Perelir

"Fathom"'s page

250 posts. Alias of Sunset.


About "Fathom"

Race: Elf

Elf Alternate Racial traits: Spirit of the Waters; Gain +4 to Swim Checks, Can always take ten while swimming, May choose aquan as a bonus language. Proficient in Long Spear, Trident and net. This racial trait replaces 'Elven Magic' and 'Weapon Familiarity' racial traits.

Classes/Levels: Oracle / 7Th Lvl

Gender: Female

Size: Medium

Special Abilities:

Alignment: Chaotic Good

Deity: Calistra

Languages:Common, Elven

Strength 13
Dexterity 15
Constitution 10
Intelligence 14
Wisdom 10
Charisma 18 (Head Band of Alluring Charisma; +2)
=====================================================================

========================================================================.
.
HP: 51

Spoiler:
03:55:15 ‹AllDMsareEVIL rolls dice› 5d4+28 » + 3 + 1 + 4 + 4 + 4 [+28] = 44 (7Th Lvl Rolled 1d4+4=7 in OOC thread)

Combat Damage: = Current Hit Point Total: =

Current Wounds: [/b]

[b]AC: 1418 (Dex+3:Ring Protection:+1, Armor(Ice)+4)
Touch: 12 14, Flat Footed 13 15
BAB: +5

Full Attack:

Melee: +7 =(+5Bab,+1Str,+1Magic Weapon)(One Weapon Fighting)

Melee: +3/+3 =(+5Bab,+1Str,+1Magic Weapon,-4TWF)(Two weapon fighting)

Ranged: +8 =(+5Bab,+3Dex,+)

Damage:

Melee Spear: 1D

Melee Falcata: 1D8+2 (16-20/X3)
Melee Falcata: 1D8+2 (16-20/X3)

Init: +3

Fort: +2
Ref: +5
Will: +5

CMB: +
CMD +
SPD: 30ft sw 30ft

Physical Description:

Height: 6' 1" (O.o)
Weight: 117 lb
Hair: Blond
Eye Colour: Blue
.
Currently wearing: Silks

Starting Feats:

Spoiler:

Feat:1stLvl(General)Exotic Weapon Proficiency; Falcata.

Feat:3rdlvl(General)Two Weapon Fighting

Feat:5thlvl(General)Expanded Arcana( Add one extra to your list of spells known. Spells must be of one level lower than the maximum level you can cast.

Feat:7thLvl (General)Expanded Arcana( Add one extra to your list of spells known. Spells must be of one level lower than the maximum level you can cast.

Oracle Abilities:

1stLvl Revelation;Icy Touch;Perform a touch attack that deal 1D6 (+1 per two levels) of cold damage. Use this ability a number of times a day = to 3+ Cha modifier. (Fathom=6)

3rdLvl Revelation;Ice Armor; You can conjure armor of Ice that grants +4 AC bonus. In hot conditions you take a -2 to AC. In cold conditions a +2 to AC.

7thLvl Revelation;Water Form; As a standard action, can assume the form of a small Water elemental, as Elemental Body 1

2nd Mystery Spell:Touch of the sea

4th Mystery Spell:Slipstream

6th Mystery spell:Water Breathing

Skills

Spoiler:

Acrobatics*:[Dex] 6=(1R,+2Dex,+3Cl)
Appraise:[Int]
Bluff:[Cha]
Climb:[Str]
Craft*:[Int]
Craft*:[]
Diplomacy*:[Cha]
Disable Device:[]
Disguise:[Cha]
Escape Artist*:[Dex] 6=(1R,+2Dex,+3Cl)
Fly:[]
Handle Animal:[Cha]
Heal*:[Int] 6 =(+1R,+2Int,+3Cl)
Intimidate:[Cha]
All knowledge skills are Int based:
Ks(Arcane):[]
Ks(Dungeon):[]
Ks(Engineering):[]
Ks(Geography):[]
Ks(History)*:[]
Ks(Local):[]
Ks(Nature)*:[] 6 =(1R,+2Int,+3Cl)
Ks(Nobility):[]
Ks(Plants):[]
Ks(Planes)*:[]
Ks(Religion)*:[] 6=(1R,+2Int,+3Cl)
Linguistics:[C]
Perception:[Wis] 7 =(+7R,+0Wis)
Perform:[Cha]
Perform:[Cha]
Profession*:[Wis] Gambling 7 =(+4R,+3Cl,+0Wis)
Ride:[Dex]
Sense Motive*:[Wis] 6 =(+2R,+0Wis,+3Cl)
Sleight of hand:[Dex] 7 =(+4R,+3Dex)
Spell craft*:[Int] 6 =(+1R,+2Int,+3Cl)
Stealth:[Dex]
Survival:[Wis] 5 =(+5R,+0Wis)
Swim*:[Str] 10 =(+2R,+4 Inherent,+1 Str,+3Cl)
Use Magic Device:[Cha]

Spells:

Spoiler:

O Lvl Known: [] ,Cast at will
1) Stabilise
2) Create Water
3) Guidance (+1 to an attack roll, save or skill check)
4) Mending
5) Purify Food and Drink
6) Read Magic
7) Virtue

1st Lvl Known: [4] ,Cast: [7*](Cast 'Endure Elements' for each day) ,Spent:
1) Cure Light Wounds
2) Endure elements
3) Shield of faith
4) Comprehend Languages
5) Divine Favour

2nd Lvl Known: [3], Cast: [6], Spent
1) Cure Moderate Wounds
2) Cat's Grace
3) Ghost-bane Dirge (Incorporeal creature takes half damage from non-magical weapons)
4**)Grace (Movement does not provoke attacks of opportunity)
5**)Oracle's Burden (Will negates) Target suffers all hindrances and none of the benefits of the casting Oracles curse. (Rng:100+10/Lvl)
*)Touch of the Sea

**Extra Known Spell gained from Feat

3rd Lvl Known: [2] ,Cast: [4*](Cast 'Water breathing' to last most of each day), Spent: 4 Searing-light.
1) Remove Disease
2) Searing Light
*)Water Breathing

Equipment: (Starting Money ( 16000Gp)

Spoiler:

+1 Keen Falcata 4368 Gp
+1 Keen Falcata 4368 Gp
Ring of Protection +1 2000 Gp
Ring Sustenance 2500 Gp

Masterwork Backpack: 50 Gp
Handy Haversack (Hidden within the Master worked Backpack) 2000 Gp
Royal Quality Blue Silk Robes: 200 Gp
Traveler Q Blue Silk Robes: 2 Gp
Hot weather Blue Silks: 8 Gp
Superior Loaded Dice (High Rolling): 50 Gp
Superior Loaded Dice (Low Rolling): 50 Gp
Superior Unloaded Dice: 50 Gp

Belt with various pouches: 10 Gp

Money left: 344 Gp

Spoiler: