Beorin moves up as well.
Hmm Should hae invested in a reach weapon next time....
Beorin moves up to the hunter while Irisus lies on the floor bleeding. Tariq shoots a crossbow bolt at the cat, but almost hits Irisus lying next to it. Kalim takes out two more daggers and attacks Cathryn.
Dagger left: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Dagger right: 1d20 + 7 ⇒ (9) + 7 = 16
Cathryn strikes back, but misses.
Panther bl./st. 3R, st. 1R
|Radagast the Brown|
Forsaking her defensive style in favor of sheer outrage at the situation, Cathryn loses control without meaning to.
Entering rage. This is her third time today. She can enter four more times.
She lashes out against Mr. Fireknives with her scimitar in her blind fury.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Shock upon shock, she might have actually hit him. If she has:
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
How much is Irisus down by?
Attack 1d20 + 3 ⇒ (10) + 3 = 131d8 + 2 ⇒ (6) + 2 = 8
Finally stepping into reach with their foe, Beorin attempts a hammer to his toe, looking to keep him off balance. He does keep an eye on his downed companion.
Irisus is still down in the grass while Tariq shoots and hits the panther. Beorin attacks the Aspis agent, but misses. Fiveknives attacks the dwarf with his daggers before stepping back. 5 ft.
Dagger left: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Dagger right: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Cathryn steps up and lashes out, finally hitting the man hard on the chest.
Fiveknives Kalim -19HP
Panther bl./st. 2R, st. 1R -8HP
|Radagast the Brown|
Cathryn already did her round 6 attack...
Radagast attacks the man again and hte agent drops on the wooden floor.
Stabilize: 1d20 + 1 - 1 ⇒ (12) + 1 - 1 = 12 stable
Round 6 & 7
Fiveknives Kalim -30HP unconscious
Panther bl./st. 1R, st. 1R -8HP
Beorin hurries to aid his injured companion seeing that their target is down for now but first.....
Stows his hammer and withdraws a wand as well.
I think we can wrap it up, the panther has no chance and does not have anything to do with the story.
Tariq shoots some more bolts into the cat's body while Beorin tends to Irisus' wounds.
The few gripplis in the immediate area show you with praise before scattering to gather the other Krihirik once more. The gripplis defer to you regarding the treatment of the Aspis agents who survived the conflict.
"But what's most important, did you bring us some eggs?" Mother Bogwynne asks.
|Radagast the Brown|
@Irisus: If you *are* at 0hp, you aren't unconscious, you are 'Disabled'.
"We did indeed retrieve you some eggs! Let me tell you, it wasn't easy, especially when the mother expressed her displeasure..."
He then looks at the Aspis leader thoughtfully.
"The minions were just following orders, but the leader on the other hand... Why don't we hand him over to the Gripplis, in order to do whatever they would like?"
Radagast then searches the bodies for any healing potions/scrolls/wands.
Cathryn will go to Irisus and look him over, staying by his side and examining him, wishing she knew how to heal. She will try to comfort him with words of encouragement, and a story of how she saw a tiger recover from wounds like this and bounce back stronger than ever.
"I'm glad you all made it back alive!" Mother Bogwynne answers. She raises a hand and lifts her head as if performing a blessing, and dozens of gripplis gather to listen. "More than a thousand cycles ago, the dwarven refugees came to us from the distant north, fleeing a home lost ages ago. We aided the dwarves and welcomed them as neighbors in the nearby hills — a land even harsher than our own. When they fled their home for a second time, we offered them aid once more, though they requested only that we honor their memory and accept a gift: this talisman that bears the power to defeat the golden beast that now haunts Ashkurhall."
She holds up a melon-sized ovoid made of clay. "The descendants of Sigrin spoke of this as their greatest treasure, which they had left behind. It is a legacy that continues to this day, for none have ever braved the Golden Guardian to claim the riches as their own." A chorus of croaking vocalizations follows the elder’s story, and she adds, "The talisman’s power is hidden within, and it must be unsealed in the beast’s presence. To do so too soon would expend its energy needlessly or even invoke a terrible disaster. We have entrusted you with this relic of our people; use it wisely."
"so... Our venture captain didn't find the sky citadel . but why was he here? Didn't he should have the amulet? "
and still there the question. Are we better than the aspis? More compétent. But better? We killed innocents people who wanted just to eat. Stole eggs from her mother. I who is a diplomat didn't do anything for fear to be hurt. Maybe i pose the wrong question. I am better than the aspis. Intention desn't mean act. Gods looks at acts. If i see myself like a paragon of vertu. I need to act like one even if the other are not.
