Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

perception: 1d20 + 9 ⇒ (12) + 9 = 21


Malok spends a minute poking around, careful not to disturb the eggs. He manages to find an intact feather.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Ok let's get out of here before the mother returns.."

He moves to scamper back down the tree..


You are able to make yourselves scarce before the bird comes back.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Head on back with the feather to crab man's place.


Once the PCs have completed both challenges, the PCs can return to present their tribute to Nkechi. With great skepticism, he accepts their offerings but asks them to wait while he inspects them for authenticity. He retreats into his hermitage for about half an hour, leaving the PCs at his doorstep. Eventually, Nkechi returns with a smile. Inviting the PCs inside his abode, he asks them to sit in a circular pattern on his floor about a large clay brazier filled with herbs. Nkechi picks up a wooden mortar filled with reddish paste, and proceeds to draw mystic symbols on the PCs’ faces with the paste as he walks around the circle chanting esoteric words. He firmly snaps, “Do not interrupt!” at any PC who dares to speak during the ceremony. When f inished, he pulls out a pouch f illed with some small roots, eats a piece, and requests that the PCs do the same. If queried about the root or his actions, he responds with earnest gravity, “We are going to speak to Gozreh.”

You chew on the root and have to make a fortitude save. You can voluntarily fail the save if you like (it is not harmful, you will just be tripping like crazy).


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Voluntary fail for me..


I'm going to wait for all responses to the option on the save before I indicate the outcome.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Galittlehead wholeheartedly accepts the trip and fails the save.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Fort Save: 1d20 + 6 ⇒ (17) + 6 = 23


Failing the check for a magic experience!


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

'The sacrifices I have to make for pathfinders..sigh' Dargorath thinks to himself.

Voluntary fail save


fort: 1d20 + 8 ⇒ (17) + 8 = 25

'what the heck someone needs to keep a clear head.' Ivar chews the root, trying not to swallow the juice.


Ivar and Barton are sickened for 1 hour and do not see the following.

Those failing the saving throw (willingly or otherwise) enter the trance, and perceive themselves exiting their bodies and drifting as smoke through the night sky. These individuals sense, but do not see, the others. As they travel, they see all of the Mwangi Expanse below them. Slowly, the sky turns red and they reform as strange spirit animals in pale translucent colors.

Everyone who is tripping needs to roll a d10.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Whuut?: 1d10 ⇒ 2

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Calling dibs on a marvelous Halflingnized Lion: 1d10 ⇒ 5


Dargorath finds himself in the body of a jackal.

The peck comes out as a lion as he hoped.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

'Hmm wasn't Erastil's sacred animal supposed to be a stag?' Dargorath paws himself over and tries running across the mwangi expense in his new form.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"I think I just threw up in my mouth...."


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Random: 1d10 ⇒ 3


Malok appears as a giant wasp.


'oh no, no, no, no' jumping to his feet, Ivar staggers to the door and opening it just in time. Uuuurrrrrgggghhhhhh." Vomits all over the holy man's stoop.


Tripping: 1d10 ⇒ 4


Lalali comes out a Zebra.

Your guide in this spirit realm appears to be a giant crab.

Before Dargorath can scamper off, he starts prognosticating.
During the strange trance, Nkechi foreshadows the unveiling of the ruins of a forgotten city from ancient folklore. But he warns that many rivals seek the city, and it is unclear who shall be first to claim the location. He also sees a darkness within the city, and ominous storm clouds gathering on the horizon.

In the middle of that, a giant dream snake shows up and attacks.

init: 1d20 + 4 ⇒ (20) + 4 = 24

Now you have to fight in your animal forms (look up the stats and give me initiative).


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Init: 1d20 + 2 ⇒ (4) + 2 = 6

Really?


Yes, crazy part of the module.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Couldn't I get something more impressive...heh :P Or maybe a cat?
:P


It's luck of the dice. You picked the canine section. If you prefer you can be a hyena.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Nah, jackals are fine. I suppose I don't get to howl for Bardic performance? :p


Sure, why not?


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

So we have all of our regular abilties just in a new body?

Buzzzz...

Giant wasp Malok reacts slowly in his new form.

Init: 1d20 + 1 ⇒ (9) + 1 = 10


No, you have the abilities of the animal, and can use your skills and abilities which are not hampered by the limitations of the animal. If you wish to cast spells, the lack of hands and speaking, say no. If you have a supernatural ability, it will likely work.

Heck, even letting inspire courage work is kindness.


Ini: 1d20 + 2 ⇒ (9) + 2 = 11

Can´t find zebra so taking horse. Also zebras clearly get a stealth bonus and sneak attack^^


Horse will be fine.

Horse rogue, not so much.


Just a zebra joke.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

What about Totem Transformation? It's a SU ability that let's me get armor bonuses or bite/claw/claw attacks.. Feral wasp anyone?


It says only in your normal form, so no.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Yes! I get to howl! *hoooowls happily*


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

I'd doubt that this is fight that you are meant to lose, so I wouldn't worry about how powerful your animal forms are...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

I just like to howl! I mean, come on! How often can you brag you howled at the table? Well...there was this time I was meowing at the table after wildshaping into a leopard...


so does Barton and Ivar hear the cleric Howling?


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Probably not. Different universe ^^


Those who aren't tripping don't know any of this.

Need init for the peck.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Roaring for Init: 1d20 + 7 ⇒ (3) + 7 = 10

Lion Stats:

Lion CR 3
XP 800
N Large Animal
Init +7; Senses low-light vision, scent; Perception +9
DEFENSE
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +2
OFFENSE
Speed 40 ft.
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+5)
STATISTICS
Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Improved Initiative, Run, Skill Focus ( Perception)
Skills Acrobatics +11, Perception +9, Stealth +8 (+12 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)
ECOLOGY
Environment warm plains
Organization solitary, pair, or pride (3–10)
Treasure none


The snake moves up on you and attacks your guide in crab form.

to hit: 1d20 ⇒ 14 damage: 1d6 + 4 ⇒ (1) + 4 = 5 hit

fort: 1d20 + 5 ⇒ (14) + 5 = 19 pass no poison.

crab attacks back.

to hit: 1d24 ⇒ 8 damage: 1d4 + 2 ⇒ (3) + 2 = 5 miss
to hit: 1d24 ⇒ 18 damage: 1d4 + 2 ⇒ (1) + 2 = 3 hit

rest of the day trippers are up.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Giant Wasp Malok flies up and tries to sting the snake.. Falnking with the crab if possible.

Attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 +2 if he can flank, but guessing thats a miss..


You are correct. Since you can fly, you do get to flank for all the good it does.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath gives a loud howl, then moves into a flank position.

Sermonic performance - +1 to attack and damage


Dargorath wrote:

Dargorath gives a loud howl, then moves into a flank position.

Sermonic performance - +1 to attack and damage

edited: Are you sure we don't see the Dwarf Short, squat, bearded human sitting there around the fire howling??? Just sayin'


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Human. I not dorf. I like howling!

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