
Glimmil |

I'm trying to figure out who's where now --
I thought Ghelve was in a room downstairs with Silfr, and Glim was upstairs with Finneas, and Dryant was in the clock room by the door?
Shall I just presume we all gathered in the room with the clock now since everyone seems to be talking with one another?

Glimmil |

"Really? People just vanished in this enclave? People would just disappear?" Dyrant looks at the Ghelve, then at Atol, eyes squinting.
1+1=2
"It might be that we need to explore that place. Atol, you should definitely come."
Oh No! What would we do if Atol simply vanished??
Ah, no sorry. On him I was using my Sense Crazy skill.
Oh I got it backwards, I thought you were using Sense Crazy on Glim... which, you should do, often. :)

Atol Lem |

Dryant the Brigand wrote:I loved that as well!"Really? People just vanished in this enclave? People would just disappear?" Dyrant looks at the Ghelve, then at Atol, eyes squinting.
1+1=2
"It might be that we need to explore that place. Atol, you should definitely come."
totally brilliant! :D

Glimmil |

A stab at party "marching order"..
Single File
Glim, Finneas, Atol, Dryant and Silfr
Thinking that Silfr can summon things behind our foes from the greatest distance, and can handle melee in a pinch from the rear.
Dryant would likely let "Atol go first".
And Finneas can easily see over Glim's stature running ahead.
Two-Abreast
Glim-Finneas
Atol-Silfr
Dryant
Switched Silfr and Dryant here, since I don't know if Dryant would stand shoulder-to-shoulder with Atol.

Finneas Glenn |

I'm good with my place, subject to changing with Silfr as the situation demands. I don't know enough about that particular flavor of summoner to understand how good they are in combat yet. Or my Oracle for that matter.

Glimmil |

The bright area on the map is what is lit by the light on Glimmil's shield. The shaded area is what Finneas can see with his darkvision.
I don't know if it's important or not -- but we can all see out to 60ft right? It's just creatures between 30ft and 60ft have concealment.
I believe Glim should be able to see 60ft out as "normal" and 120ft as "dim" (having concealment) from his low-light vision.

GM_Chris |

I don't know if it's important or not -- but we can all see out to 60ft right?
The light spell is a torch, 20' bright for, 20' dim light. Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters. So, Glimmil and Silfir will get 40' bright, 40' dim.
In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness.

Glimmil |

The light spell is a torch, 20' bright for, 20' dim light.
Ack, my apologies - in another PbP, I just cracked a sunrod, so even though I typed Glim was holding his shield high, I was thinking sunrod distances...
The mapping and the pausing at the landing is making me (the player) nervous.

GM_Chris |
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Dragging an Ally
The drag rules are worded as being used against an opponent, but I encourage creative solutions to problems. Here are my thoughts:
- Dragging is a standard action, plus requires having enough movement left. As such, it's not cheap.
- It has significant limitations
> Dragging is limited to dragging the person into your former square.
> Dragging provokes AOO's without use of a feat.
> Dragging does not provoke AOO's for the person being dragged without the use of a 2nd feat.
I'm open to discussion, but my current ruling in regards to dragging an ally is such:
- Dragging an ally in combat requires a CMB vs. CMD check unless the ally readies an action to be dragged. The ally is busy dodging, swinging, etc, and can't hold still for an ally.
> If the ally is helpless, it's a move action to grab them and then you can drag them up to your speed as if dragging an object.
> If the ally readies, they will become flat footed as they are dragged away. The person dragging can move up to their speed as if dragging an object.
- The dragged ally will provoke AOO's from enemies--even if it is only 5'. A 5' step is a careful step, not a sudden grab by the collar from your ally. Just as dragging an opponent does not grant the extra benefit of AOO's, dragging an ally does not grant the extra benefit of no AOO's.
- The person dragging the ally will provoke AOO's from their own movement as usual. They will not count as having entered & left the ally's square.
- Dragging cannot be done around hard corners or another path that is blocked.

Glimmil |

Glimmil trots along happily and passes the first door which has a letter "J" on it. Double moves 40' to O,-12
Unfortunately, double-moving for Glimmil is only 30' unless he's running, or unless the GM has super-special rules that favor gnomes in medium armor.
Why am I starting to feel like a summoned monster plodding along down a hallway looking for traps?
Maybe Atol should go first?

D30 |

Why am I starting to feel like a summoned monster plodding along down a hallway looking for traps?Maybe Atol should go first?
Atol is a plodding monster? :)
** If he sees a mask with a mouth filled with magical darkness, he will NOT try to climb into it.
And here I thought gnomes had a sense of adventure? How bad could it be?

Glimmil |

What I need to know is if anyone followed Glimmil south down to the doors at row S/T, Columns -12,-13. If so, how far behind were you? Or, did everyone stay at the intersection?
This is particularly critical to see who is shot by the poisoned, flaming, ghost-touch spear trap that Glimmil triggered!
I'm going to die aren't I?
--
EDIT --
Silfr had followed Glimmil down there - close enough to act if he is turned into a gnome-kebab again
Oh no, now you've done it ... at least we have company in death!

GM_Chris |

... and thus concludes Glim's short but glorious career as a dedicated trap-springer.Darn I'd have hoped that 21 perception would find a trap...
Next to it, yes, but from the intersection, no. Such is the luck. Not that you're going that way, but the auto check rogue trap-finding talent is worth it for days such as these.

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Finneas stares at the rope and Glimmil in disbelief.
Could he be one of them? Disguised as a paladin and sent to lead us into the traps of this place? First he comes straight here despite our planning and then he doesn't trigger it to save Silfr?"
Now, just so I'm clear, I know that Glimmil is a scatter brained gnome paladin with reasons for his actions. Finneas does not. So I am not trying to start any conflict, just reflect Finneas' frustration at Glimmil the Spoony Paladin.

Glimmil |

LOL.
Having DM'd my tabletop group where a doppelganger infiltrated the party without discovery for months of real-life time, I can appreciate it!
Who knows? Is GM_Chris that evil where he'd recruit someone randomly into the PbP to play a doppelganger.
Maybbbbbeeee....
From a meta-game perspective, I don't think Glimmil can Disable Device fast enough (if at all), and I don't think even him jumping up and down will open the trapdoor. I wager he can do 20 damage through DR5 with a couple solid swings, though...
Now the real question is why the big strong half-orc is just standing there holding rope acting like he's having a discussion in his own head! :)

Glimmil |

"Finneas, give me about 15' of length on the rope and hold tight. Atol, you may want to help!"
Just had a mental image of Dyrant leaping onto the trapdoor and taking Finneas down into the spiked pit with him while Glimmil and Atol watch on in disbelief.
Personally, I'd blame all that stew.
Also, happy 500th post in the game thread!

D30 |

Glimmil chips away at the floor, less than half of his damage overcoming the hardness of the wood, while the rope from Finneas bounces off him. Dyrant sees Finneas's rope, but nothing onto which it could be tied. Atol stands there apparently staring off into space (but is actually ready to channel). Meanwhile, the sound of grinding gears can be heard again.
Poor Silfr is doomed. :)