Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Acid splash misses.

They started 10' away, and only have to move 5'. A 5' move never provokes (unless it is difficult terrain).

Hit, dropped.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

@Ivar Why does your HP show you down 13? In this fight I see you took 6 points of damage then got healed for 6 points. You should be at full. I would appreciate it if you would keep your stat line updated so I know who needs healing.


sorry Hindi, not trying to make your life so difficult, I thought he was still down from the previous fights, I have his rage @ 4 so I thought we had earlier fights. I Will try and find the time to go back and look at the last time we rested, and when he had been at full. Again, not trying to make your game unpleasant just RL has been very busy since my change of employment.


You would have been at full coming into this since it was some days travel since your last encounter.


Last monkey starts on a shrieking frenzy and attacks Ivar again.

to hit: 1d20 ⇒ 20 damage: 1d4 + 3 ⇒ (2) + 3 = 5 hit
to hit: 1d20 ⇒ 13 damage: 1d4 + 3 ⇒ (3) + 3 = 6 miss

confirm: 1d20 ⇒ 20 damage: 1d4 + 3 ⇒ (2) + 3 = 5 confirmed

PCs are up.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

@Ivar no worries, you can never stay more than 4 HP down for long as my Life Link willl heal you up 5 HP at a time until you are better. I really just need to keep track of healing myself then because I eventually take all the damage which is great because my heals work super good on myself.

I double move to get closer to the fight. My Life Link kicks off.

Life Link Ivar: -5 hp

+5HP Ivar
-5HP Hindi


Lalali watches Ivar down the apes and the effects of Hindis magic with pleasure, getting comfortable mid-air.
This is amazing! Go Ivar! Go Hindi! You think his screeching will call out more of them? Tell me when you need some help!


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

The dino will 5' step and full attack.

Bite: 1d20 + 9 ⇒ (14) + 9 = 23
Claw: 1d20 + 9 ⇒ (2) + 9 = 11
Claw: 1d20 + 9 ⇒ (8) + 9 = 17

Dam B: 1d4 + 1 ⇒ (2) + 1 = 3
Dam C: 1d6 + 1 ⇒ (4) + 1 = 5
Dam C: 1d6 + 1 ⇒ (5) + 1 = 6


Sorry just struggling with posting, I didn't realize it had been several days. If he took 6 hp damage, 3 dr means, - 3, the 6 Malok healed put him back at even, the -10/3 dr, puts Ivar @ -2.

As the monkey stikes him, Ivar feels Hindi's healing link take effect, as the bruises nearly erase, He lifts the sword and stikes at the simian.

In effect: Enlarge person, barkskin, heroism, protection from evil:AC 22/24 if evil, attack: Greatsword Weapon attunement, Power attack, Furious focus
attack: 1d20 + 15 ⇒ (15) + 15 = 30 for damage: 3d6 + 9 + 6 + 1 ⇒ (1, 1, 1) + 9 + 6 + 1 = 19


Dead monkey. They have no notable equipment, being basically just monkeys but bigger.

There's an ancient well here.


Flying over and looking at the well.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Uh well, the lucky dice.


How high? (perception is affected by distance)


Nodding to the others, "Thanks, I never realized how much spells can help kill stuff and keep me alive in the process." Seeing the Well, he walks over and looks as well.

perception: 1d20 + 11 ⇒ (14) + 11 = 25

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

"Oooh a well, what's in there?"
Perception: 1d20 - 1 ⇒ (10) - 1 = 9
"Looks kind of empty, I wonder if there is some special water at the bottom of the well that makes the monkeys grow really big. Those ones didn't seem very trainable, maybe we can find some more friendly ones over there." I point in a random direction.


10 feet.


