Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Waiting on Lalali and Hindi.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Snapped out of the distraction of swimming with the animals by the meany monster, I attempt to heal Ivar.

Life Link Ivar: -5 hp

Casting Defensively if needed, not sure if I'm in range of monster's long reach. Just in case.
Cast Defensively: 1d20 + 9 ⇒ (1) + 9 = 10 vs. DC19 (fail)

Cure Moderate Wounds: 2d8 + 5 ⇒ (5, 8) + 5 = 18 depends if I needed to cast defensively, could be 0 hp as I loose the spell.


Looks like you are within the critter's reach, so you do have to cast defensively and you do flub the spell.


You can feel the heatwave as Lalali unleashes scorching rays onto the beast.

Scorching Ray: 1d20 + 5 ⇒ (1) + 5 = 64d6 + 4 ⇒ (6, 3, 6, 2) + 4 = 21


The ray misses.

The critter again tries to take a chunk out of Ivar.

to hit: 1d20 ⇒ 7 damage: 2d8 + 12 ⇒ (1, 5) + 12 = 18 hit

As it comes in for the bite, Ivar smacks it good and hard. (while I did say it hit before, it didn't happen till the critter attacked).

PCs are up.


Round 3, 18 damage - 5 L.L. - 2 dr so 11 damage

"blasted overgrown gecko!" Swinging his pick, Ivar is unable to avoid the lizard biting his leg. 'I hope I'm giving as good as I'm getting. I don't know how long I can keep this up. Good thing the little guy has life lips, or whatever he called it.' Jerking his pick out of the Lizards neck as it pulls away, he lifts the pick again, waiting for the thing to attack. when it sticks it's head close enough again, he will swing.

Readied action, attack when any part of the creature is close enough to hit: attack: + 1 pick, WA, PA, FF, PB rage AC -2 @ 18
attacks: 1d20 + 14 ⇒ (17) + 14 = 31 for damage: 1d6 + 10 + 6 + 2 + 1 ⇒ (2) + 10 + 6 + 2 + 1 = 21
Yeah, if it hit's it's after the things attack, so the sad part, if it kills Ivar first, this don't matter :-)
So should I just wait until after it's next turn?


That hits and hard. Doing the hit like this is fine, since it does technically land before the critter hits you, so it could prevent damage if you kill it.

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Life Link Ivar: -5 hp

Attempting to cast defensively to heal again.

Cast Defensively: 1d20 + 9 ⇒ (8) + 9 = 17 vs. DC19 fail

Lost another spell.

Using a move action to do a quick channel which can't fail thankfully.

Channel Positive: 3d6 ⇒ (5, 3, 5) = 13 Excluding up to 4 bad guys within range


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok fires his bow at it again..

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 1d6 ⇒ 4


Hit.


Lalali?

Normally I'd skip, but you probably need everyone fighting at the moment.


Didn't i post that i'm on holiday and allow you to bot me if necessary? Sorry for that waiting^^

Scorching Ray: 1d20 + 5 ⇒ (14) + 5 = 194d6 + 4 ⇒ (4, 5, 2, 2) + 4 = 17

Lalali unleashes her flame ray again in hope of toasting the Gecko.

Stay brave Ivar! You have more meat than that lizard can eat!


critter -82 hp

Sorry, I might have forgotten.

That hits and leaves a large scorch.

Once more it bites at Ivar.

to hit: 1d20 ⇒ 13 damage: 2d8 + 12 ⇒ (1, 7) + 12 = 20 hit

Party is up.


Damage 20 - 5 L.L. - 2 DR = 13 damage, so 33 HP/43 HP while raging

"Blasted beast! Stop biting me!" Again hitting the beast as it bites hold of his arm this time, Ivar jerks loose, blood pouring from the wounds. He raises the pick again, waiting for the giant beast to strike.

Readied action, attack when any part of the creature is close enough to hit: attack: + 1 pick, WA, PA, FF,rage AC -2 @ 18
attacks: 1d20 + 14 ⇒ (17) + 14 = 31 for damage: 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14


Ivar "Goldilocks" Theodinson wrote:

Damage 20 - 5 L.L. - 2 DR = 13 damage, so 33 HP/43 HP while raging

"Blasted beast! Stop biting me!" Again hitting the beast as it bites hold of his arm this time, Ivar jerks loose, blood pouring from the wounds. He raises the pick again, waiting for the giant beast to strike.

Readied action, attack when any part of the creature is close enough to hit: attack: + 1 pick, WA, PA, FF,rage AC -2 @ 18
[dice=attacks]1d20 + 14 for [dice=damage]1d6 + 10 + 1

drbuzzard, I forgot the + 6 for power attack, so it would 20 points damage


OK, well since nobody else seems to want to do anything, we'll have the critter go. Having been quite bloodied, it decides that the food isn't worth the pain, so it dives and swims away.

