Second Darkness

Game Master Tuyena

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Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Don't forget the parachute pants and a Member's Only jacket!


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

i think what nel is saying is that she finds the rogue fun to play. objectivly speaking the class can be sub par, dont mean people cant have fun with it


No one said you can't have fun playing it, rather that it's just overshadowed by other classes.

Though I would probably contend whatever it is someone likes about a rogue they'd find they equally enjoy about an investigator.

-Posted with Wayfinder


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

after some thinking and some talking with the GM seems im making an archery slayer. not being a mega min maxer ill ask people who might know better, should i be prioritizing strength or dex? i dont like dumping stats and im probly gunna pick human unless i can think of a compelling reason to play another race so what should a basic archer stat line look like?

edit: also what startting gold should i be looking at?


Another line would be a more conservative line, something like.

16 str
15 dex
14 con
10 int
10 wis
8 cha

Your to hit would lag behind a bit but you'd pick up more Hp and damage per hit, DPR would still be lower however.

Edit: You would be a much better switch hitter however.


Gahh it ate my first post?

Anyways the first line I proposed is:

15 str
17 dex
12 con
10 int
10 wis
8 cha

-Posted with Wayfinder


In both of these examples the +2 would go to Dex, and so would the lvl 4 stat point.

-Posted with Wayfinder


An archers most important concern is hitting. Hitting is godly, your damage comes from hitting things, this is true of everyone of course, but archers take a good but of cumulative penalties to their attacks, so the higher your to hit, the better.

-Posted with Wayfinder


I'm not yet sure how much money you'll have, we'll have to see after the raid on the Gold Goblin.

As soon as you can however get yourself an adaptive bow, otherwise stuff like Enervating Ray can make you non-proficient in your bow, which is not fun times.

-Posted with Wayfinder


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

those stat lines look like 15 point point buys roughly, we are working with 20s here, no need to dump stats for that, maybe even boost wis for a point in will save


If you go switch hitter, another point of strength would be handy


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Those stats are 20 pb, they dont include the bonus to a stat. You could NOT dump a stat which is fine but it does mean points not going towards something you can shore up or be better at. That is your choice however.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)
Gramlag wrote:

after some thinking and some talking with the GM seems im making an archery slayer. not being a mega min maxer ill ask people who might know better, should i be prioritizing strength or dex? i dont like dumping stats and im probly gunna pick human unless i can think of a compelling reason to play another race so what should a basic archer stat line look like?

edit: also what startting gold should i be looking at?

take a female tiefling (just to mess with volk :) )

stat wise you could do with less strenght if you go for a sniper (shoot from hiding for sneak attack damage(you can't flank at range)) for a less situational build

DM Tuyena wrote:

Anyways the first line I proposed is:

15 str
17 dex
12 con
10 int
10 wis
8 cha

would be good

p.s. I am working on a replacement for Seniko (there is a good chance she dies like Gramlag at some point), probalbly a beastbrood tiefling ninja (main) swashbuckler (1) brawler (max 2)


hmm, how about a half fiend, Minotaur necromancer? Just joking.

A cyclops swashbuckler?

Seriously I have been thinking about playing another sorcerer, with a different theme so to speak. Rakasta blood. Or an oracle of metal. Not certain what race yet.

And of course, shade (nel) will hopefully survive. I quite like her.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)
Nel Shadow touched wrote:

hmm, how about a half fiend, Minotaur necromancer? Just joking.

A cyclops swashbuckler?

or a half-shadow-dragon half-drow cut-throat slayer?

I already have my Drider Spellsage in another game ;)

Nel Shadow touched wrote:


Seriously I have been thinking about playing another sorcerer, with a different theme so to speak. Rakasta blood. Or an oracle of metal. Not certain what race yet.

would be kind of cool if I had a Rakshasa-blood tiefling and you an Rakshasa Sorcerer :)


Interesting synergy.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

For a switch hitter archer, my advice would be to have a 14 STR. That way you get +2 to hit, and +3 DMG for melee, and +2 for bows, and it leaves open the possibility of power attack.

