Seeker's Pathfinder Savage tide

Game Master seekerofshadowlight

Follow the adventures of the Millennium Falcons as they cross the Thunder sea of Eberron in the employment of Lady Vanderborn.


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seekerofshadowlight wrote:
ok guys hope yall had a good holiday, will get this moving again tonight

OH YEAAAAAAAH!


male Human 8th level seeker/6th level gamer /4th level bad speller

sorry had more issue it is moving now.


Seeker, Kayos? Shackled City is starting.

Dark Archive

male human
seekerofshadowlight wrote:
sorry had more issue it is moving now.

WooHoo!


seekerofshadowlight wrote:
sorry had more issue it is moving now.

Glad to have you back mate.

I might actually get on to DMtools sometime this week to say hi.


Is Kayos still around?


male Human 8th level seeker/6th level gamer /4th level bad speller

she has not been on since the 18th but she gave notice it might be a bit...still I hope everything is ok on her end

Dark Archive

male human

Hey Seeker ... just wanted to mention that if you're in need of any players in any of your other games, like, oh ... I don't know ... CotCT (just off the top of my head), that I've probably got time for one more PbP.

Just sayin'. Not like I'm lurking over there, or anything like that ...
[/ minor threadjack]


male Human 8th level seeker/6th level gamer /4th level bad speller

hey bryan if we need one you'll have the first spot, I am down 1 prob 2 with kayo being gone But still have 5 will ask the group, but 5 should be ok

Dark Archive

male human

That's cool. If a spot opens, let me know.

(Starting to look like we may need a few new players for the Endless War game, too, eh?)


male Human 8th level seeker/6th level gamer /4th level bad speller

yeah it does at that

Dark Archive

male human

[threadjack]Oliver, looks like Radavel is going to start Rise of the Kobold King back up. Head over to the discussion thread if you want to bring Quirk back...[/threadjack]


male Human 8th level seeker/6th level gamer /4th level bad speller

Sorry guys sometime Saturday my Hard drive crashed. I have just now got up and running. Give me a few hours or by latest tomorrow to get back going,


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Bringing it back from the archives.


Male Human Technician 17

Some questions:

DR 2/- taken into account?

DC to grapple Guard is 19... Wow, good roll there.

Can Guard attempt to pin the spider, without breaking the grapple first?


male Human 8th level seeker/6th level gamer /4th level bad speller

1. Yep The damage was 12
2. yeah they were its CMB is +11 long as It rolls 9 it beats DC19
3. Yeah he can, not likly to be able to but he can try DC 26 make sure to count the grappled mods


Male Human Technician 17

Strange paragraph in CMB:

pfogc.com wrote:
When you perform a combat maneuver, make an attack roll and add your CMB to the result plus any bonuses you might have due to specific feats or abilities.

So, is that 1d20+4 (attack roll) +4 (CMB)?


male Human 8th level seeker/6th level gamer /4th level bad speller

1d20+CMB...your BAB is part of your CMB you do not count it twice

grappled ya get -4 to dex and -2 to all attack or CMB roll except those having to do with grappling


Male Human Technician 17

Well, can't do it then. Can't do anything in fact. Can't break the grapple, can't attack...


Franz Lunzer wrote:
Well, can't do it then. Can't do anything in fact. Can't break the grapple, can't attack...

Why can't you attack?


male Human 8th level seeker/6th level gamer /4th level bad speller

ya can attack. at a -2 but ya can attack. warforged have slam attacks if nothing else.

You are grappled not pinned


Now that level 3 is coming up, would it be possible for Finn to take the feat Serpent Strike (from the Eberron Campaign Setting, allows a monk to flurry with a longspear) as his level 2 monk bonus feat? It's not on the list, but it seems like a logical monk bonus feat; with his other level 3 feat, he would take the prerequisite (Weapon Focus - longspear).


male Human 8th level seeker/6th level gamer /4th level bad speller

fine with me feel free to add it to your monk list. As far as I am concerned the monk list is expandable for each setting, or style of monk training much like a rangers is


seekerofshadowlight wrote:
fine with me feel free to add it to your monk list. As far as I am concerned the monk list is expandable for each setting, or style of monk training much like a rangers is

That's pretty much my sentiment, too. Thanks!


male Human 8th level seeker/6th level gamer /4th level bad speller

anyone else like anything added? Anything you want to ask? as 3rd level will happen very soon.

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3

Eep! But I still have no idea what to do with my third level feat!

*flail!*


Male Human Technician 17

@Ardanto: roll for critical confirmation!

@Seeker:
Guard will probably get one of the following feats:
- Shield focus (New feats for playtesting thread)
- Defensive Combat training (New feats for playtesting thread)
- Driven by failure (BoXM2)
- Demoralize (BoXM2)

I probably take Shield focus. If we level before Guard gets a shield, then one of the other feats might be choosen, if allowed.

Dark Archive

male human

Seeker,

I know in some of your other pbp's you have some mods to the Item Creation feats. As 3rd level is the first available level for Craft Wondrous Item, and I'm considering it, can you let me know if you have any changes here?


Franz Lunzer wrote:


- Demoralize (BoXM2)

What does Demoralize do?


