Assaultmech Atlas 21-12 |
"...the WHL-6R model was a wild success, with the missile pod a double gun-arms credited for battlefield efficacy, but then they had to discontinue production due to legal problems. They released the IIc model hoping to alleviate the situation, but it had issues at roll-out, and a retro-fit was unable to--"
>>>Warning. I have contacts. Lifeforms approaching. Almost certainly hostile,<<< the battlemech states over the groups internal-comms.
"Apologies, Diminutive semi-cyber human female Jazz Greyjune, I shall need to set you down now so I can maximize my damage output. Acknowledged, Glitter Girl Pilot Jonis Witta. I shall take up a flanking position and provide enfilading fire."
Atlas sets the mechanic down and quickly surveys the area. He draws his rail gun and sprints off to the side to some cover. He lowers himself prone (and odd sight for a large battle-machine) and aims his weapon downrange, the grenade launcher patiently scanning the forest's edge.
Jonis Witta |
"Attie, please don't attack unless we are attacked first. And please try to not to look ready to open fire. We don't know if they are hostiles."
Jazz Greyjune |
"Thank you so much," Jazz says to Jonis when she gets back out of the armor, "For letting me try your Glitter Girl! Thank you, thank you, thank you!"
On the hike over, Jazz alternates between excitement and wonder and occasional, brief periods of moody quiet. She walks about half the time, but the rest she's happy to spend in Attie's arm, and willing to listen to him whenever he reels off a list of facts.. Though she doesn't get quite as touchy as the first time she still constantly handles everyone's tech at any opportunity. She loves seeing the wildlife and even the Fury beetles. Mercifully, she doesn't try to pet those. At night, she keeps to herself, seeming to be a little embarrassed when she's out of her armor--it makes her posture and skinny limbs even more apparent.
Jazz nods to Attie as he sets her down, and then immediately, her hands dive into her bag for a spare com piece and a couple of spare tools. She tweaks the headset, breaks it open, re-sodders a wire and flicks a piece of transparent plastic over her eyes. "And, hopefully this worked..." She says, and flicks the comm-piece on.
TechnoWizardry (-Cybernetics penalty)/Seasoned Penalty: 1d10 - 1 - 2 ⇒ (9) - 1 - 2 = 6
Wild (-Cybernetics penalty/-Seasoned Penalty): 1d6 - 1 - 2 ⇒ (5) - 1 - 2 = 2
She makes a device with 7 power points that grants Farsight. :)
"I am such a genius," she says, hunkering down in the grass next to Attie and peering off at the approaching... People?
Gavryn Wyat |
Gavryn slides his helmet on and stands tensely beside the Glitter-Girl, his rifle is pointed at the dirt, eyes scanning the area ahead. Almost subconsciously he summons his Cyber armour shell that covers his skin beneath his regular armour.
Auriel Acherean |
Auriel Touches the Sword tattoo on his inner-right forearm and left shoulderblade and as both tattoos fades in both color and detail an identically solid blade appears in his left hand, with a shield appearing strapped onto the right arm.
Auriel says nothing but scans the direction that the disturbance is approaching from.
Burgurk |
Burgurk stands still, waiting to see who or what the approaching creatures are.
GM, if he (or Jazz) can identify them before they're 30 seconds away, he'll take some actions starting at 30 seconds if they appear at all threatening.
DM ShadowBloodmoon |
Jazz's vision suddenly shows her what appears a group of blue-skinned beings running out of the forest at top speed. They appear more panicked than anything. This confuses her until she sees what is right behind them, a whole squad of Coalition Skelebots, their vibroblades waving in the air as they chase the D-Bees...You have time to tell the group this so they can prepare..
As Jazz prepares her new toy, everyone else picks up on their visuals a group of blue skinned people running right towards them...
Initiative
Auriel- Joker (!)
