SO Crypt of the Everflame (Inactive)

Game Master ScorchedOne

Maps


701 to 750 of 1,173 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Can our expert locksmith open the door as well or aid the half orc? he inquires


The same key provides functions for all of these, the golem, the door, it seems to be a very useful key. The golem does not immediately start moving again when you remove the key from his back. You figure if you slept overnight and came back in about a day, he probably would.

In the room, you curiously find five separate pairs of items. They appear to have been specifically placed here recently, as they have nearly no wear but do seem to have been thoughtfully arranged.

The first contains a potion of eagle's splendor and an oil of magic weapon.

The second contains a wand of cure light wounds (10 charges) and a scroll of lesser restoration.

The third has a potion of invisibility and a potion of cure light wounds.

The fourth has a wand of mage armor (10 charges) and a scroll of web.

The final has a wand of lesser confusion (10 charges) and a scroll of cat's grace.

The magic items are neatly labeled so no identification is necessary, and they seem to have been placed here specifically with your number in mind.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall takes wand of cure light wounds and scroll of lesser restoration and all the other things nobody wants.

Guys let's move on!

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall goes back through the room with the pool in the hallway to the door that has not been checked yet.
perception on door: 1d20 + 4 ⇒ (6) + 4 = 10

map updated


The Lem-Bot takes the wand of lesser confusion and scroll of cat's grace, intending to use it on the rogue later unless it finds another need for that. The wand should prove useful if living foes are found. He ponders whether it would work on mindless undead and why anyone would gift him that sort of item.

When Dragall arrives at this door, he sees it is somewhat rounded, and finds a handle which appears to be ready to slide the door aside. It currently seems well-latched, however. Not locked.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Would the lesser restoration help the STR damage from the shadow?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

He will ask for the oil of magic weapon and the potion of eagle's splendor.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara will take the wand of Lesser Confusion and the scroll of Cat's Grace.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall cast restoration from scroll to return strenght to paladin.
restoration: 1d4 ⇒ 4


The Lem bot already took those items, Kara. And Lesser Resto would cure that, yes.

Lesser Resto:
Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Hooray, back to 16 Str

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall opens the door. in the center of the map

perception: 1d20 + 4 ⇒ (4) + 4 = 8


A single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Right behind you, big guy.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Is that hood you're wearing from Varisia? It looks like the work of one of my dress stylists. Garr del Cee la Hombra dula Zircoff, from the Style District in Korvosa? You can't miss him, he always wears these ridiculous dark glasses, even at night. But he's a genius with the measuring tape. I'm almost sure this is his work.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

"I don't know! I just know that my father left me this hood!"
"I think you should be worried about these arrows! Rizzok can you check that it's not a trap?"

"I will do the same!" Dragall checks for traps.

perception: 1d20 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Can the locksmith determine how safe the bridge might be? inquires the paladin.


I need everyone to update the location of their minis. Please be sure that you are where your character is, and reflected correctly on the map.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I think that I am in the right spot :)

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

I'm generally behind Dragall. If I'm not in the right spot please move me.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Great, Oracle is a tank! :)))

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Rizzok chooses the potions of invisibility and cure light wounds.

"If you'll allow me..."

If Rizzok is allowed up front he will check for traps.

Searching...:
Perception: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22


Rizzok discovers that the thing in the middle of the room is most definitely a trap, and that it is about to start filling the entire room with enough arrows to turn every living thing therein into a pincushion.

Initiative:
Kara: 1d20 + 8 ⇒ (18) + 8 = 26
Talondreal: 1d20 + 2 ⇒ (11) + 2 = 13
Dragall: 1d20 + 1 ⇒ (1) + 1 = 2
Lem: 1d20 + 2 ⇒ (16) + 2 = 18
Rizzok: 1d20 + 4 ⇒ (10) + 4 = 14
Trap: 1d20 ⇒ 10

Kara, Lem, Rizzok, and Talondreal have actions before the trap triggers. Dragall will unfortunately be caught unawares once the trap spins up to speed and starts launching arrows.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Do we make a break for it?

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Dragall is behind the door still, with only Rizzok actually in the room. Since Rizzok is one of the ones with a Surprise round action, presumably he could run back to safety and Kara could slam the door closed? @GM, is that feasible?


I suppose it could be.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Rizzok, get back here! It's a trap!

Kara waits for Rizzok to come back, then reaches past Dragall to close the door.