Male Human Technician 17

Demoralize [General]
When you take down a foe, his allies become demoralized.
Benefit: When you drop a foe (kill him or knock him unconscious),
all the foe’s allies within 60 feet suffer a –2 morale penalty
to attack and damage rolls. This effect lasts for 1 round plus an
additional 1 round for every five levels.
Special: One cannot receive this feat’s penalties from two different
characters in the same day.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok a few things

Byran . On items creation we will use the beta rules, however let me know what you plan to make, I reserve the right to veto an item if I think it will harm the game.

Franz that feat just don't site right with me, maybe it's the lack of save or maybe the 60' rang but its better then the psion power except in duration. Gonna have to say no to that one


Male Human Technician 17

Ok, Demoralize is out, that leaves Driven by Failure and Defensive combat training (as I don't want to take Shield focus without having used a shield in game).

Are those okay to choose from?

Anyone else have a suggestion for Guard?


male Human 8th level seeker/6th level gamer /4th level bad speller

either of those are fine.


Franz Lunzer wrote:


Anyone else have a suggestion for Guard?

Assuming that you're going to take more levels in incarnate, Expanded Soulmeld Capacity!


Male Human Technician 17

Guard gets that at 4th from the class (Incarnate3).


Franz Lunzer wrote:
Guard gets that at 4th from the class (Incarnate3).

I thought the feat and the class feature stacked together.


Male Human Technician 17

Damn beasty... eating my post...

You might be right.

The class feature applies to all soulmelds, whereas the feat only applies to one soulmeld.

I'll let Seeker decide. If the effects stack, I might take it.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok guys xp is now 4090 so your level 3 once you leave this place and have a day or 2 to rest and such. I am guessing there is not gonna be much more exploring for now as well your spent.

So go ahead and level if you wish.


Male Human Technician 17

Seeker: still need your decision regarding the feat and Class feature and stacking.

And I rolled a 1 on the hp roll. (1d4+2 = 3)


...don't roll a 1...don't roll a 1...don't roll a 1...


Hurray! I rolled above average!
1d4+4=7


male Human 8th level seeker/6th level gamer /4th level bad speller

let me look up then feats I totally overlooked that

Dark Archive

male human

Though the official playtest is long over, and this may very well have been talked about on the boards, I just wanted to throw out my own observations on Hand of the Apprentice now that I've had the opportunity to use it a bit.

The main thing it seems to do is turn low-level wizards into ranged fighters. With the exception of the spells sleep and color spray, HoA seems to me to be a better option than just about any other spell. Daurros still has three spells memorized he didn't use; in each case, it seemed that HoA was the more effective attack. It does more damage on average (when you have a decent Int) than a single magic missile or orb of acid, and has a pretty darn good chance of hitting. Plus, in Eberron at least, an action point will get you a second attack. Finally, a weapon like a rapier gives the much better critical threat range than a touch spell. The fact you can use it at up to 30' is a really nice bonus for us squishy-types, too.

Not saying this is good or bad, but it will definitely affect spell choices at the low levels. I can say it definitely seems to highlight the weakness of damage-dealing spells even more (which is too bad, IMO, as I always liked blasts of fire and lightning over putting your enemies to sleep). When we start going at 3rd level, things may change a bit (since the damage of most spells increases - a 2nd missile, orbs do 2d8, etc.)

My 2 cp.


male Human 8th level seeker/6th level gamer /4th level bad speller

Now for one the rapier using wizard will get rare as the Humans have lost the free weapon feat. Sure you will still see longsword using eleven wizards or the like but unless a human wishes to spend a feat the rapier wizard is not gonna happen.

But yeah it does make an effective combat ability, but has many other uses. It will be more limited to weapons now and you cant cast a spell in any round in which you use HoA. However your points about low level spells are good ones. We may see mages go to more utility low level spells and less attack ones. Also It would be interesting to see how other types of wizards deal with such things. I know with invokers I tended to use the ray attack often as well

Although I am thinking the weight should be lowed somewhere between 2 and 3 pounds though, just a thought

Will be interesting to see if it gets changed and if so just how

Dark Archive

male human

Well, if the free martial weapon proficiency goes away, I'm not sure you need to reduce the weight. Looks like most wizards will be using a dagger with it in the future (probably the best choice of the wizard weapons, and you really can't use a staff as it's two-handed). Besides, the action point for an extra attack is still a nice incentive to use it at lower levels ...

And you're right, my next set of memorized 1st level spells will be color spray and utility for the most part. And I need to start using it for other things besides attacking ;-)

Dark Archive

male human

good ol' craptastic IC and rolling a 1 **sigh**

hit points for level 3 (1d6+2=3)

Dark Archive

male human

Oliver - I took another skill rank in Linguistics; would the Captain be willing to tutor Daurros in the language of his race?


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok folks after after near 12 months and 1'675 posts we are done with "There is no honor " part 1 of savage tide.

I would like to take this time to think y'all for sticking around and keeping this game going. I have enjoyed it alot.

Now on to part two!


Male Human Technician 17

Thank you Seekerofshadowlight for providing us with your powers of gamemastering!

And thanks to the other players for letting me have fun in the game.

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