
Doctor Abner Svengalu Toffitt |

Atol Lem |

Chris - I think I only need to make the Spell Resistance check once...
The relevant bit: "If spell resistance fails the first time, it fails each time the creature encounters that same casting of the spell. Likewise, if the spell resistance succeeds the first time, it always succeeds."
So if the first roll made it, it's affected by the spell all the way through I think. Your call of course.

Doctor Abner Svengalu Toffitt |

Level 6 progression
+1 level alchemist
+6 hp
Class abilities
+3d6 sneak
+4 to saves v. poison, disease
+1 level 1 extract/day
+1 level 2 extract/day
Learned formulae
+ Perceive cues
+ See invisibility
Skills
+1 Acrobatics
+1 Diplomacy
+1 Knowledge (Local)
+1 Knowledge (Nature)
+1 Spellcraft
+1 Craft Alchemy
+1 Perception
+1 Sense Motive

Glimmil |

Egad, it's level 5 paladin... this is a tough level to sort out for Sir Glimmil since it's the level the paladin gets the Divine Bond.
First, I'd need to decide if Glimmil's divine bond is a weapon or a mount.
If it's a mount, I'd need to figure out Chris' interpretation/ruling of paladin and cavalier stacking for the mount. See this thread on Paizo.com discussing if they stack.
The other interpretation is they don't stack, and Glimmil would have 2 companions now.
Glimmil already took the Boon Companion feat (which is what allowed Cog, originally a Cavalier mount, to advance +4 levels along with Glimmi's max level).
If the interpretation is two mounts - then Cog would be a 5th level mount (and stay that way permanently unless Glimmil took any more cavalier levels), and his new mount would also be a 5th level mount (and would just be one level behind Glim's paladin level).
I'm not opposed to Glimmil running around a dungeon with 2 puppy mounts...
I'm leaning towards the mount for the divine bond, but I'd need to know Chris' ruling on:
1. The rules say it's two mounts, so stat up the new companion mount.
2. The rules say it can be one mount (and if so, could Glimmil re-train his Boon Companion feat which would be moot now?)

Atol Lem |

Level 6 progression
Advancing as a Cleric to level 6
+5 HP
+1 BAB
+1 Saves (Fort, Ref & Will)
+ 2 skills (2 level, -1 Int, +1 favored class)(Perform:oratory, diplomacy)
Additional Spells (usually... second: spiritual weapon, third: magic circle against evil)
* I also updated the SCAP_Character_Tracking sheet with my latest data.

GM_Chris |

@ Glimmil. It appears you're undecided about weapon or mount or two mounts, so here are my thoughts.
My first thoughts of a second companion/familiar/mount/etc is ARGH!
With that bias confessed, I'm advocating for the stacking levels if you go mount. I don't think it's RAW, but I don't care. I'm also not seeing the harm.
I don't think there are any cavalier abilities per level for the mount, but it won't be until 11th level Paladin that the mount becomes Celestial.
As to retraining the feat, I say no. You gained the benefit of it for at least a level.
Those are my rushed thoughts. I'll expand more if necessary later.

Doctor Abner Svengalu Toffitt |

On the bright side, you could take those levels of ninja to get swift invisibility, and not lose anything with Cog!
I'm not very funny, am I?

Dyrant Maynor, the Pre-Sainted |

Cuthbertine 6
+6 hp (4+1con+1FC)
Hex: Misfortune (debating this)
Spells: Fireball, Sleet Storm, Screech
+7 Skills:
+1 Acrobatics
+3 Fly
+1 Know (Arcana)
+1 Know (Religion)
+1 Spellcraft
I'l have Dyrant's alias updated later.
-Pain

Dyrant Maynor, the Pre-Sainted |

Interesting.
The following is only stated only as point of reference and so that GM Chris can understand things as they are (not sure where the other yahoos are):
Dyrant's Level: 6
Wealth by Level: 16,000
Dyrant's Current Wealth: 12805 gp + 633 gold (2558gp less 50+750+750+375 for recent purchases)
Modifiers:
- Most of Dyrant's wealth is tied into the Necklace of Fireballs (2700gp...only one bead left, but we've gotten good life out of it) and his crafted scrolls.
- Dyrant's added value in crafted scrolls: 3225 gp in full price, crafted value = 1/2 that
- Dyrant has consumed a fair amount of his own crafting/scrolls.
Does/should crafted value count for/against expected wealth?
Iterating: this is only a discussion point. Just showing Dyrant's wealth only so GM Chris can say 'we're right where we should be' or 'those f#$@ers are way too rich,' or 'oh, I hate Painlord moreso'.

Dyrant Maynor, the Pre-Sainted |

The baby continues to hold out the rattle towards Dyrant, shaking it back and forth. "Trezure! Trezure!"
Though I hate you, that was well played, sir.
Edit: I think the word I should have used was "inspired". It was inspired. By what? Probably your hatred of me, but still well done.

