Init +5;
Perception[b/] +2
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[b]DEFENSE
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AC 17, touch[b/] 11,[b] flat-footed[b/] 16 (+6 armor, +1 dex)
[b]hp 23 (3d8+3)
Fort +4, Ref +2, Will +5
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OFFENSE
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Spd 20 ft/x4
Ranged Sling +3 (1d4+3) 20/x2
Melee Cold Iron Masterwork Glaive +5 (1d10+7) 20/x3 CM +1; reach; [PA];
Melee Silvered Cestus +5 (1d4+2) 19-20/x2
Melee Club +4 (1d6+7) 20/x2 [2HD]; [PA];
Melee Scarf, bladed +1 (1d6+3) 20/x2 [2HD] reach;disarm;trip
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STATISTICS
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Str 17, Dex 12, Con 12, Int 10, Wis 15, Cha 12
Base Atk +2, CMB +5, CMD +16
Languages[b/] Common, Shoanti, Thassilonian
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[b]Feats
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Armor Proficiency (LIGHT / MEDIUM)
Improved initiative
Power Attack
Scribe Scroll
Shield Proficiency
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Traits and Drawbacks
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Extremely Fashionable Benefit: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. Bluff was chosen as class skill for you
Fools for Friends Benefit:
Whenever you take the aid another action to help an ally, or whenever an ally aids you in this manner, a successful check grants an additional +1 trait bonus to the check for which aid was being rendered. Additionally, as long as one of your friends is within 30 feet, you gain a +1 trait bonus on all saving throws against charm and compulsion effects.
Prince/Princess Benefit: You gain a +1 trait bonus to Diplomacy and Intimidate checks, and intimidate was chosen as a class skill for you.
Naive: Your perception that everyone is innately good does not bode well in the heat of battle, when less scrupulous foes might take advantage of your misguided optimism. You take a -2 penalty to AC against attacks with improvised weapons and a -2 penalty to CMD against dirty trick combat maneuvers.
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Skills
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Acrobatics 1[-3]
Appraise 0
Bluff +6
Climb +3[-1]
Craft 0
Diplomacy +7
Disquise +1
Escape artist 1[-3]
Heal +6
Intimidate +7
Knowledge (arcana) +4
Knowledge (religion) +4
Linguistics +4
Perception +2
Preform +1
Profession (Artist- Visual Arts) +6
Ride +1[-3]
Sense Motive+2
Spellcraft +4
Stealth +1[-3]
Survival +2
Swim +3[-1]
FAVORED CLASS (Cleric) : You've gain the following bonuses: +3 Hit Point.
• AURA OF NEUTRAL GOOD: A Cleric of Shelyn radiates a powerful aura of Neutral Good.
• CLERIC CHANNEL ENERGY: You channel Positive Energy allowing you to either heal the living or harm the undead for 2d6. Affects 30 ft radius from you. (DC 13 for half). Standard action. 4 times per day. Does not provoke Attacks of Opportunity.
• CLERIC BONUS LANGUAGES: A cleric's bonus language options
include Celestial, Abyssal, and Infernal regardless of race.
• CLERIC SPELLS: The cleric casts divine spells drawn from the Cleric spell list. The cleric must meditate and pray for an hour each day
to regain spells. Clerics can prepare a number of orisons, or 0-level spells, each day, as noted under “Spells per day.” These spells are treated like any other spell, but they are not expended when cast and may be used again.
• CLERIC SPONTANEOUS CASTING: A Good cleric can swap prepared spells for
spells with "cure" in the name.
• CLERIC WEAPONS AND ARMOR: Proficient with all simple weapons, light
armor, medium armor, shields (except tower shields), and favored weapon of deity --
Glaive.
DOMAIN POWERS: Each of the cleric's chosen domains [Charm (Love), Air (Wind)]
grant domain powers.
- Adoration (Su): As an immediate action, you can attempt to thwart a melee or
ranged attack that targets you. This functions as sanctuary, but only against one
attack. You must use the ability after the attack is declared but before the roll is
made. Will save to negate this effect. You can use the ability a 5 times per day.
- Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30
ft line. Make a combat maneuver check against each creature in the line, using 3 as
your base attack bonus and 2 in place of your Strength modifier. Treat the results as
a bull rush attempt. You can use this ability 5 times a day.
FORBIDDEN SPELL ALIGNMENT: Spells with the Evil descriptor are forbidden
by your alignment and your deity's alignment.
[bLanguages[/b] Common, Shoanti, Thassilonian