Burgurk- Jack of Hearts
xx- 10 of Hearts
People- 8 of Diamonds
x- 8 of Clubs
Attie- 5 of Hearts
Gavryn- 4 of Spades
Jonis- 3 of Diamonds
Jazz- 2 of Clubs
Auriel and Burgurk are up. Burgurk, you can prepare your stuff if Jazz communicates her findings..
Jazz Greyjune |
"D-Bees, but they look like non-coms," Jazz says aloud, the piece of glass over her eye lighting up with some sort of crude outline-targeting system. "They're being chased by Coalition, looks like Skelebots only." She turns, tapping Attie on the shoulder from where he's hunkered down in the grass. "Hold your fire, don't shoot the D-Bees. Once they get clear, light up the bots."
Auriel Acherean |
Auriel will move forward and begin speaking.
Tattoo Magic | Wild Die: 1d4 ⇒ 41d6 ⇒ 1
Ace: 1d4 ⇒ 4
Ace: 1d4 ⇒ 2 That's a 10.
"Keep moving forward. We mean you no harm. We will keep you safe." Auriel will then touch his right shoulder and a set of what appears to be Roman Legionnaire armor will surround him, glowing with the same color as the leylines. As the bots approach, he will roar out a challenge.
Assaultmech Atlas 21-12 |
Atlas peers outward, trying to get a firing resolution on the still far-off targets.
Notice: 1d4 + 2 ⇒ (2) + 2 = 4
WILD notice: 1d6 + 2 ⇒ (2) + 2 = 4
>>>Target acquired,<<< he comms over the internal link. >>>We should fire as soon as the blue-skins clear the trees for maximum effect.<<<
Attie, please don't attack unless we are attacked first. And please try to not to look ready to open fire.
If Atlas could grin he would have. The old 'don't fire until closest range' was an effective tactic. Ambush plan Alpha-five-niner-Tango. Chromium Guardsman pilots always made the best combat leaders.
>>>Acknowledged Glitter Girl Pilot Jonis Witta. Will appear passive until optimum range is achieved, then will open fire. Good plan.<<<
The suggestion to not "appear" aggressive, though, was just illogical. One may as well ask his chainsword to appear passive as to ask an assault mech.
Still, if she wanted an ambush she was going to get one.
Laying behind an old tree, one of his hardened battle-fists lifts a large dead tree and deposits it just to his front, creating a sort of abatis.
Stealth? Is this stealth? It feels like a stealth.: 1d4 - 2 ⇒ (4) - 2 = 2
Stealth ACE!!: 1d4 ⇒ 3 = 5
WILD stealth!: 1d6 - 2 ⇒ (4) - 2 = 2
True enough, behind the dead tree, at first blush, the rail gun appeared to be just another dead limb.
But as Jazz councils to not shoot the D-Bs, Atlas groans. And shrugs. "Not advised. Pursuit by one hostile force does not preclude one from hostile intent. But if you are willing to take responsibility, I'll lower their priority in my targeting queue."
The grenade launcher purrs over to the Skelebots, calculating maximum spread.
Assaultmech Atlas 21-12 |
>>>Why?<<<
Atlas searched his core memory for associations with the word "skelebots." He felt very confident that he knew this word at one point. Indeed, perhaps fought with them. But ever since the airstrike, everything was...fuzzy.
Common Knowledge: 1d6 ⇒ 5
Wild Common Knowledge: 1d6 ⇒ 1
Burgurk |
Upon hearing Jazz's description of skelebots, Burgurk takes action a couple of rounds before the skelebots arrive :
Psionics & Wild: 1d10 ⇒ 101d6 ⇒ 1
And activates his psionic mega-deflection ability, with a Raise (-6 to be hit by any attacker).
Psionics & Wild: 1d10 ⇒ 31d6 ⇒ 1
The distraction of hearing everyone talk in his ear causes him to lose his focus, and cursing, he tries again :
Psionics & Wild: 1d10 ⇒ 21d6 ⇒ 3
...and he gives up on trying to cast Smite on his weapon.
Once combat (initiative) begins, he casts his eyes on four of the skelebots, waits for them to get within range (12"), and concentrates again :
Psionics & Wild: 1d10 ⇒ 51d10 ⇒ 71d10 ⇒ 61d10 ⇒ 101d6 ⇒ 6
Psionics ACE!: 1d10 ⇒ 5 = 15, two Raises
Wild ACE!: 1d6 ⇒ 2 = 8, a Raise
And mentally attacks the creatures with bolts of pure mental energy :
Skelebot #1 (Wild die result)
Damage: 4d6 ⇒ (2, 5, 5, 2) = 14 total
Skelebot #2
Damage: 3d6 ⇒ (6, 5, 6) = 17
2 Damage ACES!: 1d6 + 1d6 ⇒ (4) + (5) = 9 = 26 total
Skelebot #3
Damage: 3d6 ⇒ (4, 3, 6) = 13
Damage ACE!: 1d6 ⇒ 2 = 15 total
Skelebot #4 (Psionics Ace result)
Damage: 4d6 ⇒ (1, 3, 1, 6) = 11
Damage ACE!: 1d6 ⇒ 5 = 16 total
DM SBM, IRL I would have done this common Knowledge roll first, to see if the skelebots were Mega-armored, but in PbP that would have taken too long...
Common Knowledge & Wild: 1d6 - 1 ⇒ (5) - 1 = 41d6 - 1 ⇒ (4) - 1 = 3 = 4, a Success (barring any penalties)
PP=40-4-2-2-8=24
Gavryn Wyat |
If we have a few moments to prepare after Jazz's warning:
Smiling beneath his helmet as Jazz says Skelebots, Gavryn slides his rifle to his back on its sling and begins charging across the open clearing.
" Get behind the shining robot! We will cover your retreat!" he yells to the blue folk as he charges past.
Then with a moments thought he activates his glowing blue Psi-Sword, ready to charge into battle!
Pace 11"
Free Action: Activate Psi-Sword
If he has to run to make it between the D-Bees and the Skelebots he will.
Running Die : 1d10 ⇒ 8
Psi Sword (currently non mega damage)
Cyber Armor Shell (+2 Toughness)
DM ShadowBloodmoon |
Remember Auriel that you get a +2 to everything this turn because of the Joker I pulled for you. Not that it matters, but for future reference.. Fair enough, Burgurk, next time I'll remember to put up a CK spoiler...
Auriel's armor activates and he is surrounded by the shimmering blue of ley line power. The Coalition Skelebots seem more focused on the blue skinned humanoids than the threat now appearing from the trees..
On top of the line of Skelebots, you pick up another group of signals heading into the trees, attempting to hide in between the branches and trunks...
People Run: 1d6 ⇒ 6
Burgurk Agility: 1d6 ⇒ 2
Skelebot Agility: 1d4 ⇒ 41d4 ⇒ 21d4 ⇒ 21d4 ⇒ 3
Skelebot Run: 1d10 ⇒ 7
Burgurk waits until the last moment and then directs his power forward, into the line of Skelebots, attempting to slow them down. The first one gets past him, but is still hit. The second is not so lucky and explodes into a pile of junk. The next two also are nailed with Burgurk's power and they are destroyed instantly. More Skelebots continue to chase the D-Bees though.
Attie's targeting array adjusts and recalculates as the Skelebots run by, the hasty cover he made protecting him from their visual scanners. He is barely able to track Gavryn though as he becomes a blur, racing to place himself between the advancing metal killers and the blue folk.
Jonis and Jazz still have actions this round...then I have to reshuffle and draw for the next round because of the Joker I drew for Auriel.
Initiative Round 1
Auriel- Joker (!)
Burgurk- Jack of Hearts
xx- 10 of Hearts
People- 8 of Diamonds
x- 8 of Clubs
Attie- 5 of Hearts
Gavryn- 4 of Spades
Jonis- 3 of Diamonds <--- Here
Jazz- 2 of Clubs <---Here
Jonis Witta |
It boils down to: Are they clear?