+To Hit is everything with an archer, as was said earlier. You're going to use deadly aim and shoot multiple arrows every round, so get your Dex up there.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

We're still in a fight right? We should finish these bad guys while we worry about who our new good guy will be.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Yes we very much are in a fight

I cant do anything until Volk's turn


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

ya stab things, and maybe rez me, i actually would love to see gramlag go further, i kinda have been wanting to see this dual shield build go places >.>

im ok with making a new character but i like the one i have lol


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Rez isnt happening unless we gain alot of gold and that ofcourse would be your share... and likely a Reincarnate not a rez.

Its manly Waiting on seeker's reaction then the GM.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)
Volk Tulmere wrote:
and likely a Reincarnate not a rez.

Muahahahahaha


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Seeker.. I will note that you should channel... you couldnt drop the Gendarmes.. and now Multiple people are more hurt... You being large.. stopped Ternock from Flanking, which prevented the Imp from possibly going down, and made Naranae need to heal herself to stay up, which in turn caused her to move away and get targeted. You now have reach but dont threaten close anymore (Unless you have another weapon though attacking isnt what is needed right now.

There needs to be some form of cooperation or more of you may/will die.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)
Volk Tulmere wrote:
You now have reach but dont threaten close anymore (Unless you have another weapon though attacking isnt what is needed right now.

Why is this?

Becoming large increases your natural reach, which means you threaten at both 5' and 10'. It's not the same as having a reach weapon where you only threaten at 10'.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

.... Because she has a reach weapon.

Im well aware how normal reach works.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Then I don't understand the "anymore" in your sentence, as it would imply that prior to becoming large she could attack at 5'.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

At no point did I say 5ft, it in the entire context of the sentence. Because previously she threatened at 10 and could 5ft step and do so again and again.. Now she cannot. So Prior to becoming large she threatened now she cannot. I pay attention to positioning and whatnot, her style (using a reach weapon) means she never threatened 5 ft. Becoming larger makes you a larger target as well as taking more space.


Female Human Cleric/3
Volk Tulmere wrote:

Seeker.. I will note that you should channel... you couldnt drop the Gendarmes.. and now Multiple people are more hurt... You being large.. stopped Ternock from Flanking, which prevented the Imp from possibly going down, and made Naranae need to heal herself to stay up, which in turn caused her to move away and get targeted. You now have reach but dont threaten close anymore (Unless you have another weapon though attacking isnt what is needed right now.

There needs to be some form of cooperation or more of you may/will die.

Sorry. I am not used to playing with such a large group and did not consider all the factors. Will get advice more in the future. I can fight/threaten with my cestus. I can step back 5 feet, and channel. He will face adorations and attack of opportunity to attack me.


Female Human Cleric/3
Seeker of Light wrote:
Volk Tulmere wrote:

Seeker.. I will note that you should channel... you couldnt drop the Gendarmes.. and now Multiple people are more hurt... You being large.. stopped Ternock from Flanking, which prevented the Imp from possibly going down, and made Naranae need to heal herself to stay up, which in turn caused her to move away and get targeted. You now have reach but dont threaten close anymore (Unless you have another weapon though attacking isnt what is needed right now.

There needs to be some form of cooperation or more of you may/will die.

Sorry. I am not used to playing with such a large group and did not consider all the factors. Will get advice more in the future. I can fight/threaten with my cestus. I can step back 5 feet, and channel. He will face adorations and attack of opportunity to attack me.

Always feel free to suggest actions. I am used to playing in person, in a setting where people are able to freely talk ooc about ideas regarding actions in a battle.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Cross fingers that 8 points of healing doesn't get any of the bad guys back up.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Question: in this post I was hit by an arrow from the kitchens. It included 2d6 damage. Is that sneak attack damage? From more than 30' away?


Bomb.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Test


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

if he doesn't surrender, I will shoot him, if the crossbow is loaded, throw it if not and see what happens to the projectile.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Right.... Did you just see that? You totally have a chance. Also move +move equals no ready. Either way Sabola is very very dead.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Also Nel cant move yet as its not her turn she will be back on the Podium by Nicar Rhodes. Bojask probably undelayed.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Can I query how Bojask moved 50' and attack, when he started on difficult terrain, and his movement was halved at the beginning?

