seekerofshadowlight |
Listed draon marked houses info
HOUSE CANNITH
House Cannith, consisting of humans with the Mark of Making, includes alchemists, artifi cers, and magewrights of great skill, as well as the best mundane crafters on the continent. House Cannith arose in pre-Galifar Cyre almost twenty-five hundred years ago. Originally, the
Cannith clan consisted of traveling tinkers, repairers, and crafters whose burgeoning dragonmarks gave them an edge over the competition. As the house developed, it turned its attention to supernatural disciplines, studying alchemy and pioneering the techniques of artifi cers and magewrights. As builders, fixers, and creators, the house maintains a lawful outlook. Some of its greatest accomplishments include the lightning rail, the warforged, and the high-rising towers of Sharn. The destruction of Cannith’s ancestral estates in Cyre and the death of the patriarch have thrown the house into chaos.
House Cannith maintains two guilds.
The Tinkers Guild serves to maintain society by repairing damaged structures and vehicles, maintaining infrastructures in the major cities, and performing similar crafts. Cannith tinkers often travel on circuits between smaller villages, using magical and mundane skills to assist communities that they pass through. The Fabricators Guild performs the greatest works of craft, artifice, and magic. The guild is divided into dozens of specialties, including architects, elemental binders, alchemists, and armorers.
The Fabricators Guild closely guards the secrets of its creation patterns. With one of these patterns (each made up of three or
more sections called schemas), a member of the guild can replicate an item faster and with less effort than someone working without a pattern.
The services provided by House Cannith are invaluable, and all the nations and dragonmarked houses have an interest in maintaining friendly relations with the House of Making.
HOUSE KUNDARAK
Possessing great wealth and the magical Mark of Warding, the dwarves of House Kundarak have established themselves as the bankers and moneylenders of Khorvaire, as well as providers of persistent security
for businesses and precious goods. While the Mark of Warding appeared among the dwarves twentyfi ve hundred years ago, it wasn’t until the rise of Galifar that the Kundarak dwarves emerged from barbarism and
discovered the full extent of their magical gift. Kundarakhold has rich deposits of precious metals, and the clan initially used its dragonmark to protect its vaults. By 106 YK, House Kundarak was admitted into
the exclusive membership of the dragonmarked houses, and today House Kundarak’s banking system operates throughout Khorvaire. House Kundarak is a business, and the heirs of the house are expected to earn their keep.
The Banking Guild provides loans, letters of credit, and safekeeping services in all the nations mentioned above. Only the Lhazaar Principalities have relatively minor banking facilities, and the Warding Guild has more extensive operations there due to its work with the prison island of Dreadhold. One of the most popular services for those who can afford it is the safedeposit vault. A client can rent a vault for 10 gp per day. The client and any delegated companions receive a word of access and can deposit an item (weighing up to 10
pounds) into the vault. Through arcane means, the vault can be accessed from any Kundarak banking center, regardless of where the vault was originally accessed. Members of the house receive a discount
on this service.
Other services provided by the Banking Guild include exchanging coins for more transportable forms of wealth, such as gems or bills of exchange. The larger offices link by magical means, and an individual who maintains a balance with the bank can withdraw funds from any
of the major outposts. The house speculates in a variety of businesses (including its own precious metals trade), and wealthy clients can choose to take advantage of investment services. Kundarak also provides credit and loans, but as an institution, the bank only deals with royalty, dragonmarked houses, guilds, and other large groups.
How ever, a Kundarak agent may provide a loan to an individual or adventuring party as a matter of personal speculation.
The Warding Guild consists of experts in magical and mundane security,
as well as troops trained to guard Kundarak holdings. House members
stationed at Dreadhold belong to this guild. The guild provides independent security consulting and services; Kundarak locks and traps are renowned throughout the land. Many of the nations of Khorvaire and
the dragonmarked houses rely on House Kundarak for loans and security, which gives the house considerable influence. House Kundarak has close ties to House Sivis. Gnomes are found at most major branches of the bank. In exchange for a share of the profits, the House of Scribing provides bookkeeping services, verifies important documents, and assists with magical communication, in addition to providing the services of its mundane advocates and mediators.
