Second Darkness

Game Master Tuyena

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Nel Shadow touched wrote:
Hey sabola, i was dusty in another life.

Sweet! Shame that other game died!

I'm also on Demonmoose's Blue team, I see you play for Green!


Nel Shadow touched wrote:
Volk, rogues are great, and good skill based characters. A human rogue in our game at the moment can have would have 9 + INT + favoured class bonus skills at 2 ranks. If he focuses on DEX and INT skills (maybe CHA) he would be very effective. What do you mean be synergy with skills. Think what you want a rogue for. I have played rogues several times and never found it a bad choice. Myself, I generally consider any class with 6+ skill points a level a skills based character, depending on the class skills available. As to what class to join us, hey bard, inquisitor, ranger, slayer they all have good points.

The issue with rogues compared to most other skill monkeys is they don't provide anything close to what other skill monkeys do.

Name something a rogue does, that an investigator doesn't do better.

It only gets worse from there on, as alchemist, Inquisitor, bard all provide very high utility.

Whenever I see a rogue submission I always wonder why they didn't just make something else, if the idea of someone who is smart and sneaky appeals to you, it's not like any of the other mentioned classes can't be exactly that.

-Posted with Wayfinder


Hopefully that will be corrected when Unchained comes out.


The moment I saw the investigator I fell totally in love with him. But I already play one in Carrion Crown. And it was better than I thought. But for this campagign I think an inquisitor can offer some serious roleplaying potential.


DM Tuyena wrote:
Nel Shadow touched wrote:
Volk, rogues are great, and good skill based characters. A human rogue in our game at the moment can have would have 9 + INT + favoured class bonus skills at 2 ranks. If he focuses on DEX and INT skills (maybe CHA) he would be very effective. What do you mean be synergy with skills. Think what you want a rogue for. I have played rogues several times and never found it a bad choice. Myself, I generally consider any class with 6+ skill points a level a skills based character, depending on the class skills available. As to what class to join us, hey bard, inquisitor, ranger, slayer they all have good points.

The issue with rogues compared to most other skill monkeys is they don't provide anything close to what other skill monkeys do.

Name something a rogue does, that an investigator doesn't do better.

It only gets worse from there on, as alchemist, Inquisitor, bard all provide very high utility.

Whenever I see a rogue submission I always wonder why they didn't just make something else, if the idea of someone who is smart and sneaky appeals to you, it's not like any of the other mentioned classes can't be exactly that.

-Posted with Wayfinder

It is a matter of taste, to be certain, and I must respectfully disagree. Let me list what Rogues have going for them.

Sneak attack - up to ten dice
Evasion - always fun
Uncanny defence - flanking not an issue
Skill points - more than any class (i think not certain about the new ones) and a wide range of skill choices.

But all this doesn't matter if your mind is made up, so i will note that playing a rogue is lots of fun. Finding the flanks in combat, striking unseen, relating to the underside of the world. I'm playing one in two in different games at the moment and having a great time.

Anyway that's all I'm saying.


I Let me counter argue that rogues actually tend to have less skills than an investigator once int bonus is factored in, not to mention them having a far better list of class skills. And then not mentioning the inspiration bonus on top of that. Rogues flat lose here.

Sneak attack is awful because it relies on twf to be effective and rogues have no way to augment their ability to hit. Compare this with investigator who get half class's level to BOTH hit and damage, on top of the inspiring weapon enchantment, on top of investigators having access to effects like mutagens and heroism. They flat lose here by a landslide, I mean an absolute crushing defeat.

Uncanny defense is a very situational ability and not class defining or noteworthy in the slightest, you'll never hear a barbarian boast about their uncanny defense.

So the justification for rogues being exceptionally subpar to their own hybrid class is... Evasion?

-Posted with Wayfinder


I've added a bit of background and personality to my profile.

My campaign trait says I should be coming to look for someone, a PC maybe. I'm open to suggestions. Maybe the dead wizard? So now I am honor bound to fill his/her role on the quest?


Doesn't sound too unreasonable, you may want to confirm with him how you two would know each other though since his familiar is still hanging around.


