Assaultmech Atlas 21-12 |
"Correct. One: Auriel crawls to within sprinting distance of the vehicle. Two: Gavryn, Burgurk and Jazz attack from long-range, kiting and drawing off the infantry. Three: The infantry that are left to defend the vehicle are fired upon by Glitter Girl Pilot Jonis Witta. Four: The pilots of the vehicle are neutralized by Atlas. Five: Auriel boards the vehicle and drives it away. How is that?"
Jazz Greyjune |
Jazz seems to be stretching and trying to work a knot out of her back on the way over. Aside from that, she does seem to be in much better shape than she was before. As Gavryn and Auriel set off ahead, she leans in conspiratorially to Burgurk, saying "I think Attie made a good call about them, earlier," and presses both of her index fingers together.
Still not much of a strategist, Jazz quirks her head to the side for Attie's long explanation, and nods once Auriel approves it. "Sounds good to me," she says, flicking the eyepiece back over her eye and unholstering her pistol again.
Assuming everybody else agrees, Jazz is going to reactivate her Farsight eyepiece and aim. :)
Burgurk |
Not being that familiar with Human slang terms and gestures, Burgurk doesn't understand what Jazz is talking about, but nods his head and grunts, hoping it will be taken as agreement.
Cursing the fact that he's out of psychic energy, he pulls out his puny laser pistol and flips off the safety.
DM ShadowBloodmoon |
I've updated the map to a 'new' clearing... You guys are sufficiently far away at the moment... Auriel I will need a Sneak check for you to get any closer...
Assaultmech Atlas 21-12 |
Atlas spins everyone's comm frequency into an internal net, and start sub-vocalizing so everyone is on the same page.
*kssshk*Gavryn, Burgurk and Jazz, you are Team 1. Try to kite them to the West. Auriel, try to set up to the East, so there are the fewest soldiers between you and the vehicle. If any infantry are not disembarked inside the vehicle, you may have to neutralize them all. Janis, you may need to neutralize the infantry chasing Team 1, or you may need to fire on the vehicle, so stay independent.
Auriel, if I am not able to neutralize the vehicle, you might not be able to be saved. Die with honor.*kssshk*
The enemy seems to be gratefully close to the vehicle, so Atlas feels mildly comfortable as he crawls to a spot 120 yards away from the APC, and spends some time aiming and sighting in the rather small front window. According to his records that should be the driver's compartment, but his records are rather fuzzy at the moment.
Jonis Witta |
Jonis seems somewhat uncomfortable with the idea of attacking the coalition soldiers, but don't say anything.
At Attie's message, she answers with alarm in her voice.
"Attie, please be careful! The mission is not worth your life."
She stays behind the others, trying to remain out of sight and radar.
DM ShadowBloodmoon |
Group Notice: 1d6 ⇒ 11d6 ⇒ 6
Group Notice Ace: 1d6 ⇒ 6
Group Notice Ace2: 1d6 ⇒ 2
Auriel crawls ahead, attempting to stay as quiet as possible. He sees ahead of him the first group of two soldiers, with a Skelebot as guard. While the two soldiers seems distracted by whatever private joke they are pantomiming, the Skelebot has no such problems and levels its rifle towards Auriel. The soldiers follow suit and the group slowly starts to approach...
Double Ace on the Notice for these guys...Damned Infrared Heat Sensors! Auriel is exactly where he is on the map. The rest of you are as Attie said, 50 squares from the bottom.
Initiative
CS Grunts KC
CS Skelebots 10S
Jonis 10C
Attie 7H
Gavryn 7D
Burgurk 7C
Auriel 3S
Jazz 2H
You guys are up...
Gavryn Wyat |
<Got it...> Gavryn says over comms. " Lets hit them hard and try to draw as many away as we can!" he says to Burgurk and Jazz
He activates his armour shell and levels his rifle at the nearest Skelebot and fires off a few laser blasts and then runs through the trees towards the west flank of the clearing, keeping his pace so that Jazz and Burgurk can keep up.
Range: 25/50/100
Shooting | Wild Die: 1d8 ⇒ 6 1d6 ⇒ 4
Energy Damage: 4d6 + 2 ⇒ (6, 1, 1, 3) + 2 = 13 AP: 2 Shots: 18/20
DM ShadowBloodmoon |
Not yet, too many trees. Once you guys make up the 50 square difference and are actually on the map, you'll be able to.. Unless Auriel says something, No one knows he's been spotted.
