Second Darkness

Game Master Tuyena

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Female Human Cleric/3
Volk Tulmere wrote:

You might want to make sure you do your research when you say the chart is clear. as this is a creature that wears armor right here.. notice the bonus.

Proof

The Asterisk is for the smaller. That creature is from an AP.

The idea of a rules lawyer is silly. As I have said, the books are guides, the DM makes the rules. This is a FUN game.

I find you interesting and helpful. You play great and I love your character. I made it clear that I fully support any decision the DM makes. Though this is my first PBP game, I have been playing DnD(as we know, this is DnD 3.75 :)) for over...Well a loooong time. The DM makes the rules. We all know that often the books are not all consistent. Not all of the writers know all the rules. Sometimes(often!!!) they make mistakes. I have found LOTS of character in books whose stats do not work. If we based our decisions on every particularly designed character in a particular book, we will be lost.

But...saying "you might make sure you do your research" is not nice.

if you are interested:

"Tiny or smaller*"
Perhaps this is the wording you are referring to. The asterisk is for BOTH! No one would write "Tiny*or smaller*" on a chart.

I can do research. If interested, feel free to check these out.

Research:

A google search of "pathfinder "table 6-8" "divide armor"" gets 5 hits.

1.
Discussion

2. Bloody Kisses

3.
Tiny or smaller* ....*Divide armor bonus by 2.

4.Page 153.

Seems to be a defective copy that does not have the whole chart.
4/5 hits show what I have said. The fifth does not have the whole chart.

If that is not enough...

Most importantly, we are playing a game. I might add that I, in doing this have learned a great deal about coding. At least my son said this is very basic coding. (He said I should add 2 or 3 more "very"s.)


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Ah I just looked at this Seeker when i mention research I meant go through a large portion of NPCs and creatures in the bestiary. If you find more of them with the half rule than not you would have a case. Googling is not research as the vast majority of your stuff was either 3.5 or some homebrew or SADLY came from James Jacob the same man that thought you could Vital strike on a charge, spring attack or any other way.. when all you can do is use it on one attack.. a standard attack.

The wording was not to come off nice, it is objective. The wording rules lawyer is no derogatory or praise but it is often used in a negative sense. The rules are as they are and nothing else. Im not saying this from one instance it is from many. So You would have to go through the bestiary as I have and done the same. Regardless the GM has ruled in my favor for this situation but I, more often than not, Have seen people say things based on their personal experiences RATHER than the rules. Or some interpretation of the rules wit no real standing.

BTW the GM is waitng on you guys to do stuff so at this point as well What you see is what you see unless you do more.


I was just looking through ultimate equipment, and the only x1/2 mention of tiny or smaller armour is the effect on price, not AC.

Check out the Armour for unusual creatures table, price and weight.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Its from the Core rules, which ofcourse newer rules supersede but that doesnt mean every portion is invalidated at least for the sake of this argument. It might also be a wordcount/ space issue.. or bad editing.

My stance was just that every NPC/Monster I've seen thats tiny.. has like.. Leather/studded leather and generally had the full bonus

Oh and Pixies are small.. not tiny.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

volk, just a personal curiosity, you seem the type to have very few house rules as you seem to prefer the rules as they are writen and dont question them. do you never feel like the rules are wrong and should be changed?

also not relivent to the question above but i agree with seeker in that a DM can pick what rules to follow and what not to. just needs to tell everyone so we can all be on the same page.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Oh thats not true. I am just one that doesnt expect any special treatment or judgements on certain rules as the game is concerned when it comes to functionality or meaning. Basically I don't tend to NEED any houserules. However that does not mean I do not see how some rulings or stances are.. for many reasons, incorrect or that I do not benefit from house rules. Volk is a good example of such though it is just re-flavoring Telekinetics to Aether.

However with rule changes they must be upfront and known and then things taken into account because of that change. I dont for example believe that you should change a rule because it'll effect one player but not another or one situation but it doesnt apply to others. KNOWING things and how they work tends to go into character creation and ideas.. changes to that can equally effect such things.

I dont like Favortism really is all. It undermines any work or effort another person put into whatever they did. And sometimes makes the favored person uncomfortable/disliked for one reason or the other.

Also Gramlag I think Seeker was trying to say they cannot Roll so someone should do so.