DM Tuyena wrote:
Doesn't sound too unreasonable, you may want to confirm with him how you two would know each other though since his familiar is still hanging around.

Hmmm, the background on that wizard doesn't leave much space for him to have made friends. Perhaps the old human wizard, Castian, who reared him is the tie in, I'll drop him a note.


This wizard was an Elf.. And dead.


Volk Tulmere wrote:
This wizard was an Elf.. And dead.

Elf? Not the Orc one listed? I'm so confused!,

Balthazar?


The Orc.. Is Dead... The Elf was his master.. who is ALSO dead.


Balathazar was the orc wizard that was trained by Castian Silversun, a elf wizard, both are dead... :(


Ternock wrote:
Balathazar was the orc wizard that was trained by Castian Silversun, a elf wizard, both are dead... :(

So much death! Very sad.


Sometimes you get Rapiered through the face..


Volk Tulmere wrote:
Sometimes you get Rapiered through the face..

"Oy! I knowed a scalawag once what's had such as 'at 'appen to hisself. Twer messy as all, and the swabs was none to 'appy to be needin' ta clean it up."


Is my backstory so ok... as a Fungus collector?


Castian taught Balthazar a great many things, unfortunately, how to dodge was not among them.

-Posted with Wayfinder


Thats what the wand was for


Hows the wand thing working out?

:)


Nel... Nel.. rude. XD


Was working great... Then Gasben happened...


Lol
Sorry if that sounded rude, i was going for cheeky


Don't worry I'm not overly sensitive like that.


Ternock wrote:
Don't worry I'm not overly sensitive like that.

The natural armor helps.


Ok so Sabola and Runa please check in to the discussion thread and I'll introduce your characters once the party returns to the Gold Goblin.

-Posted with Wayfinder


Huzzah!


The time has come to seek another unfortunately. This time we are in need of a full divine caster, either Oracle or Cleric.

The party is level 2, and 20 pb with two traits, one campaign, drawback for third.

Assume your wealth to be 650g.

-Posted with Wayfinder


I'll have to do a bit of fiddling with this character; he was originally designed for Serpent's Skull and got up to L3, but he fits well as a remittance man in all sorts of seedy places.

Dragolan Canario: Chelaxian Oracle of Life, gourmand, cook, and lover of wine. I'm thinking he'll take the Looking for Work trait, focused on Diplomacy--it looks as though you could use a face.

Introduction:
A large man with curly brown hair and beard, he looks like all he needs is a leaf-green robe, holly crown, and torch to play the Ghost of Christmas Present. All he has is a wine cup, and at this moment is gazing sadly at its current empty state. His flushed cheeks are the only indication of the truly prodigious amount of wine he has already consumed. "The last of the Egorian red for now, alas. You know, this was the hardest part of all...this part of Varisia is terrible for growing grapes, I've heard. But of course, my dear sister wants to be a person of importance in Egorian, and you know that people of importance don't have embarrassing younger brothers. Oh, how she berated me! 'Why couldn't you have been an oracle of Flame?', she'd scream. As though I had a choice in the matter!

"And so she pays me to stay far away...unfortunately, the last few payments have unaccountably gone astray, and so I am in need of employment." He indicates the empty plates around the table. [b]"As you see, I am a fine cook, even--or perhaps especially!--with some wine in me." He slowly rises, leaning on the table with both hands to steady himself. "And the profusion of enthusiastic life in this place sings to my Mystery...even though it's not the sort that can be eaten, usually." And smiling crookedly at that feeble jest, he not-quite-staggers off to bed, humming to himself. Behind him, the wooden table twitches where his hands rested, knocking his abandoned cup to the floor with a clatter.

Silver Crusade

Would a druid be acceptable?


This kender-ish halfling of Desna is keen. I'll rejig his stats and wealth when I finish work this evening (posting from the UK).

He is primarily a face and a healer.

Cheers


On further reflection I am dropping out of this one.

Good luck everyone else.

Cheers


Yeah, likewise. Too much going on to do a new campaign justice.


not sure if you still need/want a divine caster but depending on what you need atm I have an oracle and an alchemist Id like to apply with :) happy hunting!