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Auriel Acherean |
Auriel would later come to realize that the assault position (the last position before you begin your assault) was not nearly as covered from the clearing as he thought it was. Exposed, he will say into the comms "I've been seen. Engage and I'll deal with the group who spotted me."
Now that he had alerted his companions to the changing fortunes of war, he pressed his tattoo and activated his sword and shield.
Jonis Witta |
"Let's go help Auriel!"
Janis moves as fast as possible towards Auriel.
With Pace 10, and moving as fast as able how much time does she takes to get in view of the Coalition soldiers?
Burgurk |
Jonis - you can add a d10 Running die for each turn, and see how long it takes you to cover the 50 squares, or (with DM SBM's approval) simply add the statistical average of 5.5 to your 10, resulting in 15.5 squares per turn, or 4 rounds to get on the map.
Everyone else can do the same, but with a d6 added to 6 squares per turn, or 6 rounds to get on the map.
DM ShadowBloodmoon |
In the current situation you guys are in, I'll allow you to fire from off map, but with a -2 per 10 squares you are off map due to the trees in the way. That said, I will allow the averaging of running dice to get you closer to Auriel. As for shooting through the window, that's an additional -4 called shot..
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Jonis Witta |
In that case Jonis will run for 2 rounds, covering little over 30 squares, so only has a -4 penalty on the 3rd round.
Is that OK?
Jazz Greyjune |
Not activating my farsight just yet, I didn't realize how far out we were.
Jazz regards her wingboard for a long second, with a hand on her neck, before kicking it up and activating it. Her eyes glowing faintly with leyline energy, she raises just to the tops of the trees and takes off.
Piloting (-Untrained/+Wingboard Handling Bonus): 1d4 - 2 + 3 ⇒ (3) - 2 + 3 = 4
Wild (-Untrained/+Wingboard Handling Bonus): 1d6 - 2 + 3 ⇒ (2) - 2 + 3 = 3
I mean, a standard success isn't bad, heh heh. :)
Stealth: 1d8 ⇒ 5
Wild: 1d6 ⇒ 5
How dense is the tree cover? Will they just see me immediately as soon as I go above the top branches?
"I'll be a little ways up," she says into her comm piece. "Hopefully they won't notice me until I get in close enough to start firing? I had a bad time last time somebody fired at me."
Acceleration at 10/round so I should close the distance on the third round. Assuming no major changes next round, I'll be creating a gadget as an action and attacking on the third. :)
Assaultmech Atlas 21-12 |
Atlas, realizing that he has no shot, gets up and sprints forward, trying to get to a halfway decent firing position.
Pace 8, run: 1d10 ⇒ 9
It would've been nice to have been told that we're -10 to hit before we started.
Burgurk |
Burgurk runs for 6 rounds to at least clear the trees and get on the map. Then he'll assess the situation. Please let me know when 6 rounds have passed.
Atlas, you could take the average of your d10 Running, add it to your Pace of 8, and just take 4 rounds to get on the map.
DM ShadowBloodmoon |
Fair enough, Attie. I wasn't sure how far you guys wanted to let Auriel get ahead of you, so took the 120 yards you mentioned and went from there.. as far as the thickness of the trees, they have the same penalties you guys do.. as long as Jazz stays at tree line level, they probably won't see her until she gets into the first grove of trees on the map. I can't do roll20 on my phone, so as soon as I get home, I will calculate who is where on each round and give you a chance to act when the time comes..
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DM ShadowBloodmoon |
Okay... after that snafu yesterday.. after round 1, I have you guys at this distance, bounding through the trees or over them.. I'm not counting as difficult terrain in this instance, just cover..
Jonis Pace +Avg Run in GG= 15, 35 squares
Attie Pace+ Avg Run= 13, 33 squares out (counting the first roll)
Gavryn Pace+ Avg Run= 16, 34 squares out
Jazz Flight= 10, 40 squares out
Burgurk Pace+ Avg Run= 9, 41 squares out
Auriel on the map
Initiative Round 2
CS Grunts KC
CS Skelebots 10S
Jonis 10C
Attie 7H
Gavryn 7D
Burgurk 7C
Auriel 3S
Jazz 2H
The two soldiers and the Skelebot approach Auriel. One of them speaks through the speaker in his helmet. "You there! Drop your weapons! Hands up! Stand slowly!
Let me know if I missed anything or you want to change orders...
Assaultmech Atlas 21-12 |
Hmmmm. Looks like it's time to be heroes. ;)
Atlas runs a scan of the tactical situation, not liking the numbers coming up. His Heads-Up-Display is cross-crossed with yellow lines representing non-optimal lanes of fire, with green only a blip far off, a veritable eternity in combat.
He runs a scan and thinks he can make the shot soon. It'll take skill, care, and some luck, but maybe....
He didn't think Jonis would like it if his plan got Auriel dead.
Running one more round, then dropping prone at 20 squares out. Probably. Is the -2 penalty only for a full 10 squares? Like, what is the penalty at 7 squares?
Jonis Witta |
So Jonis is 15 squares away from Auriel, with a -4 penalty to her shooting rolls, and can act? if that is the case...
Jonis stops, digs the Glitter Boy in, and prepares to fire in case Auriel is attacked.
Jazz Greyjune |
Jazz's legs wobble slightly as the wingboard continues to accelerate. "Just like riding a bike," she mutters, not realizing her comms are still live, as she fishes out her tools and starts tweaking the headset again. "That paralyzed me once. And put me in a coma. Still hasn't killed me!"
Techno-Wizardry (-Cybernetics/-Rank Penalty): 1d10 - 1 - 2 ⇒ (1) - 1 - 2 = -2
Wild (-Cybernetics/-Rank Penalty): 1d6 - 1 - 2 ⇒ (6) - 1 - 2 = 3
Wild Ace: 1d6 ⇒ 4 = 7
Since this isn't actually the roll to activate the power, I don't think that 1 on the skill die initiates a malfunction, and I can't find anything about rolling a 1 when creating a gadget either under the Techno-Wizard skills or the Gadgeteer edge. Jazz makes yet another gadget, this one granting her Warrior's Gift with a power pool of 7 points.
Taking a deep breath and steadying her gunhand, Jazz places her spare hand on her headset as she continues to accelerate.
Let me know if I need to make another piloting roll, GM. :) I also didn't realize I get a massive passive bonus to piloting thanks to the Machine Maestro ability. I'm not sure how far that ability goes--since my gun is a modified TW device, do I get a +2 to firing it as well?
DM ShadowBloodmoon |
Just getting back from long Easter weekend, but I should be able to get a full post up tomorrow. For now though, each full 10 squares counts as -2, so 7 squares would have no penalty. To answer you Jazz, since you only rolled a 1 on 1 die, it doesn't count as a Critical Failure. Only if you roll a 1 on BOTH die then Technical Malfunctions and such come into play. No extra piloting, since you aren't doing anything fancy yet. Machine Maestro allows you +2 To non combat rolls and +1 to combat rolls and that doubles with TW items, including weapons...
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DM ShadowBloodmoon |
"This is your last warning creature!"
The soldiers continue their advance, spreading out to surround Auriel, leaving the Skelebot to block the way towards the APC. Everyone else moves as fast as they can, dodging trees and low brush as they race to get to Auriel's aid.
Initiative Round 3
CS Grunts KC
CS Skelebots 10S
Jonis 10C
Attie 7H
Gavryn 7D
Burgurk 7C
Auriel 3S
Jazz 2H
Distance
Jonis Pace +Avg Run in GG= 15, 20 squares
Attie Pace+ Avg Run= 13, 20 squares out (prone)
Gavryn Pace+ Avg Run= 16, 18 squares out
Jazz Flight= 10, 30 squares out
Burgurk Pace+ Avg Run= 9, 32 squares out
Auriel on the map
DM ShadowBloodmoon |
As the party advances, the soldiers don't seem to notice their impending doom, focused as they are on the one taunting them. While the Skelebot keeps its weapon trained on Auriel, the soldiers shoulder their rifles and draw their knives. "Okay tough guy, you asked for it."
Soldier Fighting: 1d6 ⇒ 4
Damage: 2d6 ⇒ (3, 1) = 4
Soldier 2 Fighting: 1d6 ⇒ 4
Damage: 2d6 ⇒ (2, 2) = 4
Initiative Round 4
CS Grunts KC
CS Skelebots 10S
Jonis 10C <---Here
Attie 7H
Gavryn 7D
Burgurk 7C
Auriel 3S
Jazz 2H
Distance
Jonis 10 squares (Dug In)
Attie 20 squares out (prone, Aiming)
Gavryn Pace+ Avg Run= 16, 2 squares out
Burgurk Pace+ Avg Run= 9, 23 squares out
Auriel on the map
Jazz Flight= 10, 20 squares out
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DM ShadowBloodmoon |
I haven't moved the soldiers yet, as I'm not on my Computer, but they are next to Auriel. Both missed...
Auriel is too fast for the soldiers and is able to easily deflect their ineffective strikes.
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Jonis Witta |
Can't see the map, but Jonis will fire against the biggest cluster of enemies near Auriel, preferring skelebots to coalition soldiers as her target.
Shooting Roll (+2 Marksman -1 range): 1d8 + 3 + 2 - 1 ⇒ (8) + 3 + 2 - 1 = 12
Wild Die: 1d6 ⇒ 2
Damage (AP 25 MD): 4d12 + 6 ⇒ (9, 1, 2, 4) + 6 = 22
Shooting Roll Ace: 1d8 ⇒ 4
So Shooting roll total is 16.
Assaultmech Atlas 21-12 |
-4 for cover, -4 for target, +2 for aiming, +4 for RDS(2), [-2 for full auto? rules on pg 71 says full auto gets -2, but ROF rules on pg67 don't mention the penalty. I'll assume I do get the -2, and we can always retcon if not. =)
Having zeroed in on the front compartment, Atlas' internal magazine lines up a full three round spread of armor-piercing grenades, maximizing the chance of bypassing any armored glass and getting to the soft packages within.
Three barely-audible coughs sprout from the integral grenade launcher.
>>>On the way. Payload inbound.<<<
Fire 1!: 1d12 - 4 ⇒ (4) - 4 = 0
Fire 2!: 1d12 - 4 ⇒ (7) - 4 = 3
Fire 3!: 1d12 - 4 ⇒ (8) - 4 = 4
Wild Fire!: 1d6 - 4 ⇒ (5) - 4 = 1
The first two rounds explode against the hardened exterior of the armored personnel carrier, but the third finds a bullseye, smashing through the forward window into the crew behind!
Damage! AP8! SBT!: 3d8 ⇒ (4, 8, 1) = 13
Oh Snaps Ace!!: 1d8 ⇒ 4 = 17
Jonis Witta |
I am afraid Jonis wouldn't let Auriel fight alone. I have seen the map, and I think the APC is the best target she can hit, trying to get all the skelebots and not the dead boy in the blast area. Put a circle where I think it has the better effect.
DM ShadowBloodmoon |
Suddenly a loud boom shakes the trees and everyone's bones as Jonis lets loose with the Rail Gun from her Glitter Girl. Suddenly several Skelebots are vaporized into tiny pieces as hypervelocity rounds tear them apart. These same rounds hit the APC, but other than scratching the paint, do little to the vehicle. Another round of explosives shakes the clearing, one in particular shattering the viewplates of the driver's compartment. Whoever was in there probably isn't moving anywhere...
Jonis, your boom gun only has an MBT, 4 inches, so I adjusted the circle for you. Even so you do get an extra d6 for damage because you Aced the shot though... Boom Ace: 1d6 ⇒ 1.. Unfortunately, Attie, the Full Auto Penalty does apply, but it looks like you got one through the window any way. The other two deviate... Round 1 Deviate: 1d10 ⇒ 71d12 ⇒ 7, Round 2 Deviate: 1d10 ⇒ 81d12 ⇒ 2. They don't hit anything in particular except trees. Your third one though...
Initiative Round 4
CS Grunts KC
CS Skelebots 10S
Jonis 10C
Attie 7H
Gavryn 7D <---Here
Burgurk 7C
Auriel 3S
Jazz 2H
Distance
Jonis 10 squares (Dug In)
Attie 20 squares out (prone, Aiming)
Gavryn Pace+ Avg Run= 16, 2 squares out
Burgurk Pace+ Avg Run= 9, 23 squares out
Auriel on the map
Jazz Flight= 10, 20 squares out
Gavryn is only two squares from the map, so I'm pausing to let him Move and Act as he likes...
DM ShadowBloodmoon |
Gavryn falls back, suddenly realizing that there was something wrong. He turns off his comlink and goes running in another direction. Burgurk bypasses him and continues running towards the battle...
Initiative Round 4
CS Grunts KC
CS Skelebots 10S
Jonis 10C
Attie 7H
Gavryn 7D
Burgurk 7C
Auriel 3S <---Here
Jazz 2H
Distance
Jonis 10 squares (Dug In)
Attie 20 squares out (prone, Aiming)
Burgurk Pace+ Avg Run= 9, 14 squares out
Auriel on the map
Jazz Flight= 10, 20 squares out
Auriel is up!
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