Well for a little fella, Ternoch is very tough. High hit points, high AC, poison attack (I think), fly speed and a +4 base attack. His saves are not bad either. As a gm I would be hesitant about including him as he is perhaps the most dangerous player here. He certainly outclasses my character. I understand this is a 3.5 conversion to pathfinder, so using the CR to determine level may be inaccurate.
All this through a house rule, or more correctly gm decision.

I don't mind ternoch though, mostly as I like the roleplay potential, and his player is doing a interesting take on it. But it could disrupt the game. Gm needs to be watchful, and the player mindful. But tuyena has made a somewhat risky choice here.

Having said that, risky means interesting, and challenging. Risk can be a good thing. You only learn outside your comfort zone, and I look forward to see how it pans out.


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

I feel he's good now but later in levels ( like some classes ) he will stop to shine as much. The RP is real with this group and I look forward to working together in our epic endeavors along with the DM!


Yes the RP is pretty good.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

The only thing is about ternock is with his class is what he eats. theres no way to plan for what you get from it. you only get to choose what you eat. even then theres a percentile roll to see if i even get anything. where as everyone else has a set class and can plan there character. Like I got weapon focus: Longsword... wtf am i gonna do with that im not even proficient. lol my one real advantage is I can fly and that was cut down from the normal 60ft down to 30ft and I lost blindsense. Ternock is essetially a full Bab rogue with good saves that uses poison. And rogue was already underpowerd compared to all other classes.


he has a base attack of +4, 41 hit points and an AC of 22. his saves outclass all other players. He is not under powered. You cannot say those are not advantages.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I can literally kill him with little to no issue, he is not the most dangerous player I can assure you.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

.. Dammit Gramlag.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

what? lol, feel free to ignore me and keep ranting, wont hurt my feelings any, volk is the emotional type

im a very to the point person, so are my characters, im sry if that gest in the way a little >.>

I should note im used to being ignored in real life too so if your character glosses over me its cool, not like i have a million cha


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

like 100% keep going if you were having fun with it, and ill chime in my 2 cents when apllicable


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Lol, no I mean you said words to quell.. some of it.

This is gunna get weirderer.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

I like weird, normal is boring ;)


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Prepare thyself


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

:3 Gramlag plainly put I really don't see why. Honestly I feel the words you do choose to share are spot on both in character and in general. I as a player find it hard to ignore anyone, whether I like them, their character or not. This game has people of all shapes, sizes, and preferences. Just know like everyone else I enjoy what this entire group has to say both in character and out. I've learned a lot just by reading up till the point I was given the privilege to join.

@Seniko, I couldn't agree more XD


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Yes this all legibly happened, if there were more.. he would have killed more.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Yep Volk Can easily kill me, i will admit that lol as could most of you. Unless i get my poison off on you, it would be hard not too kill me. I have to flank to get significant damage. Otherwise mosts things we will be fighting wont give two s+!@s about me. Due to DR.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk's Day Out
=========================

8x Halberds - (5 each) 40gp
8x Chain Shirts - (50 each) 400gp
100g
8x Light Crossbows - (17.5 each) 140gp
120x bolts - (.05 each) 6gp

Loot total 686 gp


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

did you actually run those combats? must have done some nice work!


Yeah we ran them almost a week ago now. Maybe longer even, I can't recall.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I killed every single one.. I SHOULD be level 4 but we aren't sure how to handle that. They were not one on one either. It was more than a week by now.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

sad i missed the fun, i think for the time being ill take one of those cross bows and some bolts, i lack ranged weaponry as im sure i turned that in too to the cyphermages and it never hurts to be able to attqack at ranged sometimes. DM should i take the bow and the melee weapons off my gear list or leave them for now just know that i dont have them?

edit: oh and i personally as a GM dont run on xp, i level my party when deemed pertinent, really its up to the DM, you already output tons of damage so its not like you need the level to keep up with the party, id wait for the rest of the aprty before leveling you but thats me


You can leave them on there since I don't want you forgetting about having them.

Edit: I track exp casually, but Volk already knows he isn't gaining a level. The extra gold for the party is reward enough.

-Posted with Wayfinder


assuming there is enough of the town left to spend things on


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

What extra gold? For the party? Just because I do A) Doesnt mean I can't have B) just a note there.