Ivar and Hinda walk up to the well to take a look and tentacles reach out for them.

on Ivar
to hit: 1d20 ⇒ 5 damage: 1d4 + 2 ⇒ (4) + 2 = 6 miss
to hit: 1d20 ⇒ 18 damage: 1d4 + 2 ⇒ (4) + 2 = 6 hit
to hit: 1d20 ⇒ 6 damage: 1d4 + 2 ⇒ (2) + 2 = 4 miss
to hit: 1d20 ⇒ 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5 miss
to hit: 1d20 ⇒ 17 damage: 1d4 + 2 ⇒ (3) + 2 = 5 hit

on Hindi
to hit: 1d20 ⇒ 3 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss
to hit: 1d20 ⇒ 4 damage: 1d4 + 2 ⇒ (4) + 2 = 6 miss
to hit: 1d20 ⇒ 15 damage: 1d4 + 2 ⇒ (4) + 2 = 6 miss
to hit: 1d20 ⇒ 12 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss

but while Ivar gets torn at by the tentacles, the nimble little gnome keeps clear of trouble.

grab: 1d20 ⇒ 19 grabbed
grab: 1d20 ⇒ 17 moot

PCs are up. Ivar is grappled.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Life Link Ivar: -5 hp

I squeal like a little boy and move back from the edge of the well.
"Something magically appeared in there and tried to eat me. Help it's hurting Ivar."

May provoke an AoO by moving away unless it has the grappled condition, monk levels, or a special monster ability to allow it to ignore grappled and take AoO.

If it does hit me, I'll cast a healing spell on myself otherwise will just hide behind Ivar.

+5HP Ivar
-5HP Hindi


You are able to move away without trouble (it has the grappled condition).


Lalali, flying over the well, points her finger down into it.
Her hair begin to float with static energy as she unleashes a lightning bolt into the well, careful not to get the still large Ivar with it.
Reflex DC 19

Lightning Bolt: 6d6 + 6 ⇒ (6, 1, 1, 6, 4, 4) + 6 = 28


Ivar begins to rage, telling the beast, "You should have swam to the bottom." he then tries to break the grapple.

break grapple: 1d20 + 8 ⇒ (15) + 8 = 23
add 2 more if heroism counts


reflex: 1d20 ⇒ 2 sakes the full hit.

The critter, pinned in place by trying to hold onto Ivar and maintain it's climbing position at the top of the well is unable to evade the lightning bolt at all. This massive discharge of energy is too much for it, and it falls to the bottom of the well as a charred husk. Combat over.


Releasing the rage, Ivar leans over the edge of the well, "Nice shot Lalali. Does anyone like calamari? We could drag it back up for rations."


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Lets just keep moving

Heal Ivar.

1d8 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Life Link Ivar: -5 hp

Life link still kicks in to heal up Ivar and I cast a healing spell on myself.

Cure Light Wounds (self): 1d8 + 5 + 2 + 3 ⇒ (7) + 5 + 2 + 3 = 17

+5HP Ivar 70/71
+12HP Hindi 57/57


How surprising! I would have thought it to be more of a challenge. I already saw you going down the well ending up as tentacle food Ivar. Let's check out what it was and if it got some interesting bounty down there first, before we move on.

Lalali flies in to check out the well, after making sure it's safe.

perception: 1d20 + 8 ⇒ (5) + 8 = 13


You find the crispy remains of the critter at the bottom. Knowledge dungeoneering to identify the remains.

The remains of several of the critter's victims lie at the bottom of the pit. Among the bones are a masterwork breastplate, a masterwork scythe, two potions of cure serious wounds, a climber’s kit, masterwork thieves’ tools, and 132 gp in assorted coins.


kn:dungeoneering: 1d20 + 11 ⇒ (2) + 11 = 13

Look what i found here!

Lalali drags all the stuff out of the well, ready to move on then.


You can't recall what the thing was. Maybe a land sharktopus?


Seeing the climbers kit, Ivar asks, "Does anyone mind if I carry the climbers kit?" He then heads of in the direction that they were headed, keeping a keen eye out.

take 10 (21) on perception, which direction are we going?