If the sonic boom from the gun won't affect any of her allies, she will fire to damage as much Skelebots as she is able, without hurting Gavryn. If unable to, she will ask them to clear again, but refrain to fire. I will roll the attack in case she can make it.
Shooting (+2 Marksman): 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Wild Die: 1d6 ⇒ 5
Damage (AP 25 MD): 4d12 + 6 ⇒ (12, 6, 4, 9) + 6 = 37
In any case she will appeal to the Coalition Soldiers coming behind, using her loudspeaker.
"Citizens of the Coalition! Please refrain from attacking! These people are under protection of the Tomorrow Legion. We don't want to hurt you!"
Persuation: 1d6 + 4 ⇒ (4) + 4 = 8
Wild Die: 1d6 ⇒ 5
Jazz Greyjune |
Woops, forgot to make a second roll to actually activate my gadget last post... >_>
Techno-Wizardry: 1d10 - 1 ⇒ (6) - 1 = 5
Wild: 1d6 - 1 ⇒ (6) - 1 = 5
Wild: 1d6 ⇒ 3 = 8
"Speak for yourself," murmurs Jazz, not loud enough for her to hear, especially not if she's able to fire. She draws her gun, scanning the Coalition soldiers and lining up a shot with the farsight from her goggles still active.
Burgurk |
Jonis - all modifiers to a roll apply to both the "primary" die *and* the Wild d6 die, so you actually rolled a 10 on your Shooting and a 9 on your Persuasion, both of which are Raises! Add another d6 to your damage...
Also, any time a die roll maxes out ("Aces", like rolling a 12 on a d12), you get to roll it again! So add *another* d12 to your damage!
However, whenever you take more than one action in a round, you impose a Multi-Action Penalty (MAP) of -2 to both rolls (it's actually -2 *per action* after the first, applied to all actions).
Since I'm assuming you didn't know this, perhaps DM SBM will allow you to "take back" the Persuasion attempt if you want - or keep it, making your Shooting roll an 8 (still a Raise), but making your Persuasion a 7 (just a Success).
Jonis Witta |
Thanks for the help Burgunk! DM: So, I can add the rolls?
I think I will try to do both the shooting and the Persuasion attempt.
DM ShadowBloodmoon |
Yes, Jonis, you can add those. Attie and Auriel are still in range of the Boom, so I will leave it up to you whether you fire or not. As Burgurk said, you would get the MultiAction Penalty... That said, you also get an additional 1d6 damage for getting the Raise on your shooting action, along with the Success on your Persuasion. Roll that additional die of Damage and I will need Attie and Auriel to make Vigor rolls please...
@Jazz, I'm counting that as an Aim action, you will have +2 next round if you shoot a soldier..
Jonis Witta |
Got it...
Auriel mentioned he moved to attack the Skelebots.
And I think Attie can avoid the boom effects, so she will fire.
Extra Damage: 1d6 ⇒ 4
Assaultmech Atlas 21-12 |
Does the cyborg count as having environmentally sealed armor? Assuming not, here's the roll:
1d12 - 2 ⇒ (9) - 2 = 7
1d6 - 2 ⇒ (1) - 2 = -1
The shock wave blasts over the cyborg who gives the blast but little thought.
Jazz Greyjune |
No worries, I didn't actually draw the gun before the combat and Jazz doesn't have the quick-draw Edge, so I don't think she *can* aim. :)
Jonis Witta |
Burgurk to the rescue again! Thanks ;)
Damage Ace: 1d12 ⇒ 12
Wow!
Damage Ace: 1d12 ⇒ 5
58 damage? O_o
About Attie being affected from the boom blast... yes, he can, but:
Audio Package: ...Automatic sound dampeners that give a +2 to resist any audio-based attacks or deafening effects, so add 2 to your result.