-Posted with Wayfinder
"I have no objections on handing the agents over to the tribe. Now that we have what we need, we should press on though it seems strange that this item is needed but our Venture Captain did not take it away with him." Beorin grunts though he's a little disappointed that he lost the egg he was carrying.
Only the VC knows why he did not try to get the artifact.
A tribe of gripplis gave you a clay talisman bearing the symbol of a mountain under dozens of bright stars. The gripplis kept the talisman safe for generations, in the knowledge that it would be the only weapon that could hold the Golden Guardian at bay. Their instructions were simple: break open the talisman in the presence of the Golden Guardian.
Upon your return to Fort Bandu, you receive a letter from Venture-Captain Ambrus Valsin.
News of your mission in the Bandu Hills has reached me. It is unfortunate that Venture-Captain Sharrowsmith angered the kobolds so much that they attacked the local miners, but I have also heard that thanks to your efforts, the kobolds have ceased their attacks, at least for now.
According to the latest report, you learned about an ancient monster watching over the dwarven ruins that Sharrowsmith had been studying, and you decided to visit the Kaava lands to acquire a powerful weapon that could defeat the guardian. I hope that your negotiations with the tribe of gripplis guarding the weapon were successful and you are now ready to continue your mission to find Sharrowsmith.
I want to remind you that Nieford Sharrowsmith is our foremost scholar in the region, and thus, your first priority is to bring him back alive, or at least find evidence about what has happened to him. Naturally, also record any information of historical value as you explore the ruins.
If you run into kobolds while exploring the dwarven ruins, try not to antagonize them any more than is necessary to find Sharrowsmith. The earlier trouble with the kobolds has already harmed our reputation with the locals. It is vital to the continued success of the Nantambu lodge that we secure allies, not make enemies.
One more thing: we have reason to believe that the Aspis Consortium is planning to intercept your mission and kill or kidnap Sharrowsmith. Take haste and keep an eye out for trouble at all times.
Blessing of the Ten,
Venture-Captain Ambrus Valsin
information about the Aspis Consortium's latest movements
A contingent of Aspis mercenaries was seen approaching the Bandu Hills from the northwest—the direction of Bloodcove.
The leader of the group is an Ustalavic aristocrat named Zaril Namoth, who is also known to be an expert tracker and hunter.
According to some rumors, Zaril Namoth takes trophies from the people he tracks down and kills. Some say he needs their heads for dark rituals he learned while held by the Bekyar—a people infamous for kidnapping, cannibalism, and demon worship.
rumors about the Golden Guardian
Almost everyone at Fort Bandu knows the legend
of the Golden Guardian, but no one seems to know
Since the stories about the local boogeyman have
circulated in the region for centuries, most people speculate
that the creature is immortal or not a living creature.
Some people believe it is a gold dragon, while others
say it is probably a living statue, a golden machine, or a
god-like entity. The only thing the locals are unanimous
about is that only a special weapon lost to antiquity can
defeat the Golden Guardian.
about the kobolds of Mount Nakyuk
Until recently, the kobolds have largely kept to
themselves. Most local people didn’t even know about the
kobolds before the incident with Sharrowsmith.
Decades ago, a local boy went missing but returned
weeks later with amazing stories about a hidden city
protected by cruel traps that he only narrowly escaped.
Learning this fact about the kobolds’ defenses grants the
PCs a +1 bonus on all skill checks and saving throws to find,
disable, bypass, and evade traps during this adventure.
|Radagast the Brown|
Well, Radagast isn't really equipped to deal with any of those skills ;-)
"Right then! Sounds like we need to make another trek through the jungle. Hopefully, this time around, the kobolds won't be quite so homicidal..."
Ready to start :-)
Irisus seem angry. "This is the bogeyman of this place! and they tell us now! Nobody know what it is! It need a secret weapon to defeat him."
-Posted with Wayfinder
Applying Guidance on each of the below checks
Knowledge (Nobility) 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Knowledge (Religion) 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Diplomacy 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Praying to Torag for Guidance on finding which direction should the party go, Beorin presents his holy symbol. Touching it to his forehead each time as he considers each question to be answered.