HOUSE SIVIS
Using natural talent and the Mark of Scribing, the gnomes of House Sivis have established themselves as the masters of the written and spoken word. In addition to maintaining the lines of mystical communication that connect the nations of Khorvaire, House Sivis provides translators, notaries, mediators, and advocates to cities
across the continent.
All gnomes are touched with magic, and the scholars of Korranberg have spent thousands of years studying mystical phenomena. When the Mark of Scribing first appeared within the Sivis family twenty-eight hundred
years ago, the gnomes were quick to recognize and develop its abilities. Sivis understood the power it possessed, but it also recognized the danger of being perceived as too powerful; thus, those who bore a dragonmark immediately found ways to make themselves useful to society and to distance their house from the politics of the nation.
The gnomes of House Sivis were among the first of their kind to leave Zilargo and live in human lands. Today, their services are indispensable. Over the centuries they have established and maintained a reputation for absolute impartiality—a vital trait for the force that handles the communications of kings. House Sivis loves bureaucracy. A council of nine administrators oversees operations in each of the nations; each council sends one representative to the High Council
of Korranberg, which manages the affairs of the house across Khorvaire. As in Zilargo itself, positions of leadership may appear to be obtained through merit, but a great deal of political infighting, intrigue, and manipulation goes on in the shadows. The current doyenne of the High
Council is Lysse Lyrriman d’Sivis. She has led the house for almost
ninety years and is known as an extremely shrewd negotiator
and planner.
House Sivis has two primary operations, the Speakers Guild and the Notaries Guild. The Speakers Guild offers the services of translators, interpreters, mediators, and advocates. In addition, the Speakers Guild maintains the network of message stations through which, for a price, a
message can be sent from one station to any other station in Khorvaire.
The Notaries Guild deals with written documents. Sivis scribes use arcane mark to authenticate legal documents, and they also perform transcription, translation, bookkeeping, and copying of texts. They
specialize in the creation of secure documents, using illusory script to prepare missives that can only be read by designated individuals.
Dax Thura |
154 slaves is more than I thought it would be (especially at 100GP each). So I'll give each of them 30GP (4620GP), give say 2500GP to resupply, the MF's each get 1000GP (7000GP; we did the rescuing after all), then divide the remaining 3880GP among the crew of the Sea Wyvern and the Blue Nixie.
Unless someone else has another suggestion.
- gems x6 50 gp each
- dagger +1
- platinum bracelet 230gp
- 115 gp
- 80 sp
- 105 cp
I suggest we give Amella the dagger for her exemplary service. The rest I can sell. That will give each of the MF's another 55GP.
Seeker
All DMs are evil |
I didn't see this post, until I posted on the other page.
I think 5gp each is more than fair, which is 770gp.
I don't see how resupplying the ship is our responsibility, Avner and Lavina have made it perfectly clear who is financing the voyage.
I also agree the crew who survived the battle should be entitled to a share of the spoils, 50gp or something like that? But if no one agrees with us on that part, I will probably use Ardanto's share to pay them as Ardanto knows nothing about magic and so doesn't know what he can buy.
Daurros,
How short are you for your blessed book?
Guard |
How long do we plan to be in Greenrock?
If Guard has any voice in the discussion about the payment of the freed slaves, he'd vote towards the 5gp per head.
He'd also agree with Ardanto to pay out a bonus to the crew, if just to maybe get the sabouteur into a bit of morale dilemma.
I will look into magic item prices once I know Guard's share.
Dax Thura |
5GP to restart their lives? Just doesn't seem like very much to me. Maybe 30GP is too generous though. Perhaps 10GP or 15GP (1540GP/2310GP). They have been less than grateful, but that does not relieve us of our responsibility to them.
It's not our responsibility to resupply. However, we did add 150 mouths to feed for about a week's time. I think it's a good gesture. It will also help to re-enforce that at least Ardanto isn't on the payroll and show that he is Lavinia's social 'equal'. After this haul, Toxim intends to get off the payroll just for those reasons. Finally, it will take some of the air out of Avner's sails if he is no longer the only one financing the expedition. If I thought the group would go for it, I'd offer everything after the crew bonus and captive payout to Lavinia and have the MFs become investors too.
