
DM Tuyena |

Volk, rogues are great, and good skill based characters. A human rogue in our game at the moment can have would have 9 + INT + favoured class bonus skills at 2 ranks. If he focuses on DEX and INT skills (maybe CHA) he would be very effective. What do you mean be synergy with skills. Think what you want a rogue for. I have played rogues several times and never found it a bad choice. Myself, I generally consider any class with 6+ skill points a level a skills based character, depending on the class skills available. As to what class to join us, hey bard, inquisitor, ranger, slayer they all have good points.
The issue with rogues compared to most other skill monkeys is they don't provide anything close to what other skill monkeys do.
Name something a rogue does, that an investigator doesn't do better.
It only gets worse from there on, as alchemist, Inquisitor, bard all provide very high utility.
Whenever I see a rogue submission I always wonder why they didn't just make something else, if the idea of someone who is smart and sneaky appeals to you, it's not like any of the other mentioned classes can't be exactly that.
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Nel Shadow touched |

Nel Shadow touched wrote:Volk, rogues are great, and good skill based characters. A human rogue in our game at the moment can have would have 9 + INT + favoured class bonus skills at 2 ranks. If he focuses on DEX and INT skills (maybe CHA) he would be very effective. What do you mean be synergy with skills. Think what you want a rogue for. I have played rogues several times and never found it a bad choice. Myself, I generally consider any class with 6+ skill points a level a skills based character, depending on the class skills available. As to what class to join us, hey bard, inquisitor, ranger, slayer they all have good points.The issue with rogues compared to most other skill monkeys is they don't provide anything close to what other skill monkeys do.
Name something a rogue does, that an investigator doesn't do better.
It only gets worse from there on, as alchemist, Inquisitor, bard all provide very high utility.
Whenever I see a rogue submission I always wonder why they didn't just make something else, if the idea of someone who is smart and sneaky appeals to you, it's not like any of the other mentioned classes can't be exactly that.
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It is a matter of taste, to be certain, and I must respectfully disagree. Let me list what Rogues have going for them.
Sneak attack - up to ten diceEvasion - always fun
Uncanny defence - flanking not an issue
Skill points - more than any class (i think not certain about the new ones) and a wide range of skill choices.
But all this doesn't matter if your mind is made up, so i will note that playing a rogue is lots of fun. Finding the flanks in combat, striking unseen, relating to the underside of the world. I'm playing one in two in different games at the moment and having a great time.
Anyway that's all I'm saying.

DM Tuyena |

I Let me counter argue that rogues actually tend to have less skills than an investigator once int bonus is factored in, not to mention them having a far better list of class skills. And then not mentioning the inspiration bonus on top of that. Rogues flat lose here.
Sneak attack is awful because it relies on twf to be effective and rogues have no way to augment their ability to hit. Compare this with investigator who get half class's level to BOTH hit and damage, on top of the inspiring weapon enchantment, on top of investigators having access to effects like mutagens and heroism. They flat lose here by a landslide, I mean an absolute crushing defeat.
Uncanny defense is a very situational ability and not class defining or noteworthy in the slightest, you'll never hear a barbarian boast about their uncanny defense.
So the justification for rogues being exceptionally subpar to their own hybrid class is... Evasion?
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Sabola |

Doesn't sound too unreasonable, you may want to confirm with him how you two would know each other though since his familiar is still hanging around.
Hmmm, the background on that wizard doesn't leave much space for him to have made friends. Perhaps the old human wizard, Castian, who reared him is the tie in, I'll drop him a note.