1d100 ⇒ 94


Interested. Question- do I understand correctly that there are currently eight characters and you are looking for a ninth? Is this because not everyone plays each time, or do all 8 play at once?


We have six currently. Well be recruiting two more soon.

-Posted with Wayfinder


Would a CG necromancer or NG druid fit well?


..... Necromancer.. CG...?


i am firmly in the camp that necromancy isnt inherintly evil, so id be ok with it. most necromancers just happen to be evil cuz they are callus and dont give a thought about what they do and how it might affect others. YMMV of course but as long as role played correctly id be ok with it


Necromancy isnt evil.. The spells that bring them back from the DEAD? Are evil.. there is no such thing as not evil. You are taking a body, animating it with negative energy and ripping the soul from use if mindless and bonding it to the body if not. And if left to wander will commit horrible acts by its very nature.


He speaks the truth. Evil spells are that.

I suppose if the necromancer never casts those spells...not every necromantic spell is evil, after all.

It would be odd. Could be fun.


the spells arnt clear, far as i understood it all undead have a "negative energy soul" that is formed from nothing. all they are doing is using a body as a vessle. letting the undead run rampant and kill is evil, controling them and using them as tools is not. i like to example the spell infernal healing, i view it as evil is the source of power, the abyss and all, but the magics themselves are not evil nor is the casting of it. that one is a really big debate so id leave the ruling on that to our GM for our purposes, thats just my stance on it


Gramlag.. you are wrong.. period. I can't be any more direct. if it is evil.. it is evil. Thee is no stepping around it or.. trying to justify it. And yes.. it works the opposite way as well. The spells are VERY clear. You can read every single one and the descriptors. There is no room for interpretation.


the spell is evil, the source of its power is evil, the casting of it is not, in my opinion. and im ok with disagreeing with you volk, and if our GM says that the casting of it is evil gramlag will act accordingly, just sayin in my games its not run that way.


Thats fine, in your games it is not. In the Lore and base game it IS. simply CASTING a evil spell is well.. evil.. as much as casting a Fire spell is Fire.. unless in your games it isnt? That is all I am saying. basically there is no getting a slap on the wrist and water under the bridge thing going on. You are making a conscious and willing act to commit evil.


in my mind the casting of any spell at all is a neutral act, its the intent and purpose and thought behind it that deturmine alignment. raising the dead will likly be evil alot of the time due to the power hungry nature of necromancers, but isnt automatically so. PFS has even said that casting an evil spell isnt an evil act, the ends are as important as the means. an evil spell can never be a good act, but it can be a neutral act far as they are concerned.

Just gunna say hope this isnt getting your back up at all, hard to tell online and this is just a friendly discusion on opinions as far as im concerned


That is where you are again incorrect CASTING the spell is evil what you do with the spell afterward can be different but it doesnt excuse what you did. Any spell with a descriptor is a spell of that type meaning doing such is an ACT of that type. PFS is a heavily house-ruled version of Pathfinder and the rule that casting Evil spells is still evil, it just doesnt do it enough in PFS because they assume the society makes you do things to counteract it or eventually neutralize the effect. And no your character can still do enough evil to turn, in which case in PFS you would be turned into an NPC and either asked to leave or whatever.

I am not upset or any such of the feeling for I am not arguing opinion. I am actually stating fact.. which is vastly different. Raising the dead with ANY animate necromancy spell is evil.. Cut and Dry... Do not pass go Do not collect $200.


Unfortunately this is a gripe I have with the pathfinder ruleset, Volk is correct, spells with the evil or good descriptor are inherently either good or evil.

An evil spell can balance out to be neutral, based on intent and your actions. Using create undead to kill a demon and save a village is such an example.

However, the large majority of the time, the resulting actions will not outweigh the evil act of the spell, and thus, over time pretty much you are doomed to become evil.

-Posted with Wayfinder


An example would be I had a Neutral Evil Oracle, and she consecrated a good God's temple that had been desecrated. A pretty ridiculously good act, she did it because it would make her lover happy.

Then a few hours later she suffocated an entire village to death. End result, still very evil.

-Posted with Wayfinder

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