The amount for the crew's bonus was what was left. I don't know how many crew are on the two ships and I don't want to go through the math. I do want it to be significant though.
More thoughts?
All DMs are evil |
5 gp is a fortune! Well half a months pay in any case, assuming you are skilled.
To be fair, Ardanto 'would' of been right with you in giving generously, but the ungrateful buggers are lucky to be alive and he would prefer to hand them over to the city and make them their responsibility.
Now if they had been grateful, it would be a different matter.
If he hadn't given his word, he would consider selling them back to the hobgoblins.
To be fair, Out of character, a lot depends on if this gold is a bonus from seeker, or if it is part of our gold for level value.
In character, I don't intend to spend mine, I will probably give it to Daurros to see if he can get his blessed book.
Kevin Mack |
Well I can kind of understand them being somewhat ungrateful and so Karkalla would be quite happy giving them a bigger amount as well as possibly giving some of it to Lavinia to help fund the expedition (Less reliant on Anver family everything is less likely he can find ways to mess the group over).
seekerofshadowlight |
All DM's is correct, resupplying the ships has been taken care of. The sea wyvern is a hired ship for this voyage, shes under contract and so resupply is part of what is being taken care of by the backers of this voyage.
Which I would point out Avner is one of :)
Kevin Mack |
All DM's is correct, resupplying the ships has been taken care of. The sea wyvern is a hired ship for this voyage, shes under contract and so resupply is part of what is being taken care of by the backers of this voyage.
Which I would point out Avner is one of :)
Hence why maybe we should pay for our own resupply
All DMs are evil |
In game terms, I doubt it would change anything. So I say let them pay for the resupply.
Yes we added 154 extra mouths, but one of the ships would not of made it if it was not for us, the Blue Nixie was losing that fight until we turned up.
Also, don't forget Seeker has something 'juicy' lined up with Avner, the new improved, hands on, driven Avner.
Bryan |
I need 6250 to craft the book, of which I still need almost all of it. So honestly, even if Ardanto donated his share, I won't have enough yet. Besides, there are a few spells (detect thoughts) I'd still like to acquire. The book will have to be something I save up for a bit.
Regarding the slaves, I think 30gp is way too much, and about the most I'd like to give them is 10gp. In character, Daurros would be totally against giving them a cent, frankly. In his mind, we all risked life and limb to rescue them from a life of servitude, and got only grief for it. To him, they're on their own. I think 5gp is probably appropriate, but can be persuaded up to 10, I guess.
(Daurros almost told Vaskleen that many of the ship's 'cargo' were now in port, in an effort to get him to offer more. He thought better of it at the last moment. ;-))
And absolutely let the expedition resupply us.
hogarth |
I need 6250 to craft the book, of which I still need almost all of it. So honestly, even if Ardanto donated his share, I won't have enough yet. Besides, there are a few spells (detect thoughts) I'd still like to acquire. The book will have to be something I save up for a bit.
If you're strapped for cash, you could make an Aureon's Spellshard instead. It's exactly the same as a Blessed Book, except half the capacity and half the cost (and it's a crystal, not a book, natch).
Bryan |
Bryan wrote:I need 6250 to craft the book, of which I still need almost all of it. So honestly, even if Ardanto donated his share, I won't have enough yet. Besides, there are a few spells (detect thoughts) I'd still like to acquire. The book will have to be something I save up for a bit.If you're strapped for cash, you could make an Aureon's Spellshard instead. It's exactly the same as a Blessed Book, except half the capacity and half the cost (and it's a crystal, not a book, natch).
Yeah, was considering that. Still more than I have (3125, I think).
Dax Thura |
I already spoke with Seeker about the Aureon's Spellshard. I'll give some of my cut to you as well. It benefits me to do so. You'll have enough I'm sure.
How about
- 10GP each for the captives (1540GP)
- 2100GP each for the Millenium Falcons (14,700GP); plus the 55GP from the prior adventures.
- 1760GP to be divided among the crew; +1 dagger for Amella
Guard |
Ok guards, deep in thought, Ardanto and Finn are talking to the intruder and Toxim has dealt with the Hobgoblins, anything else yall want to do ?