Dyrant Maynor, the Pre-Sainted |

BTW, happy one year anniversary since the start of all this in the recruitment thread. 8000+ posts between the gameplay and discussion threads. And we're more or less on track to finish this in less time than it took me to get a bachelor's degree.
Dyrant looks through the 8000 post and sees all the typos, misspellings, and grammatical assaults on the English language and weeps for the value of that diploma.
"I don't need this diploma any more! I am so smart!"

Finneas Glenn |

Level 6
Barbarian Level 2
+1 BAB
+8 HP
+1 Perception
+2 K. Religion
+1 Spellcraft
Rage Power: Moment of Clarity
Speed is 25 feet while wearing heavy armor.

Glimmil |

Glimmil - Level 6
Paladin Level 5
+1 BAB (YES! Iterative Attack!)
+10 HP (+6HP +3Con +1Favored)
+1 Fort, +1 Will, +1 Reflex
+1 Disable Device, +1 Ride
+1 1st Level Spell (will next pray for: Protection from Evil)
Cog - Level 6
6HD
+1 BAB
+1 Fort, +1 Will, +1 Reflex
+1 Skill (Acrobatics)
+2 Natural Armor
+1 Str/Dex
+1 Trick (TBD)
Devotion (+4 on Will Saves vs enchantments)

Dyrant Maynor, the Pre-Sainted |

Spells: Fireball, Sleet Storm, Screech
-Pain
EDIT: Substituting learning Clairaudience/Clairvoyance for Screech.

GM_Chris |
1 person marked this as a favorite. |

And after another search I've found no date calendar, so going for the easy thing of it's 2012. Specifically, Sunsebb 22, 2012. (Day 37 of the campaign). A week until the end of the year and the beginning of the week of Needfest (mid-winter).
The campaign began on Earthday, the 13th day of Ready'reat, 2012.

Glimmil |

Holy cow, it's Greyhawk 2000!
Can I get a motorcycle for my mount?
I think the canon year for Shackled City was somewhere between CY592-CY599.

Dyrant Maynor, the Pre-Sainted |

Just going through Dyrant's gold.
Start: 2558 gp or so (from treaure sheet)
-50 gp Ministry
-750 gp Scroll #8
-375 gp Scroll #9
-750 gp Scroll #10
-175 gp Fancy Vestments & silver holy symbol
---------
2100 gp
About 458gp or so to spend...I may need to borrow a few coins.

Dyrant Maynor, the Pre-Sainted |

GM Chris--
How do you rule on Potions of Resist Energy? Are the variable effects decided by the drinker ("I choose Resist: Jello!") upon drinking or by the crafter ("This here potion protects against cold!") upon crafting?

Glimmil |

On phone so I'll type more later, but this will be the first excursion more than a day trip away from Cauldron. I don't need an inventory of food, etc, but do need to know any specialty items you will bring and how you plan to lug 50 suits of KuoToa armor or whatever home. Just food for thought.
We need cats and dogs... for breeding.

GM_Chris |

GM Chris--
How do you rule on Potions of Resist Energy? Are the variable effects decided by the drinker ("I choose Resist: Jello!") upon drinking or by the crafter ("This here potion protects against cold!") upon crafting?
Hmmm. The player in me likes option A, but reality says B. The text supports B, but then makes an argument for A.
"The character taking the potion doesn't get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect)."
In any case, I'm going with the less character friendly of it needs to be chosen when brewed.

Dyrant Maynor, the Pre-Sainted |

In any case, I'm going with the less character friendly of it needs to be chosen when brewed.
Fair enough.
Dyrant runs to find Atol...

Atol Lem |

Just to confirm, scrolls do not work that way - right? As per the description...
"A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way."
So Atol could pen a scroll of resist energy and select the energy type on casting.

GM_Chris |

Just to confirm, scrolls do not work that way - right? As per the description...
"A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way."
So I could pen a scroll of resist energy and select the energy type on casting.
Agreed.

Finneas Glenn |

Perhaps a mule to lug loot and Dyrant? 40 miles is two days walk, the old dwarf must not be in too much danger if he's not begrudging us 2 days already.

Dyrant Maynor, the Pre-Sainted |

Cuthbertine 6
Hex: Misfortune (debating this)
Announcement: Good has defeated evil.
I'll be switching this for the Fortune hex.
I fought with myself about which was more "Dyranty" and figured that Dyrant was maturing...a bit.

GM_Chris |

Updating treasure sheet and I found Dyrant's post for scrolls, but couldn't find Atol's if there was one.
I'm not in the mood for equipment details so I charged everyone 120 gp for:
- combat trained light horse
- mule
- supplies (tent, food, water, rations, etc)
Glimmil was not charged the 110 for the light horse since he's on Cog.

GM_Chris |

Treasure sheet is updated.
Going back to Dyrant's whining's, I'll leave it up to the party about scrolls and other consumables.
- Atol has a lot of gold left, but has not really bought much. He's spent some on scrolls
- Dyrant is broke but has a PoP 1 and 2 to show for it. He has spent much on scrolls too though.
- Finneas has a few thousand left, but has a cold iron magic sword.
- Glimmil has a lot left and has a magic hammer
- Toffitt is almost broke, but has a magic sword, cloak, and wand.
This is a party thing and not me and doesn't need to be resolved now, but I'm just throwing in my observations.

