drbuzzard |
Sileth |
perception: 1d20 + 14 ⇒ (8) + 14 = 22
Frustrated at his inability to read the glyphs Sileth tries to salvage his pride by finding something else of worth.... Preferably in a form he can read
Ulthar the Warped One |
"Now that I've learned how to solve the plot, I say we head back whenever Sileth gets around to feeling smart again."
drbuzzard |
Actually the treasury is guarded, so unless you want to gank some guards, that's probably not the best idea. After the final fight you can loot.
So we can head onto the final fight.
You head into the council chamber.
Present are the remaining council members:
Arlindil (the druid who you cleared a room for)
Perelir the priestess you met first
Malindil - a female elf in full plate
Hialin - an elf in robes who gives off that wizardy vibe
They take seats, dismiss everyone but the council and you lot, and look at you expecting you to speak.
Marckus |
"Well I think I'm the best person to tell you that your former dark elf friend is, or was, trying to wreck the world with like Aboleth ritual magic or something. Which is undoubtedly why she took off." Marckus says, not sure how much he's metagaming remembering correctly. "And then your bro Hialin there, he tried to pick up where she left off. Apparently he wants to destroy the planet or something. Seems pretty edgy to me."
drbuzzard |
I give you credit for being direct.
Hialin snaps. He stands abruptly and shrieks, “You are all nothing but fools! I alone see what Allevrah was trying to do, and she had the right of it! Earthfall didn’t finish the job, and that may be the greatest failing of history—but it is a failing that can still be corrected!”
He then starts casting a spell. At the same time, a transformation comes over him, as his skin turns black and his hair white. He's been drowed!
init: 1d20 + 20 ⇒ (1) + 20 = 21 well that's a lame roll to offset the great bonus I set up.
Taedos Shyr |
Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Is the spell he's casting the transform (or reveal) or a separate one that calls for a spellcraft check?
Spellcraft: 1d20 + 16 ⇒ (5) + 16 = 21 just in case
Taedos Shyr |
I let the rest of my party know about the spell being cast.
Can I tell what, who, or where he is targeting that spell? Knowing what that spell does, I'm kind of curious why he would be casting it. Any petrified bodies laying around or an animated stone statue we missed in the room? Is the floor we're standing on stone or wood?
Taedos Shyr |
"I'm not sure what kind of freak this guy is but I once saw this vision in a crystal ball of a sorceress in the shower that had a spike kind of like this guy and she cast that same stone to flesh spell then stuck the spike to the wall with a suction cup like this crazy dude did and then she proceeded to.... um, maybe I should not say in polite company."
To Hialin "Hey dude, let your freak fly."
To the party "Maybe we should leave and let this guy do his thing in private."
drbuzzard |
He win init. Order is him, you.
He finishes his spell and yanks the spike from the now fleshy wall.
The council lady in armor collapses crying "I'm doomed!"
Perelir exclaims "He's pulled out the Maleficus Spike! The demons can get in now!"
The druid appears to be in shock.
You guys are up.
So you know, as soon as you attack him, he disappears.
Taedos Shyr |
Watching the crazy wizard guy pull his spike out of his glory hole and start yanking on it, I begin to question why on earth are we in this place.
On my turn in initiative order.
Seeing him disappear, I cast Invisibility Purge (range 60 feet centered on me).
Ulthar the Warped One |
Ulthar's the one who figured out that he wants end the world and right before he cast the spell he yelled "HITLER WAS RIGHT" and shapeshifted into an evil creature. But I mean, alright we don't know his spells are hostile. I'm guessing the spell from contingency doesn't provoke an AoO either because high-level spells are balanced?
drbuzzard |
Was kind of waiting for Marckus to go, but I bet he's waiting to see if the invisibility purge worked (of course his initiative was ahead of Tados, so he should declare he's waiting, which would be metagaming cheating, so I could just say he passed on the round. Truth is none of you that beat Taedos in initiative (Marckus, Sileth)could have know he was going to drop invisibility purge, so this is all fairly hinky.
Just means I'll have to cheat and use metagaming knowledge too. Sauce for the goose is sauce for the gander.
But the invisibility purge does reveal the guy standing there and he gets big googly eyes from being revealed.
Sileth |
rolling a reflex to avoid the blast of gm ire
Sileth casts glitterdust at the mages last visible position and then fires 2 arrows (seeking) into that location whether he is visible or not
+19 SEEKING (+9 BAB +7 DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, +1 haste, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
arrow#1: 1d20 + 19 ⇒ (2) + 19 = 21
damage: 1d8 + 7 ⇒ (1) + 7 = 8
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 3
arrow#2: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d8 + 7 ⇒ (5) + 7 = 12
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 3
Marckus |
Actually I just hadn't really checked in since yesterday morning.
Marckus rushes the dude, taking a quick moment to get more flex-ible.
Martial Flex for Improved Grapple, Greater Grapple, and Strangler
Grapple!: 1d20 + 22 ⇒ (15) + 22 = 37
Taedos Shyr |
Since everyone else was delaying until after me, I'm just going to get in there.
I move up behind the guy and can't quite get into flanking position.
Melee +3 adamantine dagger hit: 1d20 + 13 ⇒ (2) + 13 = 15
Melee +3 adamantine dagger damage: 1d4 + 4 ⇒ (1) + 4 = 5
Ulthar the Warped One |
Att 1: 1d20 + 20 ⇒ (6) + 20 = 26
Dam: 1d10 + 31 ⇒ (2) + 31 = 33
Att 2: 1d20 + 15 ⇒ (4) + 15 = 19
Dam: 1d10 + 31 ⇒ (5) + 31 = 36
Att 3: 1d20 + 10 ⇒ (11) + 10 = 21
Dam: 1d10 + 31 ⇒ (5) + 31 = 36
Sileth |
+18 SEEKING (+9 BAB +7 DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, -2spell combat) arcane pool to added 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
spellcombatarrow: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 1d8 + 7 ⇒ (8) + 7 = 15
acid damage: 1d3 ⇒ 3
[cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 3
arrow#1: 1d20 + 18 ⇒ (13) + 18 = 31
damage: 1d8 + 7 ⇒ (4) + 7 = 11
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 3
arrow#2: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d8 + 7 ⇒ (4) + 7 = 11
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 4
apply cover penalty if necessary
Sileth tries to fire at the mage through the tangle of gumbyness and green hulkitude
drbuzzard |
Ulthar whiffs
Sileth misses due to covver.
The lady priest elf casts blessing of fervor on the party.
He dimensional slides across the room and casts a spell (I think 25' is out of gumby range-if not I'll try defensively if told).
He throws a spell (waves of exhaustion)
The party is all hit, no save. Everyone is exhausted. -6 str and -6 dex.
Party is up.
Taedos Shyr |
Fervor: bonus to movement
Spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34 I know what he cast
I cast Silence on myself, I move really close to the bad guy where he is now in my silence bubble.
Taedos Shyr |
You should be able to fire your weapon still, you just get a penalty to the damage based on the strength mod, so -3 for you now. There was no strength requirement on a standard longbow, only a composite bow with a higher than zero strength bonus would be a problem but you don't use one. For spells (or spell arrow things), you will have to move out of my silence unless you're casting something that doesn't require a verbal component.
Sileth |
Sileth fights through the sudden feeling of exhaustion....unsuccessfully
-3 exhaustion
+18 SEEKING (+9 BAB +7 DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
arrow#1: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 1d8 + 7 ⇒ (3) + 7 = 10
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
arrow#2: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 7 ⇒ (8) + 7 = 15
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 2
apply cover penalty if necessary