Then looking up,
"It seems that a contingent of Aspis mercenaries was seen approaching the Bandu Hills from the northwest—the direction of Bloodcove. Their leader is an Ustalavic aristocrat named Zaril Namoth, who is also known to be an expert tracker and hunter. Strangely enough no one knows about the Golden guardian."
"So why they are here? We had a group who search for the golden guardian.. No...it not that. To give a positive reputation of the aspis.
Could it be they wish to extablish a colony here? Control the region? There lot of priceless artifact here and ressources here
I suppose when the armada of aspis come. They will hunt first this bogeyman and then take control the region.
We need to tell the practor. It is bad for most of the workers here."
-Posted with Wayfinder
"Once more into the breach then," Cathryn remarks. "Hopefully this can all be done without violence this time. Or at least with no unethical conduct. And most important of all, I must control my temper. Had they seen my behavior of late, my pe . . . family, family, would be ashamed and shun me for my lack of wisdom."
Tariq checks with some of his sources...
Diplomacy (Gather Information): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (local): 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (local): 1d20 + 5 ⇒ (12) + 5 = 17
"Weren't we given the weapon to defeat the Golden Guardian?" Tariq muses as he sorts through the various bits of information.
When the group begins this mystery, Cathryn decides to unburden herself.
"It's time for total truth between us," Cathryn says. "Most people look at a half-orc barbarian and they think that we're all the same; mindless, violent savages who care only for the next fight. They shouldn't think that way.
"They also think half-orcs have no society of their own and drift between human and orcish worlds. But that wasn't true of my people. Mine were half-orcs who wished to create a society for half-orcs who were fond of nature, all without conquering or displacing anyone. Nature guardians who were masters at tracking, and nature priests who could work great wonders. Rather like you, Radagast. Mother was the rare exception. She wasn't tracker or a nature-priest; she was a minstrel of Half-Orc origin who fell in love with my Father, married him, and went with him everywhere willingly. She proved to be important because she spoke many tongues, including Elvish, so through her, my people could ward off more battles than you could imagine, or so Father told me. And she taught me to speak Elvish.
"To my people, violence was forbidden except in self-defense or training new trackers, and harming the harmless was punishable by exile. Even should an animal be slain for meet, a priest had to pray over the animal's spirit for penance, and nothing of it could go to waste. What was not used had to be sanctified and returned to nature to be put to nature's use.
"In fact, to be welcome among my people you had to be good, or at least neutral. No rampaging ragers like me unless they were willing to control their rage and accept the tracker's art or the wisdom of the wonder-working priests. Instead, when they weren't hiding from those who wouldn't understand our intentions and slay us on sight, they dared to help helpless people. A few even joined us, a couple of Half-Elves who found that, while others despised them, my people did not.
"In searching for a safe place to start their new society, they found a great secret in a secluded part of the woods and set up camp to protect it. Nobody knows what it was, but protecting it was so important that they gave up their lives in hopes of preventing it from falling into the hands of evil. It was important, but I didn't know what it was. I still don't. Only the top echelon of hierophants knew, including my Father and Grandmother, who were among the leadership of my people.
"And I don't know why they say that Half-Orcs are not the result of loving unions. Since almost, not quite, but almost everyone in my tribe was a Half-Orc, many of our families were indeed very loving.Even with the couples who weren't really in love, the marriages had been pre-arranged, so they didn't even consider divorce. Not only was I a happy child with loving Half-Orc parents, so too were most of my friends.
“Yes, I am what most of you would call a savage. But not to me. In my eyes, I have learned how to survive in the wilderness. You see, while I came from orcs, I came from an outpost of benign half-orc nature-mages and defenders who made a home here in these woods. They never harmed anyone and guarded something here. In fact, once we were established, we helped the lost, healing their sick and returning them to where they belonged.
“All I know is that I am the last survivor of this once proud tribe, murdered by a band of marauders who wanted our secret for themselves. They attacked us in the middle of the night, and they slew us all. I survived only because my nanny came to me in the middle of the night and spirited me away to the deep woods.
“When I awoke and made my way home, everyone was dead, with the survivors dragged off in chains, and our outpost burned to the ground, along with much of our forest.
“I alone survived without being taken prisoner. And I survived in the woods on my own for eight years. But I know the epic stories of our people, and I remember the books mother taught me to read as a child. One day, I will find the survivors of my people and I will rescue them, or their heirs.
