atol stands there apparently staring off into space (but is actually ready to channel). Meanwhile, the sound of grinding gears can be heard again.

Poor Silfr is doomed. :)

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
D30 wrote:
Poor Silfr is doomed. :)

Dyrant is already fitting himself in the armor.


Dyrant Maynor, the Pre-Sainted wrote:

"Finneas, give me about 15' of length on the rope and hold tight. Atol, you may want to help!"

I know your depressed, but I don't think they're ready to help with an assisted suicide yet.

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