| Guard |
Hey Seeker, a small question here:
What do you think of the APG-feat 'Saving shield'?
I selected 'Got your back' from the Book of Experimental Might at 5th level and they aren't the same, but close.
So, if possible, I'd go for both feats, but if you judge that I shall only have one of the two, I'd rather have 'Saving shield'.
| Guard |
Cool!
I'm not sure if that was a 'yes, you may have both feats' or 'yes, replace the old 3rdP-one with the new PF-one'. ?
In case of the latter, I don't need to ask any more questions.
Having both feats though, leads to some questions begging to be answered:
- Do they stack? ('Got your back' grants a +1 unnamed bonus, while 'Saving Shield' grants a +2 shield bonus)
- Can I use them to apply on two allies? (Left ally gets 'Saving shield', right one gets 'Got your back'?)
Thanks for the clarification ;)
| All DMs are evil |
It would appear that my leveling plan for Ardanto was on the laptop that died and I didn't save it, so it will take a short while longer to update.
I beleive I was going for Leadership at level 7, but now I am thinking it no longer fits the character.
If no one has a core rule suggestion, I think I may well go for power attack instead.
| All DMs are evil |
That is both my ring slots taken, AC should be pretty respectable now.
Are the scimitars and shield Ardanto liberated from Vol magical, masterwork or normal. I am keeping the shield for those times I need to increase my AC a bit.
My real life group has a funny thing about Rings of Protection, because they tend to turn up fairly often as treasure, they always hate choosing 1st as it means you are more likely to end up with the +1 ring for ages until every one in the group has a ring and they can then trade up. Because the group used to be upto 7 players, it could be a long wait until the 8th ring came up.
| All DMs are evil |
gonna take a page from iron heroes really as I want ya guys a wee bit tougher but I really like random die rolls so
1d10=1d4+6hp
1d8=1d4+4hp
1d6=1d4+2hp
Took me ages to find this post.
So here are level 7 HPs
1d4 + 6 ⇒ (2) + 6 = 8
I feel like a god with my 88HP and my AC-26.
Still not decided on the feat, but everything else is done.
I was going to delay Leadership, but I realise now the reason I took it at this level, is it is not available otherwise until 9th.
What do you guys all think?
DOH! Seeker just pointed out they are in his profile!
| "Fathom" |
*Raises hand on the topic of 'Leadership" Feat,*
If a Character intends to be the operator of a ship or small outpost, then Leadership is simply a 'must'. It's the kind of thing that should bring peace of mind to the player of said character knowing that their further investment in such an enterprise has some good underpinnings that should help/ensure they do not get 'screwed' over as easily by the Dm's NPC involved in said enterprise.
*Bows* Just my ideas/opinions upon such matters. NPC's should not take up too much more time in a game. Just simple, all encompassing 'Hand-wavium' types of statements to give the player an idea of how things are going with the endeavours of the smaller group.
Much cheers to every one.
| hogarth |
*Raises hand on the topic of 'Leadership" Feat,*
If a Character intends to be the operator of a ship or small outpost, then Leadership is simply a 'must'.
In my opinion, if you're in a position where you would logically have loyal followers (like a nobleman or a ship's captain), you should get them for "free". It shouldn't require a feat.
Also in my opinion, cohorts (and other NPC party members) should only be necessary if your party is short-handed and you can't find another player willing to make up a PC. And I still think it shouldn't require a feat; the henchman rules from AD&D should suffice.
| seekerofshadowlight |
Yeah I do not like the leadership feat. And really do not want NPC's running with an already large group. If you are in a position where you have followers and role play that and make all the right keep em happy checks then you have followers.
You want an NPC pal, well make one, be friendly with em make connections and such. If you are the captain of a ship or run a fort or colony or the like then yeah your gonna have followers by default of the position you put yourself in. And how loyal they are all depends on you and how they are treated and who and what they are.
I feel the feat often makes things far more complex then they need to be. As it is Ardanto already technically has followers for instance. Toxim and Finn have made connections with pc's that more or less make them cohorts in a sense or will in time. And there is room for other connections and chances for other people to take leadership roles if they so desire and aim for that.
| All DMs are evil |
That decides it then, power attack it will be.
I was only considering leadership from a purely role playing point of view, using it in a way to justify the crew and a ship. As I have said before sny NPC cohort would of stayed with the ship or where ever we end up based and have been taken from the pool of NPC's available (apart from maybe Avner?). Which is actually why I questioned it in the first place, as at the moment I don't see Ardanto as some one who would have a crew of followers. I also think his leadership score would suck, so maybe a few of them would of....
| seekerofshadowlight |
I have been keeping track of a few things and most of the crew downright love Ardanto..sure they think he is a bit mad with all the singing and show tunes and although she does not agree with all your calls Amella also has respect for Ardanto. Make no mistake the crew works for Ardanto not Lavina. The ship is merely under contract with her is all.