Rizzok is the one who knows it's a trap. :P

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

why would you close the door? we have to go through that room. let Rizzok deactivate the trap.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Then back up!

Rizzok drops prone and covers himself.

Prone + Total defense should give him an effective AC of 25 against ranged attacks.

A little background on Rizzok, since I never took the time to explain it. Rizzok is from Druma and a follower of the Prophecies of Kallistrade. As such he shuns physical contact as much as possible. Even though he's a ratfolk rogue, I've actually traded away his swarming racial feature because he's not about to share a space with another dirty ratfolk, or anyone else for that matter. What this means for you is Rizzok will not willingly move through another creature's space. He would have insisted that everyone back out of the narrow hallway so that he could get to the front without having to squeeze through you. But now, since he can't leave the room without going through your space, he'd rather take his chances with the trap.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

He waits to see what transpires.


The trap, having spun up to speed, begins firing arrows all around the room! The closed door protects those on the far side of it, but Rizzok still in the room finds himself pelted with arrows!

Arrows: 1d4 ⇒ 3
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 ⇒ 5 Nonlethal
Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Attack: 1d20 + 10 ⇒ (2) + 10 = 12

One of them scores a hit, and Rizzok notices these are blunted arrows. Still stings, though. He gets the distinct impression that this is going to start hurting pretty soon.

Everyone may act now. 1 round action before it fires again. And it IS going to fire again.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Where would I have to be to attempt to disable the trap?


On the bridge behind the trap.

EDIT: Additionally, you will note that the door you came in through... has no handle on this side, or other means of opening.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Rizzok, let us in!

Kara examines the door for an opening mechanism.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

"Kara I'll show you how to open the door."
Dragall grabbs the handle and opens the door. He enters the room and while moving he takes the wand of CLW. He stands near Rizzok. Starts to locating the trap.

perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Kara no handle on Rizzok's side


The object in the center of the room surrounded by the pit is the trap. It is a column that is spinning and firing arrows at everything in the room.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The contraption may eventually run out of arrows? he states

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Rizzok continues to crawl towards the mechanism. maintain total defense.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Maybe I'm misunderstanding something. Is the door we came through closed or not? It seems like Kara intended to close it when I came back, but since I didn't come back, I assume she would not have closed it. So did it close on its own?

I took my action assuming I was cut off from the rest of the group, but if that is not the case I would like to change my action.


I imagined that she closed it to protect the rest of the group from the arrows. They may have re-opened it when they sensed a break, but currently I have it open (and sliding shut) after Dragall's actions. Keep in mind, you can only crawl 5' as a move action.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

For some reason I was thinking it was half-move when crawling.

Nevermind then, I will crawl back through the doorway now that there is an open space.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Shall we wait a minute or so and see if the trap runs out of arrows? Failing that, Rizzok, do you think you can disable it, or should we try to batter it into pieces?

Really more of a question to the GM, but aimed at Rizzok. Do we think we can disable it with a skill check? Does it look like it can be broken by physical damage?


It looks fairly sturdy, but as with any trap it does look like you could disable it.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara offers her wand of Infernal Healing to Rizzok, both now and prior to any attempt he makes to disable the trap.

+1 HP/rd for 10 rounds each use. If Rizzok agrees I'll mark off two uses. Even if he's hit by every single arrow, the ongoing healing should stabilize him automagically.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

I came to help you Rizzok and now you leave me here alone. My intent was to heal you while you trying to disable the trap.

If doors are opened Dragall will exit the room with trap.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Kara let us follow your proposal. We will wait outside for minute or two to see if trap will stop shooting.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

That trap is too dangerous, even dealing nonlethal damage. Remember that you can only take nonlethal damage equal to your maximum hp. After that any additional nonlethal damage is instead lethal damage. So at 32 nonlethal, and that trap can deal that much damage in a single round, Rizzok dies. It's too accurate and once you drop unconscious, you're AC against further attacks is likely going to plummet. It's just too risky to try. I'll probably drop before I even get a chance to disable it.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

then we can just wait.


The trap fires another round before Dragall can exit!

Arrows: 1d4 ⇒ 1
Attack: 1d20 + 10 ⇒ (4) + 10 = 14

Fortunately the one in the area close to Dragall doesn't strike solidly and is deflected by armor.

Round 2-3

701 to 750 of 1,173 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SO Crypt of the Everflame All Messageboards

Want to post a reply? Sign in.