Lalali takes one of the potions, then looks at Ivar.
I'm afraid you are actually required to carry all of this. Where should we head next?


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Heal Ivar to full..

Heals: 2d8 + 2 ⇒ (8, 3) + 2 = 13

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

@Malok, Ivar was at 70/71 HP from my heal above, he just hasen't updated the stat line. Hence why I started putting in the current HP stats next to my heals so I could keep track. So you don't need to waste that spell.


crap, sorry guys, I thought I updated the HP

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

We are heading towards S2 in the middle.


You move through the ruins and come across a number (3) of monkey guards.

As you are not exactly a bunch of ninjas, they do hear you coming.

init: 1d20 + 1 ⇒ (16) + 1 = 17


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I assume we are waiting on Ivar replacement or no?


probably should. Didn't read his withdrawal notice before I posted this.


Rubani:
To sum up to this point, you were stranded on an island after a shipwreck and found evidence of an ancient Azlanti outpost which lead you to the lost City of Savinth Yi. Once you managed to get off the island (and off the serpentfolk who caused the wreck while in disguise), you made your way to the outpost after a long trek.

As I'm a lazy GM and really don't have good idea how to drop you in in a plausible fashion, I will do it in an implausible fashion. You will just have been here the whole time, doing what Ivar used to do.

Right now you're inside the outpost which seems to have been taken over by Charau-Ka (evil monkey men).


Ah good thing you found someone. I've been a bit too busy. Wrote someone, but didn't get a reply yet.

Welcome then Rubani! I'm playing Lalali, an elven arcanist who used to cheerlead Ivar with different buffing spells.

Liberty's Edge

Male Ftr 2/Rng 4 |HP 58/58 | AC 18, T 11, FF 17 | F+9/R+5/W+3 | CMB +10 CMD 21 | Init +1 | Perc +11 | Ftr 2/Rng 4

that's fine. hi all. Not sure what time of day it is?

Rubani rubs his head.

"Rough night. Anyone remember how many Charau-Ka there are?"

Int: 1d20 + 1 ⇒ (10) + 1 = 11


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok points to the 3 monkey dudes in front of them..

"Right now it's just those three.."

Init: 1d20 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Can I assume I had a chance to switch the life link from Ivar over to Rubani?

Rubani, you will have life link which will trigger on my turn and you will see me write:

Life Link character: -5 hp

Then near the end of my post you will see

+5HP character

which will indicate how many HP each person is getting back. If I cast a healing spell, it will also factor into the HP so you should be able to just add in the number shown for you.


As I'm saying Rubani is Ivar, the life link is on him. Think bad sit com.

Need init for Lalali.


Ini: 1d20 + 6 ⇒ (2) + 6 = 8


The monkeys see you before you can close.

They each chuck coconuts at you.

1 each at Rubani, Malok, and dino
to hit: 1d20 ⇒ 4 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss
to hit: 1d20 ⇒ 7 damage: 1d4 + 2 ⇒ (1) + 2 = 3 miss
to hit: 1d20 ⇒ 19 damage: 1d4 + 2 ⇒ (3) + 2 = 5 hit

PCs are up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok and dino move up to attack #1.

Malok: 1d20 + 7 ⇒ (1) + 7 = 8
Dam: 1d6 + 3 ⇒ (3) + 3 = 6

Dino: 1d20 + 9 ⇒ (18) + 9 = 27
Dam: 1d6 + 1 ⇒ (2) + 1 = 3


Dino hits. Malok, not so much.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Life Link Shred: -5 hp
+5HP Shred


Enlarge Person, heroism and protection from evil should still be active on Rubani ranger. Cast those on Ivar before and they are 6 minutes, heroism 60 minutes.

Lalali sends an acid splash back!
Acid Splash: 1d20 + 5 ⇒ (5) + 5 = 101d3 + 2 ⇒ (2) + 2 = 4


miss

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