Once the PCs have completed both challenges, the PCs can return to present their tribute to Nkechi. With great skepticism, he accepts their offerings but asks them to wait while he inspects them for authenticity. He retreats into his hermitage for about half an hour, leaving the PCs at his doorstep. Eventually, Nkechi returns with a smile. Inviting the PCs inside his abode, he asks them to sit in a circular pattern on his floor about a large clay brazier filled with herbs. Nkechi picks up a wooden mortar filled with reddish paste, and proceeds to draw mystic symbols on the PCs’ faces with the paste as he walks around the circle chanting esoteric words. He firmly snaps, “Do not interrupt!” at any PC who dares to speak during the ceremony. When f inished, he pulls out a pouch f illed with some small roots, eats a piece, and requests that the PCs do the same. If queried about the root or his actions, he responds with earnest gravity, “We are going to speak to Gozreh.”
You chew on the root and have to make a fortitude save. You can voluntarily fail the save if you like (it is not harmful, you will just be tripping like crazy).
Ivar and Barton are sickened for 1 hour and do not see the following.
Those failing the saving throw (willingly or otherwise) enter the trance, and perceive themselves exiting their bodies and drifting as smoke through the night sky. These individuals sense, but do not see, the others. As they travel, they see all of the Mwangi Expanse below them. Slowly, the sky turns red and they reform as strange spirit animals in pale translucent colors.
'oh no, no, no, no' jumping to his feet, Ivar staggers to the door and opening it just in time. Uuuurrrrrgggghhhhhh." Vomits all over the holy man's stoop.
Your guide in this spirit realm appears to be a giant crab.
Before Dargorath can scamper off, he starts prognosticating.
During the strange trance, Nkechi foreshadows the unveiling of the ruins of a forgotten city from ancient folklore. But he warns that many rivals seek the city, and it is unclear who shall be first to claim the location. He also sees a darkness within the city, and ominous storm clouds gathering on the horizon.
In the middle of that, a giant dream snake shows up and attacks.
init:1d20 + 4 ⇒ (20) + 4 = 24
Now you have to fight in your animal forms (look up the stats and give me initiative).
No, you have the abilities of the animal, and can use your skills and abilities which are not hampered by the limitations of the animal. If you wish to cast spells, the lack of hands and speaking, say no. If you have a supernatural ability, it will likely work.
Heck, even letting inspire courage work is kindness.
I just like to howl! I mean, come on! How often can you brag you howled at the table? Well...there was this time I was meowing at the table after wildshaping into a leopard...