Marckus |
Exploit: 1d20 + 15 ⇒ (14) + 15 = 29 Bypass DR
Marckus does what he can to finish off the injured demon in front of him.
Unarmed 1: 1d20 + 22 - 2 - 3 + 2 + 2 + 2 ⇒ (15) + 22 - 2 - 3 + 2 + 2 + 2 = 38, Damage: 2d6 + 10 - 3 ⇒ (3, 1) + 10 - 3 = 11, Sneak: 6d6 ⇒ (1, 4, 3, 2, 3, 6) = 19
Unarmed 2: 1d20 + 22 - 2 - 3 + 2 + 2 + 2 ⇒ (14) + 22 - 2 - 3 + 2 + 2 + 2 = 37, Damage: 2d6 + 10 - 3 ⇒ (5, 1) + 10 - 3 = 13, Sneak: 6d6 ⇒ (2, 5, 2, 5, 6, 3) = 23
Unarmed 2.1: 1d20 + 22 - 2 - 5 - 3 + 2 + 2 + 2 ⇒ (13) + 22 - 2 - 5 - 3 + 2 + 2 + 2 = 31, Damage: 2d6 + 10 - 3 ⇒ (2, 1) + 10 - 3 = 10, Sneak: 6d6 ⇒ (3, 5, 4, 4, 5, 1) = 22
Unarmed 2.2: 1d20 + 22 - 2 - 5 - 3 + 2 + 2 + 2 ⇒ (11) + 22 - 2 - 5 - 3 + 2 + 2 + 2 = 29, Damage: 2d6 + 10 - 3 ⇒ (1, 1) + 10 - 3 = 9, Sneak: 6d6 ⇒ (2, 5, 5, 6, 2, 4) = 24
Unarmed 3.1: 1d20 + 22 - 2 - 10 - 3 + 2 + 2 + 2 ⇒ (11) + 22 - 2 - 10 - 3 + 2 + 2 + 2 = 24, Damage: 2d6 + 10 - 3 ⇒ (2, 2) + 10 - 3 = 11, Sneak: 6d6 ⇒ (1, 1, 2, 2, 6, 4) = 16
Unarmed 1 Haste: 1d20 + 22 - 2 - 3 + 2 + 2 + 2 ⇒ (15) + 22 - 2 - 3 + 2 + 2 + 2 = 38, Damage: 2d6 + 10 - 3 ⇒ (3, 1) + 10 - 3 = 11, Sneak: 6d6 ⇒ (1, 1, 2, 6, 3, 6) = 19
Boar Style on 2+ hits: 2d6 ⇒ (6, 1) = 7
Sileth |
Their style of dance offends the refined tastes of Sileth... He endeavors to stop them
Casting grtr invis
Stepping 5ft to the south posting from phone can't move icon
Arrows begin flying from the invisible archer hopefully catching the demons off guard
-3dex
+19 SEEKING (+9 BAB +7 DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, +1 haste, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
xtra Haste arrow: 1d20 + 19 - 3 ⇒ (15) + 19 - 3 = 31
damage: 1d8 + 7 ⇒ (3) + 7 = 10
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 4
sneak damage if applicable : 6d6 ⇒ (3, 6, 4, 3, 4, 6) = 26
arrow#1: 1d20 + 19 - 3 ⇒ (5) + 19 - 3 = 21
damage: 1d8 + 7 ⇒ (5) + 7 = 12
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 6
sneak damage if applicable : 6d6 ⇒ (5, 2, 2, 4, 1, 4) = 18
arrow#2: 1d20 + 14 - 3 ⇒ (2) + 14 - 3 = 13
damage: 1d8 + 7 ⇒ (7) + 7 = 14
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 3
sneak damage if applicable : 6d6 ⇒ (6, 1, 3, 1, 5, 6) = 22
apply cover penalty if necessary
Taedos Shyr |
Marckus needs some more help so I cast a more powerful healing spell on him.
Cure Critical Wounds: 4d8 + 11 ⇒ (8, 7, 1, 4) + 11 = 31 +Healers Blessing 50%: 31 + 15 = 46
Marckus HP 97/112
Taedos Shyr |
Blessing of Fervor: Movement (movement speed 95')
I pop back into visibility as the spell ends, everyone sees me cast a spell Communal Resist Energy and quickly travel around the room and touch everyone I can including the nice people helping us.
Everyone gets Energy Resistance, Electricty (30) for at least 10 minutes, not sure how many people are in there helping us but I can hit 12 people.
Sileth |
NPC cleric lady is still casting but is looking worried about that dance.