DM ShadowBloodmoon |
Skelebots? What Skelebots? Oh you mean that smoldering pile of junk there... Thanks for catching that other 12, Burgurk. Jonis is dangerous with that RG-14... I didn't see an in game post where Auriel had moved, but that's okay. With the permissions being messed up, it made things difficult... They should be fine now, I hope.. @Jazz, I'll allow the draw, this time, if you want.
The deafening sound of a mix of thunder and a volcanic eruption sends a shockwave through the area, a gust of wind blowing leaves from trees and branches snapping with it. At the far end of the clearing, where once was an almost full squad of Skelebots, now stands only one and a smoldering pile of junk and debris.
Over an open comm channel you hear, "You are interfering with a legal Coalition operation. Stand down or you will be destroyed."
Reshuffle and Draw for Round 2
Auriel- Ace of Spades <---Here
Gavryn- Ace of Hearts <---Here
Coalition Skelebot- Ace of Clubs
Coalition Dead Boy Soldiers- 10 of Hearts
Attie- 10 of Diamonds
Burgurk- 7 of Spades
People- 6 of Hearts
Jazz- 5 of Spades
Jonis- 3 of Hearts
Auriel and Gavryn are up....
Assaultmech Atlas 21-12 |
Atlas was confused.
Glitter Girl Pilot Jonis Witta had said not to attack unless they were fired upon, and then obliterated the robots.
Now it looked like they were bent on interfering on a legal Coalition operations.
And that was...bad? No, good. No, bad. Goodbad? ...badgood?
>>>Advise we stand down. They are correct, and we do not know anything about the situation. Wouldn't we be embarrassed if we are coming to the rescue of accused slavers?
...perhaps we should talk to both parties and gather data?<<<
Jonis Witta |
The voice of Jonis reach Attie.
"Protect the people the coalition are pursuing."
Then she calls to the Coalition Soldiers again on her loudspeaker.
"Please stop. We won't let you harm innocents!"
DM ShadowBloodmoon |
Still not seeing when Auriel moved, but that's fine. I moved your token. That Skellie is toast..
The last Skelebot goes down amid the swing of Auriel's blade, being cut in half did not compute with its programming. The Coalition soldiers don't respond to Jonis' pleading...
Gavryn is up Next..
Assaultmech Atlas 21-12 |
The logic board taking up five-sevenths of Atlas' temporal lobe kept trying to close a loop, but kept coming back to a chasm where there should be a logical connection.
>>>So, are we certain that there is not a non-zero percentage that the blue-skins might be guilty of legitimate crimes?<<<
His own targeting program kept flipping back and forth, putting the percentage of the blue-skins being criminals at either 3%(mild suspicion) or 78%(P̛͢U̷͢R̡̕G̛͠É ͢T̴̢̢H͞È̴̸ ͜U̕N͠Ć̨LE̕͡A̕͠҉N!̧). It was very confusing.
Gavryn Wyat |
Leave some for the rest of us next time Jonis XD
"Get clear! Hide in the trees! " Gavryn says to the Blue skins.
Activating my Deflection power as a free action (2 ISP)
Psionics | Wild Die: 1d8 ⇒ 1 1d6 ⇒ 5 So that's successful?
He concentrates for a second as he moves into the trees and a shimmering see through shield appears in the air before him.
His glowing Psi-Sword disappears as he grabs his rifle, takes cover behind a tree and fires on the Coalition soldiers.
Shooting | Wild Die: 1d8 ⇒ 6 1d6 ⇒ 1
Energy Damage (AP2): 3d6 + 2 ⇒ (4, 2, 6) + 2 = 14
Cyber Armour Shell, +2 Toughness
Deflection: 3 rounds, -2 to incoming attacks
DM ShadowBloodmoon |
Yep, since your wild die made it, it's successful. Got it Auriel, too many windows open at once...
Gavryn's shot sends one of the soldiers behind cover, the bolt glancing off his black armor. The other soldiers take cover behind trees and then take potshots out of them towards you. Each shot either misses or bounces off of your armor. All but Jazz. The shot that hits her burns a hole in her armor and puts her down, but not out.
CSDB Shaken Recovery: 1d6 ⇒ 3
C12 Laser Rifle v. Gavryn, Deflection, CyberKnight: 1d8 - 2 - 2 ⇒ (6) - 2 - 2 = 2
C12 Laser Rifle v. Auriel: 1d8 ⇒ 7
Auriel Damage v. Tgh 8+5, AP2: 3d6 + 1 ⇒ (4, 1, 1) + 1 = 7
C12 Laser Rifle v. Jonis, Big and Shiny: 1d8 + 2 ⇒ (5) + 2 = 7
Jonis Damage v. Tgh 29, AP2, half laser damage: 3d6 + 1 ⇒ (1, 4, 1) + 1 = 7
C12 Laser Rifle v. Jazz: 1d8 ⇒ 4
Jazz Damage v. Tgh 8, AP2: 3d6 + 1 ⇒ (6, 3, 5) + 1 = 15
Ouch! Jazz takes a Wound. Attie and Burgurk are up, if I missed anything in the numbers, let me know!
Jazz Greyjune |
Yep, you had an ace on damage Vs. Jazz. 4 of her toughness is from armor, so she's taking 2 wounds plus the damage from that d6. :)
DM ShadowBloodmoon |
I see that. I thought I took into account the armor. 15damage, -6 due to Toughness and Armor Piercing 2 gives you 9 above, that's a Shaken and 2 Wounds, you're right, but Ace: 1d6 ⇒ 4, that does raise it to 19-6= 13, that's actually 3 wounds...
Jazz Greyjune |
Aaaaaand Benny! Please no deatherino
Vigor: 1d4 ⇒ 4
Ace!: 1d4 ⇒ 1
Wild: 1d6 ⇒ 2
Well, I can live with taking 2 wounds, I guess. =)
Jazz winces and hisses as the C12 tears a chunk out of the side of her armor. Rolling over in the grass next to Attie, she tries not to lose her lined-up shot. "S&$* s%~~ s*+~ ow hot!"
I have a couple people ahead of me, but here are my action rolls for the round assuming no drastic changes in the next two cards. :)
Spirit: 1d8 - 2 ⇒ (8) - 2 = 6
Ace!: 1d8 ⇒ 6 = 12
Wild: 1d6 - 2 ⇒ (3) - 2 = 1
Jazz clears her head, takes a deep breath, and doing her best to ignore the pain in her side, squeezes off a shot.
Shooting(+1 Bonus/+2 Aim/-2 Wound Penalties): 1d6 + 1 - 2 + 2 ⇒ (3) + 1 - 2 + 2 = 4
Wild(+1 Bonus/+2 Aim/-2 Wound Penalties): 1d6 + 1 - 2 + 2 ⇒ (3) + 1 - 2 + 2 = 4
Assaultmech Atlas 21-12 |
As gunfire commences and hostilities initiate, Atlas frowns and sighs...if he could either frown or sigh. And as Jazz cries out in pain that solidifies the action.
He pops up, faster than anything that big has a right to move, and shifts a few meters outside of the blast radius of the panzer.
Going prone again and reasserting his firing position, he picks out the the flanking soldier and concentrates theauto-fire, assured that the rest are about to be caught in a blast radius anyway.
Shoot1 at left-most!: 1d12 ⇒ 10
Damage! AP6!: 2d8 + 1d6 + 4 ⇒ (6, 1) + (3) + 4 = 14
Shoot2 at left-most!: 1d12 ⇒ 6
Damage! AP6!: 2d8 + 4 ⇒ (3, 1) + 4 = 8
Shoot3 at left-most!: 1d12 ⇒ 5
Damage! AP6!: 2d8 + 4 ⇒ (7, 5) + 4 = 16
WILD Shoot at left-most!: 1d6 ⇒ 1
DM ShadowBloodmoon |
Got it Jazz.. Attie, just so you know, your Railgun has an RoF of 4. Shot 4: 1d12 - 2 + 2 ⇒ (2) - 2 + 2 = 2 Damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12. Also remember when going full auto, you subtract 2 from your to hit rolls, but you get +2 for being hidden. So, all in all, you hit three times, Shattering the Dead Boy.
