
Volk Tulmere |

No.. Saul ran up the stairs, thats just the friendly Dealer.
As far as combat, I assume you do what your character would.
Volk has a plan to deal with them. its how he dealt with multiples of them before.

Seeker of Light |
@GM Tuyena
and to Volk
Map One enemy on the platform has a funny symbol. Blinded by Mudball
One enemy in the back, stunned
Lines in back showing what Volk did. What does it provide, how long does it work?
Unclear about where we are in our round. Nel, Volk and the Gendarmes have acted, the rest of us have not. Ternock and seniko are next. Correct?

Volk Tulmere |

Basically, the X means they are down and died/dying. Eyeball isblinded and yes that one is stunned.
Those Lines last forever until Volk gets rid of them, if you are behind it, it gives cover and blocks line of effect. Though not line of sight.
Nel and Volk went before the Gendarmes, then The enemy went. once that happens pretty much the party goes post-wise in any order but actions resolve based on initiative. So people have posted their actions including yourself in this case channeling. We wait on Gramlag and Sabola.. then The enemies go.. then we go.. and it repeats this fashion until combat is over.

Seeker of Light |
Basically, the X means they are down and died/dying. Eyeball isblinded and yes that one is stunned.
Those Lines last forever until Volk gets rid of them, if you are behind it, it gives cover and blocks line of effect. Though not line of sight.
Nel and Volk went before the Gendarmes, then The enemy went. once that happens pretty much the party goes post-wise in any order but actions resolve based on initiative. So people have posted their actions including yourself in this case channeling. We wait on Gramlag and Sabola.. then The enemies go.. then we go.. and it repeats this fashion until combat is over.
I am confused then, I thought my channeling was for the prior round.

Seeker of Light |
I am putting this here so, if I am doing this wrong, someone can correct me.
If the man I attacked fights back, I will get an attack of opportunity if I can (when he reloads, draws a weapon, or backs up.) If that does not work, I will try to block his attack with adoration and drop a stone shield blocking the other guard. I am hoping to get rid of these two so I can hit the others with a line spell.

Volk Tulmere |

Seeker, you can now see what Volk meant when he was wary bout Seniko.. and that he had to kill.. these guys. They were not chumps.. a few he had to shoot twice.

Volk Tulmere |

Hrmmm would Mudball still blind Noface with his mask on? I assume it would.. and being I remember he TWF.. Dex is probably something he has.. Also Volk is pissed from getting stabbed.

Seeker of Light |
How stable is the catwalk? I want to use my Windblast(essentially a 30ft line of wind causing Bull rush). I have a great line hitting three enemies, but I would rather get Saul. I expect he can manage it on the ground, but if the catwalk is unstable...GM would have to decide the effect. But my character should have some sense of what it would do to a somewhat unstable platform.

Sabola |

Gramlag, dude, my bad. I had just told you I'd stick with you, but I thought you were healed up, or I'd have stuck with you and given more healing.
Mucho apologies!

Volk Tulmere |

So did Nel undo her previous action? because this is the same round that you at first ray of enfeebled and you go BEFORE Volk meaning Nicar would be up and well. Likely to stab you in the face, IE you can try and do that NEXT round. Assuming nothing happens. I will give you a heads up.. you probably dont want to go anywhere near.. whatever Volk is shooting.. he is very upset right now.
Also we are waiting on who? Naranae? s it Seems Seeker wants to chance the Enlarge person.

Gramlag |

well, im thinking of going ranger perhaps, though ill note that i find spell casting on rangers to be thematically out of place so i like taking the architype to drop casting. and i need to look through the styles too as i understand they have more than just dual wield and bows for them now which is cool
edit:oh i also take infiltrator, cuz ill be damned if favored terrain isnt like the most niche class ability there is

Seeker of Light |
well, im thinking of going ranger perhaps, though ill note that i find spell casting on rangers to be thematically out of place so i like taking the architype to drop casting. and i need to look through the styles too as i understand they have more than just dual wield and bows for them now which is cool
edit:oh i also take infiltrator, cuz ill be damned if favored terrain isnt like the most niche class ability there is
I have been looking at the hybrid "hunter". I have never liked favored terrain and favored enemy for a player, since you never know where you are going. There are things about it I did like. I think someone in this group is very negative toward rogues. If so, why?