If you recall you hired most of them well before this voyage. As I said I don't feel you must have a feat to have followers as you and the falcons have meet most requirements I can think of to make the crew loyal. Recall ya guys have even given them cuts of treasure and such.
I wont tell you not to take the feat as long as the cohort does not travel with the group its not an issue. But I also feel its unneeded and takes away from roleplaying getting and keeping followers myself.
| seekerofshadowlight |
Ok, I am not a huge fan of 3.5 psionics. I own the book and find it ok and used it in this game as well it is part of the setting.
I feel like know arcana should cover psionics.The DC might be 5 points higher or something as it is kinda rare outside of some places in eberron and not widely known but yeah I am gonna say it works under know arcana.
And yes detect magic will detect active psionic powers just the same as active spells. You wont be able to tell as much about the magic items as they work a bit diff.....they made things way more complicated then it needed to be. When unsure what to do to know something about psionics, roll an know arcana check.
Anyhow if anyone has any thoughts on the subject I would be willing to hear em.
Bryan
|
Ok, I am not a huge fan of 3.5 psionics. I own the book and find it ok and used it in this game as well it is part of the setting.
I feel like know arcana should cover psionics.The DC might be 5 points higher or something as it is kinda rare outside of some places in eberron and not widely known but yeah I am gonna say it works under know arcana.
And yes detect magic will detect active psionic powers just the same as active spells. You wont be able to tell as much about the magic items as they work a bit diff.....they made things way more complicated then it needed to be. When unsure what to do to know something about psionics, roll an know arcana check.
Anyhow if anyone has any thoughts on the subject I would be willing to hear em.
That's fine by me. I admit I was making the assumption (I know, I know, you shouldn't assume) that you were using the "psionics is different thing" since we've already scanned the crew w/ detect magic without really finding anything. Of course, I guess if they're hiding it, or if it's something else entirely ...
| seekerofshadowlight |
the Scimitars and shields picked up are masterwork. Dax you already have an up to date list on your page. I really need to copy that into mine...The only people you are missing are avners servant and his warforged..both of which no one ever speaks to anyhow. also three ex slaves I was unsure if you guys brought along or not.
| seekerofshadowlight |
Hey its not my fault the guy rolled a stealth over 30 and took the crew out.
I did forget about guards random night patrols though. But eh, small window and them being random I am ok with him not hearing the ninja assassin on deck this one time.
I mean ya guys been looking for him for moths after all.
Bryan
|
Hey its not my fault the guy rolled a stealth over 30 and took the crew out.
I did forget about guards random night patrols though. But eh, small window and them being random I am ok with him not hearing the ninja assassin on deck this one time.
I mean ya guys been looking for him for moths after all.
Aha! So the assassin's a guy! :-D
| Sunset |
Also sunset..have to think on it but but leaning toward your vision not doubling . Your curse should not be overcame that easy.
um..I'm just going by what the rule book says.....*shrug*
*Holds book up to screen. Points to page reference*
See...?
:P
On page 53 of the APG "As Elemental body I"
However, your mileage (As the DM) may indeed vary. =)
Rolls are up. =)
| seekerofshadowlight |
Yes, and to any other oracle it might be fine..You choose the blindness curse something I feel should not be simply overcome with spells or feats. The power does no take your curse or any of them into account.None of the powers do that I can see.
The very thing that grants you your power, laid that curse upon you.
| hogarth |
Yes, and to any other oracle it might be fine..You choose the blindness curse something I feel should not be simply overcome with spells or feats. The power does no take your curse or any of them into account.None of the powers do that I can see.
The very thing that grants you your power, laid that curse upon you.
Yeah, the way I would interpret it is that even if you have darkvision or low-light vision out to 120', that still doesn't negate the "You cannot see anything beyond 30/60 feet" part of the curse.
| hogarth |
Note that there's also a risk of the "patient" dying when you use Stone to Flesh (DC 15 Fort save or die). The ideal solution would be to get more fresh basilisk blood, but that seems a bit unlikely.
Finn thinks the appropriate time is when we reach Farshore, but you're welcome to revive him before then, if you like.
| seekerofshadowlight |
shifts are not all night, but more 4 hour slots. Middle watch is often light on this type of ship.
Common ships bells
Middle Watch {Midnight to 4 AM (0000 - 0400)
Morning Watch {4 AM to 8 AM (0400 - 0800)
Forenoon Watch {8 AM to Noon (0800 - 1200)
Afternoon Watch {Noon to 4 PM (1200 - 1600)
First Dog Watch {4 PM to 6 PM (1600 - 1800)
Second Dog Watch {6 PM to 8 PM (1800 - 2000)
First Watch {8 PM to Midnight (2000 - 0000)