Scions of the Sky Key [Core] (Inactive)

Game Master Zizazat


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Silver Crusade

F Half-Orc Barbarian 1, Druid 1

Cathryn follows, knowing it is probably best to let the rogue lead the way this time, but ready to come to the front to protect her friends if they need her.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The door is free from traps, but Tariq and Radagast hear voices behind the door.

Draconic:
"Are the traps set up?"
"Yes, two at the collapsed wall and one maw trap over there."

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast nods, and opens the door.

"Hello! We come in peace. Do you want to be my friend?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Two kobolds are in the room talking to each other. When Radagast enters the room they stop and look at him suspiciously while they grab their crossbows. "Who are you and what do you want?" one of them asks in broken Common.

A lowered portcullis blocks off this room from the hallway to the north. The portcullis is old and rusty, and it no longer fits properly in its grooves. At the south end of this hallway, there is a grotesque dragon face carved in the stone wall. In its gaping maw it has two dozen round holes where its teeth should be. A 20-foot-long series of pressure plates down the hallway is in poor repair.

Craft (traps) OR Disable Device DC13:

The dragon’s face used to be a functional trap that fired crossbow bolts at anyone stepping on any of the pressure plates in the hallway, but somebody disabled the firing mechanism and it can be repaired.

Would you please make a Diplomacy check if you want to talk to them?

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin waits to see what happens next.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Hearing Kobold talking, Irisus walks inside with Radagast.

Draconic:
"We are agents from an organisation that tell the world about it's splendor and diversity. We explore the world to find trace of ancient civilation and know more about those who exist.

You have no fear to have for us or our weapons. We have no intention to rob you or attacking you. We only wish to know more about your culture, how you did integrated with dwarves architecture and what happen to them.

We know that you perfectly have the right to stay here. Your trap are still intact.

If you tribe wishs to have something in return, it's okay. Our organisation has done that many time in the past.

diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7

I don't think it a good idea to talk about Sharrowsmith now.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Diplomacy: 1d20 - 2 ⇒ (13) - 2 = 11.

Someone else really should roll ;-)

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

just hit in non lethal and it will be fine.

The Exchange

Kelishite Rogue 2 HP: 18/18 | AC: 16 | T: 13 | FF: 13 | CMD: 14 | Fort: +2 | Ref: +6| Will: +1 | Init: +3 | Perc: +5

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

Tariq throws down his crossbow, putting his hands in an open, non-threatening position.

"We mean you no harm, noble little dragons! We have come to this place only in search of our friend. Perhaps you have seen him? No? Perhaps you would like to trade for things to help you make more of your cunning traps?"

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

"We would also be happy to speak with your leader..." Radagast adds, helpfully.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"A human like you collapsed a corridor, that bastard! Many of us died! But we don’t know where he went. Our boss Naktok might know." one of the kobolds answers while pointing at Beorin.

"If you want to proof your non-threatening position, maybe you can help us with this trap." the other one says and points at the dragon head. "It's supposed to be a crossbow trap which fires when somebody steps on the pressure plates down the hallway."

Craft traps or Disable Device DC17:

It takes about five minutes to repair and rearm the trap.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

can we help our rogue?

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

"Why is he pointing at me?" Beorin asks not understanding Draconic.

The Exchange

Kelishite Rogue 2 HP: 18/18 | AC: 16 | T: 13 | FF: 13 | CMD: 14 | Fort: +2 | Ref: +6| Will: +1 | Init: +3 | Perc: +5

Tariq nods at kobolds. "Of course my new friends. I would be happy to help you with this crossbow. Very cunning, and frightening to use this magnificent dragon's head as a ruse for your trap!"

Tariq slowly and deliberately picks up his crossbow and hangs it over his shoulder before taking a look at both the pressure plates and the crossbow setup inside the head.

Disable Device T10 + 7 = 17

"Ah ha! Thanks to your explanation of how it should work, I can see here that there is not enough tension here to trip the crossbow trigger. If we remove a bit of the slack here..." The Keleshite sets to work resetting the trap.

"Were might we find his greatness, Naktok?" Tariq inquires with a wide grin.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus will translante what the kobold said in dwarven.

-Posted with Wayfinder

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin Nods as Irisus translates.
"Human? Me? I'm a dwarf....." he says disappointedly.

Silver Crusade

F Half-Orc Barbarian 1, Druid 1

Cathryn is pleased at the diplomatic way this has played out. It's no surprise to her, since she speaks Draconic too. And she will speak to them in Draconic.

