
seekerofshadowlight |

If your interested in any of the fighter stuff I am happy to post it for ya.
Archtypes for the fighter
Archer
Crossbowman
Free Hand Fighter
Mobile Fighter
Phalanx Soldier
Polearm Master
Roughrider
Savage Warrior
Shielded Fighter
Two-Handed Fighter
Two-Weapon Warrior
Weapon Master
As the Two-Weapon Warrior is the only one that may fit your concept I'll list it below
Defensive Flurry (Ex): At 3rd level, when a two-weapon warrior makes a full attack with both weapons, he gains a +1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. This ability replaces armor
training 1 and 2.
Twin Blades (Ex): At 5th level, a two-weapon warrior gains a +1 bonus on attack and damage rolls when making a full attack with two weapons or a double weapon. This bonus increases by +1 for every four levels after 5th. This ability replaces weapon training 1.
Doublestrike (Ex): At 9th level, a two-weapon warrior may, as a standard action, make one attack with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally. This ability replaces weapon training 2.
Improved Balance (Ex): At 11th level, the attack penalties
for fighting with two weapons are reduced by –1 for a twoweapon
warrior. Alternatively, he may use a one-handed weapon in his off-hand, treating it as if it were a light weapon with the normal light weapon penalties. This ability replaces armor training 3.
Equal Opportunity (Ex): At 13th level, when a two-weapon
warrior makes an attack of opportunity, he may attack once with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally. This ability replaces weapon training 3.
Perfect Balance (Ex): At 15th level, the penalties for
fighting with two weapons are reduced by an additional –1 for a two-weapon warrior. This benefit stacks with improved balance. If he is using a one-handed weapon in his off hand, treating it as a light weapon, he uses the normal light weapon penalties. This ability replaces armor training 4.
Deft Doublestrike (Ex): At 17th level, when a two-weapon
warrior hits an opponent with both weapons, he can make a disarm or sunder attempt (or trip, if one or both weapons can be used to trip) against that opponent as an immediate action that does not provoke attacks of opportunity. This ability replaces weapon training 4.
Deadly Defense (Ex): At 19th level, when a twoweapon
warrior makes a full attack with both weapons, every creature that hits him with a melee attack before the beginning of his next turn provokes an attack of opportunity from the warrior. This ability replaces
armor mastery.
A note for All DM's

seekerofshadowlight |

hogarth, I am fine with ya switching to a weapon adapt. Although technically it only works with kama, nunchaku, quarterstaff, sai, and siangham. I find it a bit silly it would not work with any monk weapon you know so we'll hand wave that.

Finn Killshrike |

hogarth, I am fine with ya switching to a weapon adapt. Although technically it only works with kama, nunchaku, quarterstaff, sai, and siangham. I find it a bit silly it would not work with any monk weapon you know so we'll hand wave that.
Yes, I noticed that and I assumed you'd be fine with that hand-waving as part of the Serpent Strike feat. :-)
For his newly-freed feat, I think I'll take Reckless Offense from the Expanded Psionics Handbook.

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Seeker, how many charges from my Cure Light Wounds Wand did I use during the battle? Toxim has no other ability to heal, not even 1 rank in the heal skill, and leans on the wand for this sort of thing.

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Seeker, how many charges from my Cure Light Wounds Wand did I use during the battle? Toxim has no other ability to heal, not even 1 rank in the heal skill, and leans on the wand for this sort of thing.
** spoiler omitted **
Seeker/group - anyone have any thoughts on a replacement for Thoven and/or Guard? (still crossing fingers that Franz gets his computer fixed soon, though; I'd hate to see Guard go away!!)

seekerofshadowlight |

you used 12 total dax
As for guard, I am gonna place him on the Nixie for a while. I am not writing him out but am getting him elsewhere till Fraz gets his computer back.
Last we heard the shop was not returning his calls and he had not heard from them in a while...not good.
The current line up is as follows
Ardanto:Human, Fighter 6
Finn :Half-elf ,Sorcerer 1/Monk 4/Abyssal Disciple 1
Daurros: Human,Wizard (Universal) 6
Karkalla: Shifter, Rogue 6
Toxim: Human,Ranger 2/ Rogue 2/Wizard (Transmuter) 2
With Guard on hold for now

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Seeker and All DMs, you might want to take a look at the Mobile Fighter for Ardanto. At this point he would lose the bravery bonus for a bonus to saves against effects that would hinder his movement and weapon training 1 for an increasing bonus whenever he moves (even a 5' step) in combat. As he increases in level, he'll be able to make a full attack and move and Acrobatic maneuvers become rote for him, though this does cost him in armor training. I think it fits with Ardanto's flamboyant sword style. I see him as the if-there's-a-chandelier-I'm-swinging-from-it type and for a fighter, that's the mobile fighter.

seekerofshadowlight |

Well just 3 and 4, not 1 and 2 so yeahs that one might fit. I also would allow Ardanto to redo his armnor as breastplate if he likes
Mobil fighter
Mobile Fighter
Where some fighters focus on strength and raw power, the
mobile fighter relies on swiftness and mobility, gliding
across the battlefield like a steel whirlwind and leaving
destruction in his wake.
Agility (Ex): At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
Leaping Attack (Ex): At 5th level, when a mobile fighter moves at least 5 feet prior to attacking, he gains a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1.
Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3.
Fleet Footed (Ex): At 15th level, the mobile fighter’s speed increases by 10 feet. He can take 10 on Acrobatics checks even while distracted or threatened, and can take 20 on an Acrobatics check once per day for every five fighter levels he possesses. This ability replaces armor training 4.
Whirlwind Blitz (Ex): At 20th level, a mobile fighter can
make a full-attack action as a standard action. He may also use the Whirlwind Attack feat as a standard action. This ability replaces weapon mastery.

hogarth |

I love a lot of the archetypes and such in the APG, but I wish they had a few more options for universal wizards. I think the elementalists are pretty neat, and so are some of the specialized schools. Something like a metamagic specialist might have been good for non-specialized wizards.
Even the specialist wizard options aren't really that exciting; they just shuffled one or two things around.