Seeker of Light |
We need a battle commander. If I survive this encounter, I have a suggestion. It seems that Endoralis(Volk's player) has the best handle on things. Seeker of Light is a natural leader. We could have Endoralis guide the stratagy, with Seeker (or some one else, that is fine with me!) implementing it in the roll play.
Just a thought. C

Gramlag |

between a wand of instant enemy and if needed some UMD in my case as i stated i dont like the flavor of rangers with spells, all enemys are your favored enemy really, so its not all that bad really though yor right when the ranger is way to specialized as a base class, you need to know what your fighting and where your going to be effective
edit: rogues are just sub par to mostly everything, tones of skill points but not as useful everywhere else really. though we need to see what unchained does to them, i think thats already out? not sure on that side

Gramlag |

oh i agree ranger spells are good, but the theme of a ranger doesnt feel right to have magic in my opinion, i know gimping myself for feel is odd but hey, dual wielding shields was cool! nah i was thinking skirmisher, infiltrator, beast master ranger. drop spells for combat abilites, drop favored terrain for buffs, get druid equivilant pet(s) (probly one for a mount and one for smiting the wicked)
I think that sounds good but whats your oppinion?
edit:oh and im thinking weapon and shield combat style, as to not change my role in thje party too much

Gramlag |

huh i figured skirmisher dropping spells would be the one youd be against lol, i find favored terrain a silly idea and prefer infiltrator as at least i can use those abilites at any time

Volk Tulmere |

Hrm things to reply to
@) Gramlag: Its not that rangers are specialized as some terrains and enemies actually will be always seen, Underground, Wlains, Forest and City will be to a lesser extent, then Human, Undead, Evil outsiders and whatever one enemy the Campaign lends itself to respectively ( Gnolls in Legacy of Fire for example) Then any ability that makes them focus on one thing can be dropped. Want to pick any opponent? Guide ranger or perhaps a team buffer type of Slayer? Freebooter gives everyone a bonus. Beastmaster, I will say you will have to spend feats on being any good because of your decreased level of Animal Companion.
@) Seeker: I am not opposed to that though this particular character is not in any way.. a leader. He is a little smarter and wiser capable but ultimately emotional and childlike. So I would rather not have to e the battle leader this one time. However I understand the necessity for having one. On rogues, there is a difference in ideology here Seeker. There is a difference between disliking them.. and then stating fact about them,. Factually the Rogue isnt particularly good enough mechanically to do its job and effectively contribute without alot of effort on the side of the player and GM somewhat comparatively to other classes which ARE the ideal the rogue puts forth.. and more. Its much the same issue those who play monks or Fighters go through.. though they do so to a lesser extent.
@ Naranae: You cant fight defensively unless you make an attack roll.

Gramlag |

im going to argue that fighting defensivly as writen only impies if you make attacks that they are at a negative, but one should be able to take a defensive stance at any time at the cost of an action

Volk Tulmere |

Yes and that exists its call Full Defense which is a Standard action. All abilities that defensive in nature cost attack roll penalties and often attacking which spends whatever action that took to do so. Which also prevents certain uses. The Defending, guardian, Allying etc magical properties are the same, you must be wielding and actively using said weapons to get those bonuses. Same for Combat Expertise, Fighting defensively, Crane Style (The good version).
If you can just make your AC higher with no affect on your abilities then it is just a free buff.

Gramlag |

i retract my comment Volk, i was at work and clearly didnt keep track of things correctly in the game play thread :P your right of course, it would totally be a free buff if it could be used whenever. pretty much casting spells foregoes the option of fighting defensivly

Sabola |

It can be said that the opinions of rogues expressed above are not agreed upon universally.
Some people also loved 80's fashions.