
ScorchedOne |

Assuming someone re-opens the door for Dragall....
Once safely behind the door, you hear the whir of the machine firing more arrows. They clang and bop off the stone door, not seeming to do anything. The sound continues. And it continues. After about a minute passes, you hear fewer and finally no arrows ricocheting off the wall.

ScorchedOne |

Dragall finds a room. Arrows litter the floor. The trap appears to be out of arrows. The door on the far side of the room appears to have a handle which opens outward, and leads to the previously explored section near the fire room. Another door leads westward and appears to have been locked, but now opens.

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Nice work, big guy. I'm right behind you. Let's finish this.

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Kara follows, spell at the ready.

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Rizzok attempts to heal his bruises.
Use Magic Device: 1d20 + 10 ⇒ (15) + 10 = 25
Cure: 1d8 + 1 ⇒ (1) + 1 = 2
Use Magic Device: 1d20 + 10 ⇒ (9) + 10 = 19
Use Magic Device: 1d20 + 10 ⇒ (4) + 10 = 14
Use Magic Device: 1d20 + 10 ⇒ (16) + 10 = 26
Cure: 1d8 + 1 ⇒ (1) + 1 = 2
1 nonlethal remaining
The ratfolk settles in behind Durgall and keeps an eye open for traps:
Perception: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

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I offered. Rizzok can still accept.

ScorchedOne |

A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room.
Talondreal: 1d20 + 2 ⇒ (19) + 2 = 21
Dragall: 1d20 + 1 ⇒ (20) + 1 = 21
Kasai: 1d20 + 2 ⇒ (5) + 2 = 7
Rizzok: 1d20 + 4 ⇒ (5) + 4 = 9
Critters: 1d20 + 6 ⇒ (12) + 6 = 18
Talondreal
Dragall
Kara
Critters
Rizzok
Lem-Bot
On entering the room and looking around, you see a number of skeleton-like creatures rising from the floor!
If you make a religion check to identify, let me know in order what info you want, list up to 4 if you get over 20, 3 if at or below 20.

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Kara does not know much about religion, but she does know how to throw a Force Missile.
Force Missile, auto-hit vs. Red: 1d4 + 1 ⇒ (2) + 1 = 3
FM 4/6

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Know. religion: 1d20 + 4 ⇒ (1) + 4 = 5
Dragall moves into the room and tries to hit red enemy.
to hit: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d12 + 3 ⇒ (6) + 3 = 9

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The paladin will move up and try to destroy the creature with a swipe of his sword
1d20 + 5 ⇒ (1) + 5 = 6

ScorchedOne |

Skeletons advance. The ones adjacent to Dragall try to claw at him, while the one Talondreal attacked has the opportunity for two claw strikes.
Attack Purp: 1d20 + 2 ⇒ (3) + 2 = 5
Attack Cyan: 1d20 + 2 ⇒ (8) + 2 = 10
Attack 1: 1d20 + 2 ⇒ (3) + 2 = 5
Attack 2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage 2: 1d4 + 2 ⇒ (1) + 2 = 3
One claw finds purchase on Talondreal, slightly harming the Paladin, but the rest are dodged.
Lem-Bot approaches, and says with much humor, "Why didn't the skeleton cross the rope bridge? He didn't have the guts!" He then proceeds to laugh at his own joke, and for the levity you feel braver. Inspire Courage, +1/+1
All May Act

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Don't you dare attack my paladin, you bag of bones.
Force Missile at Green, auto hit: 1d4 + 1 ⇒ (1) + 1 = 2
FM 3/6

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He attacks the one which struck him
1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

ScorchedOne |

A multitude of claw strikes come at both Talondreal and Dragall.
Attack P 1: 1d20 + 2 ⇒ (6) + 2 = 8
Attack P 2: 1d20 + 2 ⇒ (12) + 2 = 14
Attack C 1: 1d20 + 2 ⇒ (19) + 2 = 21
Damage C 1: 1d4 + 2 ⇒ (2) + 2 = 4 Dragall
Attack C 2: 1d20 + 2 ⇒ (9) + 2 = 11
Attack G 1: 1d20 + 2 ⇒ (14) + 2 = 16
Damage G 1: 1d4 + 2 ⇒ (1) + 2 = 3 Talondreal
Attack G 2: 1d20 + 2 ⇒ (7) + 2 = 9
Only one claw finds each of our frontline heroes, the skeletons evidently being the sort to miss often.
Lem steps up, continuing his humorous tirade. "What is a skeleton's favorite instrument? The Trom-bone." He also retrieves a scroll from his pack.

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@GM, can we get a summary of everyone's current damage?
Kara tries to finish off the one she damaged earlier.
Force Missile vs. Green, auto-hit: 1d4 + 1 ⇒ (3) + 1 = 4
Force Missile 2/6

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1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Attacking the one who keeps hitting him

ScorchedOne |

A lot of missing, including a very near miss, occurs.
The skeletons keep up their onslaught. The one with an aura of purple attacks Dragall, while the other attacks the newcomer, Rizzok.
P1: 1d20 + 2 ⇒ (18) + 2 = 20
D1: 1d4 + 2 ⇒ (3) + 2 = 5
P2: 1d20 + 2 ⇒ (13) + 2 = 15
D2: 1d4 + 2 ⇒ (3) + 2 = 5
C1: 1d20 + 2 ⇒ (7) + 2 = 9
C2: 1d20 + 2 ⇒ (18) + 2 = 20
D2: 1d4 + 2 ⇒ (3) + 2 = 5
Claws rip and tear viciously, Dragall takes the worst of it but Rizzok also finds himself injured. 10 to Dragall, 5 to Rizzok.
Lem-Bot keeps up his verbal assault. "Why is skeleton poetry so terrible? Their heart just isn't in it." As he does so, he takes the scroll that he had withdrawn and uses it to heal the injured Dragall. Heal: 1d8 + 1 ⇒ (5) + 1 = 6
The rest may act.

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Hang in there guys!
Kara fires off a missile at Purple.
Force Missile, auto-hit: 1d4 + 1 ⇒ (1) + 1 = 2
FM 1/6

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Dragall strikes again.
To hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d12 + 3 ⇒ (10) + 3 = 13
confirm crit: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d12 + 3 ⇒ (10) + 3 = 13

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Rizzok moves to the side of cyan and attacks once again.
Light Mace: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d4 + 0 ⇒ (1) + 0 = 1

ScorchedOne |

Dragall crushes a skeleton forcefully, leaving only the one skeleton remaining.
It claws at Dragall because he deserves it.
Attack 1: 1d20 + 2 ⇒ (10) + 2 = 12
Attack 2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage 2: 1d4 + 2 ⇒ (1) + 2 = 3
The bard stops using his bardic encouragement, and instead tries to aid the AC of Dragall.
Aid: 1d20 + 3 ⇒ (11) + 3 = 14
He does so. Party may act. Cyan only left.

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Kara sends her last missile at the remaining undead.
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2
FM 0/6

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Dragall makes a step and attacks the last one. (Flank)
to hit - flank: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
damage: 1d12 + 3 ⇒ (6) + 3 = 9

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No healing needed for those of us who stay Bravely Out Of Range.
Kara examines the skeletons and the room.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

ScorchedOne |

Lem goes about healing the rest of the party, at least those that look injured.
Rizzok: 1d8 + 1 ⇒ (3) + 1 = 4
Talondreal: 1d8 + 1 ⇒ (3) + 1 = 4
They now looking well or nearly so, he smiles genteelly.
Kara discovers one of the skeletons is wearing a very fine, though tarnished, silver necklace. Beyond that, she sees a way downstairs.