Sileth probably remembers that it takes 3 rounds, which means boom next round.
WHich is why he's been trying to do something about it, although rather unsuccessfully. But we're all a bunch of evasion-monkeys so hopefully we'll be ok....maybe
Guys be ready...Those Vrocks are about to go BOOM....in a bad way, for us
edit:just noticed Taedos coming to the rescue
Ulthar the Warped One |
Well Ulthar's gonna do his favorite thing to #6.
That: 1d20 + 21 ⇒ (13) + 21 = 34
Dam: 1d10 + 31 ⇒ (2) + 31 = 33
Means: 1d20 + 21 ⇒ (7) + 21 = 28
Dam: 1d10 + 31 ⇒ (1) + 31 = 32
He: 1d20 + 16 ⇒ (7) + 16 = 23
Dam: 1d10 + 31 ⇒ (8) + 31 = 39
Slaps: 1d20 + 11 ⇒ (4) + 11 = 15
Dam: 1d10 + 31 ⇒ (3) + 31 = 34
Taedos Shyr |
Reflex save: 1d20 + 19 ⇒ (20) + 19 = 39 Evasion no damage.
Assuming nobody is dead from that with all the rogue levels and Improved Evasion. Delaying to see if I need to do anything like breath of life or channel.
Assuming everyone has Improved Evasion as well so only half damage if you failed the save minus the 30 resistance so worst cast -10 HP
Sileth |
Honestly I was wondering why nobody thought of breaking line of effect.
players failed the int check
reflex: 1d20 + 19 - 3 ⇒ (19) + 19 - 3 = 35
The invisible Sileth easily dodges the lightning blast and continues firing upon the vrocks
+19 SEEKING (+9 BAB +7 DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, +1 haste, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
spellcombatarrow: 1d20 + 19 - 3 ⇒ (9) + 19 - 3 = 25
damage: 1d8 + 7 ⇒ (1) + 7 = 8
acid damage: 1d3 ⇒ 3
[cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 3
sneak damage if applicable : 6d6 ⇒ (1, 2, 4, 6, 2, 4) = 19
xtra Haste arrow: 1d20 + 19 - 3 ⇒ (19) + 19 - 3 = 35
damage: 1d8 + 7 ⇒ (7) + 7 = 14
cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 3
flame damage: 1d6 ⇒ 3
sneak damage if applicable : 6d6 ⇒ (4, 1, 2, 4, 1, 6) = 18
arrow#1: 1d20 + 19 - 3 ⇒ (15) + 19 - 3 = 31
damage: 1d8 + 7 ⇒ (5) + 7 = 12
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 6d6 ⇒ (1, 4, 1, 5, 3, 3) = 17
arrow#2: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
damage: 1d8 + 7 ⇒ (4) + 7 = 11
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 4
sneak damage if applicable : 6d6 ⇒ (4, 5, 3, 1, 3, 4) = 20
apply cover penalty if necessary
Marckus |
Marckus moves into melee range and tries to disable a vrock!
I still have several Stunning Fists left, so let's do it
Exploit: 1d20 + 15 ⇒ (9) + 15 = 24
Stunning Fist: 1d20 + 22 + 2 - 3 ⇒ (16) + 22 + 2 - 3 = 37, Damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17 Stunning Fist Fort DC 19
Ulthar the Warped One |
Sorry, had a weird issue getting signed out yesterday. If I'm right, Ulthar should be able to move 5-ft and be able to full-attack #7 through Marckus. ETA on a potion... uhh. Heroism sounds good? I'll probably regret it later but lets go with that.
Swing 1: 1d20 + 21 ⇒ (9) + 21 = 30
Dam: 1d10 + 31 ⇒ (9) + 31 = 40
Swing the quickening: 1d20 + 21 ⇒ (15) + 21 = 36
Dam: 1d10 + 31 ⇒ (7) + 31 = 38
Swing 2: 1d20 + 16 ⇒ (17) + 16 = 33
Dam: 1d10 + 31 ⇒ (9) + 31 = 40
Swing swing swing: 1d20 + 11 ⇒ (1) + 11 = 12
Dam: 1d10 + 31 ⇒ (8) + 31 = 39
drbuzzard |
image: 1d6 ⇒ 3 pop
image: 1d5 ⇒ 1 hit
image: 1d5 ⇒ 1 hit
miss
Target is looking quite unhealthy.