“And I will learn the secrets of the wonders that my people knew and restore us to our former glory. And, perhaps, I'll learn the secret that was worth murdering us all for. I have learned how to fight, but to fight with wisdom. At least, I used to think so. Chess, not checkers. What good is mere battle without a strategy? Without wisdom?
“I will find save my people, that is my vow. And besides, it's not as if I have to do it alone. Zondra and Nicholas are by my side. We three may not be a great army, but it's a start.
"The only reason I left the woods at all was that, not too long ago, I found a lost group whom I returned to their path. They were on some kind of pilgrimage, and when they returned a few weeks later, they took me with them back home and dropped me off at the house of the Silver Crusade.
"Maybe, when I've found more proof, I can turn to these people who took me in, the Silver Crusaders, and ask for help to set my people free. Until then, I accept their terms that I help them help the downtrodden and rescue the helpless. I feel it's what my parents would've wanted.”
The evening before you leave Fort Bandu again you spend the evening in one of the finder taverns. While you are having food and drinks Cathryn tells you her story.
Thanks for the background information, that helps understanding why Cathryn fights defensively and tries to solve situations diplomatically.
Save for torrential rain alternating with scorching heat, the journey from Fort Bandu to Mount Nakyuk progresses smoothly. Ancient, crumbling stone buildings choked with vines and adorned with bone fetishes emerge from a patch of thick jungle underbrush. A scattering of bones and discarded tools hints that this location was recently inhabited. A gaping stairwell yawns behind a blood-spattered altar, descending to the mysterious depths where the Golden Guardian makes its home.
You remember arriving here just in time to rescue a group of miners from kobolds who were in the middle of sacrificing them only a few days ago.
You descend into the musty depths of the mysterious ruins, where your exploration begins in a maze of half-collapsed rooms and corridors. The air is pleasantly cool in the lightless halls of Ashkurhall. The ceiling is 10 feet high and the floor is hard granite.
The dwarves built this area soon after they arrived in the region and found a vein of gold under Mount Nakyuk. Their journey through the Mwangi Expanse had been trying, and it seemed that almost everything was out there to kill them. They had lost many kinsfolk to wild animals, poisonous (and sometimes carnivorous) plants, quicksand, and other jungle dangers. The Bandu Hills had not been much gentler: landslides, sudden thunderstorms, and scuffles with local tribes of humans and humanoids had worn them down. Though the dwarves had to live their first years in these poor, cramped quarters, they felt safe for the first time in many years.
The architecture in this area is quite plain by dwarven standards, which means the dwarves probably built this area in a hurry.
The ruins are about 3,000 years old. When the Nakyuk kobolds moved in eighty years ago, they made a few changes of their own.
Two granite statues of dwarves in full armor stand guard in this entrance hall, flanking the entrance to a corridor to the south. Antelope skull patterns painted in red ochre cover each statue’s face. In the wall to the south are two rust-stained iron doors.
Somebody opened the eastern door with a crowbar leaving visible marks on it. When he continued his exploration, he closed and jammed the door again.
Beorin sits and waits as Cathryn tells her story.
Stroking his beard, he contemplates his answer and after pondering on it for some time, he gives it.
"I have heard your story and seen you bared your very soul to us. That is a gift and I shall treasure it greatly, Cathryn Nesteruk of the Sliver Crusade. Your ancestors and mine have being at war for centuries before neither of us was born and though blood has being split between us. There can be no Emity between us. We have shed blood, treked through inhospitable trees and jungle, ran away from hungry predators and fought side by side." Pausing as he gives the others to take in his words.
"Right here and now, we are pathfinders and are friends. We have travelled far together and I say leave it to the gods to say when our paths will part. For now I'll walk along you as you seek out your own path, by Torag's own hammer I so Swear."
Perception 1d20 + 3 ⇒ (11) + 3 = 14 Pity about not being able to make the other Knowledge Checks.
Noticing the Crowbar marks, he calls out.
"Someone's being here."
"Thank you, Beorin. I am honored to be in your company."
Cathryn sends her beloved dog, Nicholas, to help Tariq by sniffing at the door.
"Let us be wise," she suggests. "Why don't we tie a rope to one of the door handles and open it from afar? Or, if you prefer, we could set up a snare with my new fishing net so that should anything unpleasant come through, we can limit its movement?"
With that, she will listen at the door, taking ten on the check and waiting to see if Nicholas has anything to alert her to.
Taking 10, Perception result is 12.