SO Crypt of the Everflame
(Inactive)
Game Master
ScorchedOne
Maps
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
AFAIK we're waiting on the bats to act, then the party should be up again.
Talondreal only had an OOC post, was seeing if he'd do anything.
Will post update in 2 hrs if nothing by then.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
He will go full defense if he has to avoid the bats because it doenst look like he can get through the swarms to the skeletons yet.
The bats that were assaulting Lem go to the corner and assault the whole group.
Damage: 1d6 ⇒ 3
The other group of bats flaps about the backpack and rips and tears at it, doing marginal unimportant damage.
Fort against distraction, DC 11.
The skeletons do not follow Rizzok back down the stairs.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Seeing that the skeletons did not follow, Rizzok enters the room and tosses his alcehmist's fire at the closest swarm.
Touch: 1d20 + 5 ⇒ (12) + 5 = 17
Fire: 1d6 ⇒ 4
On a hit, burn for Fire: 1d6 ⇒ 1 next round if not extinguised.
On a miss...Scatter: 1d8 ⇒ 7
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Wouldn't the swarms attack the skeletons as well?
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara uses the wand on both swarms.
Burning Hands CL3: 3d4 ⇒ (3, 2, 3) = 8 Reflex DC13 half; 2 charges remaining
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall waves with hands to scare bats, but without any benefit.
fort: 1d20 + 1 ⇒ (13) + 1 = 14
If someone needs healing, Dragall will touch him with the wand.
clw: 1d8 + 1 ⇒ (7) + 1 = 8
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Talondreal wrote: Wouldn't the swarms attack the skeletons as well? The skeletons did not follow Rizzok.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Hopefully the swarms are dead by now
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Are we waiting on anyone to act?
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
I think we are waiting for DM Resolution? \
Sorry, thought I posted that. Need a fort vs. Distraction from Kara.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Fortitude: 1d20 + 2 ⇒ (18) + 2 = 20
This time, Kara remembers to keep her mouth closed and not focus on individual bats.
Kara burns the remainder of the bats, with assistance from Rizzok. The few remaining bats disperse, the majority of the bats crispy and suitable for dining, if you're into that.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara slumps to the ground, exhausted by the effort.
Two swarms for 1st level characters -- I agree that's a little over the line.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Like the GM said if we'd been playing this outside of PFS we'd have leveled to 2nd by now.
Um. Hey, I checked back upstairs on our escape route, you know in case things got too hot to handle here, and those skeletons are moving around again.
By the way, is the halfling still alive or do we need to um, distribute his possessions so that we can carry his body back to the lodge?
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Rizzok wrote: Like the GM said if we'd been playing this outside of PFS we'd have leveled to 2nd by now.
I played with several GMs which allowed us to level up inside the pfs modules, for that very reason.
Who needs healing?
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok is fine, but Lem definitely needs healing. We can use my wand.
Lem on the floor bleeding out does not appear to respond to this line of inquiry.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara uses her wand of Infernal Healing on Lem.
+1 HP per round for 10 rounds. WoIH 44/50 charges.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall approached Lem and touched him with the Wand of CLW.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Lem, upon receiving all this healing and attention, remains on the floor, but awakens. "I feel at this time that we may not be suitably prepared for this endeavor. Also, I seem to have an illicit number of bite marks, and if queried, would like you to state that I was mobbed by a number of nymphs."
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
GM, is there a chance for 1st level characters to level up now? So we all continue as a level 2 character.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
"Rizzok and Lem now is your turn! You have to squeeze through portcullis in to the next room to see what is in there. Maybe you can find a way to get into that room."
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok start by taking the time to give the bars a thorough cleaning before carefully trying to squeeze through.
He also looks for any traps waiting on the other side before proceeding.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8 +1 vs traps
Take 20 Escape Artist for 28.
No, the mechanics of PFS do not allow for leveling mid-session. Sorry. Additionally, Rizzok upon entering the area adjacent to the pool, I need a will save.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
WILL: 1d20 + 0 ⇒ (13) + 0 = 13
Rizzok walks by the pool without difficulty this time. This chamber has a number of recesses carved into the walls and a fissure in the ceiling.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Can Lem try to squeeze through?
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Oh he can, once he fully heals.
Will: 1d20 + 5 ⇒ (2) + 5 = 7
Lem approaches the pool, and on passing near it, suddenly looks down into its depths and finds himself horrified, running away at his top speed!
Rounds: 1d4 ⇒ 3
Talondreal may also make a will save.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok looks around for the mechanism to open the gate.
Before we venture any further, do we want to consider dispatching those skeletons again in case we need to retreat from whatever lies ahead?
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Might be a good idea. We know what's up there. We don't know what's down below.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Waiting on a Talondreal will save. Then if you choose to go re-fight skeletons we can do that.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Will 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 +2 I fenchantment
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
GM can we go into initiative?
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Having decided to deal with the walking dead first, Rizzok slips back through the bars, leaving to room beyond it alone for now.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
These unholy creatures should be placed to rest
I wonder if the water from the well would cleanse this place? he asks
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Hey, almost a 1000 posts :)
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Let's move this along. @GM, can we target the skeletons at the top of the stairs from the room Kara is in right now?
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall goes in front of Kara.
No, you'll have to enter that room as the skeletons will have moved. Sorry, busy days.
Kara is up before skellies, who are upstairs.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Can I target the skellies from anywhere on the stairs? I can't be the first into the room -- as a squishy wizard that's a guaranteed death sentence for me.
Kara delays, ready to cast a spell if any skeletons come down the stairs.
Just to be clear -- the healing water is on the upper floor, past the skeletons, yes?
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
I did put red x on the map where healing water is
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
[OOC[ Do we know any more about the properties of the water other than it heals us? [/ooc]
The healing water is downstairs. You cannot target the skellies from downstairs.
The skeletons upstairs do not take notice of anything happening outside of their own room.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara delays, waiting for the blood-and-guts types to rush the room ahead of her.
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