You arrive at the wreck indicated on your treasure map.

Hidden in the flooded hold of the half-sunken hulk is a locked iron military trunk (DC 25 Disable Device). The chest contains 1,000 gp in gold ingots, a potion of cat’s grace, two potions of lesser restoration, and an adamantine machete (treat as a short sword).

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Now that we're out of combat, maybe I can get a spell off.

Life Link Ivar: -5 hp

Trying to heal Ivar
Cure Moderate Wounds: 2d8 + 5 ⇒ (3, 3) + 5 = 11

Life Link Ivar: -5 hp

Then heal myself
Cure Light Wounds (self): 1d8 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16

Life Link Ivar: -5 hp


Hindi that looks like 26 Hp healed putting Ivar @ 59

Seeing the great beast flee, Ivar slumps in the boat, nodding at Hindi as the gnome provides medical attention. Smiling, "Thanks Hindi, I'd have died if it wasn't for you."

Turning to Malok, Ivar adds, "Now we can see how that water breathing spell works." Leaving his pack and larger weapons in the boat, Ivar slips into the water, pick and shortsword in his belt.

Handwaving the search and seizure, Ivar has + 10 on swim but no disable device, could he have swam up with the chest or would he need a rope?

A short period of time later, after a little trial and error, Ivar drags a locked iron military trunk into the boat. "I hope we can take the lock off, if not I'll use my crowbar and tear the clasp off."


The wreck is only partially submerged so you are able to wrestle the chest out of the hold without any aid. While it is under water, there's enough structure still left to stand on and get leverage to move it with your prodigious strength.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Im glad the dino decided to run.. A shame to kill such a wonderous beast."


Ivar gives Malak a dumbfounded look, "A Shame to kill? It tried to eat me!" Shaking his head, he adds, "What would be a shame is if we have to break this trunk, just to get it open. Anyone want to try the lock?"

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

I'm not very good at picking locks but I can give it a try. If I could take 20 I would take the time.

Disable Device: 1d20 + 8 ⇒ (7) + 8 = 15


You are able to take the chest back to shore and have all the time you like. I've already noted the contents.

You distribute your loot and hit the trail once more.

As you are readying camp along the trail towards your goal, I need perception checks.

4d20 ⇒ (18, 18, 15, 3) = 54

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Perception: 1d20 - 1 ⇒ (9) - 1 = 8 If more than 60' away I can't see it.

I'll hold the two potions of lesser restoration.


Perception: 1d20 + 7 ⇒ (17) + 7 = 24


perception: 1d20 + 10 ⇒ (4) + 10 = 14


Interesting, one of the later posts went through. There was quite some text there, but at some point i was close to smashing the keyboard and had to leave it^^


The web site certainly has been pretty wonky the last couple of days. I had a heck of a time posting up a recruitment thread. I had not even realized it posted since the site crashed between me hitting 'post' and it getting displayed.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Is that the same day or no?

Perc: 1d20 + 15 ⇒ (3) + 15 = 18
Dino: 1d20 + 13 ⇒ (16) + 13 = 29


different day


Everyone but the Oracle notices someone trying to sneak into your camp.

Only Dino notices all of them. Lalali notices two, Malok and Ivar notice one.

Roll init for the surprise round (only the oracle is surprised).

init: 1d20 + 7 ⇒ (10) + 7 = 17


Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Beware! There's at least 2 things out there trying to sneak up on us! To arms!


init: 1d20 + 2 ⇒ (12) + 2 = 14

Dropping the wood he was carrying, he looks at Lalali-Re, "Two? I only see one!"

Silver Crusade

Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;

Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

"What's happening, I don't see anything..."


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Init: 1d20 + 2 ⇒ (17) + 2 = 19

How many? What are they? Knowledge? Map?


They are humans. I'll get a map up sometime soon.


Map is up. Dino is barking (like the cartoon) in all directions.

Lalali sees 1,2

Malok and Ivar noticed #1 when he stepped on a twig and made a noise.

They are carrying bows.

Order for surprise round:
Lalali
Malok
Baddies
Ivar


Lalali looks at number 2, waves her hands and after mumbling something says:
Hey there friend, why don't you sit down with us, tell us who your other friend there is and what you are doing here?

Charm person DC 18


will save: 1d20 ⇒ 6 fail

He stops moving in. He stands there looking at you, not seeming to know what you are saying.

Your sheet does not have his language listed.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok sends his dino at #1, charging.

Attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Dam: 1d6 + 1 ⇒ (3) + 1 = 4

Malok himself converts Water Breathing to a Sum Nat Ally 3 piling several venomous snakes ontop of #4.

Snakes: 1d4 + 2 ⇒ (2) + 2 = 4

Snake Attacks:

Attack 1: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Attack 2: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Attack 3: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Attack 4: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Dam: 1d6 + 5 ⇒ (1) + 5 = 6 plus DC 19 Fort or Con: 1d2 ⇒ 1
Dam: 1d6 + 5 ⇒ (6) + 5 = 11 plus DC 19 Fort or Con: 1d2 ⇒ 1
Dam: 1d6 + 5 ⇒ (6) + 5 = 11 plus DC 19 Fort or Con: 1d2 ⇒ 2
Dam: 1d6 + 5 ⇒ (2) + 5 = 7 plus DC 19 Fort or Con: 1d2 ⇒ 1

They have AC 18 and have 30 hps. I cannot currently move the map, but they will surround #4. They are large too btw.


You didn't see number 4.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

My bad, I guess they gang bang #1..


Bad day for #1. Dino takes a chunk out of the intruder.


Any way i can influence or communicate with#2? Diplomacy, bluff, lingustics?


Linguistics is your best shot, but in a combat time scale, I don't see communication being established beyond hand signals of 'Hold it' or 'stop'.


Baddies go.

2 stands there trying to understand Lalali's babbling.

1 steps back and tries to shoot Dino.

to hit: 1d20 ⇒ 15 damage: 1d8 + 2 ⇒ (3) + 2 = 5 hit

3,4 shoot at Ivar
to hit: 1d20 ⇒ 9 damage: 1d8 + 6 + 2d6 ⇒ (2) + 6 + (1, 3) = 12 miss

to hit: 1d20 ⇒ 12 damage: 1d8 + 6 + 2d6 ⇒ (8) + 6 + (4, 3) = 21 hit

Ivar is up for the surprise round.

Then round 1, Malok and Lalali are up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Not sure if he has a spot to step back with 4 large snakes on top of him. It's a standard action for Malok to summon them, so they came in during the surprise round.

Malok's scaly crew attack #1 again.

Dino Bite: 1d20 + 7 ⇒ (12) + 7 = 19
Dino Claw: 1d20 + 7 ⇒ (7) + 7 = 14
Dino Claw: 1d20 + 7 ⇒ (15) + 7 = 22

Dam Bite: 1d4 + 1 ⇒ (2) + 1 = 3
Dam Claw: 1d6 + 1 ⇒ (5) + 1 = 6
Dam Claw: 1d6 + 1 ⇒ (1) + 1 = 2

Snakes:

Attack 1: 1d20 + 7 ⇒ (3) + 7 = 10
Attack 2: 1d20 + 7 ⇒ (11) + 7 = 18
Attack 3: 1d20 + 7 ⇒ (15) + 7 = 22
Attack 4: 1d20 + 7 ⇒ (19) + 7 = 26

Dam 1: 1d6 + 5 ⇒ (6) + 5 = 11 plus DC 19 Fort or Con: 1d2 ⇒ 1
Dam 2: 1d6 + 5 ⇒ (1) + 5 = 6 plus DC 19 Fort or Con: 1d2 ⇒ 1
Dam 3: 1d6 + 5 ⇒ (5) + 5 = 10 plus DC 19 Fort or Con: 1d2 ⇒ 2
Dam 4: 1d6 + 5 ⇒ (2) + 5 = 7 plus DC 19 Fort or Con: 1d2 ⇒ 2

Malok delays his action.


didn't realize they were a standard, so you can do AOOs
then


The arrow striking Ivar in his shoulder. He grimaces, as he begins to rage, lifting his axe and charging the nearest attacker. 2 He snarls, "Your going to wish you had passed on by."

Standard action; charge (30 ft): MW Greatsword, WA, PA, FF, rage, pb AC -4 @ 16
attacks: 1d20 + 16 ⇒ (18) + 16 = 34 for damage: 2d6 + 10 + 6 + 2 + 1 ⇒ (6, 1) + 10 + 6 + 2 + 1 = 26

crap, sorry Lalali, I didn't check to see which one you had charmed, and he was the only one that Ivar could get to in a suprise round. I'll pay better attention next time.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

AoO city..

Dino: 1d20 + 10 ⇒ (18) + 10 = 28
Dam: 1d6 + 1 ⇒ (5) + 1 = 6

Snakes: 4d20 ⇒ (18, 14, 14, 5) = 51 at +7.. 3 hits maybe?
Dam: 3d6 + 15 ⇒ (3, 4, 2) + 15 = 24 +DC 19 poison saves again.

Before Ivar goes charging off Malok will heal him via wand.

Heals: 1d8 + 1 ⇒ (3) + 1 = 4

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