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They can't put too many wizard options in or they will not have enough content for the inevitable spells and magic book.
Has Daurros thought about taking a crafting feat so he can make his own items? We could equip part of the hold for such a venture.
He has Craft Wondrous Items already. I wasn't going to take many others, though, although I was considering possibly Craft Rod later.

All DMs are evil |

He has Craft Wondrous Items already. I wasn't going to take many others, though, although I was considering possibly Craft Rod later.
I never noticed that, I need to open my eyes.
Seeker,
Is creating a crafting lab on the ship a viable option?
How much would it cost, if possible?
How long have we left on the voyage?

seekerofshadowlight |

You have roughly 45 days left, if ya stay on coarse and keep time. He has most of what he needs on broad, The cost is in the book and covers items needed to craft what he wants.
The gold amount is not really gold but the price to hunt down ingredients for crafting.
Also I did think guard can craft as well. Need to check that

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From a previous post back on page 18.
Spellshard, Wizard’s (Blank): A wizard can mystically imprint spells into an Eberron dragonshard rather than physically writing them into a spellbook. A single spellshard is about the size of a human fist and holds the equivalent of 20 pages of spells. Imprinting a spell into a spellshard takes 24 hours and requires the wizard to cast arcane mark. This unusual use of arcane mark requires a material component of powdered silver worth 100 gp per page. Once this process is complete, the wizard can concentrate on the shard in order to bring any spell stored in it into focus; the spell appears as silvery writing within the swirling colors of the shard. 3 gp 1/2 lbs
Aureon’s Spellshard: This large Eberron shard is similar to the spellshards wizards often use to store their spells. Unlike a common spellshard, Aureon’s spellshard holds the equivalent of 500 pages of spells, and a wizard can imprint spells in it without paying the usual material component cost. This spellshard is never found as randomly
generated treasure with spells already imprinted in it. Moderate transmutation; CL 7th; Craft Wondrous Item, secret page; Price 6,250 gp; Weight 1/2 lb.
I already have the spellshards for the Aureon's Spellshard. I've been holding onto them for just this reason.Could you make me one too?
Edit: Seeker, I don't have the Eberron Dragonshards in my equipment, but I know I purchased 4 of them way back when. May I add them now or will I have to get them at our next port of call?

Toxim ir' Kinain |

Toxim's Journal
Journey to the Isle of Dread
Day 46
It’s been a few days since our twin battles with the hobgoblin slavers. The others would say that freeing the slaves was a good thing. I, though, consider it a burden. We are now responsible for them. Men and women beaten, abused, broken. They need us to care for them and bring them back to health, both physically and mentally. I believe the task is far greater than we are able to accomplish.
In the battles both ships lost crew and I lost a friend. A cost much to high, a cost I did not want to pay, a cost I cannot afford.
We were able to capture one of the ships. I have been made captain of the vessel for however long we have it. We intend to sell it at our next port of call. Until then, I have renamed her the Freedom’s Wing. She is crewed in part by some the former captives who were sailors before. I strive to find honest work for all of them so that they may earn an honest wage. It is my hope that treating them like this will help them to gird themselves with the pride a person needs to meet each new day.
Our journey continues.

Ardanto Valanto |

In Ardanto's eyes, he brought them over in secrecy, so he must of thought it was wrong. He also told them that he would keep them from being sold into slavery if they did what he wanted. As Ardanto had freed the former slaves at a price and gave a big speech about how they were free from bondage and had to bow to no man, he effectively, in Ardanto's eyes, deliberately went against those instructions.

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Well, Avner's actually right: killing him would make Ardanto a murderer. He didn't break any rules or laws, and he's not defending himself. Also, it would quite likely make things very difficult for, if not outright ruin, Lavinia. Ardanto could suddenly realize this, and as her employee, use that as an excuse to back down ...

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That's the problem with bluffing. When someone calls you on it, what do you do?
You could back down from killing him, but still 'punish' him for disrespecting your authority. As a captain of a ship, your authority must be absolute. Every time he brings it into question, Avner erodes your ability to lead. That sort of attitude must be dealt with.
You could let Toxim kill him. While Avner's not evil, he is a vile specimen of humanity. Plus he has threatened me and people I like and care about. Check out Toxim's background. This wouldn't even make him flinch.

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Yes, but if his family finds out he was killed, in cold blood and without a good reason, we'd likely be ruined anyway. No funding = colony failure, Lavinia in the poorhouse, and worst of all, us not getting paid (Daurros's opinion on the last point ;-)). With all the witnesses and Avner's promise of 250 gold, someone will tell.
Frankly, this is a ship of slaves, and one that we won't have around much longer. If the Captain's gonna back down, here's the place to do it. Might possibly even keep it from becoming knowledge on the other ships.

"Fathom" |

*waves* Sorry if my constant choice of this avatar is perhaps worng or annoying. But I really couldn't find one where the eyes were blank and the face was some how not some horrid monster or such.
*Bows* Thank you for having me, and now that I seem to have a working internet back I shall do my best to get the character up and running, the better to join in and help carry the fray.