Second Darkness

Game Master Tuyena

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I'll look into fixing that shortly Nel.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Might have gotten stuck.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

so charging in or ranged combat?

is the sweatrag-guy(left of the door we didn't break) Saul?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

No.. Saul ran up the stairs, thats just the friendly Dealer.

As far as combat, I assume you do what your character would.

Volk has a plan to deal with them. its how he dealt with multiples of them before.


Female Human Cleric/3

Someone said I had one to many orisons. Cannot remember what computer program had me set that up that way. Fixed it now.


Female Human Cleric/3

Never have face this many crossbowmen before. It feels like they can reload to fast. Hope we close with them soon!


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Rapid Reload is a feat they could very well have.. And remember, Volk went against 8 of these...


Female Human Cleric/3

@GM Tuyena
and to Volk
Map One enemy on the platform has a funny symbol. Blinded by Mudball
One enemy in the back, stunned
Lines in back showing what Volk did. What does it provide, how long does it work?

Unclear about where we are in our round. Nel, Volk and the Gendarmes have acted, the rest of us have not. Ternock and seniko are next. Correct?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Basically, the X means they are down and died/dying. Eyeball isblinded and yes that one is stunned.

Those Lines last forever until Volk gets rid of them, if you are behind it, it gives cover and blocks line of effect. Though not line of sight.

Nel and Volk went before the Gendarmes, then The enemy went. once that happens pretty much the party goes post-wise in any order but actions resolve based on initiative. So people have posted their actions including yourself in this case channeling. We wait on Gramlag and Sabola.. then The enemies go.. then we go.. and it repeats this fashion until combat is over.


Female Human Cleric/3
Volk Tulmere wrote:

Basically, the X means they are down and died/dying. Eyeball isblinded and yes that one is stunned.

Those Lines last forever until Volk gets rid of them, if you are behind it, it gives cover and blocks line of effect. Though not line of sight.

Nel and Volk went before the Gendarmes, then The enemy went. once that happens pretty much the party goes post-wise in any order but actions resolve based on initiative. So people have posted their actions including yourself in this case channeling. We wait on Gramlag and Sabola.. then The enemies go.. then we go.. and it repeats this fashion until combat is over.

I am confused then, I thought my channeling was for the prior round.


Female Human Cleric/3

If that's the case, then I still would have room for a move action that I didn't make because I was waiting for my turn in initiative.


Female Human Cleric/3

I am putting this here so, if I am doing this wrong, someone can correct me.
If the man I attacked fights back, I will get an attack of opportunity if I can (when he reloads, draws a weapon, or backs up.) If that does not work, I will try to block his attack with adoration and drop a stone shield blocking the other guard. I am hoping to get rid of these two so I can hit the others with a line spell.


Drawing a weapon does not provoke.

-Posted with Wayfinder


Nor would five footing backwards if he wanted to shoot you again.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Seeker, you can now see what Volk meant when he was wary bout Seniko.. and that he had to kill.. these guys. They were not chumps.. a few he had to shoot twice.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Hrmmm would Mudball still blind Noface with his mask on? I assume it would.. and being I remember he TWF.. Dex is probably something he has.. Also Volk is pissed from getting stabbed.


Yeah a mask doesn't protect from mudball, way too easy of a work around there.

-Posted with Wayfinder


Female Human Cleric/3

How stable is the catwalk? I want to use my Windblast(essentially a 30ft line of wind causing Bull rush). I have a great line hitting three enemies, but I would rather get Saul. I expect he can manage it on the ground, but if the catwalk is unstable...GM would have to decide the effect. But my character should have some sense of what it would do to a somewhat unstable platform.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

I might have literally made Noface.. have No face.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Gramlag, dude, my bad. I had just told you I'd stick with you, but I thought you were healed up, or I'd have stuck with you and given more healing.

Mucho apologies!


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

not my first character, not my last, sad though, kinda didnt see that going down like that, but i did charge into them so i really only have myself to blame T-T


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Nel... why... that make you a walking bomb... and saul has the ignition switch


He has to hit, and it works both ways.


It's a high risk, high reward play.

You know it's a type 1 Nel, so you've got a 5d6 and two 3d6 to work with.

-Posted with Wayfinder


Should note here. The necklace of fire balls self detonates if struck by magical fire. Alchemist fire is not that. Besides nel does not know saul has the alchemist fire, volk does.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

So did Nel undo her previous action? because this is the same round that you at first ray of enfeebled and you go BEFORE Volk meaning Nicar would be up and well. Likely to stab you in the face, IE you can try and do that NEXT round. Assuming nothing happens. I will give you a heads up.. you probably dont want to go anywhere near.. whatever Volk is shooting.. he is very upset right now.

Also we are waiting on who? Naranae? s it Seems Seeker wants to chance the Enlarge person.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Im curious as to what Gramlag is making next.


Just a heads up, it's my anniversary weekend and we're trying for a baby, my posting might be... Sparse.

-Posted with Wayfinder


Shades next action.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

well, im thinking of going ranger perhaps, though ill note that i find spell casting on rangers to be thematically out of place so i like taking the architype to drop casting. and i need to look through the styles too as i understand they have more than just dual wield and bows for them now which is cool

edit:oh i also take infiltrator, cuz ill be damned if favored terrain isnt like the most niche class ability there is


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

In some campaigns yes, in others no, but in general its a good swap.