Atol Lem |

If you're referring to wands, I have kept a count. :)
We have two wands of cure light remaining - one we bought and one Atol made. Atol's is still fresh, the other is down to 27 charges. I also have a couple scrolls and a couple potions. So we have lots of healing out of combat and Atol's channels in combat.
Oh, and Atol would like to see the party chip in on the Oil of Daylight and any future healing wands, but he's fine paying for the scrolls he makes.

Glimmil |

I have Glimmil down to 64gp after his latest purchases of puppets and a small masterwork lance... assuming the purchase of the lance was OK.
If it's also OK, he'd sell Cog's old barding and his old lance.
**
Day 23 : Glimmil orders +1 hook hammer and belt of strength (-6000gp); down to 351gp
Day 24 : Purchases 2 puppets -5gp; now at 346gp
Day 24 Con't : Purchases masterwork small lance -310gp. Sells Cog's old studded barding & old lance +28g; now at 64gp
**
In going back over the treasure, I'm surprised that Finneas didn't pick up the +1 full plate and we sold it, given he's wearing mundane full plate -- oversight, or was it not adjustable to fit him?

GM_Chris |

Again, going fuzzy logic here, but I'm confident that Dyrant's haversack and Atol's backpack with mule cords can carry all the party's current treasure. My only concern is what other party members believe themselves to be carrying. I'm assuming each person has at least the following:
- dagger
Two items that can be drawn as part of a move action. Easily accessible, but still provoke (except for Dyrant with haversack).
1 - potion of cure moderate wounds
2 - ??? (wand?)
Backpack (items retrieved as move action, but provoke)
- tanglefoot bag x 1
- alchemist fire x 1
- potion of CLW
- thunderstone
- sunrod
- tindertwig
If there are any utility items (ioun torch, everburning torch, feather token, ) someone would like to have, otherwise I'm assuming it's with Dyrant or Atol.
EDIT: Added sunrod and tindertwig

GM_Chris |

I organized the treasure and sorted by type and see this as the healing potion count. 7 of CLW. 7 of CMW. I'm assuming one of each on each party member with the extras with Atol.
Potion of CLW 1
Potion of CLW 1
Potion of CLW 2
Potion of CLW 1
potion of cure light wounds 2
potion of cure moderate wounds 1
potion of cure moderate wounds 1
potion of cure moderate wounds 2
potion of cure moderate wounds 1
potion of cure moderate wounds 1
Potion of Cure Moderate Wounds 1

GM_Chris |

Day 23 : Glimmil orders +1 hook hammer and belt of strength (-6000gp); down to 351gp
Day 24 : Purchases 2 puppets -5gp; now at 346gp
Day 24 Con't : Purchases masterwork small lance -310gp. Sells Cog's old studded barding & old lance +28g; now at 64gp
I have you at 54 after supplies for trip so we're close enough.

GM_Chris |

In going back over the treasure, I'm surprised that Finneas didn't pick up the +1 full plate and we sold it, given he's wearing mundane full plate -- oversight, or was it not adjustable to fit him?
No one noticed. Would you like it Finneas? I'll just recalculate the treasure after the next section.

Finneas Glenn |

I didn't take the +1 full plate, it wasn't fitted to me and honestly since I was dead Finneas never knew we had it and I assumed that was liquidated before my return to the living. I'll be commissioning a set of +1 full plate down the road but for now I'm ok with the regular stuff. I'll make some final purchases tonight for Underdark supplies, Finneas wouldn't think of most of that stuff but I'm going to assume Dyrant and Atol would coach him on it.

Glimmil |

I don't want to be "that guy"...
Should we spread out as if this dragon has a 50ft cone instead of 40ft cone attack?
(it acted as a 50ft cone just now by covering 40ft of distance and 30ft of height to reach Finneas)
If so, we'll need to spread out by 11 squares instead of 9 to avoid it flaming multiple people (if our goal was to prevent it from flaming more than 2 people at once).

Dyrant Maynor, the Pre-Sainted |

Should we spread out as if this dragon has a 50ft cone instead of 40ft cone attack?
Or alternatively, it could move to 5 or 10' feet of the ground and be able to do the same thing. However, since it was 170' feet up, it might not have the movement speed for that. Or maybe it does.

Glimmil |

Poor Chris... I just know he had to spend a lot of time going through cone templates to make sure we had as little ammo as possible.
If this was on a Monday instead of a Friday, I wouldn't have even paid it any attention...
It's totally cool that we act as if the dragon has a 50ft cone attack, our party is OP and needs the extra challenge. :)

Dyrant Maynor, the Pre-Sainted |

I don't think dad is going to be too happy about this.
He...has...a...dad?! Uhm...Dyrant begins to scratch "The Stormblades were here!", "Stormblades rule!", and "Stormblades forever!" all over the carcass of the dragon.