Bryan
|
Hey, seeker ... I'm up for joining your new pbp (the Black Caps). Right now, due to current RL issues, I have nothing but free time. I'd post in your new thread in the Gamer Connection, but the forum bug won't let me post in that one right now (every time I click to add a new post, it just takes me to the start of the thread).
| seekerofshadowlight |
we are using fast since that's closest to 3.5.
I am mostly giving folks time to spend loot more or less. We can do some character development or y'all can roleplay among yourself.
I know the puzzle slowed us down. heh puzzles aren't they fun.
| hogarth |
"The best defense is a good offense."
I hope you don't mind me quoting Mel, the cook on Alice.
http://www.youtube.com/watch?v=C_Y6231uAmo
| hogarth |
Yes, they do. But the Captain has a Charisma of 10 and no ranks in those skills. that leaves the bonus to add at +2... (EDIT: I forgot it with Bluff...corrected now. Thanks, Hogarth)
He also has the "Persuasive" feat for another +2 to Diplomacy/Intimidate. Don't sell the Captain short!
| hogarth |
I take it finn is ending up more a spellcaster then ya started out as lol
Well, I was thinking about that class already. I just like the claws and the extra strength and the idea of turning into some kind of monster.
Actually, I kind of suspect that the Dragon Disciple class is almost too good now, but I'd have to see it in action.
hogarth I can make it fit, will have to rework the powers for your blood line however
The big changes would be with Breath Weapon and Form of the Dragon, presumably (and maybe blindsense).
| seekerofshadowlight |
well I broke down the class it I can make it fit any bloodline with the same formula however your bloodline grants a stat boost where the dragon one gains a breathweapon, so thats a bit much I will look over it some more but am thinking it will grant something akin to bull str right now.
| hogarth |
well I broke down the class it I can make it fit any bloodline with the same formula however your bloodline grants a stat boost where the dragon one gains a breathweapon, so thats a bit much I will look over it some more but am thinking it will grant something akin to bull str right now.
How about an aura that does acid or fire damage, inspired by a babau's slime or a balor's flaming body?
| seekerofshadowlight |
All done not sure how nice this is but gonna past it here.
Bloodline disciple
Bloodline Disciple
HD: d12
Requirements:
To qualify to become a bloodline disciple, a character must fulfill all the following criteria.
Race: Any non bloodline type (cannot already have a template or any ability asserted with your bloodline creature).
Skills: Knowledge (arcana) 5 ranks.
Languages: Native tongue of bloodline type if there is one.
Spellcasting: Ability to cast 1st level arcane spells without preparation. If the character has levels of sorcerer, he must have the same bloodline as he takes in disciple. If the character gains levels of sorcerer after taking this class, he must take the same bloodline.
Class skills:
The bloodline disciple’s class skills (and the key ability for each skill) are Diplomacy (Cha), Escape Artist
(Dex), Knowledge (all skills taken individually) (Int), Perception (Int), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Class features:
All of the following are Class Features of the bloodline disciple prestige class.
Weapon and Armor Proficiency: Bloodline disciples gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, a bloodline disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not,however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a bloodline disciple, he must decide to which class he adds the new level for purposes of determining spells per day.
Power of the blood: A bloodline disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the bloodline disciple does not have levels of sorcerer, he instead gains bloodline powers of the chosen bloodline, using his bloodline disciple level to determine the bonuses gained. He must choose a bloodline type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Lost bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.
Natural Armor Increase (Ex): At 1st, 4th, and 7th level, a bloodline Disciple an increase to the character’s existing natural armor (if any), (the numbers represent the total increase gained to that point). As his skin thickens, a bloodline disciple take son more and more of his progenitor’s physical aspect.
Ability Boost (Ex): As a bloodline disciple gains levels in this prestige class, his ability scores increase
.These increases stack and are gained as if through level advancement.
Bloodline Feat: Upon reaching 2nd level, and every three levels thereafter, a Bloodline disciple receives one bonus feat, chosen from the bloodline’s bonus feat list.
Bloodline power 1: at 3rd level the bloodline disciple gains the power of his bloodline from table 2
He gains a 2nd power at 9th level
Bindsense with a range of 30 feet. Using nonvisual senses the bloodline disciple notices things it cannot see. He usually does not need to make Perception checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature. Any opponent the bloodline disciple cannot see still has total concealment against him, and the bloodlinedisciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of
a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.
Bloodline form[su]: At 7th level a bloodline disciple can assume the form of his bloodline for a limited period of time.
increases to 90 feet.
1st : Power of the blood, natural armor[+1] arcane spellcaster +1
2nd: Ability boost str+2]Bloodline feat
3rd Bloodline power 1, Arcane caster level +1
4th Ability boost [str +2] , natural armor increase [+2], arcane spellcaster level +1
5th Blinesense 30’, Bloodline feat
6th Ability boost [con+2], arcane spellcaster level +1
7th Bloodline form 1/day, natural armor increase [+3], arcane spellcaster level +1
8th Ability boost [Int +2], Bloodline feat
9th Bloodline power 2 , arcane spellcaster level +1
10th Blindsences 60’ , Bloodline form 2/day , arcane spellcaster level +1
Table 2 Bloodline powers.
Aberrant;
Bloodline power 1: Unusual Anatomy (Ex): At 3rd level, your anatomy changes, giving you a 25% chance of ignoring any critical hit or sneak attack scored against you He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple gains a 50% % chance of ignoring any critical hit or sneak attack scored against him.
