HP47/57, AC 22/T 13/F 21, Init +1, Perc -1/clouded vision 60'/darkvision, Fort +6, Ref +4, Will +5, CMB +4/16, Speed 20
Classes/Levels
Active:
life link: Lalali, Rubani, Bahari, Lucian, Ausk;
Gender
Resources:
Spells left 1: 6, 2: 5, 3: 4; channels left 6
Size
Small humanoid 3'5" 40 lb.
Age
51
Alignment
CN
Deity
Pharasma
Strength
12
Dexterity
12
Constitution
16
Intelligence
12
Wisdom
9
Charisma
20
About Hindi Higante
Stat Block:
Hindi Higante
Male gnome oracle 6 (Pathfinder RPG Advanced Player's Guide 42)
CN Small humanoid (gnome)
Init +1; Senses darkvision 60 ft., low-light vision; Perception -1
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Defense
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AC 22, touch 13, flat-footed 21 (+7 armor, +1 deflection, +1 Dex, +2 shield, +1 size)
hp 57 (6d8+24)
Fort +6, Ref +4, Will +5; +2 vs. illusions, +2 vs. death
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Offense
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Speed 20 ft.
Melee +1 dagger +7 (1d3+2/19-20)
Ranged sling +6 (1d3+1)
Special Attacks channel positive energy 6/day (DC 18, 3d6)
Oracle Spells Known (CL 6th; concentration +11)
. . 3rd (4/day)—cure serious wounds, invisibility purge, neutralize poison
. . 2nd (6/day)—cure moderate wounds, remove paralysis, resist energy, lesser restoration
. . 1st (8/day)—air bubble[UC], comprehend languages, cure light wounds, detect undead, protection from evil, remove fear
. . 0 (at will)—create water, detect magic, detect poison, guidance, purify food and drink (DC 15), read magic, stabilize
. . Mystery Life
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Statistics
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Str 12, Dex 12, Con 16, Int 12, Wis 9, Cha 20
Base Atk +4; CMB +4; CMD 16
Feats Fey Foundling[ISWG], Quick Channel[UM], Selective Channeling
Traits jenivere crew, weathered emissary
Skills Acrobatics -2 (-6 to jump), Bluff +6, Diplomacy +15, Disable Device +6, Handle Animal +14, Heal +3, Knowledge (religion) +12, Linguistics +11, Sense Motive +8, Spellcraft +10, Survival +9, Swim +7
Languages Abyssal, Ancient Osiriani, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, Orc, Polyglot, Sylvan, Tengu, Thassilonian, Undercommon
SQ oracle's curse (clouded vision), revelations (life link, channel), vivacious
Combat Gear potion of cure light wounds, potion of lesser restoration (2), acid, alchemist's fire, alkali flask[APG], antiplague[APG], antitoxin, sharpstone bullet (10), smelling salts[APG], vermin repellent[UE]; Other Gear mwk holy reliquary mithral agile breastplate[APG], heavy wooden shield, dagger, sling, bedroll, belt pouch, cutting board, wooden (2 lb), earplugs[APG], flint and steel, hip flask[UE], knife, cutting (0.5 lb), ladle (0.5 lb), masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mug/tankard, oldlaw whiskey (per bottle)[UE] (2), pot, scroll case, seasonings, local (0.5 lb), silk rope (50 ft.), skewer (1 lb), skillet[UE], spell component pouch, stove can[UE] (2), tinder packet (0.5 lb), trail rations (5), tripod, iron (3 lb), waterskin, wooden holy symbol of Pharasma, wooden holy symbol of Pharasma, 127 gp, 1 sp, 5 cp
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Special Abilities
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Clouded Vision You cannot see beyond 60 ft
Darkvision (60 feet) You can see in the dark (black and white only).
Fey Foundling Magical healing works better on you
Life Link (6 max bonds, 160 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle Channel Positive Energy 3d6 (6/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.
Vivacious Regain 50% more HP when resting, +1/2 caster's CL from healing spells.
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Name means "Not a giant" in Tagalog
Channel (self) + 2 per die (Fey Foundling)
[dice=Channel Positive]3d6[/dice] Excluding up to 4 bad guys within range
I always Channel Positive and exclude 4 bad guys