Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok will try to rope his dino and keep him from walking off.


You can catch either Ivar or Dino before they get into the jungle, not both.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

As I see Malok attempting to wrangle his pet, I will reach Ivar first then and cast Protection from Evil on him.

Ivar that should give you a new save chance against the mind affecting bell effect with a +2 morale bonus


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Ivar it is then..

"Get him snapped out of it so we can get my dino.."


Hindi Higante wrote:

As I see Malok attempting to wrangle his pet, I will reach Ivar first then and cast Protection from Evil on him.

Ivar that should give you a new save chance against the mind affecting bell effect with a +2 morale bonus

will: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

so does he in fact stop walking into the jungle?


You make the save this time.


As you folks wrestle with the Dino that still wants to head into the jungle, three large humanoids bearing pole arms come tromping of the jungle to engage you.

init: 1d20 + 3 ⇒ (9) + 3 = 12

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9


Initiative: 1d20 + 6 ⇒ (4) + 6 = 10


init: 1d20 + 2 ⇒ (6) + 2 = 8

Ivar looks around, "Where's my sword?"


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Init: 1d20 + 2 ⇒ (3) + 2 = 5 man his last three inits have been glorious..


Maybe you should be 'Malok the east breeze'

Baddies go.

Knowledge local to identify the critters.
1 attacks Ivar
to hit: 1d20 ⇒ 16 damage: 2d8 + 7 ⇒ (4, 3) + 7 = 14 hit

2,3 attack Dino
to hit: 1d20 ⇒ 2 damage: 2d8 + 7 ⇒ (6, 5) + 7 = 18 miss

to hit: 1d20 ⇒ 15 damage: 2d8 + 7 ⇒ (5, 4) + 7 = 16 hit

PCs are up.


kn:local: 1d20 + 11 ⇒ (7) + 11 = 18

Besides being large and humanoid wielding polearms, any more visual description?


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok back off and summons are aid.. Convert 3rd level for some big ole snakes.

Snakes: 1d4 + 2 ⇒ (1) + 2 = 3 Drop em in flanking..

Attacks:

Snake on 3: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Snake on 3: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Snake on 2: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Dam 3: 1d6 + 5 ⇒ (2) + 5 = 7 plus DC 19 Poison Con: 1d2 ⇒ 1
Dam 3: 1d6 + 5 ⇒ (4) + 5 = 9 plus DC 19 Poison Con: 1d2 ⇒ 1
Dam 2: 1d6 + 5 ⇒ (2) + 5 = 7 plus DC 19 Poison Con: 1d2 ⇒ 2

Dino on 2: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Dino on 2: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Dino on 2: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

Dam: 1d4 + 1 ⇒ (4) + 1 = 5
Dam: 1d6 + 1 ⇒ (2) + 1 = 3
Dam: 1d6 + 1 ⇒ (5) + 1 = 6


Drawing his sword as he begins to rage, he steps forward and strikes at the creature on the left. "You should have gone the other way."

Flank 5 ft step, attack: MW Greatsword, WA, PA, FF, rage, pb AC -2 @ 18
attacks: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 for damage: 2d6 + 10 + 6 + 2 + 1 ⇒ (2, 4) + 10 + 6 + 2 + 1 = 25
confirm crit: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 for damage: 2d6 + 10 + 6 + 2 + 1 ⇒ (2, 4) + 10 + 6 + 2 + 1 = 25

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Life Link Ivar: -5 hp
Life Link Shred: -5 hp

Channel Positive: 3d6 ⇒ (1, 5, 6) = 12 Excluding up to 4 bad guys within range

+17HP Ivar
+17HP Shred
+2HP Hindi


I'm waiting for some GM input.


They basically look like giant gnomes.

Spriggans resemble ugly gnomes with an alien, feral appearance. Many are gaunt and haggard. When magically enlarged, they look the same except much more hale and muscular.

CE Large humanoid

one question


fort: 3d20 ⇒ (18, 5, 14) = 37 pass, fail, pass

Ivar chops one down in a mighty blow.

Snakes: hit, hit, miss

Dino: all hit


Seeing it is too late for making them awesome with extra glitter, Lalali uses her favorite spell, helping the dino out. Ivar seems to be doing fine.

Scorching Ray: 1d20 + 5 ⇒ (4) + 5 = 94d6 + 4 ⇒ (1, 1, 2, 1) + 4 = 9


miss

2 attacks Ivar

to hit: 1d20 ⇒ 1 damage: 2d8 + 7 ⇒ (6, 7) + 7 = 20 miss

3 attacks Dino

to hit: 1d20 ⇒ 6 damage: 2d8 + 7 ⇒ (1, 6) + 7 = 14 miss

PCs are up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Attacks:

Snake: 1d20 + 7 ⇒ (1) + 7 = 8
Snake: 1d20 + 7 ⇒ (4) + 7 = 11
Snake: 1d20 + 7 ⇒ (4) + 7 = 11

Dam: 1d6 + 5 ⇒ (3) + 5 = 8 plus DC 19 poison
Dam: 1d6 + 5 ⇒ (4) + 5 = 9 plus DC 19 poison
Dam: 1d6 + 5 ⇒ (5) + 5 = 10 plus DC 19 poison

Dino: 1d20 + 10 ⇒ (13) + 10 = 23
Dino: 1d20 + 10 ⇒ (9) + 10 = 19
Dino: 1d20 + 10 ⇒ (18) + 10 = 28

Dam: 1d4 + 1 ⇒ (4) + 1 = 5
Dam: 1d6 + 1 ⇒ (6) + 1 = 7
Dam: 1d6 + 1 ⇒ (5) + 1 = 6


Seeing the 'Spriggan' he attacked fall, Ivar gives a snort of contempt. Stepping toward the nearest attacker, he swings his greatsword at it as well.