Bloodline power 2: At 9th level the bloodline disciple grants you Alien Resistance (Su): you gain spell resistance equal to your sorcerer level +10. Even if his sorcerer level is not high enough to grant it..
Abyssal :
Bloodline power 1: At 3rd level you gain Strength of the Abyss (Ex): you gain a +2 inherent bonus to your Strength. even if his sorcerer level is not high enough to grant it. Once his level is high enough to grant this ability through the bloodline, the bloodline disciple power increases to a total of +4 Strength
Bloodline power 2: At 9th level the bloodline disciple gains Added Summonings (Su): whenever you summon a creature with the Demon subtype or the fiendish template using a summon monster spell, you summon one additional creature. He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple summons two additional creatures
Arcane:
Bloodline power 1: At 3rd level you gain New Arcana (Ex): you can add any one spell that
you are capable of casting to your list of spells known. He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple gains an another spell
Bloodline power 2: At 9th level you gain School Power (Ex): pick one school of magic.
The DC for any spells you cast of that school increases by +2. This bonus stacks with the bonus granted by Spell Focus. Even if his sorcerer level is not high enough to grant it
Celestial
Bloodline power1: AT 3RD level you gain Wings of Heaven (Su):, you can sprout feathery wings and f ly for a number of minutes per day equal to your sorcerer level with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but you must use it in 1 minute increments.
He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple may use it a number of minutes equal to his caster level +3
Bloodline power 2: At 9th level you gain Conviction (Su):, you can reroll any one ability check, attack roll, skill check, or saving throw you just made. You must decide to use this ability after the die is rolled, but before the results are revealed. You must take the second result, even if it is worse. You can use this
ability once per day. . Even if his sorcerer level is not high enough to grant it
Destined
Bloodline power 1: At 3rd level you gain It Was Meant To Be (Su):1/day you may reroll any one attack roll, critical hit confirmation roll, or level check made to overcome spell resistance. You must decide to use this ability after the first roll is made but before the results are revealed. You must take the second
result, even if it is worse. He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple may use it 2/day
Bloodline power 2: At 9th level you gain Within Reach (Su): your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –9 hit points and are automatically stabilized.
The bonus from your fated ability applies to this save . Even if his sorcerer level is not high enough to grant it
Draconic
Bloodline power 1: At 3rd level, a bloodline disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the bloodline disciple gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the bloodline disciple, as noted on page 45
Bloodline power 2: At 9th level, a dragon disciple gains the wings bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple’s speed increases to 90 feet.
Elemental
Bloodline power 1: At 3rd level, a bloodline disciple gains the elemental blast bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the bloodline disciple gains an additional use of his elemental blast each day. The type and shape of the breath weapon depends on the type of element selected by the bloodline disciple, as noted on page 46
Bloodline power 2: At 9th level you gain Elemental Movement (Su): you gain a special movement type or bonus. This ability is based on your element.. Even if his sorcerer level is not high enough to grant it
Fey
Bloodline power 1: Fleeting Glance (Su): At3rd level, you can turn invisible for a number of rounds per day equal to your caster level. This ability functions as greater invisibility. These rounds need not be consecutive. . He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple may use a number equal to there caster level +3
Bloodline power 2:[/]b Fey Magic (Su): At 9th level, you may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed. You must take the second result, even if it is worse. You can use this ability at will. You gain this power Even if his sorcerer level is not high enough to grant it
[b]Infernal
Bloodline power 1: Hellfire (Su):1/day at 3rd level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per caster level. Those caught in the area of your blast receive a Reflex save for half damage. Good creatures that fail their save are shaken for 1 round per caster level.
The DC of this save is equal to 10 + 1/2 your sorcerer level + your Constitution modifier He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple may use this power 2/.day
Bloodline power 2: On Dark Wings (Su): At 9th level, you can grow fearsome bat wings as a standard action, giving you a f ly speed of 60 feet with average maneuverability. The wings can be dispelled as a free action You gain this power Even if his sorcerer level is not high enough to grant it
Undead
Bloodline power 1: Grasp of the Dead (Su): 1/day At 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage per caster level. Those caught in the area receive a Reflex save for half damage. Those who fail the save are unable to move for 1 round. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Constitution modifier. The skeletal arms are spectral and disappear after 1 round. The arms must burst up from a solid surface. He gains this ability even if his sorcerer level is not high enough to grant it . Once his level is high enough to grant this ability through the bloodline, the bloodline disciple may use this power 2/.day
Bloodline power 2: Incorporeal Form (Su): At 9th level, you can become incorporeal for 1 round per caster level. While in this form, you gain the incorporeal subtype and your spells do not affect corporeal creatures, but your grave touch ability functions normally. You can use this ability once per day.
Table 3: Bloodline forms:
Aberrant
Abyssal
Arcane: Gain alter self and best shape 1 3/day. At 10th this ability is 5day
Celestial
Destined
Draconic: Dragon form I. 1/DAY at 10 it is 2/day
Elemental Elemental form III, 1/day at 10 it is 2/day
Fey
Infernal
Undead:
Others I need new spells am working on it
Now it may need a bit of formatting and such but ya get the jest of it.
I will have to have new sharp form spells but am working on that
| seekerofshadowlight |
less mangled version found here
am working on a cleaner more updated version
| Franz Lunzer |
You know what I hate about on-line dice rollers? You can't throw them across the room when you get p***ed off.
Well, maybe I could, but my company would make me pay for the computer if I threw it out a 68 story window.
I hear you... (though it would only be 3 stories in my case...)