All the Vrocks decide to pick on Marckus.
claw, claw, bite, talon, talon
to hit: 1d20 ⇒ 3 damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15 miss
to hit: 1d20 ⇒ 10 damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 5 ⇒ (5) + 5 = 10 hit
to hit: 1d20 ⇒ 3 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss
to hit: 1d20 ⇒ 8 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss
claw, claw, bite, talon, talon
to hit: 1d20 ⇒ 8 damage: 2d6 + 5 ⇒ (1, 1) + 5 = 7 miss
to hit: 1d20 ⇒ 4 damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16 miss
to hit: 1d20 ⇒ 15 damage: 1d8 + 5 ⇒ (6) + 5 = 11 hit
to hit: 1d20 ⇒ 1 damage: 1d6 + 5 ⇒ (6) + 5 = 11 miss
to hit: 1d20 ⇒ 13 damage: 1d6 + 5 ⇒ (2) + 5 = 7 miss
claw, claw, bite, talon, talon
to hit: 1d20 ⇒ 8 damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10 miss
to hit: 1d20 ⇒ 16 damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12 hit
to hit: 1d20 ⇒ 9 damage: 1d8 + 5 ⇒ (7) + 5 = 12 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 5 ⇒ (3) + 5 = 8 hit
to hit: 1d20 ⇒ 8 damage: 1d6 + 5 ⇒ (1) + 5 = 6 miss
PCs are up.
Sileth |
happy belated new year everyone
The invisible archer continues his assault hands a little shakier than normal (-3dex)
-3dex
+19 SEEKING (+9 BAB +7 DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, +1 haste, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
spellcombatarrow: 1d20 + 19 - 3 ⇒ (16) + 19 - 3 = 32
damage: 1d8 + 7 ⇒ (4) + 7 = 11
acid damage: 1d3 ⇒ 2
[cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 2
sneak damage if applicable : 6d6 ⇒ (2, 4, 2, 5, 4, 4) = 21
xtra Haste arrow: 1d20 + 19 - 3 ⇒ (9) + 19 - 3 = 25
damage: 1d8 + 7 ⇒ (1) + 7 = 8
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 6d6 ⇒ (2, 6, 2, 6, 2, 4) = 22
arrow#1: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
damage: 1d8 + 7 ⇒ (4) + 7 = 11
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 6
sneak damage if applicable : 6d6 ⇒ (6, 5, 5, 5, 1, 4) = 26
arrow#2: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
damage: 1d8 + 7 ⇒ (8) + 7 = 15
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 3
sneak damage if applicable : 6d6 ⇒ (6, 5, 1, 5, 1, 2) = 20
apply cover penalty if necessary
Marckus |
Marckus goes after the vrock against the wall because of his cool rogue talent that makes that count as flanking.
Exploit: 1d20 + 15 ⇒ (5) + 15 = 20 Don't actually know if that sticks. CR 10 or less? If so, +2 to attacks & bypass DR
Unarmed 1: 1d20 + 22 - 2 + 1 - 3 ⇒ (11) + 22 - 2 + 1 - 3 = 29, Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17, Sneak: 6d6 ⇒ (6, 5, 5, 6, 4, 1) = 27
Unarmed 2: 1d20 + 22 - 2 + 1 - 3 ⇒ (6) + 22 - 2 + 1 - 3 = 24, Damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17, Sneak: 6d6 ⇒ (1, 5, 2, 3, 1, 6) = 18
Unarmed 2.1: 1d20 + 22 - 2 - 5 + 1 - 3 ⇒ (3) + 22 - 2 - 5 + 1 - 3 = 16, Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16, Sneak: 6d6 ⇒ (1, 5, 6, 3, 4, 5) = 24
Unarmed 2.2: 1d20 + 22 - 2 - 5 + 1 - 3 ⇒ (13) + 22 - 2 - 5 + 1 - 3 = 26, Damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17, Sneak: 6d6 ⇒ (5, 1, 2, 3, 6, 3) = 20
Unarmed 3.1: 1d20 + 22 - 2 - 10 + 1 - 3 ⇒ (5) + 22 - 2 - 10 + 1 - 3 = 13, Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19, Sneak: 6d6 ⇒ (4, 1, 6, 5, 5, 6) = 27
Boar Style bonus dmg on 2+ hits: 2d6 ⇒ (4, 6) = 10
Taedos Shyr |
Fervor: AC
I move next to Marckus and cast a healing spell on him.