"Beorin here, the priest, is a dwarf, not a human. Irisus is a human. There are many differences between them. I understand. It can be very confusing. But I have travelled with these people enough to know that they are not malevolent in their intentions."

Cathryn will then introduce the party to the kobolds.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Pale, hair in the face or on the head, no scales, wearing boots and shirts, all the same." the kobold answers.

Tariq takes his time to work on the trap. He rearms the trap with bolts from a bucket next to the double door, attaches some snares and wires and after a few minutes the trap is working again.

Next to the double door you find a sack, there are twelve narrow strips of leather.

Appraise OR Craft leather DC10:

The strips are blindfolds for Small creatures, but it is possible to tie two blindfolds together to make a blindfold suitable for a Medium creature.

there are bolts left, in case somebody wants to resupply

"Thank you. Boss is behind this door." a kobold says and points at the double door.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Appraise: 1d20 + 0 ⇒ (15) + 0 = 15.

"Thanks! Quick question, though: Why do you have so many kobold-sized blindfolds here?"

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin looks confused as well.
Appraise 1d20 + 0 ⇒ (1) + 0 = 1
"What are you looking at?"

Silver Crusade

F Half-Orc Barbarian 1, Druid 1

"Is there a blinding source of light in there, or is there something taboo that is not to be seen?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The kobolds look at each other. After a few seconds of silence one of them answers. "It's because of stinkeye. Don't worry, he's not dangerous, but your body turns to stone if he stares at you for too long."

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

"Ah. Right. Sounds like we should be careful as well, then!"

Radagast carefully joins two strips together, and then puts the resultant blindfold on, before feeling his way through the door.

Silver Crusade

F Half-Orc Barbarian 1, Druid 1

Cathryn wonders what they mean by too long, as she dons her blindfold.

"He sounds like a wonderful defense mechanism all by himself," she muses.

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin mirrors Radagast's movement and makes himself one blindfold too.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After putting on the blindfolds Radagast feels his way through the door further into the ruins, followed by Cathryn and Beorin. The door is unlocked and does not trigger a trap. Radagast feels a tunnel to the north and a tunnel to the west. Two doors are in the north wall of the west tunnel.

I would tell you what you see, if you were able to see ;)

The Exchange

Kelishite Rogue 2 HP: 18/18 | AC: 16 | T: 13 | FF: 13 | CMD: 14 | Fort: +2 | Ref: +6| Will: +1 | Init: +3 | Perc: +5

Tariq grabs a blindfold, but leaves it off for the time being keeping a watchful eye out for Stinkeye.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Perception: 1d20 + 13 ⇒ (2) + 13 = 15.

Assuming he doesn't here scaly-footed movement...

Wincing, Radagast quickly lifts the blindfold to sneak a peak, before quickly replacing it.

Checking-out the room he is currently in front of.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus just take a blindfull but stay his eye open.

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

*pokes the thread hopefully* :-)

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Holiday Season aka Gift Mania

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tariq and Irisus leave the blindfolds off and Radagast risks having a look at the room in front.

The reek of dung and sweat permeates this small room. Heaped in a corner, there is a pile of cement pellets, and in another corner lies a grotesque, stuffed leather bag with two oval patches sewn on it. The leather bag looks like a pet's toy, there are bite marks on it.

Handle Animal DC13:

The leather bag has been used to teach a creature the fetch trick.

Kn. nature OR Survival DC12:

The pile of crumbly cement pebbles is actually dung.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

knowledge nature: 1d20 + 8 ⇒ (14) + 8 = 22

"This peeple is..."Irisus snif it."dung! How?"

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"stoned dung? Are we in the lair of this stinkeye?" Only a beast could live here."

-Posted with Wayfinder

The Exchange

Kelishite Rogue 2 HP: 18/18 | AC: 16 | T: 13 | FF: 13 | CMD: 14 | Fort: +2 | Ref: +6| Will: +1 | Init: +3 | Perc: +5

Tariq wraps the blindfold over his nose hoping to minimize the stench.

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

"Aye. A beast we don't wish to meet suren." Beorin remarks.

Silver Crusade

F Half-Orc Barbarian 1, Druid 1

"Turns things to stone and excretes stone-seeming waste. Very earth-related to me."

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Handle Animal 'Take 10' = 13.

"Guys, whatever is down here is clearly a pet of some kind - this thing has been used to train it the 'Fetch' trick!"