Out of nowhere, Attie's minigun whirs into action, sending 20mm shells at extremely high velocity towards one of the soldiers. The man doesn't stand a chance as his armor is shredded off of him and he becomes a crimson mist. If there was any chance of a cease-fire, it's gone now.
Burgurk is up!
Burgurk |
Burgurk concentrates again on the remaining four soldiers, left-to-right :
Psionics & Wild: 1d10 ⇒ 71d10 ⇒ 81d10 ⇒ 101d10 ⇒ 21d6 ⇒ 2
Psionics ACE!: 1d10 ⇒ 4 = 14
And mentally blasts them (Mega-damage) :
Soldier #1 :
Damage: 3d6 ⇒ (4, 6, 2) = 12
Damage ACE!: 1d6 ⇒ 6
Damage ACE! ACE!: 1d6 ⇒ 1 = 19
Soldier #2 (with Raise)
Damage: 4d6 ⇒ (4, 5, 5, 2) = 16
Soldier #3 (with Raise)
Damage: 4d6 ⇒ (6, 1, 1, 2) = 10
Damage ACE!: 1d6 ⇒ 2 = 12
DM ShadowBloodmoon |
Burgurk lets loose with his telekinetic power and sends on soldier smashing into a tree, slumping to the ground. Another one gets a tree branch slammed into him and a third is narrowly puts his hands up to stop a rock coming at him.
Gavryn and Auriel watch as the blue skinned folk huddle behind some trees while the firefight continues...
Jazz's pain seems to give her focus as she shoots but the shot seems to fall short as it hits one of the trees. -2 Range, -2 Cover
Round 2
Auriel- Ace of Spades
Gavryn- Ace of Hearts
Coalition Skelebot- Ace of Clubs
Coalition Dead Boy Soldiers- 10 of Hearts
Attie- 10 of Diamonds
Burgurk- 7 of Spades
People- 6 of Hearts
Jazz- 5 of Spades
Jonis- 3 of Hearts <---Here
Jonis is up....Are you simply Holding for this round?
Jonis Witta |
No, she will fire against the coalition grunts.
"Jazz! No!!!"
Shooting (+2 Marksman): 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Wild Die: 1d6 ⇒ 3
Damage (AP 25 MD): 4d12 + 6 ⇒ (10, 10, 8, 7) + 6 = 41
Can't see the map at the moment, but she will fire trying to get as many grunts as possible, without hitting any allies.
DM ShadowBloodmoon |
Oh yeah she did...
Another thunderous roar from Jonis' Boom Gun obliterates a large area of the forest, shredding trees, Dead Boy armor and anything else in the area indiscriminately. All that remains is a smoking crater of stumps and shattered black armor.
When the dust settles, no more laser fire appears from the forest and the blue folk are shaking and huddling behind the trees, afraid to come out...
Jonis Witta |
Without undigging the Glitter Boy Jonis jumps out of it and runs towards Jazz, med-kit in hand.
"Jazz, are you ok?"
Jazz Greyjune |
Jazz's shot goes off, needlessly, a second before the boom gun. Shielding her eyes against the wave of sound and energy that flows over the area, she scans for a moment through the wreckage, then flips the little jerry-rigged headset up over her eyes and lowers her gun. She turns to Jonis and gives her a shaky thumbs up. "Yeah, I'm gonna be fiiiiiI'm going down..." Her torso folds to her wounded side and Jazz crumples to the earth.
Half-muffled, through a faceful of grass, she says, "Actually, on second thought, do you have painkillers? I would love painkillers." She snaps her head back up, abruptly, before the pilot reaches her. "Oh, and someone should go check the D-Bees. Not you, Attie." That said, she flops back into the grass.