Cure Critical Wounds: 4d8 + 12 ⇒ (2, 8, 4, 6) + 12 = 32 +Healers Blessing 50%: 32 + 16 = 48
Ulthar the Warped One |
Slap: 1d20 + 21 ⇒ (5) + 21 = 26
dam: 1d10 + 31 ⇒ (7) + 31 = 38
Haste Chop: 1d20 + 21 ⇒ (8) + 21 = 29
dam: 1d10 + 31 ⇒ (8) + 31 = 39
Unlikely to hit: 1d20 + 16 ⇒ (20) + 16 = 36
Dam: 1d10 + 31 ⇒ (5) + 31 = 36
Definitely naw: 1d20 + 11 ⇒ (14) + 11 = 25
Dam: 1d10 + 31 ⇒ (9) + 31 = 40
Confirm the underdog?: 1d20 + 16 ⇒ (8) + 16 = 24
New damage: 2d10 + 62 ⇒ (2, 9) + 62 = 73
Ulthar invokes the usual as usual on #8.
drbuzzard |
Sorry, had a busy day yesterday. Only updated some of my games.
The lady in back tries a new approach and manages to get the spike back in the wall, which is stone again, and the demon shrieks in pain and flies out a window as it beings to burn with an arcane blue fire.
Combat over.
What is left of the Winter Council thanks you for helping them save their redoubt. They also help explain the notes you found on the ritual to drop a rock on Golarion. Then they also explain that the Winter Council is over and wish you join you heading back to the grand elvish trailer park.
Module over, level up.
I've got a bit of reading to do for the next (and last) section.
Taedos Shyr |
"Gather around everyone and I'll top off your health. Does anyone mind if we rest here for the night before heading back out?"
Channel Positive Energy: 7d6 ⇒ (1, 6, 3, 4, 4, 3, 2) = 23True Healer reroll 1s: 23 - 1 + 1d6 ⇒ 23 - 1 + (3) = 25 Excluding up to 5 bad guys within range
I'd like to rest and reset spells and such for the night.
Taedos +25HP
Ulthar +25HP
Marckus +25HP
Sileth +25HP
drbuzzard |
You are able to get back to the elfgate and to trailer park central. There, you and the former Winter Council members are able to see the queen.
After explaining what you've discovered, she brings in scholars and you all get to work figuring out what you're up against precisely and where you need to go to stop it all.
After much discussion and debate the conclusion is that Allevrah is down in Orv. That's the deepest and nastiest of the Darklands. The Drow level you were on earlier is rather more akin to a kiddie park compared to Orv. You will have to go to a place called 'Land of the Black Blood' and find out the locations in which she is carving glyphs which will cause the new skyfall.
You are given some instructions on how to get down there, and are pointed to a guide, a shaitan who dwells down there named Haiten Bhaq.
You will need to determine how you want to get down there exactly. Also before you go the Queen pulls out her credit card and says you can each load up on potions or scrolls (or other magic items of a unique nature- no stat stuff of course and I will review requests) to the tune of 10000 GP each.
Taedos Shyr |
This is my proposed shopping list: (let me know if anything is not available)
4500 First Aid Gloves (I recommend these to everyone)
1800 Wand of lesser restoration (20 charges)
750 Oil of Daylight
750 Wand of cure light wounds
750 Wand of cure light wounds
750 Wand of endure elements
150 Wand of remove sickness (10 charges)
150 Wand of keep watch (10 charges)
150 Wand of remove fear (10 charges)
150 Wand of unbreakable heart (10 charges)
As far as getting down to the bottom of the Darklands: Is there any permanent gate to that level that we can find on another level? I mean they must have a way of going back and forth between the levels so we just go to the level above the last, find the gate or stairs down and go to the bottom. We're pretty good at sneaking or using the disguise to get by, heck even riding the gecko things again down the rabbit hole.
Marckus |
I think we have some of that bad drow lady's old possessions right?
Isn't there a thing we can do to find her/teleport nearby using that?
Although I have to say I like the idea of us all grabbing riding lizards and just doing a high-speed chase all the way down.
Marckus |
Those first aid gloves do look pretty cool.
I'm thinking so far I want an Amulet of Mighty Fists (elf bane), a few potions of Fly, a potion of Invisibility, and a few Whip Feather Tokens.
Ulthar the Warped One |
My personal favorite is the Tree feather token because they're hilarious.
I agree on the first aid gloves, even if they sound like they were designed for glam metal. It clashes with Ulthars power metal style.
I'm looking at a few potions personally.
I have 1200 leftover though. Any other suggestions? Ulthar could pull back-up healer duty like he did in the game I originally made him for with an Infernal Healing wand.
Marckus |
Infernal healing is better charge-for-charge. We'd only have to rest for 15 minutes or less to heal everyone back to full that way.
If we all bring trees we could have a hilarious instant forest. Or grove. Copse maybe.