What weapon is Bojask using? "Sword?" With a critical range of 15-20?

Do my two allies get a chance for an AOO?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

He moved 40 ft he started in difficult terrain which ate up 5 ft and then had 10ft reach. The only person who would get an AOO is Seeker though not with the Glaive because she elected to have her cestus up instead.

And the weapon you canot see but I can easily guess what it is.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Im not so sure Seniko or Nel's words hold up now. Though they are welcome to try.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

He would need to move 10' or 15' to get off the grease, eating up 20'-30' of movement in doing so.

It matters not I suppose.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Yes thats possible.. but considering he was.. Large size when that is not normal its very possible that he has buffs on.. like Enlarge person.. Haste.. Expeditious Retreat and whatnot.. because they were drinking things and suddenly appeared out of invisibility. He could also be a Barbarian.. or have Dragon Style.


Movement is not the problem, well not all the problem. expeditious retreat or haste gives that. Both are not long lasting effects though...hmm.
He has to have improved critical or a keen weapon. +15 to hit. +22 to damage. If he was using power attack, he has an even higher level. And +15 to hit...even assuming a big strength and a magic weapon that's a lot, especially with power attack ticking. And I don't want to think about it if he wasn't using power attack.

Also I think he is using an invisible falchion, that's the low crit roll explained.

We are so out of our league. Why the hell did Saul need us? Why the hell run? This guy could TPK us easily if he has an equivalent AC. He would kill us one or two at a time.

Massively, Massively OP. I take it we are not supposed to fight him.

We can not realistically fight this person and win. I mean, if we were really lucky on our rolls, or he was extremely bad on his, we could pull it off, but it's unlikely.

I don't think the warning we got on this guy was very good.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

One last minutes the other rounds and they had what.. 5 rounds to buff and position its safe to assume that isnt long for the buffs at all.. Enlarge person didnt suddenly go away we can assume its more tan level 2 caster... probably from Laurer.

A keen weapon is more likely, just of the top of my Head a 18 Str Barbarian with With Bull strength and Enlarge Person (Very common buffs.. one of which we used on Gramlag) has a +8 to hit just from Str. Add 4 bab and Power Attack with Furious Focus and you get a +12, so a 15 can be any combination of Weapon Focus and better weapon or Some other class ability.. or even like.. bless.

Damage is 13 from Str and 6 from power attack.. the same as far as damage goes its +3 somewhere.

Now AC I doubt because he is large and isnt wearing anything special nor really ever has been seen as such and large + rage = -4 to AC. He isnt OP at all he simply is not someone you mess with much like Volk from any range will drop most things in a hit. And range would also be his weakness. We could kill him most of you would die.

Not that Im saying we should fight him... We were well enough warned by his actions , examples and reputation. He likely would have stood where he was if not disturbed.. he looked sort of bored.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

As a Barbarian, he'll have +4 to STR and CON as well, so that helps both the to hit, and the damage, and if the weapon is Keen, it must also be at least +1.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Hrm This assumes he doesnt have something like.. Mutagen Fighter either.. which would provide another +2 to Hit and 3 to damage.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

He's got something that gives him an extra +2 to confirm crits as well, which is advisable if you're using a crit build.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

There is a trait (Bestial Wrath) that I believe does that


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Hmm, no, not a Falchion. It did 2d6 enlarged, so 1d8 when normal sized. What weapon does 1d8 and has 18-20 crit range?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

... A Falchion becomes 2d6 when enlarged....


Hmm. +4 bull strength, +4 rage, +2 enlarge, 18 strength.
Total 28. +9 bonus x 1.5 (two handed) +13. Power attack if fourth level is +6 damage. +1 from weapon(?). total is +20.

Assuming level 4, BAB +4, Str +9, power attack -2, Weapon focus +1, weapon ?(lets say +1, keen, invisible). Total +13.

Maybe hasted. +1 to hit (short duration, 5 rounds with potion usually).

Falchion that is invisible. Would that get a bonus? It would be hard to defend against.

Wait five minutes then kill him. most of the buffs would be gone.

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