5 ft step, flank, attack: MW greatsword, WA, PA, FF, rage AC -2 @ 18
attacks: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23 for damage: 2d6 + 10 + 6 + 1 ⇒ (1, 5) + 10 + 6 + 1 = 23


Snakes all miss. Dino hits 3 times. #2 drops

Ivar, you will need to move more than 5' now to attack, and it will provoke.


sorry about the delay, he will move past the fallen Spriggan, attempting dodge the AoO then attack the last Spriggan.
acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15


Critter gets an AOO on you as you try to tumble in.

to hit: 1d20 ⇒ 3 damage: 2d8 + 7 ⇒ (1, 3) + 7 = 11 but it misses

You land a heavy blow which drops it.

Combat over.


Seeing the last of the attackers fall, Ivar searches the bodies quickly, "We may as well head back to the camp and try and get some rest, tomorrow will come early enough." He then heads back to the camp and taking off his armor, goes to bed.


You think it was those who rang that bell? Because if not we better look out for it.


A cursory search finds a small, rusty, iron bell.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Casting Detect Magic on the bell and if it looks magical, concentrating on it for a few rounds then attempting to use Spellcraft to identify.

Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17 yay, CL2


Lalali watches Hindi try to analyze the bell and does her own research.

Spellcraft: 1d20 + 13 ⇒ (17) + 13 = 30


Hindi thinks it is a dinner bell which summons people to supper and makes them hungry.

Lalali knows it to be a device which which force people to seek out the source of the ringing for 7 rounds. There is a will save to avoid the effect.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

"Oh my goddess I needed a bell just like this one. Now whenever dinner is ready I'll just ring the bell and everyone will come running right to me. No more wondering where Ivar has run off to again, he'll just hear the bell and know dinner is ready. Can you imagine the super smart wizard that came up with this thing, he must have been really smart. I wonder if he lives around here, we should go see if we can find him and thank him for making such an awesome thing. I wonder if he has any other really neat inventions that we can have."


Rolling his eyes at Hindi's thought process, Ivar asks, as he get's ready to go to bed. "So is the bell worth anything, other than a really nice mining pick, we haven't found much of value."


There is one more of these odd and pointless encounters before you actually get to the meaningful part of the module.

If you are trying to figure out if any have a connection to what you are doing, no they do not.

If you want to skip the last one and just get on with things, let me know.


It might come in handy, i'll bring it along. Not sure how much you can sell it for or where exactly we would sell it at the moment. Perhaps if we ever reach civilized lands again. Untill then it's not heavy to carry.

I've added it to Lalalis tab on the PC share site in the Treasury document in my header here. Hope it's halfway up to date, kinda forgot about it myself. You can all write there.


drbuzzard wrote:

There is one more of these odd and pointless encounters before you actually get to the meaningful part of the module.

If you are trying to figure out if any have a connection to what you are doing, no they do not.

If you want to skip the last one and just get on with things, let me know.

I don't know about anyone else, but I enjoy the odd encounters, maybe it's just that Ivar likes to fight...


Ok, that's the only vote so we'll go with the next odd encounter.

By this time, you have left the Screaming Jungle to follow the river across the Korir Plains. At this point, the river widens and becomes fast and shallow, no more than a few feet deep. The surrounding vegetation consists almost entirely of reeds, mangroves, lotuses, and other water plants. After a few miles of travel, you spot four young Zenj women bathing in the river. When they see the you, the girls giggle shyly and invite the you to their home just upstream for dinner and rest. They introduce themselves as Alala, Masozi, Osumare, and Zakiyya.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Reminds me of O'Brother Where Art Thou..


I did not see that post and i'm very unsure if it was displayed when i posted, but i'm fine with the course of action.

Is this just 4 girls living in a hut in the middle of the jungle alone and bathing nakid?


That's what they say they are.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Sounds perfectly normal to me. I start to follow them towards their home for a nice dinner and finally a quiet place to rest.


Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19

Lalali senses inferior motives and has some suspicions, but can't quite confirm them...yet.


Looking to the other party members Ivar asks, "I know were in a hurry, but don't we need to stop soon anyway?" as he follows behind the wise gnome.


You are led to a simple but clean hut on the banks of the river and are fed a filling meal of fish, frog legs, and wild rice. Over dinner, the women inform you that they are spirit dancers who awaken people's spirit totems. They offer to awaken your totem spirits after differ if you like.

One in particular does pretty much all of the talking.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"It's odd you all would be so kind. Do you offer this to every stranger you meet?"

SM any response: 1d20 + 5 ⇒ (2) + 5 = 7 ah yes..


Curious to see how dancing 'awakens' totem spirits, Ivar shrugs, "Why not? What's the worst that can happen?"


In response to Malok "It is our calling as spirit dancers to do this. We offer this rite to any sapients of good will. "

Then she (the leader) looks over at Ivar "Exactly. A spirit totem is part of you which you need to link to for your own good. "


Lalali folds her arms and takes a step back.
Yes, i am quite sure that Ivar and the rest here would enjoy a dance from you greatly.


They offer you drinks before you start the ceremony (everyone). If you drink it, it's a DC 14 fort save.

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