Rubani ranger
|
sorry I didnt see the indication that I was up
Rubani swings at the monkey creature.
attack: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
crit confirm: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
if that's enough to kill it. I can cleave into the other one
in case
attack: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
| drbuzzard |
As Rubani slices their compadre in twain, the two monkey men start shrieking loudly.
#1 attacks Dino.
club, club, bite
to hit: 1d20 ⇒ 10 damage: 1d4 + 3 ⇒ (4) + 3 = 7 miss
to hit: 1d20 ⇒ 7 damage: 1d4 + 3 ⇒ (3) + 3 = 6 miss
to hit: 1d20 ⇒ 6 damage: 1d3 + 1 ⇒ (2) + 1 = 3 miss
and it is one ticked off monkey
Other one attacks Rubani
to hit: 1d20 ⇒ 7 damage: 1d4 + 3 ⇒ (4) + 3 = 7 miss
to hit: 1d20 ⇒ 1 damage: 1d4 + 3 ⇒ (2) + 3 = 5 miss
to hit: 1d20 ⇒ 9 damage: 1d3 + 1 ⇒ (3) + 1 = 4 miss
now there's 2 ticked off monkeys
PCs are up.
Hindi Higante
|
Nobody is injured that triggers my life link, so I just move up and hide behind Shred.
| Malok, the East Wind |
Both full attack the monkey man.
Dino: 1d20 + 9 ⇒ (18) + 9 = 27
Dino: 1d20 + 9 ⇒ (18) + 9 = 27
Dino: 1d20 + 9 ⇒ (17) + 9 = 26
Dam: 1d4 + 1 ⇒ (2) + 1 = 3
Dam: 1d6 + 1 ⇒ (2) + 1 = 3
Dam: 1d6 + 1 ⇒ (2) + 1 = 3
Malok: 1d20 + 7 ⇒ (19) + 7 = 26
Dam: 1d6 + 3 ⇒ (2) + 3 = 5
Hindi Higante
|
"Can you guys quiet that monkey up before he calls down his friends? Unless Rubani is a better monkey trainer and he can train it as a riding monkey for me."
Hindi Higante
|
Eyeing the coconuts, picking up a rather large one (as big as my head practically) and holding it up, then eyeing Lalali...
"Hey Lalali, I was on vacation once on this little island with warm water and I remember the women used these coconuts. They would split the shells in half..." I make a karate chop motion on the coconut. ...empty out the contents, and depending on the size of their coconuts, shave a little down." Eyes Lalali's chest size. "Each half would resemble a cup. Then they would tie some string, enough to go around their chest, through each cup, and add a loop that goes around the neck, and then wear it like the top of a bikini." Eyes Lalali's chest again then looks at the various coconuts on the ground. "That little one over there looks like it might work if you want to make a coco-kini. Hey I just made a new word cocokini! I like the sound of that, I'll have to remember that the next time we get back to town and I'm telling this story of the time we tried to train the monkeys and all we got were coconuts."
"Hey Rubani, did you know your head kind of looks like a coconut? Maybe you could use this big one for a helmet."
| Lalali-Re |
Lalali listens to Hindis amazing ideas calmly.
That small coconut should just be enough to fit your parts and your brain Hindi. I get the message though. We'll look into getting you an ape, so you have some company. Must have been awfully long for you, if you even had some before. You could take a coconut, split it and make hoof noises, pretending we ride, though. Or serve me a coconut drink, maybe a cocotini. Enough of them might even get you somewhere.
She then let's out a loud sigh.
Hindi Higante
|
We are going to keep heading towards the center, so to "V" was the next stop after the S2 we were just at.
| drbuzzard |
You head up to V
Near the center of the ruins stand the shattered remains of three conical cylinders connected by low, thick walls of piled stone. Boab trees burst from crumbling structures, their thick roots and branches devouring large chunks of ancient stonework. The walls surround an overgrown courtyard of toppled statues, weathered foundations, and a path of broken cobbles winding around large, watery pools.
| Malok, the East Wind |
Malok takes a gander around for lurking enemies.
Perc: 1d20 + 18 ⇒ (6) + 18 = 24
| Malok, the East Wind |
"Trap over here.."
Does it look like it can be set off at a distance?
Hindi Higante
|
"A trap? Let me have a look at it..." I pull out some special tools and attempt to disable the trap.
Disable Device: 1d20 + 6 ⇒ (17) + 6 = 23
"I'm sure that did it. But just in case; hey Rubani, try to walk past the trap and make sure it's safe."
Hindi Higante
|
"Quick everyone get by, I'm not sure how long this will hold. Then up ahead it looks like we can go clockwise."
We start towards V2 going around the central puddle of goo.
Hindi Higante
|
"Thanks Rubani, I almost forgot them while I was getting my special tools out."
My mind is working on trying to figure out how to make a cocotini. I wonder if I mix some oldlaw whiskey into the coconut water, if that will work. Thinking of the whiskey, I take out my hip flask and have a swig then offer a swig to everyone.
"Anyone want a swig of oldlaw?"
| drbuzzard |
You head south into V2 which is an old courtyard, where tar pits have bubbled up in sections, collapsing part of the wall.
You are able to avoid the tar and move on to V3.
A large pond stretches through the center of the ruins, its water black and glassy. Crumbling remnants of walls rise from its surface, while huge slabs of salvaged granite form a makeshift foundation that supports crude walkways cut from felled trees.
Perception checks please.
Hindi Higante
|
Perception: 1d20 - 1 ⇒ (5) - 1 = 4
"This is an interesting place, look at all this goo. I wonder if you hollowed out one of the coconuts and used it as a scoop if you could scoop out the goo and clean this place up? What if you kept on scooping and scooping until there was no more goo, how big would the hole be in the ground? I don't think I could reach the bottom, I'd probably have to build a ladder. Would a ladder even fit to the bottom or would we have to get some rope? But then I'd need one of those strong monkeys trained up to help so he could pull me back up on the rope. How long would that take if you did it one scoop at a time? What if you used a bag of holding to just scoop out more stuff, then just emptied that out instead. I wonder if that would work."
| Malok, the East Wind |
Perc: 1d20 + 18 ⇒ (5) + 18 = 23
Shred: 1d20 + 16 ⇒ (19) + 16 = 35
| Malok, the East Wind |
"Some Monkey dudes over there trying to hide.."
Init: 1d20 + 2 ⇒ (4) + 2 = 6