Not for the day, no.
I might go shopping for some potions, but that's about all.One other thing: I remember you sending me some options for artificial replacements / enhancements for Guard, but I can't find that mail any more.
Could you send that again? Pretty please...
Finn Killshrike |
Dax Thura wrote:I'd agree to that.
How about
- 10GP each for the captives (1540GP)
- 2100GP each for the Millenium Falcons (14,700GP)
- 1760GP to be divided among the crew
Fine by me.
--
If I may make a suggestion -- Fathom may have to work harder at joining our group. As it is, it seems like she's going to quickly get the boot.
All DMs are evil |
If I may make a suggestion -- Fathom may have to work harder at joining our group. As it is, it seems like she's going to quickly get the boot.
Ironically I was just popping on to say the same thing. While she seems a very interesting character, if we role play this to the conclusion, you are going to end up dumped on the dock and warned never to return.
Dax Thura |
I have a correction. I was figuring the Millenium Falcon's cut as a seven person crew when we are now at six. Here's the updated list:
How about
- 10GP each for the captives (1540GP)
- 2500GP each for the Millenium Falcons (15,000GP); plus the 55GP from the prior adventures.
- 1460GP to be divided among the crew; +1 dagger for Amella
It seems we have an accord. I'll give it until tomorrow for everyone to have their say, then we can go shopping.
Bryan |
I already spoke with Seeker about the Aureon's Spellshard. I'll give some of my cut to you as well. It benefits me to do so. You'll have enough I'm sure.
How about
- 10GP each for the captives (1540GP)
- 2100GP each for the Millenium Falcons (14,700GP); plus the 55GP from the prior adventures.
- 1760GP to be divided among the crew; +1 dagger for Amella
I do appreciate that. If I use my share of 2500, that means I would need 625 more. If I borrow 300 each from Toxim and Ardanto, that's plenty. The other 25, combined with a scroll of detect thoughts, I can pay for outta my existing funds.
"Fathom" |
If I may make a suggestion -- Fathom may have to work harder at joining our group. As it is, it seems like she's going to quickly get the boot.
Ironically I was just popping on to say the same thing. While she seems a very interesting character, if we role play this to the conclusion, you are going to end up dumped on the dock and warned never to return.
*Bows* I am open to suggestions.
All DMs are evil |
A description would also be useful, why are your eyes milky, but listed as blue on the character sheet? Are you blind, short sighted, is it a trait from your race?
The accent, do any of us recognise it?
As a suggestion, I would have you come up with some prophecy about one of us when we touch you for the first time, you know the whole eyes roll back in your head, speaking in a different voice sort of prophecy. That might give you a way to get involved in the group. (Assuming that is what oracles can do?)
seekerofshadowlight |
The character has no connection to the elder or either culture that spawned his kind. Honeslty I had listed a few ideas for her to meet up with the group in the fort or on the dock, Sunset wanted to bring her in that way for some time, I vetoed it and thought he was gonna enter on the dock. The if yall recall I put her on the deck and he wanted the bilge so
Put her off the ship if ya like, I'll go another way that is not as unbelieved as "sure tag along with us odd lady who travels in our bilge" to get her involved.
Don't worry play it out in character I can get her back in.
Finn Killshrike |
*Bows* I am open to suggestions.
I can think of a dozen different ways that you might gain passage aboard the Sea Wyvern. But standing (or lying) there, smelling of bilgewater, saying nothing but "I have a purpose" is not one of them. :-)
What exactly was your plan?
"Fathom" |
A description would also be useful, why are your eyes milky, but listed as blue on the character sheet? Are you blind, short sighted, is it a trait from your race?
The accent, do any of us recognise it?
As a suggestion, I would have you come up with some prophecy about one of us when we touch you for the first time, you know the whole eyes roll back in your head, speaking in a different voice sort of prophecy. That might give you a way to get involved in the group. (Assuming that is what oracles can do?)
*Bows* Thank you AllDM's. Unfortunately, no, the Oracle class would seem slightly derth the in the prophetic department, a the current level of the character at least. Though I shall indeed try me best to work something of a kind in/through the character.*bows*
Of course I was trying to create a more 'combat' supportive type of character, some one who can hold the second line in combat and do some damage while helping allies.
As for the eyes thing, that is something I shall edit around. Since the Oracle class 'afflicts' its character around 'maturity' at some point the character's eyes were blue. :P
I can think of a dozen different ways that you might gain passage aboard the Sea Wyvern. But standing (or lying) there, smelling of bilgewater, saying nothing but "I have a purpose" is not one of them. :-)
What exactly was your plan?
Well, yes as our illustrious Dm suggested, meeting in the local Pub is/was always the cliched 'go-er' of an option. I just thought the prose I'd created seemed...'better'...
I do apologize for the bilge-water and vow that soap shall be the characters first requisition. *bows*.
So, role playing from here shall still be entertaining, though I do hope it shall be entertaining for every one involved, of course.
In passing I can only also say that as for "What exactly was your plan"...? I prefer the term 'guide-line' me self.
Dax Thura |
I have a correction. I was figuring the Millenium Falcon's cut as a seven person crew when we are now at six. Here's the updated list:
How about
- 10GP each for the captives (1540GP)
- 2500GP each for the Millenium Falcons (15,000GP); plus the 55GP from the prior adventures.
- 1460GP to be divided among the crew; +1 dagger for AmellaIt seems we have an accord. I'll give it until tomorrow for everyone to have their say, then we can go shopping.
The time has passed. Everyone gets 2555GP to shop with.
I'll give Daurros 500GP for the Aureon's Spellshard?
How long are we to be in port?
Bryan |
don't think I've used the wand of rld at all, actually. Far as I know, it's full. I've got a kid's b-day party and funeral this weekend, so give me a couple days for the shopping. And thanks for the extra gold, all. Although if Ardanto donates his share, I really don't need any more from Toxim at all. (And consider it all a loan, please. Daurros will pay it back.)
Dax Thura |
I'll give Daurros 500GP for the construction of an Aureon's Spellshard. Even though Ardanto gave him his share, I want to chip in as I'll probably get some use of the spellshard as well.
After looking up the cost of the stone salve and the stone to flesh scroll I only have enough for the scroll (1650GP). I'll purchase one if one is available.
While in town, Lirith and I will have a good time. I'll spend 200GP during the time we are in port. Plus another 50GP in jewelry for her.
That should leave me with 155GP.
Bryan |
OK, here's what I'd like Daurros to purchase and/or craft in the next several days:
Purchases:
Material for Aurreon’s Spellshard 3125gp
Spell scrolls:
Spark 12.5gp
alarm 25gp
alter winds 25gp
break 25gp
chill touch 25gp
shocking grasp 25gp
touch of gracelessness 25gp
touch of the sea 25gp
true strike 25gp
vanish 25gp
detect thoughts 150gp
mirror image 150gp
touch of idiocy 150gp
versatile weapon 375gp
wind wall 375gp
Scroll Crafting:
Fireball 187.5gp
Versatile weapon 187.5gp
Haste 187.5gp
Invisibility x2 150gp
Mirror image x2 150gp
Web 75gp
Break 12.5gp
True strike 12.5gp
Scribe detect thoughts to original spellbook for immediate use: 40 gp
Total = 5590gp
Several of the spells are from the APG; let me know if there are any issues. And thanks again for the donations, guys!
seekerofshadowlight |
OK lets see. House cannith can make about any scolls or potions you want and most magic items.
Guard: You are correct on the coast of the potions
Daurros: Can by those yes, Do allow me a day to read over the AGP spells but off hand I see no issue, If I find one I'll let ya know
Dax: They can possibly make you a 6th level stone to flesh spell, pricey and no one can cast it as of yet. If there is a salve I can't think of it off hand.
Guard |
Okay, going from the 2555gp split and taking away the three potions (at 1700gp) leaves me with 855gp. So I'd sponsor you with as much as 800gp.
From the remaining 55gp I'd seek to buy 2 to 3 bottles of fine wine (for 50gp max.). Just tell me what he finds.
That'd be about it.