Dragolan Canario |

I'll have to do a bit of fiddling with this character; he was originally designed for Serpent's Skull and got up to L3, but he fits well as a remittance man in all sorts of seedy places.
Dragolan Canario: Chelaxian Oracle of Life, gourmand, cook, and lover of wine. I'm thinking he'll take the Looking for Work trait, focused on Diplomacy--it looks as though you could use a face.
"And so she pays me to stay far away...unfortunately, the last few payments have unaccountably gone astray, and so I am in need of employment." He indicates the empty plates around the table. [b]"As you see, I am a fine cook, even--or perhaps especially!--with some wine in me." He slowly rises, leaning on the table with both hands to steady himself. "And the profusion of enthusiastic life in this place sings to my Mystery...even though it's not the sort that can be eaten, usually." And smiling crookedly at that feeble jest, he not-quite-staggers off to bed, humming to himself. Behind him, the wooden table twitches where his hands rested, knocking his abandoned cup to the floor with a clatter.

Volk Tulmere |

Necromancy isnt evil.. The spells that bring them back from the DEAD? Are evil.. there is no such thing as not evil. You are taking a body, animating it with negative energy and ripping the soul from use if mindless and bonding it to the body if not. And if left to wander will commit horrible acts by its very nature.

Gramlag |

the spells arnt clear, far as i understood it all undead have a "negative energy soul" that is formed from nothing. all they are doing is using a body as a vessle. letting the undead run rampant and kill is evil, controling them and using them as tools is not. i like to example the spell infernal healing, i view it as evil is the source of power, the abyss and all, but the magics themselves are not evil nor is the casting of it. that one is a really big debate so id leave the ruling on that to our GM for our purposes, thats just my stance on it

Volk Tulmere |

Gramlag.. you are wrong.. period. I can't be any more direct. if it is evil.. it is evil. Thee is no stepping around it or.. trying to justify it. And yes.. it works the opposite way as well. The spells are VERY clear. You can read every single one and the descriptors. There is no room for interpretation.

Volk Tulmere |

Thats fine, in your games it is not. In the Lore and base game it IS. simply CASTING a evil spell is well.. evil.. as much as casting a Fire spell is Fire.. unless in your games it isnt? That is all I am saying. basically there is no getting a slap on the wrist and water under the bridge thing going on. You are making a conscious and willing act to commit evil.

Gramlag |

in my mind the casting of any spell at all is a neutral act, its the intent and purpose and thought behind it that deturmine alignment. raising the dead will likly be evil alot of the time due to the power hungry nature of necromancers, but isnt automatically so. PFS has even said that casting an evil spell isnt an evil act, the ends are as important as the means. an evil spell can never be a good act, but it can be a neutral act far as they are concerned.
Just gunna say hope this isnt getting your back up at all, hard to tell online and this is just a friendly discusion on opinions as far as im concerned

Volk Tulmere |

That is where you are again incorrect CASTING the spell is evil what you do with the spell afterward can be different but it doesnt excuse what you did. Any spell with a descriptor is a spell of that type meaning doing such is an ACT of that type. PFS is a heavily house-ruled version of Pathfinder and the rule that casting Evil spells is still evil, it just doesnt do it enough in PFS because they assume the society makes you do things to counteract it or eventually neutralize the effect. And no your character can still do enough evil to turn, in which case in PFS you would be turned into an NPC and either asked to leave or whatever.
I am not upset or any such of the feeling for I am not arguing opinion. I am actually stating fact.. which is vastly different. Raising the dead with ANY animate necromancy spell is evil.. Cut and Dry... Do not pass go Do not collect $200.

DM Tuyena |

Unfortunately this is a gripe I have with the pathfinder ruleset, Volk is correct, spells with the evil or good descriptor are inherently either good or evil.
An evil spell can balance out to be neutral, based on intent and your actions. Using create undead to kill a demon and save a village is such an example.
However, the large majority of the time, the resulting actions will not outweigh the evil act of the spell, and thus, over time pretty much you are doomed to become evil.
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DM Tuyena |

An example would be I had a Neutral Evil Oracle, and she consecrated a good God's temple that had been desecrated. A pretty ridiculously good act, she did it because it would make her lover happy.
Then a few hours later she suffocated an entire village to death. End result, still very evil.
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