That extra gold worth the risk? I mean sure Volk probably has a good standing with some of the residents but in good faith can you say Gramlag " I wont reward a player for doing all this work because the party went off and did something else that may or may not get them killed "

I knew I wasnt getting level 4 but that doesnt mean I should get shafted

Likely I expect something just in a different way.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

oh sry wrong impression sir, i wouldnt give the player a level, gold is totally ok, gold is less of a power boost but still feels rewarding, wouldnt make all your work for nothing


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Im saying if a person say.. Killed a Dragon... and saved a princess, you would reward them? Right? If this is the case.. how much Gold would you give.. and For example in this case.. The party is also using their 'reward' Not that I have an issue with it.. but it is a fact. The player overall would have gotten shafted unless the reward was worth the danger.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

your venturing into giant what if territory, and ive not GM'd all tgether to much to be honest, id take it by the seat of my pants and see how it went. honestly i just dont have a frame of reference to answer that with


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Thats a fair and honest answer. Which is much more respectable than most I've heard to it.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I am returned!


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

how was the trip?


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

It was most awesome!!


Good to hear


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Thats good to hear, hope you are ready to kick some Saul arse.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

Good to hear.

@Tuyena: I will switch my potion of enlarge person(that volk pointed out I couldn't use as a tiefling) for a potion of shock shield(which is most usefull for tieflings, aasimars and sylphs)


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

glad to have you back Sabola. :)


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Thanks!


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

You cant get a potion of shock shield. You ant have a potion of anything personal.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

to move this discussion outside of game play thread, i would have though disqualifying someone for a feat would be same as qualifying for it in so far as you have to have your permanent stat at the required level. plus and minus stats that have a duration of less than 24 hours are temporary and thus neither qualify or disqualify you for a feat. for example i would not stop someone from using power attack while under temp strength loss, he already has a penalty to hit and damage, its already balancing itself out really


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)
Ability Score Damage wrote:


Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
Ability Score Penalty wrote:


Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage,

I add these together and interpret that such a spell does not cause your ability score to drop, so you keep using your feats. It DOES cause your rolls and such to be affected appropriately for every 2 points by which your ability score drops.

The operative phrase is "does not actually reduce an ability."


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

exactly sabola, thats how i always interpreted how that would go. if the effect goes on for more than 24 hours then id agree at the loss of feats and such, but we arnt talking about effects that will be lasting that long


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Here is the issue that same idea applies to multiple things, And this is from frequenting threads. When you cast Bull Strength or use Rage or cast Enlarge person your Str or Size go up. By those rules that would mean your Str never actually goes up but instead places a bonus on the stat and thus you dont actually get stronger, meaning your Carrying capacity.. for example does not increase along with other issues. IE it would mean if you get str Drained/Damaged and you are raging that +4 means nothing same for con.

Your stat going down doesnt make you Perma lose the feat. It applies a penalty the penalty is temporary.. but it doesnt mean you can ignore it.


Female Human Cleric/3

Seniko, if you cannot find a good alternative for "enlarge person", with all the restrictions you are finding out about, look and see if there is a first or second level cleric spell you would like for me to cast. You could give the potion to me to use as thanks(though it is not needed). I cannot cast that spell, and I have reach with my weapon. My strength is more important than my dexterity, so it would be great for me. Just a thought.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

There's a FAQ on increases, clarifying everything goes up.

Penalties are described completely differently and not intended to have you lose access to feats and such, just take -s on rolls.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

If that is the case then why do some spells like Ray of Enfeeblement have the caveat " Cannot Reduce score to less than 1 "

So basically you are saying losing Str or Losing De means nothing but Increases do everything they should? *shrug* if that is the case fine, though if you use the same logic as the FAQ it would apply in reverse. Either way Enlarge person does not benefit Gramlag as much as it would someone else.


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

basically its all in the strategy, hence why is taking an awesome spell like wave of exhaustion or feeblemind awesome? because if they fail the save -6 strength and dex. which screws melee/casters generally. Sometimes thats how the spellcaster/potion user etc is built for battle and its not a bad way to go, (I like to build more towards utility/support) but it is legit in preventing them from all being able to power attack, cast spellsat you, carry their armor, slowing them etc etc.

they don't loose the feat perminately, they just loose access to utilizing it until the spell/effect is lifted.

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