Female Human Cleric/3
Gramlag wrote:

well, im thinking of going ranger perhaps, though ill note that i find spell casting on rangers to be thematically out of place so i like taking the architype to drop casting. and i need to look through the styles too as i understand they have more than just dual wield and bows for them now which is cool

edit:oh i also take infiltrator, cuz ill be damned if favored terrain isnt like the most niche class ability there is

I have been looking at the hybrid "hunter". I have never liked favored terrain and favored enemy for a player, since you never know where you are going. There are things about it I did like. I think someone in this group is very negative toward rogues. If so, why?


Female Human Cleric/3

We need a battle commander. If I survive this encounter, I have a suggestion. It seems that Endoralis(Volk's player) has the best handle on things. Seeker of Light is a natural leader. We could have Endoralis guide the stratagy, with Seeker (or some one else, that is fine with me!) implementing it in the roll play.
Just a thought. C


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

between a wand of instant enemy and if needed some UMD in my case as i stated i dont like the flavor of rangers with spells, all enemys are your favored enemy really, so its not all that bad really though yor right when the ranger is way to specialized as a base class, you need to know what your fighting and where your going to be effective

edit: rogues are just sub par to mostly everything, tones of skill points but not as useful everywhere else really. though we need to see what unchained does to them, i think thats already out? not sure on that side


Unchained made them better, but still worse than everything else.

Ranger spells are quite good, and instant enemy fixes any issues they have with favored enemy. As a general rule, when in doubt, pick humans, because douchey humans always exist.

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Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

oh i agree ranger spells are good, but the theme of a ranger doesnt feel right to have magic in my opinion, i know gimping myself for feel is odd but hey, dual wielding shields was cool! nah i was thinking skirmisher, infiltrator, beast master ranger. drop spells for combat abilites, drop favored terrain for buffs, get druid equivilant pet(s) (probly one for a mount and one for smiting the wicked)

I think that sounds good but whats your oppinion?

edit:oh and im thinking weapon and shield combat style, as to not change my role in thje party too much


I like skirmisher, the rest, meh.

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Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

huh i figured skirmisher dropping spells would be the one youd be against lol, i find favored terrain a silly idea and prefer infiltrator as at least i can use those abilites at any time


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Hrm things to reply to

@) Gramlag: Its not that rangers are specialized as some terrains and enemies actually will be always seen, Underground, Wlains, Forest and City will be to a lesser extent, then Human, Undead, Evil outsiders and whatever one enemy the Campaign lends itself to respectively ( Gnolls in Legacy of Fire for example) Then any ability that makes them focus on one thing can be dropped. Want to pick any opponent? Guide ranger or perhaps a team buffer type of Slayer? Freebooter gives everyone a bonus. Beastmaster, I will say you will have to spend feats on being any good because of your decreased level of Animal Companion.

@) Seeker: I am not opposed to that though this particular character is not in any way.. a leader. He is a little smarter and wiser capable but ultimately emotional and childlike. So I would rather not have to e the battle leader this one time. However I understand the necessity for having one. On rogues, there is a difference in ideology here Seeker. There is a difference between disliking them.. and then stating fact about them,. Factually the Rogue isnt particularly good enough mechanically to do its job and effectively contribute without alot of effort on the side of the player and GM somewhat comparatively to other classes which ARE the ideal the rogue puts forth.. and more. Its much the same issue those who play monks or Fighters go through.. though they do so to a lesser extent.

@ Naranae: You cant fight defensively unless you make an attack roll.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

im going to argue that fighting defensivly as writen only impies if you make attacks that they are at a negative, but one should be able to take a defensive stance at any time at the cost of an action


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Yes and that exists its call Full Defense which is a Standard action. All abilities that defensive in nature cost attack roll penalties and often attacking which spends whatever action that took to do so. Which also prevents certain uses. The Defending, guardian, Allying etc magical properties are the same, you must be wielding and actively using said weapons to get those bonuses. Same for Combat Expertise, Fighting defensively, Crane Style (The good version).

If you can just make your AC higher with no affect on your abilities then it is just a free buff.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

i retract my comment Volk, i was at work and clearly didnt keep track of things correctly in the game play thread :P your right of course, it would totally be a free buff if it could be used whenever. pretty much casting spells foregoes the option of fighting defensivly


It can be said that the opinions of rogues expressed above are not agreed upon universally. I, for one like rogues. It is my second favorite class. After sorcerers. And the best is rogue/sorcerers.

:D


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)
Nel Shadow touched wrote:
It can be said that the opinions of rogues expressed above are not agreed upon universally.

Some people also loved 80's fashions.


Not very relevant, and i stand by my statement


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

to each their own people, lets leave it at that plox


No one is saying you can't like rogues, we're saying from an objective viewpoint, they're just strictly inferior.

-Posted with Wayfinder


Perhaps we should agree to disagree. And I don't believe in the objective viewpoint. It doesn't exist. All is subjective.


We can agree to disagree that's fine, but you can't say an objective way to viewing things doesn't exist. It's quite easy to demonstrate, you make a rogue, you make it with a goal and a theme. I go behind you and make another class do it better.

-Posted with Wayfinder


Just make an investigator, say it's a rogue, and enjoy more skills, more DPR, more survivability, and more utility.

-Posted with Wayfinder

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