Radagast gingerly picks up the toy, before fumbling his way to the next room, and opening the door. If he hears no movement inside the room, he will risk taking a quick peek.

Basically, I will keep doing that with each of the rooms, until we encounter something mobile.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Radagast picks up the toy and after a short explanation he leaves the room and advances to the next door. He opens the door and after a second or two he removes the blindfold. Animal hides and furs have been laid out on the six dwarf-sized stone beds in this room. A crude set of dice lies scattered on the floor. A number of weapons have been stashed in a pile to the north.

Survival DC12:

Only three of the beds have been slept in recently.

Detect magic or Perception DC12:

You find a magic longsword between weapons of poor quality. The initials NS are engraved on the crossguard.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Survival - 'Take 10' = 20.

Radagast can't fail the Perception check ;-)

"Guys? Sharrowsmith has definitely been down here - look at this sword; it has his initials engraved upon it! Also, only three of the beds in here have been used recently."

He then moves on to the next door, opens it, and, if he hears no movement, takes off his blindfold again.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Radagast slowly moves around the corner up to the next door. He does not hear movement inside, but the smell is awful. He opens the door. The smell of incense is now almost overpowering in this house, where shelves full of jars and vases of different sizes line the walls. Three kobolds lie motionless in stone beds.

The kobolds in this room have been dead for several weeks, but the bodies were alchemically preserved. Three of the jars have a crude drawing of a lizard’s head on their labels, two of them are empty.

Craft alchemy or Kn. religion DC14:

Some of the herbs and liquids in the jars and vases are alchemical substances, while others are intended for religious purposes.

Craft alchemy DC18:

The gel is basilisk extract, a basilisk's blood treated with alchemical preservatives. When applied to a creature that has been petrified by a basilisk’s gaze for no more than 1 hour, the creature is restored to flesh as though it had been coated with fresh basilisk blood.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Craft(Alchemy): 1d20 + 0 ⇒ (2) + 0 = 2.
Craft(Alchemy): 1d20 + 0 ⇒ (5) + 0 = 5.

Radagast scratches his head, not really sure what to make of the contents of the room.

"I guess this is the morgue? I don't really know much about kobold funerary rites..."

With a shrug, he carefully closes the door again, before continuing on to the next area.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

spellcraft to identify: 1d20 + 8 ⇒ (19) + 8 = 27

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Irisus identifies Sharrowsmith's sword as a lesser blade of the open road.

Blades of the Open Road:

Blades of the open road are longswords specifically
crafted to strike against the Aspis Consortium. A lesser
blade of the open road is a +1 longsword with a Glyph of
the Open Road stamped into its hilt. A blade of the open
road is a +1 Aspis bane longsword. Against agents of the
Aspis Consortium and creatures directly employed by the
Aspis Consortium, the weapon’s enhancement bonus is
2 higher than its actual bonus, and the weapon deals
an extra 2d6 points of damage. A greater blade of the
open road has all of the properties of a blade of the open
road and gains the ominousUE and heartseekerUE weapon
special abilities against Aspis Consortium agents and
the Consortium’s employees. Any wayfinder the wielder
carries grants a +2 circumstance bonus on all Survival
checks, not just checks to avoid becoming lost. A blade
of the open road and greater blade of the open road
increase this bonus to +4 or +6, respectively. Between
scenarios, the wielder can enhance a lesser blade of
the open road to become a blade of the open road and
later into a greater blade of the open road by paying the
difference in price between the two items.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"Sharrowsmith is a fan of the society marchardising."

-Posted with Wayfinder

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin chuckles on hearing that.
"Well as a dwarf at least he's chosen the right tool to market considering who's being after him."

Kn. (Religion) 1d20 + 4 ⇒ (18) + 4 = 22
Examining the jars, he looks rather surprised.
"My word. Some of these were intended for rite of some kind.."

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus looks at the non-empty jar and cast detect magic in the room.

alchemie untraîned: 1d20 + 4 ⇒ (14) + 4 = 18

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"By the way, "says Irisus while wielding the magic sword."who would want this? Catrhyn?"

-Posted with Wayfinder

Silver Crusade

F Half-Orc Barbarian 1, Druid 1

"If you guys want me to take it, I will, but it wouldn't feel right to me. He's still living, or so we should presume. Were he to see me using his sword, or should it be damaged, what would he say?"

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"hey that right, we haven't question the kobold about Sharrowsmith. Should we?"

-Posted with Wayfinder

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